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Dr Fighter
Posted - 2011.02.16 09:55:00 - [1111]
 

id like to surgest somthing VERY annoying that doesnt seem to effect many peeps like some of the others great ideas in here so far.

Chat window stacks ungrouping when mouse is over the tab header, but button not clicked.

This can happen at a few times a day and is extremly annoying, one for the fact you have to group it back up and the other because it stops all the other tabs flashing with new text.

Flashrain
Posted - 2011.02.16 09:56:00 - [1112]
 

Edited by: Flashrain on 16/02/2011 09:58:54

Flashrain
Posted - 2011.02.16 09:58:00 - [1113]
 

Edited by: Flashrain on 16/02/2011 10:17:25





Fitting from corp hangar containers

  • I'd like saved fitting modules to be loaded from accessible corp containers.





Nearly all corps put shared modules in containers, secured and/or station. It is VERY inconvenient to go through each, unlock item, fit, re-lock, and repeat for each module.
It would save tons of clicking and also processor time.






Kizz Amarr
Amarr
Posted - 2011.02.16 10:21:00 - [1114]
 

A long time ago in Real Life, I had a Visor that was heavy tinted. It dropped down over my eyes when I found myself facing the sun for more than a few moments. Made life instantly workable.

Can we have a small/large Visor Icon to the left of the capacitor status icons that when activated, opens a 'Visor' (Simulated) so the sun doesn't glare-out everything else.

Oh, and please, Kill the darn Strobing, My kitty cat reacts quite disasterously when it happens. Kitty Poo is NOT fun.

Khat'chia
Posted - 2011.02.16 10:45:00 - [1115]
 

If emptying a POS battery's ammo (in my case a projectile turret) into a cargohold that is too small to hold all of the ammo, the client continually pops up a window asking for a partial number. The value doesn't seem to get accepted, the window will just keep popping up an indefinite number of times every 10-30 seconds. Eventually the value will be accepted and the ammunition moved. There is no way to stop the window from querying the user unless you log out. The number of times it pops up before the value is accepted is unpredictable as well.

Richecko
Posted - 2011.02.16 11:26:00 - [1116]
 

Provide a mechanism for the user to know what kind of damage npc's or other players are dealing to you. Add it to the log or some place else discoverable.

Jefferson H Clay
Posted - 2011.02.16 12:19:00 - [1117]
 

I have a <ship with multiple turret points> and I have a stack of guns sufficient to fill those slots.

Why can't I just right click and select "Fit ALL to ship"?

I either have to break the stack in to x individual items or rclick x number of times. Dragging the whole stack to the fitting window didn't do it either last time I tried.

Mick Straih
Wormhole Engineers
Posted - 2011.02.16 13:29:00 - [1118]
 

- when logging off ability to pick which character will be default next time
-- preferably option to skip character selection entirely on next login and just load the preselected character

- clouds in wspace combat sites are way too bright, in some c4 anoms it's hard to see anything

Kizz Amarr
Amarr
Posted - 2011.02.16 13:53:00 - [1119]
 

Edited by: Kizz Amarr on 16/02/2011 14:02:49
Edited by: Kizz Amarr on 16/02/2011 13:58:32
Originally by: Calathea Sata
New sound engine (from scratch)



I understand that in order to add realism, there would be LESS sound. A distant nuclear blast would offer a Very, very bright Flash, followed by the 'ticking' sounds as metals that have been rapidly heated by the EMP pulse start to cool down. Thats all you would hear. Some time later there would be a hissing noise as micro-debri spatters against your hull.

If your the one being hit with missiles, you would more than likely hear nothing but the dull and heavy booming as your Hull is eroded in violent tempest, with things internal rattling a bit, until it all gives up and then, well, I understand the sounds mean little while you try to exist for another moment.

But I guess Eve needs to cater for the arcade children and have its whizzes, pings and pops, the rushing sounds of 'jet' engines in the airless void of space, and everything bar the sounds of tires skidding on tarmac as you turn your ship.

He he

I just turn down the sound!



Apollo Gabriel
Mercatoris
Etherium Cartel
Posted - 2011.02.16 14:24:00 - [1120]
 

combat messages,

Damage you deal on the top and/or your own dps meter like fps meter.

Damage you receive on the bottom, or even incoming damage per second.


