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blankseplocked Less randomness in aiming - can become extremely unrealistic
 
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Owledge
Posted - 2010.12.05 17:56:00 - [1]
 

Here's a good example: I was doing a mission, and at the end of it about to destroy a laboratory. Luckily I had lasers, so no ammo wasted, but still it took a veeeery long time. And the problem was not that a laboratory has a lot of hit points, because I had been piloting a destroyer - 8 beam lasers. I had to switch from multifrequency crystals to standard crystals in order to save capacitor charge.

Now there I was, sitting still in space, right before me in close range a huge static structure, so this should be a joke for tracking, right? And if I'm not mistaken, tracking is what determines aiming accuracy. And signature radius, which of course is huge for a space lab. But still, there was very much variation in accuracy, meaning that sometimes I hit the lab only lightly or even barely scratched it.

With things like this that are very unintuitive, estimating targeting accuracy now based on logic seems impossible to me.

KaiserSoze434
Posted - 2010.12.07 01:40:00 - [2]
 

Some parts of buildings are more critical than others.

Owledge
Posted - 2010.12.07 17:06:00 - [3]
 

Sorry, but this is a very lame excuse, not only, but also because the weapon always fires at the same spot. And even without talking about the visuals, it makes no sense to hit a different spot with every shot when you sit still in space and so is your target. You just don't barely stratch a space lab!

It reminds me a bit of "UFO: Enemy Unknown", where your soldier could stand right in from of an alien, like 10 cm, and miss all the time with his laser rifle because hid aiming is 'not very good'.

Xanieth Eion
Goonswarm Federation
Posted - 2010.12.08 22:32:00 - [4]
 

if you want realism perhaps you should stop playing a spaceship game

Narkhana
Gallente
Infinium Trading Inc.
Posted - 2010.12.09 02:13:00 - [5]
 

Edited by: Narkhana on 09/12/2010 02:16:16
The game isn't perfect, but dumping a ton of questions into the wrong forum after only playing the game for a month then stating responses are inadequate by your measure is plain asinine. I would suggest getting more game time under your belt before you post to the forums any further, otherwise you might get wardecced and shooting stations will be the least of your problems.

Owledge
Posted - 2010.12.09 04:01:00 - [6]
 

Edited by: Owledge on 09/12/2010 04:03:27
Well, that would be kinda pathetic. Rolling Eyes War declaration for having creative thoughts and ideas. But I guess if I don't want to meet pathetic people, I shouldn't play EVE, right? Razz Isn't that always the easiest answer?

@Xanieth Eion
What's unrealistic about spaceships? Even if you lived in the past, it is unlogical to say that things that might be possible in the future can't be realistic. A viewpoint that sees the future as unrealistic will help it not manifest.

Narkhana
Gallente
Infinium Trading Inc.
Posted - 2010.12.09 04:43:00 - [7]
 

So far you haven't presented any ideas in this thread, you just complain about shooting at stations. When someone states a possible reason you call his comment lame. Maybe if you presented an idea on improving the game mechanics, one that is well thought out and logical then you might get better responses. As for the wardec, that wasn't a threat, just an observation. Very Happy

Sinister Dextor
Posted - 2010.12.09 09:39:00 - [8]
 

Originally by: Owledge
Edited by: Owledge on 09/12/2010 04:03:27

What's unrealistic about spaceships?

Rolling Eyes

Owledge
Posted - 2010.12.09 18:58:00 - [9]
 

Originally by: Sinister Dextor
Originally by: Owledge
Edited by: Owledge on 09/12/2010 04:03:27

What's unrealistic about spaceships?

Rolling Eyes


Is this supposed to be merely a trolling attempt, or do you want to signal that you are yet another person living in the past? Wink

Corian Teranos
Caldari
Joint Espionage and Defence Industries
Preatoriani
Posted - 2011.01.01 23:47:00 - [10]
 

i have found from expiriace with turreted weapons that optimal range is infact optimal range and belive it or not point blank shooting has the same effect as shooting from too far away. next time you try to kill the space lab try to use the keep at distance option to stay between optimal and the falloff.

i have a harpie that is nearly 100% acurate from 50+km but it cant hit anything that is closer than 10km so it is all about the optimal not the actualy speed or size


 

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