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blankseplocked Undock spawn point - why not (more) random?
 
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Owledge
Posted - 2010.12.05 17:11:00 - [1]
 

Does the spawn point of ships exiting a station have to be (nearly?) the same all the time? When there's more than very little traffic, it will make ships bump into each other, which could complicate initiating warp and other navigational things a lot. This is unrealistic. Why don't ships spawn in a kind of random pattern with at least a minimum distance? A bit like at stargates. I see it so often that ships undocking might even be merged into each other for a few seconds because of that.

Corina Jarr
Posted - 2010.12.05 20:10:00 - [2]
 

It seems all stations only have one exit that ships must go through. So it is not unrealistic that everyone would come out of one area. Though the moving through others is funny at times.

Owledge
Posted - 2010.12.05 23:43:00 - [3]
 

It is unrealistic because you don't see the whole undocking procedure. You find yourself in space some distance away from the station, and you wouldn't stick close to all the other ships that just undocked, ending up a certain distance away from the station, but all more or less on one spot.

Corina Jarr
Posted - 2010.12.06 01:57:00 - [4]
 

What you see is your ship coming out of the main hanger. You don't just appear. You are moving.
And since you do not control the docking/undocking procedure (its all done by the station) you have no need to see it until you can control your ship.

Owledge
Posted - 2010.12.06 02:46:00 - [5]
 

Sorry, I see no relevance in your comment.

And you don't see the ship coming out of the hangar ... or maybe it's just my client that's different.

Corina Jarr
Posted - 2010.12.07 01:07:00 - [6]
 

Might be your client doesn't bring up the image fast enough. I see mine leaving the hanger (which for Amarr is just a giant hole in the bottom of the station).

And the relevance of my comment was that it is perfectly realistic. You do not control the undocking sequence, so there would be no reason for your ships sensors to transmit visual data to you.

KaiserSoze434
Posted - 2010.12.07 01:56:00 - [7]
 

The single point undock is totally realistic. What I would suggest to fix the clogging in a realistic way is faster ejection speed from the hangar and a wider arc of travel. Prehaps an effect that moves ships in space further out from the station if they're sitting right in the undock era. The rationale is that in the era of tractor beams and whatnot no station would just give up control in the highly vulnerable area just outside its own docking exit. They would eject ships at high speed along different vectors to insure that they would end up well clear of the docking area. Ships loitering in the undocking traffic arc would be locked up and pulled out of arc by the station to prevent collisions.

Trebor Daehdoow
Gallente
Sane Industries Inc.
Posted - 2010.12.07 12:30:00 - [8]
 

This would, however, eliminate the ability to instawarp to a bookmark on undock, which would make station camping (in lowsec and hisec) much easier.

Owledge
Posted - 2010.12.07 17:16:00 - [9]
 

Oh my! What's wrong with your sense of reality? An automated tractor beam moving ships out of a hangar wouldn't move all of them precisely on the same line, making them collide if more than one ship launches at the same time! Why can't you just imagine a scene in reality, ending with the state you have when you begin to see your ship in space, and realize how ridiculous it is?
It's really hard for me not to become unfriendly, but I can't stand people becoming unbelievably creative in the aim to object or to tell why things are supposed to be impossible.

@Trebor
Well, station camping also could be seen as being a bit ridiculous in terms of a realistic setting. Something would be done about it by the station authorities, or there would be other remedies. Makjng one aspect more realistic might require others to be adapted and made more realistic, too, but it would be a win overall.
If it is really necessary to quickly flee right after undocking, then you should be directed towards your (preset) destination while undocking. Just one of many possible solutions.

Trebor Daehdoow
Gallente
Sane Industries Inc.
Posted - 2010.12.08 10:39:00 - [10]
 

EVE is in many ways not a realistic situation, for game design and practical reasons. To give two examples, our "spaceships" act as if they are flying through a liquid, and we can't look out of the windows of space stations to see if there is a pirate horde waiting for us.

Even if I did agree with you that this was an issue worth addressing, I would have to be honest and say it is not high-priority.

Corina Jarr
Posted - 2010.12.08 22:20:00 - [11]
 

Originally by: Owledge
Oh my! What's wrong with your sense of reality? An automated tractor beam moving ships out of a hangar wouldn't move all of them precisely on the same line, making them collide if more than one ship launches at the same time! Why can't you just imagine a scene in reality, ending with the state you have when you begin to see your ship in space, and realize how ridiculous it is?
It's really hard for me not to become unfriendly, but I can't stand people becoming unbelievably creative in the aim to object or to tell why things are supposed to be impossible.

That is an issue with the game releasing more than one ship at the same time. In real life, they would be in a queue, just like airports.

Also, station camps are quite realistic. As soon as the ship opens fire, the station guns rip it apart (not always at once, tank can take a while).

Owledge
Posted - 2010.12.09 04:05:00 - [12]
 

Yes, releasing them in a chain would a an alternative to releasing them in different angles, although then you might have to wait longer when undocking, especially because you would have to plan for the different speeds of ships. Otherwise a frigate might bump into a freighter from behind a few seconds after undocking.

Narkhana
Gallente
Infinium Trading Inc.
Posted - 2010.12.10 15:06:00 - [13]
 

Station camps are totally realistic. In Empire if you pay for a war you get the opportunity to shoot war targets without faction or Concord repurcussions. If you attack other players without that official sanction then you are attacked by the station guns. What exactly is unrealistic about that?

Also you're not taking into account the session timer, thus the reason why multiple ships can exit the station at the same time. Without that session timer any person who stops their ship immediately after undocking would cause a pileup without it. Maybe you should just consider that session timer the same thing as tractor beams or whatever.

Why exactly is it you are so concerned about getting this game to a state where it is hyper-realistic?


 

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