Tarasina
Posted - 2011.02.16 17:17:00 - [1121]
 

Originally by: Sable Blitzmann
Please, instead of stargates being named "Stargate (<system>)" have them display as just "<system>". Everyone will know it's a stargate via the icon. Alternativly, name it "<system> Stargate".

I find it annoying that many system names get cut off because of the unchanging "Stargate" prefix.


Add security status to stargate system name, so I know if its lowsec or not without loading up map.

For example: "Rens (0.X)", "Amamake (0.4)" on overview.

Karash Amerius
Sutoka
Posted - 2011.02.16 17:37:00 - [1122]
 

Originally by: Apollo Gabriel
combat messages,

Damage you deal on the top and/or your own dps meter like fps meter.

Damage you receive on the bottom, or even incoming damage per second.





Good one, this would definitely be handy. The onscreen messages are fairly useless anyhow.

And just to put in bold: SOUND. REAL MODERN GAME SOUND.

Karash Amerius
Sutoka
Posted - 2011.02.16 18:24:00 - [1123]
 

Originally by: L e e
Artillery guns shooting graphics look like a car that has backfired


Why can't we get the effects we see on the trailers they make? Weapon graphics in particular are very bad. Models good ... Effects bad.

Br41n
Amarr
Ministry of War
Posted - 2011.02.16 18:50:00 - [1124]
 

Edited by: Br41n on 17/02/2011 08:00:22
Edited by: Br41n on 16/02/2011 18:51:28
LET US TURN OFF THE ANNOYING GAS CLOUD MESSAGES WHEN WARPING TO A GATE!!

its pretty damn annoying when you move through those systems a few times a day and always that stupid pop up.

Laura Locksley
Federal Navy Academy
Posted - 2011.02.16 20:40:00 - [1125]
 

Edited by: Laura Locksley on 16/02/2011 21:36:59
Missions:
* Please don't let agents ALWAYS give the mission "Ambassador Ambush" (Kill Minmatar) After declining "Driving a wedge between Gallente and Minmatar" (Kill Gallente) and let people who don't want to screw their standings a 4 hour timeout ALL THE TIME!
* STOP giving lowsec 7000m3 courier missions causing all the non-suicidal people another 4 hour timeout!
* STOP combat agents give MINING MISSIONS!! WTF!!!???
* Why the session timers? Sometimes it's like EVERYTHING in EVE is made to be slooooow and sluggish, minutes of decellerating while travelling, skilltraining, session timers, acceleration gates 100km away in battleship L4 missions .. COME ON! STOP WASTING MY TIME! Life's too short for this nonsense!

Sometimes I really hate the mission designers at CCP (if they have any at all)!!
Are they hired solely to annoy people with the standings crap and all?
Evil or Very MadEvil or Very MadEvil or Very Mad

BIZZAROSTORMY
Posted - 2011.02.16 20:54:00 - [1126]
 

Eve voice OUT OF GAME.

Richecko
Posted - 2011.02.17 00:02:00 - [1127]
 

Christmas ships shouldn't expire. CCP if you're giving it to me, give it to me. Don't put strings on it about how fast i have to accept it etc...

Kengutsi Akira
Posted - 2011.02.17 00:17:00 - [1128]
 

Originally by: Kizz Amarr
Edited by: Kizz Amarr on 16/02/2011 14:02:49
Edited by: Kizz Amarr on 16/02/2011 13:58:32
Originally by: Calathea Sata
New sound engine (from scratch)



I understand that in order to add realism, there would be LESS sound. A distant nuclear blast would offer a Very, very bright Flash, followed by the 'ticking' sounds as metals that have been rapidly heated by the EMP pulse start to cool down. Thats all you would hear. Some time later there would be a hissing noise as micro-debri spatters against your hull.

If your the one being hit with missiles, you would more than likely hear nothing but the dull and heavy booming as your Hull is eroded in violent tempest, with things internal rattling a bit, until it all gives up and then, well, I understand the sounds mean little while you try to exist for another moment.

But I guess Eve needs to cater for the arcade children and have its whizzes, pings and pops, the rushing sounds of 'jet' engines in the airless void of space, and everything bar the sounds of tires skidding on tarmac as you turn your ship.

He he

I just turn down the sound!





