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LHA Tarawa
Posted - 2011.04.30 20:13:00 - [1561]
 

a) If I can 1) drag from corp hanger to my station hanger, then 2) drag from my station hanger to my "ships", ship cargo hold, trade window. Why can I not just drag straight from the corp hanger to the trade window.

b) to rename a station container, I have to drag it to my personal hanger, rename it... drag it back. LAME!!!

c) I can have a BPO in the corp hanger and then research it at a POS in the same system. However, I can only research on it if it is in the base hanger... not in a container. Ditto for building from the BPO remotely. This makes it virtually impossible to organize the BPOs. So I have to scroll through hundreds of BPOs looking for the ones I want. Let me research and build from BPO in can in station hanger.

Kelniun
Posted - 2011.05.01 00:52:00 - [1562]
 

Currently right-click menus can be a bit of a pain to use quickly. For example, in space, say I want to use the right-click menu to warp to a station to turn in a mission. There's a handy bookmark and everything.

However, if I didn't have the foresight to position my mouse on the right part of my screen, I have to move my mouse from one side of the screen all the way to the other just to navigate the right-click menu. It would be very convenient to have an option to force the right-click menu to alternate which direction they pop up in so that you only have to move your mouse a little to the left or right at each drill-down, instead of all the way across. It already works somewhat like this if it runs out of room to the right, but it would be nice to be able to force this behavior to speed things up.

Trader20
Posted - 2011.05.01 04:08:00 - [1563]
 

Edited by: Trader20 on 01/05/2011 04:12:09
Originally by: Akita T
Originally by: Trader20
Wow, a thread of useless criticism Rolling Eyes

How quaint. Have you maybe missed the devposts in it ?


You say you want to fix alot of really small things but you probably don't have the knowledge or skill to see that "fixing" a lot of small things can really unbalance the game. (butterfly effect). So you need to ask yourself, do you think the Eve community can balance every aspect of the game. Ppl get tunnel vision and only try to fix wat is relevant to them.

CCP has the knowledge and skill to balance every aspect of the game, large or small. They're a neutral party so they have an unbiased approach to the game. So leave the technical work to the professionals, CCP.

And wow ur fast to respond. Do you have a bell that rings everytime someone post in your thread? Laughing

Akita T
Caldari Navy Volunteer Task Force
Posted - 2011.05.01 05:46:00 - [1564]
 

Edited by: Akita T on 01/05/2011 05:48:04
Originally by: Trader20
You say you want to fix alot of really small things but you probably don't have the knowledge or skill to see that "fixing" a lot of small things can really unbalance the game.[...]CCP has the knowledge and skill to balance[...]

Right, because fixing weird interface behaviours, long-standing tiny bugs or simply making some activities slightly less tedious will soooooo toooootally unbalance the game Rolling Eyes But altering moon mineral build requirements in a way they've been repeatedly warned not to, that's something CCP was great at "fixing", to name just one of the quite a few things they screwed up on, "AMIRITE" ?

Also, CCP picks what they want to fix out of all of this anyway. "We" don't really get a say in it. We just add to the list.
This here is just a list of POTENTIAL things that MIGHT need fixing, so CCP has a list long enough to choose from.
And occasionally a few suggestions on how to do it, which they don't need to follow, but if it gives them some ideas, what's the problem ?
Or a list of small improvements of stuff that's not necessarily broken, but would be nice to be slightly less bothersome.
If they don't know what people are annoyed with, how are they supposed to know what's there to fix ?

Alias 6322A
Posted - 2011.05.01 17:41:00 - [1565]
 

I didn't read every page, so I bet these were already said...

More Active Station Environment (Hangar)
-Incarna will likely fix this
-If we still have the current hangar, why is my ship the only one in a station?

More Active Station Environment (Outside)
-'Fake Ships' that come to and warp from stations
-Strictly graphics, they can't be targeted, can be flown through (which already happens with player ships at docks)
-Adds a level of detail that shouldn't add lag by being a strictly 'graphic' entity: could be disabled for better performance

Bigger Overheat Buttons / Selective Racks
-The racks options are good, but...
-Allow modules to be put on and off a 'rack': selective overheating
-Example: I overheat my MWD but I don't overheat my web, allow the rack button to be set that it only overheats the MWD
-Easier to see individual would be good, but keeping the ui minimal is still tough

Multiple Sales
-Allow multiple (different) items to be selected and sold
-Each different item still has to be OK'd for sale
-The items don't have to be individually selected before sale - easily halves the amount of clicking.
-If I say 'cancel' on an item because I didn't like the price, continue to next item on the queue
-Have a 'cancel queue' button...Oh noz, my alliance needs support NOW

(Not So Small) Missile Graphics Update
-New Turret Graphics from Fanfest 2011 - Nifty
-Missiles still 'poof' out of ships since...when?

