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Kadesh Priestess
Scalding Chill
Posted - 2011.01.20 06:13:00 - [211]
 

Edited by: Kadesh Priestess on 20/01/2011 06:15:07
Originally by: Temporal Saint
Downloaded the latest nightly, everything works but as soon as I open the character editor, it crashes.

Is there a log or maybe a debug switch I can enable for extra logging?
There's similar ticket in our trac (344). Could you check to which value padding is set on your system, please? It's under following menus:
Originally by: achoura
Border padding is under Window Color* and Appearance. R.click > personalise > select aero > select window color > Advanced appearance settings > set border padding to zero.

Originally by: Xyfu
Right click, project onto fit. Though, script changes in projected effects aren't implemented yet.
At some point we plan to make charges loadable in projected modules and make fittings projectable.
Originally by: yoo'hoo
Looking cool so far. The only thing that bugged me after using eft so much is no sorting of the resistance types. Its one long list and a mess. A sub group of the resist type would help out greatly under the different platings and hardeners.
Because pyfa uses the same grouping which is used by eve market in game, grouping by resistance types may be done by hack/hardcoding, thus we're not that willing to implement it unless alternative ways are found. But what you're requesting is halfway done - items are sorted by base item (most often it's t1 variation of corresponding resistance type item), which is different for different hardener/plating/amplifier types, so sorting (but not grouping) is there.
Originally by: Zemog Osan
It's there to a certain extent I guess but It's not the same. If you don't have a skill trained that effects that ship or module it won't show it, it doesn't show you what level that skill is or give you a quick way to change it like ETF does.
It's intended to work like this, no skill trained - thing is not affected - pyfa doesn't know about this thing which can affect an item. There can be several workarounds to grab full list of affecting skills (eg background load of all5 character and analysis of skills which affect given item), but they may hit performance hard, and we'd like to delay it to the moment when all basic functionality is implemented and we can work on optimizations/advanced features.

Temporal Saint
Posted - 2011.01.20 09:24:00 - [212]
 

Originally by: Kadesh Priestess
Edited by: Kadesh Priestess on 20/01/2011 06:15:07
Originally by: Temporal Saint
Downloaded the latest nightly, everything works but as soon as I open the character editor, it crashes.

Is there a log or maybe a debug switch I can enable for extra logging?
There's similar ticket in our trac (344). Could you check to which value padding is set on your system, please? It's under following menus:
Originally by: achoura
Border padding is under Window Color* and Appearance. R.click > personalise > select aero > select window color > Advanced appearance settings > set border padding to zero.


Cool, I know for a fact I have set that to zero. I will change it to 1 and let you know how it works out.

Cheers.

Mamba Lev
BricK sQuAD.
Posted - 2011.01.20 10:04:00 - [213]
 

Looks very good, can i import fits from EFT so i don't have to red them all? Saying that even importing 100 odd fits one at a time would be a ballache..

Kadesh Priestess
Scalding Chill
Posted - 2011.01.20 10:29:00 - [214]
 

Originally by: Mamba Lev
Looks very good, can i import fits from EFT so i don't have to red them all? Saying that even importing 100 odd fits one at a time would be a ballache..
EFT cfg import is not implemented in RC1 (despite menu item is present), so wait for RC2 (will be released today or tomorrow), you can import all fittings there at once.

Mamba Lev
BricK sQuAD.
Posted - 2011.01.20 11:38:00 - [215]
 

Originally by: Kadesh Priestess
Originally by: Mamba Lev
Looks very good, can i import fits from EFT so i don't have to red them all? Saying that even importing 100 odd fits one at a time would be a ballache..
EFT cfg import is not implemented in RC1 (despite menu item is present), so wait for RC2 (will be released today or tomorrow), you can import all fittings there at once.


That's good to know, thank you for letting me know so quick :D

Gwendion
Gallente
Macabre Votum
Morsus Mihi
Posted - 2011.01.20 11:39:00 - [216]
 

Very nice, I just played with a few things and ships for a few moments, but I already have a few thoughts..

* Separate High/Mid/Low slots. Something to visually split the slot selections.
* Ability to turn off the delayed numbers. (Its annoying to some of us =)
* Maybe a toggle to turn on/off the ability to add modules past the ship's limits.
* Add option for Eve-central prices too? =)
* Text box search option for ships would be very useful.
* Ship search filtered by race option.
** Ship search filtered by "This char can fly" option
** Same with Modules option.