Thought sound doesnt travel in a vacuum

Xamdria
Posted - 2011.02.17 04:01:00 - [1129]
 

Edited by: Xamdria on 17/02/2011 04:02:58
Edited by: Xamdria on 17/02/2011 04:02:06
Originally by: DarkAegix
*Warp needs to accelerate and decelerate much, much, much faster. Or at least graphically appear that way. There also needs to be a flash of light/something flashy.



About warp: I really love the attention CCP gave to warp to include the red-shift and blue-shift in front and behind as I warp, but (and this is a very nerdy gripe) it really really bugs me that the tactical display doesn't dilate relativistically during warp... It should compress and stretch and get all distorted during warp. The fact that it stays as a nice rigid set of circles showing distances during warp ruins an otherwise immersive experience. Am I the only one who has noticed this? and been bugged by it?

Richecko
Posted - 2011.02.17 04:17:00 - [1130]
 

There's talk talk talk about dps - both giving and receiving - and yet the EVE application never displays it as a metric? Why should I have to use 3rd party utilities like Evemon or Excel if it's critical to understanding combat in the game and comparing ship configuration alternatives.

Brannoncyll
The Rip Tide
Posted - 2011.02.17 05:58:00 - [1131]
 

- Alliance members cannot access corp tabs on Orca or in POS. This makes small alliance mining ops and POS related activities a real hassle. Please allow members to be given the role to access the hangars.

Oyarsa Glundandra
Posted - 2011.02.17 06:53:00 - [1132]
 

Edited by: Oyarsa Glundandra on 17/02/2011 06:53:40
This may have already been mentioned, but (Yep, I just tested it. still not fixed) the "Offset interface with camera" feature doesn't do anything. My modules are all in the middle of my screen.

Could be a quick fix.

EDIT: Middle of my two screens, sorry.

lmarline dalton
Posted - 2011.02.17 07:50:00 - [1133]
 

if not mentioned yet

when dragging items from 1 window to another (by default and editable) keep the window overlay order fixed
so only move a window to the front when klicking on it and not dragging items

a (try) sell all selected items button




Grayclay
Caldari
The Arrow Project
Morsus Mihi
Posted - 2011.02.17 08:03:00 - [1134]
 

Edited by: Grayclay on 17/02/2011 08:04:36
Edited by: Grayclay on 17/02/2011 08:03:54
* Why can we only have one show info window open at a time?
* Why is there no "search in assets" button in the right click menu?
* Why does my Science and Industry tab tell me the total number of jobs I can run in the bottom, but not how many I'm currently running?
* Why do gun ships get rotating turrets, but missile ships get magically materializing rockets that appear in a wormhole several meters outside our ship?

Woodman2
Posted - 2011.02.17 08:09:00 - [1135]
 

I've posted this in the features and ideas section also but...

I'd like to be able to sort my 'favorites' (or bookmarks as they are called in the browser) in the in game browser. Currently they are listed in the order they were added, I'd like to sort them alphabetically. Am I the only one who has a bunch of guides, etc saved in their browser?

Agents in the "people and places", here's another place where it would be nice to be able to sort by number of jumps, system, alphabetically, by corp, something.

AnonyTerrorNinja
Minmatar
Atomic Geese
Posted - 2011.02.17 08:50:00 - [1136]
 

Originally by: Grayclay

* Why can we only have one show info window open at a time?
* Why is there no "search in assets" button in the right click menu?
* Why does my Science and Industry tab tell me the total number of jobs I can run in the bottom, but not how many I'm currently running?
* Why do gun ships get rotating turrets, but missile ships get magically materializing rockets that appear in a wormhole several meters outside our ship?



1. esc
2. general settings
3. 'try to use same window'

You can have as many show info windows open at once as you want. I think you can even stack them.

Kaela Arthropod
Posted - 2011.02.17 09:52:00 - [1137]
 

Explosions are SILENT in space, there is NO MEDIUM in which sound waves can travel. No matter how big the explosion, to the observer separated by distance in space, hears NOTHING!

If you are in a ship you would only hear the effects upon your ship, like blast impact damage. If you had your back to a 10 million triggerton cluster bomb thing, you would not hear it and unless you saw the flash, you would not know it had happened. (until the micro-debris grated all your ships paint off and turned every window and/or cameras lens opaque)


RobinLocksley
Gallente
Omnimodus Operandi
OMNIMODUS ALLIANCE
Posted - 2011.02.17 10:06:00 - [1138]
 

Firstly, I don't have time to read through 30 odd pages of posts so forgive me if anything I say has already been said.

