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Apollo Gabriel
Etherium Cartel
Posted - 2011.02.11 14:12:00 - [721]

Originally by: Sarina Berghil

On any info window representing a linkable object:
Make the icon draggable, dragging the icon to a UI element accepting text input will create a link.


Posted - 2011.02.11 14:14:00 - [722]

Would love the ability to have items in jetcans already pre-selected (so the whole group can be moved without right-clicking and choosing "Select All").

The "Select All" feels like a wasted, useless action the player is being punished with. It's bad enough when salvaging a mission... but really awful when attempting to scoop loot before your victim's buddies drop on you.

Arazel Chainfire
The Awakened Armada
Apex United
Posted - 2011.02.11 14:28:00 - [723]

A couple little things that bother me:

When creating a fleet, I am automatically fleet commander - why do I always have to switch to squad commander, I'm only inviting my alt and maybe a few friends. Can we get it to save our previous settings? Or perhaps default to squad commander instead of fleet commander?

The position for overheat modules. One misclick when I have that not locked and POOF, heat damage for everything.

Forgetting to grab the mission. I know I'm not the only one who does it, see's mission, goes oooh, nice one, undock, wait... I forgot to grab it. Why can't we remotely accept missions that have already been offered?

Thats all I can think of at the moment, but I'm sure I'll come up with more later.


Muppet Ninja's
Ninja Unicorns with Huge Horns
Posted - 2011.02.11 14:38:00 - [724]

- Directional Scanner would be ace if i could type "1 AU" instead of "149,597,870.7"
- Tactical Overlay overhaul. Projected flight vectors? oh wow
- Bookmark brackets tyvm
- Engine Trails, make it so.
- Highlighted waypoints oh yes
- ... more to come

Gentlemen's Agreement
Posted - 2011.02.11 14:44:00 - [725]

Name Jump clones

Jaxun Shadoweyes
Posted - 2011.02.11 14:50:00 - [726]

I'd like to talk with CCP about several potential improvements to the market and manufacturing interfaces.

Gentlemen's Agreement
Posted - 2011.02.11 14:56:00 - [727]

Originally by: Jaxun Shadoweyes
I'd like to talk with CCP about several potential improvements to the market and manufacturing interfaces.

such as - name them here

Posted - 2011.02.11 15:03:00 - [728]

when you right click the orbit button on the overview to select a default range can we get the same drop down of ranges as we do when right clicking an object in space? same goes for keep at range.
id like that Wink

Zentor Industries
Posted - 2011.02.11 15:05:00 - [729]

Edited by: Imuran on 11/02/2011 15:13:42
While selecting an Installation for a Science and Industry job

It defaults to Current Blueprint Location for Range but remembers the Type

If it remembered the Range it would cut down significantly on mouse clicks when carrying out jobs remotely such as at a POS lab or equipment array

When carrying out an Invention job with multiple output types - default to the previous output type

Posted - 2011.02.11 15:14:00 - [730]

Edited by: Cearain on 11/02/2011 16:28:36
1) No action you should ever want to make during combat should involve right clicking and scrolling through a tiny menu.
2) The ui should stay the way you set it up until you change it.

I think we can sum them up many ui requests with these two basic rules:

1) If what you are trying to do is something that you might do in combat make it easy and fast to click.

A corollary might be that if the command you are trying to give might be something you do in a combat situation, do not require the user to right click and then scroll through a tiny menu searching for what they want to do. Nor should you have to right click and enter numbers in the middle of combat. If you need to do this then the ui needs to be fixed.

These are some examples of how this would play out:
So when you create drone groups a button appears for each group to launch each group. When a group is launched that button turns into a button switch where you can either press “return to drone bay” or “attack target”. It could even be a clover like switch so you can add other commands. Again I don’t care about the details of how it is done but they should follow the general rule.