Kadesh Priestess
Scalding Chill
Posted - 2011.01.20 22:03:00 - [217]
 

Originally by: Gwendion
* Separate High/Mid/Low slots. Something to visually split the slot selections.
Ticket 309. We plan to do it at some point, but our guy who deals with interface says it will require vast amount of work (fitting view would need to use custom widget written from scratch instead of standard widget we're using at the moment), so not soon.
Originally by: Gwendion
* Ability to turn off the delayed numbers. (Its annoying to some of us =)
Resistance/resources gauges animation?
Originally by: Gwendion
* Maybe a toggle to turn on/off the ability to add modules past the ship's limits.
Also planned, ticket 335.
Originally by: Gwendion
* Add option for Eve-central prices too? =)
Eve-central is used as price source beginning from RC2.
Originally by: Gwendion
* Text box search option for ships would be very useful.
Already there, isn't it? It's shown only when you click search icon though.
Originally by: Gwendion
* Ship search filtered by race option.
We decided to drop it as it wasn't used by absolute majority of users.
Originally by: Gwendion
** Ship search filtered by "This char can fly" option
** Same with Modules option.
Good idea, but not soon :) will file ticket for this.

Kadesh Priestess
Scalding Chill
Posted - 2011.01.20 22:29:00 - [218]
 

Edited by: Kadesh Priestess on 20/01/2011 22:41:09
Pyfa 1.0 RC2 is ready with following changes:
  • Database:
    • Updated to Incursion 1.1, which includes new sansha supercarrier among other smaller changes
  • Fitting stats:
    • T3 subsystems are now formalized in pyfa test suite to make sure their bonuses are properly applied
    • Fixes to dps/cap stats calculation when 'Factor in reload time' option is on
  • Interface:
    • Rewritten ship browser (which mostly keeps old look and feel though)
    • In ammo column, max amount ofcharges loadable into weapon was replaced by amount of shots before you have to reload (which is different for weapons like lasers)
  • Internationalization:
    • Bug fixed which didn't let pyfa to launch when you have non-latin Windows account name
    • Fittings with non-latin names can be imported from xml/eft configs
  • Interoperability:
    • Now pyfa features proper importer from EFT .cfg files, located under File > Import menu (note that you can select multiple files at once)
    • Added support for /OFFLINE tag for EFT import/export
  • Miscellanea:
    • EVE-central is used as price service instead of EVE-metrics

Temporal Saint
Posted - 2011.01.21 12:19:00 - [219]
 

Originally by: Temporal Saint
Originally by: Kadesh Priestess
Edited by: Kadesh Priestess on 20/01/2011 06:15:07
Originally by: Temporal Saint
Downloaded the latest nightly, everything works but as soon as I open the character editor, it crashes.

Is there a log or maybe a debug switch I can enable for extra logging?
There's similar ticket in our trac (344). Could you check to which value padding is set on your system, please? It's under following menus:
Originally by: achoura
Border padding is under Window Color* and Appearance. R.click > personalise > select aero > select window color > Advanced appearance settings > set border padding to zero.


Cool, I know for a fact I have set that to zero. I will change it to 1 and let you know how it works out.

Cheers.


lol it can't be set to zero, 1 is the minimum. Anyway I set it to 2 and the char editor works again.

Kadesh Priestess
Scalding Chill
Posted - 2011.01.21 12:57:00 - [220]
 

Originally by: Temporal Saint
lol it can't be set to zero, 1 is the minimum. Anyway I set it to 2 and the char editor works again.
Displayed value seems to depend on your regional settings, technically speaking your 1 = 0 of the most. Thanks for trying the workaround.

Rawnie
Posted - 2011.01.21 15:55:00 - [221]
 

I have now officially ditched EFT in favor of pyfa.

Thanks for the great work, much appreciated!

Miyu Inoue
Minmatar
Deutscher Orden
Cloud 7 Nebulosa
Posted - 2011.01.21 16:11:00 - [222]
 

Thx very much, for this nice tool.

Sabevissia
Posted - 2011.01.22 01:10:00 - [223]
 

I am having issues getting into the tracker to report this bug right now (delay on the password reset email being received) so am going to include the text for you below as it is most likely a simple one as this is only affecting the nightly build (and has been for a few nights now).

OS: Windows 7 x64
:ERROR:
Traceback (most recent call last):
File "pyfa.py", line 27, in <module>
sys.exit(1)
File "C:\Program Files (x86)\pyfa\.\config.py", line 24, in <module>
staticPath = os.path.join(pyfaPath, "staticdata")
NameError: name 'pyfaPath' is not defined
:ERROR:

Just wanted to give ya guys the heads up on this one.