Ship Change Timer
-It's just plain annoying.
-10 seconds ok...30, not so much.
-Not calling for it to be removed, just heavily reduced

Barrel Roll Module
-Just because...now for the non-troll version...
-Acts as a variant of damage control - for a few seconds (with a larger CD) incoming damage has a 50% chance to miss or some such. Needs PG more so than CPU to power the additional 'thrusters' to pull off the move.
-Usable up to Cruisers...damage reduction is factored with signature radius, making larger ships not gain any benefit from the module (but can still use for the sake of seeing a Leviathan Barrel Roll).
-Mid-slot since it is a propulsion module

UI Sounds
-Have profiles of varying sound types
-My friend likes deep-bass sirens, I like AI telling me I'm about to die
-EX: Shields at 10% could have various sound effects, based on a profile preset or a custom profile of varying sounds..."Critical Damage to Shields", the traditional fast-siren, "Shields 10%", additional sound effects...
-Other parts of ui, from button presses, sales, reprocessing...all could have sound profiles.
-SOUNDS ONLY AVAILABLE VIA GAME...I love mods and such, but modding in EVE is probably not a good idea. Up to CCP on that of course. I'm sure this can be done via third party programs now...I'd like to see EVE incorporate their own sounds.

EVE Soundtrack
-Last updated...when?
-Current songs are good, lets see more.
-Categorize - Combat songs have been forever requested, while you're at it. categorize the songs based on their genre or field they represent. Continue to allow outside music to be added as well as building our own playlist, that was a great idea when it finally came!

Cinematics
-Youtube HD...cool and useful for recruiting friends.
-Opening Video...may need updating, still good.
-Racial Videos...I still like them, some don't.
-IN-GAME Cinematics: With all this discussion surrounding new player experience and epic arcs, why not have cinematics within the game. The Incarna characters now exist, and soon the stations will too. This lays the groundwork for in-game cinematics...so let's have them!

Long List...some small, some not. Neat Thread btw

Flashrain
Posted - 2011.05.01 21:17:00 - [1566]
 

1. I'd like the worm hole sigs automatically display the mass size and class of the destination system , while on grid - it is an annoyance to look it up online.

2. I'd like the game to display the NPC damage dealt and tanked - it is an inconvenience since people just reference a table anyway.


Dodixie Resident
Posted - 2011.05.01 21:27:00 - [1567]
 

* Ships with passive shield tank (i.e. shield extenders, rigs) should have their shield level at 100% when boarded from space or POS hangar, just as they do when boarded in station. For people that live off of a POS thats a problem. Living in a wormhole its quite an issue when I need to quickly grab a ship (curse, tengu, vaga, whatever) and go fight bad guys and watch my shield at 20%

J Kunjeh
Gallente
Posted - 2011.05.02 13:56:00 - [1568]
 

How about a "reprocess" button on the sell item popup box? So if I decide to "sell this", but then see the prices and want to reprocess the item instead, I don't have to close the sell box and then right click the item again to reprocess. I can do it on the sell screen.

Sonjaa VII
Posted - 2011.05.02 14:43:00 - [1569]
 

Originally by: J Kunjeh
How about a "reprocess" button on the sell item popup box? So if I decide to "sell this", but then see the prices and want to reprocess the item instead, I don't have to close the sell box and then right click the item again to reprocess. I can do it on the sell screen.


+2

Tidesson
Posted - 2011.05.02 15:47:00 - [1570]
 

Edited by: Tidesson on 02/05/2011 15:51:54
Someone maybe posted this already but, what about a "Loot all" option? So instead of: opening cargo, opening own cargo, select everything, drag and drop it to you own cargo... you can just right click the wreck/container and select a "loot everything" option, that moves all the target cargo to your own cargo provided that you have enough free space.

I see possible problems related to pirate activity, making it easier for them to steal stuff but for PvE wrecks/containers I think it would be a nice add-on, at least for the salvagers/mission runners.