You often have more than one default orbit that you would like to use. For example if it’s a bigger ship you might like to orbit close etc. Have players be able to pre-set more than one orbit distance button. Have players be able to set more than one keep at range set. Because now when you are in combat its pretty bad that you have to right click and start typing in what you want your new range to be.

Have players be able to set more than one warp to x range.

Have players be able to set a bookmark in their overview so they don’t have to right click to warp to it.

In sum every time you are in combat and need to right click and scroll this should be identified as a failure of the ui and corrected. Or at least allow people to correct it if they desire. If people only want one orbit button they can. If someone wants five then they can. If someone likes right clicking on drones to have them engage or return to drone bay they can.

The other general rule would be that:
2) The gui stay the way you set it up and not change around unless you change it.

Eg. If the ui changes and just because you dock this is a problem that should be fixed. Why does the “log” disappear every time I dock and undock? Then when I pull it back up it covers the whole screen until I resize and place it back where it was?
Plus my overview settings change at seemingly at random times.

Lemming King
Posted - 2011.02.11 15:40:00 - [731]

This is a bit more than a paper cut. But the rate at which military index levels are earned and or decayed seems to have been nerfed to hell since last major Incursion patch. As a small corp we used to be able to hold and slowly progress through level 3. Now we cant get past L1 and that is with killing over 1200 rats in a day. Working as intended or bug? Anyone else noticed this?

Inquisitor Gregor Eisenhorn
Posted - 2011.02.11 15:48:00 - [732]



Axel Greye
Posted - 2011.02.11 15:50:00 - [733]

I still would love to be able to Sort Local Channel. Sort By Age, Sort Alphabetically, Sort by Corp, Sort by Standing etc.

Also, the Overview Settings are needlessly complex. When Checking States, who do all of the checked stated have to apply for the determined target so show up in overview?

IE. Pilot has less than 0.0 security Status + Pilot is at war with your corporation = Pilots who are at war with your corporation and have less than 0.0 sec status will show up.


Pilot is at war with your corporation ticked = Pilots who are at war with your corporation will show up, but not including those with lower sec status than 0.0


Cant we have a 'states' option called "Pilot can be legally agressed in High Security Space", which literally when ticked just sets the overview to display Wartargets, People with Aggro towards you, Pirates & Crminals and also FW targets if applicable?

Chi Quan
Bibkor Enterprises
Posted - 2011.02.11 15:57:00 - [734]

* make output of t3 invention jobs selectable like you have done for t2 ship invention jobs
* make the scrolled market window _not_ reset.
* make ctrl-click on _moving_ ships and their brackets actually work
* make the ui more intuitive (i STILL discover new old things even after 3+ years)

Secure Production Research and Trading
Posted - 2011.02.11 16:13:00 - [735]

where to even start Confused

firstly, stop messing with right click menu's... every time someone 'improves' them, they end up 10x worse than before!
Then, there's no way to sort contracts by distance, i don't care about sorting system names... gimme the ability to sort by the closest > Furthest as that would improve courier contracts so much!

So many more things, but we'll see if things aren't just brushed under the carpet like usual :p

The New Knighthood
Apocalypse Now.
Posted - 2011.02.11 16:40:00 - [736]

Drone right click menu now has an order of show info -> engage, change it to engage -> drone info.
Last thing I need while in fight is to see a worthless, never updating drone info window filling my screen instead of attacking the target... Evil or Very Mad

Dynamis New Eden
Cognitive Development
Posted - 2011.02.11 16:47:00 - [737]

What bugs me most?
Constantly having to show info on my ship if I want to check data on things such as shield/armour resistances, or check data on my ship that is altered by active modules.

Possible slight change for this.
It would be nice to have the shield/armour resistances display in the black box highlight that happens when you place your cursor over the respective shield/tank bar. Created a test picture to show what I mean.

Before-after type comparrison
Please forgive my terrible photoshop skills. =(

I think this would be easy to implement and might reduce the number of times people hit "Show Info" just to find out a single piece of data. This could also be applied to other measures such as scan resolution etc.