I have a few ideas I'd like to throw out there.

Ship models and graphics:
* Graphics technology is much more advanced in other games than in eve in sorry to say, just look at homeworld 2 as an example and you can see some aspects that could easily be applied to eve.
* I think gun turrets on ships needs to be overhauled and new models designed.
* Missiles just magically appear popping out of your ship when launched, no sign of a launcher model on the ship. Where are the launchers? where!?
* The ship damage effect is seriously pathetic! Come on guys other space games have big holes and fires and wreckage effects to make damage feel and look more realistic. Update this please.

Missile effects:
* Add silo bay doors to ships and pop up launcher models as the missile icon image suggests they look like.
* Do NOT cluster a group of missiles into 1 BIG missile.... seriously?! Missiles are supposed to look like a volly, Why can't you calculate the damage a missile WILL have on a target on impact while in the mean time show the launch as a barrage of multiple missiles, or perhaps a formation of missiles rather than 1 big ball of light.

Nebular effects:
* simply, BRIGHT LIGHTS!!! BRIGHT LIGHTS!!! invent sunglasses or a dimmer switch! lol.

Sound effects:
* You are a guy in a pod full of amniotic fluid right? you have ears right? the sounds your hear in game (which cannot really happen outside of your ship due to space being soundless) is generated via your ships computers to simulate what sounds would sound like if there was air outside your ship right? However, lets say your shields have collapsed in combat, Missiles and artillery shells are now hammering your ablative armour plates. Can we add a "dull thunk" or "clank" noise that your own ears would pick up in your pod? (some would say the ships are so huge you wouldn't hear impact sounds anyway) Right fine, not ALL ships are a million miles wide and long, use your intelligence and add better impact sound effects taking into account your natural organic ears.

Ships crew:
* I think adding a whole mechanic dealing with ships crews and crew experience is wholly un-nessasary and would over-complicate the game even more to an extent of making it silly. However, adding a little nod to the brave men and women (and slaves) who crew ships in eve would be nice. Adding an information line to the attributes of a ship "crew compliment XXXXX" X being a numerical value would be sweet.

POS effects:
* POS shield bubbles are now nauseating, I hate being at my POS looking out through the bubble, the stripes mess with my eyes and make me wanna turn off the bubble! (which of course I don't) Can we have options? perhaps several different shield effects we can choose from in the POS management window.
* POS modules, I don't like how everything is just floaty bits and bobs in space. Can we have an in game POS design tool which allow exact placement of modules and gives things order, perhaps merging structures together with the control tower to make more of a tiny outpost affair instead?
* A friend suggested the POS modules should look race specific, for example you deploy a mobile laboratory at an amarr POS tower and it uses an amarr model, you deploy the same mobile lab at a gallente POS and it uses a gallente mobile lab model. Makes POSs look more authentic and pretty you see.

So generally, updating the games graphics and sound effects would be nice. Not changing the way things look too much, just adding greater details like I have mentioned in this post.


Barbaro55a
Caldari
Vanishing Point.
The Initiative.
Posted - 2011.02.17 13:15:00 - [1139]
 

Originally by: "Muffinsrevenge from SHC"
To get back on topic, iv'e got one small thing to request:

In the "Enter forcefield password", a checkbox for "Remember password"

Locupleto
Malicious Destruction
War Against the Manifest
Posted - 2011.02.17 13:26:00 - [1140]
 

Broadcasting targets can clutter up the overview. When running incursions we like to broadcast the current target. When it dies we broadcast the next. Many of us have to deal with broadcast indicator garbage buildup on the overview. Indictors remain after the target dies. It takes closing and opening the overview twice to clear these out.

Would like to be able to have certain sounds, like targeting or shield / armor level alarms audible, but most other things silent.

The star map interface is clunky. The lines drawn between the selected and nearby systems changes with a simple mouse-over. Itís nearly impossible to use the map with-out mousing over a star. Make it so the selected item doesnít change on mouse over, or make that an option.

Take the shadows out of the scan probe display or make it an option to do so.

Allow us to export all of our client settings so we can transport these to a new installation. That includes bookmarks in the browser.

Would really love if we could have more than one chat channel display in a chat window, with user setting for the color of each channel.


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