Tornicks
Caldari
The Green Cross
Controlled Chaos
Posted - 2011.05.02 15:51:00 - [1571]
 

Would be good if we could repackage/sell stuff in containers.

Nisktonhen
Posted - 2011.05.03 03:19:00 - [1572]
 

I want my fittings back! limit of 50 is rediculous, especially when I have just under 450.. I'd like to have the option of whether to use the server stored database or my own local saved fittings. I have my own thread if anyone would like to post:

Server Stored Fittings Forum Thread

rootimus maximus
Caldari
Posted - 2011.05.05 19:28:00 - [1573]
 

I've been paying for all my accounts with PLEx, but prior to that, all of them have, at one time or another, been paid for with my debit card. When the PLEx expires, the card details are automatically used by CCP to keep the account active.

That's fine, but the cancel account option really needs to be present on my account management page, OR they need to require the user to click on something to return to using the card details.

As it stands, I have to petition to get the account canceled. GMs could surely be doing better things with their time?

San Fransisco
Red Federation
Posted - 2011.05.05 19:59:00 - [1574]
 

*organize my personal hanger with customizable tabs.
*when I am using a mining laser on a big asteroid the graphic shows the laser hitting a tiny little pebble floating around the main rock.
*drones not having moving turrets or simply the turrets could point down so that they would aim at the object being orbited

J Kunjeh
Gallente
Posted - 2011.05.05 20:01:00 - [1575]
 

Originally by: Kelniun
Currently right-click menus can be a bit of a pain to use quickly. For example, in space, say I want to use the right-click menu to warp to a station to turn in a mission. There's a handy bookmark and everything.

However, if I didn't have the foresight to position my mouse on the right part of my screen, I have to move my mouse from one side of the screen all the way to the other just to navigate the right-click menu. It would be very convenient to have an option to force the right-click menu to alternate which direction they pop up in so that you only have to move your mouse a little to the left or right at each drill-down, instead of all the way across. It already works somewhat like this if it runs out of room to the right, but it would be nice to be able to force this behavior to speed things up.


I second this one! Anything to reduce the number of clicks (I don't mind the complexity of the UI where necessary, but it can be complex and less of a clickfest at the same time).

I would also add: can we get customizable right-click menu's like we have with the overview? And if so, can we also be allowed to save multiple templates for different uses?

Mara Tessidar
Posted - 2011.05.06 02:25:00 - [1576]
 

My EVE Jukebox is horribly broken. I turned on the game's normal music (cue the EVE has sound joke) and while each song played okay for about the first minute, they would suddenly switch to the next at a random time, usually 1-2 minutes in.

See, this wouldn't be such a big deal, except that it was the reason I stopped using the EVE jukebox a year and a half ago on a completely different operating system. It's been broken the whole time (and probably for a long time before).

Please spend some time making sure it works properly. Also, some new songs would be great. EVE's 8 years old now, and the songs haven't changed.

Flashrain
Posted - 2011.05.06 18:13:00 - [1577]
 

1. I would like a single web page linked on the Eve Online navigation menu for tracking this thread and related activities:
- automatically update new ideas hourly from the thread, with time stamp
- weekly, update status of each idea: pass, go, testing, complete
- top of page: count of completed vs. count of total ideas

Minion I
Posted - 2011.05.06 18:13:00 - [1578]
 

Edited by: Minion I on 06/05/2011 22:17:04
Hope CCP are still reading this, also why has this not been made a sticky?

Anyway some ideas on drones/the drone interface:

Drone window should include attack/return/orbit commands
* this would allow for one click commands of a specific group of drones or individual drones without having to select them first
* this would not make the window any bigger as the three commands can go next to the drone name/group name
* these commands would only need to be represented by a symbol like on the selected item window (maybe double click required for attack so no mistakes are made)
- additional commands would also be nice like orbit selected target @ x range (to avoid smartbombs) or the possibility to make them shoot at incoming missiles (with a % chance of destroying them linked to a new skill)
- the ability to view the health of a docked drone in the same way as one thats in space
- add a command to attack nearest hotsile (without lock) so when i am jammed at least i can force my drones to attack something
- one command to launch a new set of drones and recall whatever drones are already out
- drones groups that are recalled should not expand when they return - this pushes all the deployed drones down the list and i have to close this manually everytime i change drones so i can keep an eye on their health
- when i disconnect or warp for that matter drones should auto return to my drone bay (if they can reach my ship before it warps/auto warps)
- when i come back from disconnect i should be able to 'hack' a connection back to my drone (and if other people can hack lost drones too it would be a nice pvp aspect) - i have this stupid hacking skill and i dont use it enough.
- focus fire needs to be fixed so that it works
- drones need to react faster in general and should not ever stay still (like when they have just killed something) - this makes them sitting ducks when they have aggro
- a noise should be added for when a drones shields hit 50% (or a flashy drone icon or something)
- drone window should stay the same when i dock/ undock so that i dont have to rearrange everytime
- sort drones into groups while docked through drone bay menu - so i am prepared for the worst when i undock
- repair myself with drones - not an error but would be nice
- drones should be able to assist other drones - why cant i set my alts drones to assist my drones instead of what i shoot at?
- drone models dont fire out of their guns - rather like missiles actually
- drone window shouldnt disappear when i launch all my drones then reappear when they get into space - what is happening inbetween? are they teleported out?
- viewing drone damage in log - this is now in game but when you have 8 gus and 5 drones all firing its impossible to read without opening the log up and even then its a bit fast - can we not group drone damage like we do with guns?
- implants for drones and such
- more settings for what ship type certain groups of drones should attack - if i deploy light drones i dont want them to attack a BS - this could be much more automated so that the drones automatically return when they have killed all the targets they are allowed to (targets specified by me per group) and then the next group automatically launches and carries on shooting - this should apply to sentries too so that once a drone becomes less effective it is automatically replaced by its better.
- moving drones from cargo to drone bay in space - why cant i do this? because of pvp? just give it a timer to prevent abuse
- caldari drones to fire missiles instead of hybrids as they should.
- keyboard shortcut for deploying a group of drones (not sure how this would work though)
- save drone groups to server not local pc

edit: more stuff - a lot more stuff, drones are the biggest pain i have on eve and i would like to see some effort go into their interface specifically. to this end i have taken everyones suggestions and put them here with my own.

Opertone
Caldari
Deep Core Mining Inc.
Posted - 2011.05.06 18:34:00 - [1579]
 

make sentries shoot all stuff abandoned at gates and stations after 5 minutes. No more cheating with CANs- Cap boosters, drones and debris to decloak.


Minion I
Posted - 2011.05.06 20:23:00 - [1580]
 

Originally by: Tidesson
Edited by: Tidesson on 02/05/2011 15:51:54
Someone maybe posted this already but, what about a "Loot all" option? So instead of: opening cargo, opening own cargo, select everything, drag and drop it to you own cargo... you can just right click the wreck/container and select a "loot everything" option, that moves all the target cargo to your own cargo provided that you have enough free space.

I see possible problems related to pirate activity, making it easier for them to steal stuff but for PvE wrecks/containers I think it would be a nice add-on, at least for the salvagers/mission runners.


+1

..and id also like to be able to select multiple wrecks/cans that are in range of my ship (by pressing shift or control and clicking as with items) and use a 'loot all' command --- or loot all to nearby cargo container (drop down list appears with all cargo containers in range of my ship) ...then i can choose where all this stuff goes.

NovaCat13
Gallente
Lone Star Exploration
Lone Star Partners
Posted - 2011.05.07 04:07:00 - [1581]
 

Typos...

Quote:
04:06:03 Notify You cannot activate the 350mm Railgun II while it is being loading with charges.

Reaver Glitterstim
Legio Geminatus
Posted - 2011.05.07 12:04:00 - [1582]
 

I can't remember if I mentioned this before, but somehow everyone else seems completely oblivious to this. Kernite yields almost as much mexallon as plagioclase and also almost as much isogen as omber, thus making plagioclase and omber inferior to kernite by default, and all 3 are available in highsec. Kernite is only available in Amarr space.
Pyroxeres yields a lot of nocxium along with its decent yields of other minerals, thus making it rival the value of the lowsec and nullsec ores that are high in nocxium: jaspet, hedbergite, hemorphite, and dark ochre. It is available in highsec Amarr and Caldari space.

Having these 2 ores give such high yields poses 2 problems that unbalance mining:
1.) Mining is much less profitable in Gallente and Minmatar space, so many miners either move to Amarr or Caldari space, or just stop mining altogether. Still more don't realize they could be making so much more than they are, and complain that mining doesn't make enough money even though it's what they like doing.
2.) Lowsec ores aren't noteworthy, so there's little reason to go to lowsec to mine.