Sabr Sheppard
Brotherhood of Redemption
Seven Seas Alliance
Posted - 2011.02.11 16:49:00 - [738]

Ha, if I could only pick one. Get out that legal pad CCP!

* For the love of god, switch the overview to using OR instead of AND, or make a toggle. I grow tired of outlaws/war targets/killrights not showing up in my PvP tab because their sec status is too high.

* After the UI overhaul, the ship cargohold window won't have two different positions when docked / undocked. You end up having to put it somewhere out of the way or it gets hidden under other windows while docked.

* Please show the forward / back buttons for the info window while the window is tabbed.

* The new group weapons button doesn't remember groupings after switching to another ship and back. Though manually grouping is persistent.

* Show the agents for a station in the stations info window.

* Move the navigation frame (the area in the upper left) slightly down to accommodate a docked tab bar above it and allow it to be moved to the other side of the screen.

* Some acceleration gates don't allow you to cancel your warp once activated. Because of this you can get stuck in their models and have no choice but to petition to be moved or wait to get freed.

* Allow the orcas ore hold to hold minerals.

* When using multiple clients on multiple screens in window-no-border mode key presses are not captured unless the client is the active window. Before this change last update I could hold down Ctrl and click away on the overview between two clients without issue.

* Make the fleet commander show up in a different color in the fleet chat window.

* Sometimes the trade option doesn't appear for pilots in the same station as you.

* New drone command: orbit target.

* Allow two ships in space in close proximity (< 2500 m) to "trade" with each other instead of jet-canning the item.

* Bring back the "Set as interest" menu item. ie: a right click menu option to keep an object in the camera's view until you move the camera.

* Bring back booster/engine/rocket trails.

* Add an "Open in external browser" context menu item for links.

* Fix long MOTDs from overlapping the first few lines of chat in a channel.

* Fix long chats from overlapping other people's chats in a channel.

* Allow me to use all of my isk, not all minus 0.01 isk. ie: Getting a message that the transaction for 1,000,000 isk can not be completed as my wallet only contains 1,000,000 isk. (1,000,000.01 isk works)

* Allow me to share my bookmarks.

* Show DPS and alpha damage in the fitting window.

* Remove the criminal flag from using remote repping drones on non-corpies.

* Allow me to search for anything in the corp asset window instead of a specific item. ie: type 10mn into it and show me everything with 10mn in it's name.

* Allow me to click outside the industry job confirmation window.

* Add a "Add Corp Contact" button to players' info windows alongside the "Add Contact" button so I don't have to add them as a personal contact before adding them as a corp contact.

* Allow me to drag a module from the corp deliveries window to a fitting slot. (The item x is not yours to take. I beg to differ!)

* Show me my current total SP including the SP I've earned from the current skill in the character sheet. (Right now it shows your SP before you started training the current skill in your queue.)

* Rename "Home Station" to "Skill Clone Location" in the character sheet.

* Preserve wreaks and jetcans in mission areas after downtime.

* In mission briefings show how many jumps away the encounter zone is and put up a warning/notification similar to the lo-null sec warning in briefings if you must pass through lo-null sec to get there.

* Take a look at improving the chat window.

* Make PI windows play nice with the neocomm.

* Show a material hierarchy in PI schematic info windows.

* Enable the public profile in EVE Gate so my non-eve playing friends can see my characters.

* Add a "preview" button for characters' portraits so we can see people at the higher resolution renders.

And that's it for now.

Sader Rykane
The Dark Space Initiative
Revival Of The Talocan Empire
Posted - 2011.02.11 17:02:00 - [739]

- Loot all cans in range button.

Make it happen.

Spiritus Draconis
Posted - 2011.02.11 17:21:00 - [740]

Edited by: Vim on 11/02/2011 17:22:44
Edited by: Vim on 11/02/2011 17:22:11
Originally by: Sabr Sheppard

* Some acceleration gates don't allow you to cancel your warp once activated. Because of this you can get stuck in their models and have no choice but to petition to be moved or wait to get freed.

* When using multiple clients on multiple screens in window-no-border mode key presses are not captured unless the client is the active window. Before this change last update I could hold down Ctrl and click away on the overview between two clients without issue.

As for the acc gate, some do this in order to make it impossible to sit at the acc gate with a fleet and pop you as you land, once you hit activate, they cant retain locks. Must used for FW plex acc gates. It is darnable annoying not to be able to you yourself cancel the warp to.

And yes, windows now need to be active before you could just ctrl click to lock on overview on other client that was not active window. Many lost points because of this =(

Posted - 2011.02.11 17:27:00 - [741]

1) I really hate that I can't see what is in my Customs Office hangar without flying to it. I can see what PI resources I have in the station, and I can see what is on the planet, but if I have offloaded anything to the Customs Office it is invisible until I get there.

How many times have you turned up at a planet with a supply of Oxidising Compound only to find you had 10,000 in the Customs Office hangar? Grrh!

Regards, Nairuhk

Posted - 2011.02.11 17:42:00 - [742]

*I also dislike the clone jump issues
*The massive session time when joining a fleet
*The session timer in general

- Ya we're getting some lag love but when do we get pretty love?
- I'd be a lot more willing to use weapon groups if they would shotgun effect out
- I don't care that we don't have visible turrets (but that would be pretty)
- Missile's should launch from somewhere sensible not centre of ship.

Allya Modrane
Posted - 2011.02.11 17:47:00 - [743]

Change the colors of BPCs and BPOs. Green and blue. Red and blue. Red and yellow. Magenta and puce. I don't care. Just make it easy to tell them apart.

Allow me to change the names of different hangar tabs. Why does my corpmate with the Orca have to have the same hangar tab names as the ones in my corporate office? Why can't I give them all different names? Why am I limited to seven?

Give me tabs for my personal hangars. I have to dump everything into station containers for any kind of organization. That's ridiculous.

Allow station containers to be repackaged whenever you want (or to set the repackage timer). What's the purpose of the audit log three-week timer? And why, when I go to repackage, does it reset that timer?

Other people entering the fleet, or the FC reorganizing the fleet causes you to fall victim to the session change timer issue, too. That's a great way to die, being stuck at a gate waiting on the timer to end because someone joined the fleet just as you reached the next gate.

Please allow me to choose my own fonts and font size. The font is beyond horrible. So what if I want to play the game with Comic Sans as my font of choice, and it looks hideous and doesn't align properly. That's my choice. (No, I don't want to play with Comic Sans. Please don't send a merc corp after me).

Why does removing something from one overview tab remove it from the others? The overview is a confusing mess.

Change the default order for the color-coding in the overview so blues come before pirates and negative security status.


Allya Modrane
Posted - 2011.02.11 17:49:00 - [744]

Originally by: Nairuhk
1) I really hate that I can't see what is in my Customs Office hangar without flying to it. I can see what PI resources I have in the station, and I can see what is on the planet, but if I have offloaded anything to the Customs Office it is invisible until I get there.

How many times have you turned up at a planet with a supply of Oxidising Compound only to find you had 10,000 in the Customs Office hangar? Grrh!

Regards, Nairuhk

Actually, you only need to be in space. In your S&I window, right-click on the planet and choose Customs Office --> View Customs Office. (Or something like that; I'm posting this from memory).

I sit outside the station (or at the POS if it's too dangerous) and handle it all.

Zahira Wrath
Dominion Strategic
Posted - 2011.02.11 17:57:00 - [745]

Edited by: Zahira Wrath on 11/02/2011 17:56:59
When I am in a window, say Station inventory, why cant i navigate that window via my cursor keys?!?!?!
(switch highlighted or selected items)

Why cant I navigate with cursor keys and hold shift to select a few items in a row!?!?


Posted - 2011.02.11 18:06:00 - [746]

Open up or otherwise document the LogServer output so we can farm it for messages so we can write our own apps that will let us know when we're being warp scrambled and so on.