Also Spodumain gives a small amount of megacyte and almost nothing else, so it's value is generally very low for a nullsec ore.

--
Possible fixes? I'd say:
Pyroxeres: greatly reduce nocxium yield. It has plenty of other stuff to make it a useful ore. Also, there needs to be value in the other ores that do have high nocxium yield.

Kernite: reduce the mexallon and isogen yield so that its total mineral yield is similar to other highsec ores.

Spodumain: drastically increase the tritanium and pyerite yield, both making this ore worth mining, and allowing nullsec miners to get tritanium/pyerite without having to mine cheap veldspar/scordite.

Lady Mirth
Minmatar
Dalek Tactical Industries
Posted - 2011.05.07 13:27:00 - [1583]
 

One thing I would like to see is 1 feature transferred from player courier contracts to NPC missions is to have a line to indicate the number of jumps needed to get to destination system and if that entails going through zero or low sec space

MooMoo Fightar
Posted - 2011.05.09 00:37:00 - [1584]
 

-Corp members not being able to edit Corp sell and buy orders

Last Wolf
Umbra Wing
Posted - 2011.05.09 01:16:00 - [1585]
 

Edited by: Last Wolf on 09/05/2011 01:17:51
* Why do we, after 8 years, STILL need a third party program to fit a ship before we buy it?
- I would like to be able to open my fitting window, select a ship, search or browse for mods then "fit" them. These mods only exist in the fitting window because I actually have not bought them yet.
- It would be an added bonus if I could then get a list of all mods so I could right click and buy them.

Mark Ettier
Posted - 2011.05.09 16:06:00 - [1586]
 

.BPO/BPC differentiator in POS/hangar
.rename Corp hangar arrays
.status of arrays in API (online/starting up/anchored)
.allow alliance use of research POS
.allow POS jobs to pull fees out of member wallets
.enable Bookmarks to be copied / imported through files, similar to settings
.numerical timers for cool down
.default keep at range distances are terrible
.put falloff and optimal range info together
.highlight MY market orders
.Corp bookmarks
.change 24 hour clone jump timers to 23 hours
.allow shares to be redeemed/sold
.I don't need more newbie ships. Let me turn them off so I can stop the 1 trit welfare.
.do the calculation for max missile distance in info tab
.color code gates by security of other side
.for the love of eve, don't make me walk in stations. I don't care about my avatars; only their ships.

Durin Sarga
Posted - 2011.05.09 17:27:00 - [1587]
 

In-game when I hit 'reply all' to a mailing list eve mail I get a pop-up which warns that I am about to send a mail to a mailing list that I am a part of.

For starters, DUH!!

Second, this seems to screw up the TO: box such that it doesn't recognize the mailing list as a valid recipient. As such I cannot reply to mailing list mails using the client. I can however do this with great effect using EVE Gate.

Because my corp uses mailing lists to keep running conversations between leadership going this 'quirk' is EXTREMELY ANNOYING!!

Please Fix : )

Ki'Toban
Posted - 2011.05.13 20:43:00 - [1588]
 

Edited by: Ki''Toban on 13/05/2011 20:54:00
* Being able to select a job input from the ore hold/corp hanger in a Rorqual while running ore compressions (I can carry 250K of ore but only compress in 40K batches?!)
* Maintaining site signature ID's through downtime
* locking the the anchoring positioning retical to the camera and not to the ship (so you can look at something nearby and align the module easily without worrying about your ship movements screwing up the positioning)
* Simarlar to the above but possibly harder to implement: Locking the camera to the positioning retical itself.
* remember last settings on the indutrial dialog, (hangers and quantity)

Icey Comet
Gallente
Rule of Five
Split Infinity.
Posted - 2011.05.15 05:40:00 - [1589]
 

So many times when swapping out combat drones for mining drones I hit the 'recall drones' selection cause its in the spot where 'engage' is for combat, and I think 'mine repeatedly' should be at the top of the list for when mining drones are deployed.

Alcapone56
Posted - 2011.05.22 13:51:00 - [1590]
 

*How about the loading bar for logging in not cover the splash screen words.
*Multi select in the overview tab. shift + mouse
*Different isk charged for broker's fee in proportion for the different amount of time on market.
- Thanks, You guys are the Best!


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