Some of us are old and seeing a blip of a message flash on screen and/or or noticing a tiny icon in the target list isn't a reliable way to maintain situational awareness.

Vincent Jarjadian
Posted - 2011.02.11 18:43:00 - [747]

1. Cyno effect - bring back the old 'cool' one...
2. sometimes in chat window, links are not clickable.
3. make capitals bigger... model wise...
4. make eve client kill it's process when it crashes so it doesnt hang your system for ages...
5. ability to use non alliance POSs for ME/PE (i know copy/invention/mfg are a significant rework)
6. add POS guns onto stations with ability to use them with starbase defense management WHILE DOCKED.
7. Station window - can see what's outside.... maybe best left till'incarna'...
8. ability to kick players from corporation while in space... Awoxers are a game mechanic... but they ruin gameplay for others which cant be in CCP's best interest...
9. personal wallet divisions... one main and one for reserves/savings...
10. shared wallet between characters on account
11. more than 7 corp wallets
12. more than 7 corp hanger tabs
13. Less massive lag in the Aphi Labyrinth from the cloud background.
14. shield impacts like in old star trek - star fleet academy... if a weapon hits the front shield, the shield is discoloured at the front... if you get what i mean... this would also mean different effects for hitting armor/structure...
15. guns hitting more seperate points on a ship...
16. T2 capital Modules... Meta 2 is nice but c'mon... we cant show our elite skills with those :) - also t2 cap ammo would be insane LOL - also... the damage boost they'd give might help to rebalance dreads to be more usable
17. faction Damage control unit... better resists :)
18. free SP instead of snowball launchers... lol
19. iHubs anchorable next to POSs, just to make defending/attacking more fun...
20. make POS guns cycle through fighters/fighter bombers, or possibly all drones as well as player ships.

Viktor Del'Grande
Gallente Forschung und Entwicklungscorp
Posted - 2011.02.11 19:25:00 - [748]

Make Magnetometric Sites in K-Space worth anything. Currently its mostly salvage stuff.

Midnight Hope
Posted - 2011.02.11 19:44:00 - [749]

Improve the UI feedback on the status of the colony. Processors with missing routes (input/or output) should be clearly marked so they can be fixed before submitting. Extractors with no output or invalid links should also be clearly marked. As it is now I have to manually check on by one to find out if anything is wrong with the links.

The Rip Tide
Posted - 2011.02.11 20:16:00 - [750]

Edited by: Brannoncyll on 11/02/2011 20:37:23
Edited by: Brannoncyll on 11/02/2011 20:23:37
Edited by: Brannoncyll on 11/02/2011 20:18:01
Here are a few more issues that I would be grateful to see addressed:

- Currently adding an item to the market quickbar is a pain. Please allow items to be added to the market quickbar from the right click menu of any marketable item. Particularly from the orders tab and also from the transactions tab, so I can quickbar items that are selling well.

- Currently any PI materials stored in a processor that is awaiting some more materials before starting its cycle are lost when the processor is decommissioned.

- With the introduction of moving resource nuggets and depletion it can sometimes become necessary to move your ECU. Often this results in the need to move the spaceport and processors too, which is very expensive. Please allow structures to be repackaged and moved about a planet.

- Some of the nebula effects on missions and at scanning sites are ridiculously bright and often prevent you from being able to see the white icons for wrecks and cargo containers.

- It would be nice to be able to customise the ordering of objects in the overview, for example: enemies > allies > cargo containers > wrecks. We should also be able to sort within those groups, for example putting battleships at the top and frigates at the bottom, or simply sorting by range.

- Many of the structures that must be destroyed in missions are hidden by the default overview settings. For example the EM forcefield in the drone rescue mission.

- When plotting a route that goes through the current system more than once, there are multiple yellow marked gates on the overview, and you cannot tell which one to go to next without reading the route list. Maybe change the colour for the next gate in line, or make it sparkle or something.

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