Tramadol Hydrochloride
Posted - 2011.01.22 18:26:00 - [224]
 

Marvellous bit of kit, think it needs separation or an option for separating the difference between slots, rigs and implants to make it easier to read. Feels cluttered to me without that.

babybackribs
Posted - 2011.01.22 22:06:00 - [225]
 

Stumbled across this today and looks great....but when are the wormhole effects going to be introduced? or have I missed something?

I live in a wormhole, so until the effects are added (or i find out where to apply them) I'll have to keep using EFT :-(

Kadesh Priestess
Scalding Chill
Posted - 2011.01.22 22:27:00 - [226]
 

Originally by: Sabevissia
Just wanted to give ya guys the heads up on this one.
Thanks, one of the recent changes broke windows nighty builds, now should be fixed.
Originally by: babybackribs
I live in a wormhole, so until the effects are added (or i find out where to apply them) I'll have to keep using EFT :-(
Soon, most likely in next release (which we hope to make with launch of incursions).

NightmareX
Nomads
Nulli Secunda
Posted - 2011.01.22 23:09:00 - [227]
 

Edited by: NightmareX on 22/01/2011 23:42:57
I have a question here.

Not sure if it's me or the program. But in PYFA it shows that my Vindicator is doing 1602 DPS with the same setup, skills and implants as i have in EFT where it does 1568 DPS there.

Is it me that are doing something wrong or is there some errors with the DPS calculations in PYFA?

EDIT: I found out what it was. I had to check out the Reload time thing when you right click on the DPS field in PYFA.

freshspree
Caldari
Dissonance Corp
Posted - 2011.01.23 00:43:00 - [228]
 

It works.I think this is a lil bit better in a few things but evehq has more features and it's easier to navigate through. Keep up the good work.

Drebble
Gallente
North Star Networks
The Kadeshi
Posted - 2011.01.24 11:06:00 - [229]
 

Quote:
* Separate High/Mid/Low slots. Something to visually split the slot selections.

Ticket 309. We plan to do it at some point, but our guy who deals with interface says it will require vast amount of work (fitting view would need to use custom widget written from scratch instead of standard widget we're using at the moment), so not soon.


A bit ugly solution, but how about inserting a blank row or "--------" or "High slot:" into the table? Surely that can't require custom code.

Not perfect but a lot better than not having any kind of separator.

Thanks for a great app,
Drebble

Velonad Tyldamere
Caldari
Blood Covenant
Pandemic Legion
Posted - 2011.01.24 20:55:00 - [230]
 

It has probably been said before, but creating some sort of bar between the Rigs / Lows / Mids / Highs on the fitting screen helps to make it more readable:

HHH
HHH
HHH
---
MMM
MMM
MMM
---
LLL
LLL
LLL
---
RRR
RRR
RRR

Similar to EFT's "show slot groups" function.

J'J'J'Jita
Ch'Ch'Ch'Chia Corp
Posted - 2011.01.24 21:40:00 - [231]
 

Does RC2 work on OS X 10.5.x? "Leopard"? RC1 crashed immediately with a macpython error.

Sakari Orisi
BIG
Gentlemen's Agreement
Posted - 2011.01.24 23:13:00 - [232]
 

Originally by: J'J'J'Jita
Does RC2 work on OS X 10.5.x? "Leopard"? RC1 crashed immediately with a macpython error.


It works, the binaries don't however. You'll have to use the source build (and get all the dependencies installed)

Reed Tiburon
Caldari
Future Corps
Sleeper Social Club
Posted - 2011.01.25 08:06:00 - [233]
 

Quick feedback for RC2:
1) The app is noticeably more sluggish graphically. Not sure why.
2) I'm really not digging this "fade in from the side" effect whenever you select a category in the left frame. Menu navigation should prioritize speed over graphics, and it seems to slow down my computer a bit ;)
3) Also not digging the new graphics for the tabs. Clean and flat > 3d and fuzzy. Compare:
old
new
Not a major issue though. If this is an option I somehow missed please call me stupid.
4) Thanks for adding EVE Central Smile

While you're listening, my wishlist also includes the app saving your window position and a preferences menu Razz

Sorry to be negative, don't get me wrong, I really like this app but I don't have the fastest computer and would prefer the speed. Thanks Very Happy

Shivalla
Gallente
Financial Removal
THE SPACE P0LICE
Posted - 2011.01.25 23:38:00 - [234]
 

Thanx for tool ya have made, been using it now for half a year or so.

Just had few suggestions :)

1) Add the fleetbonus section below "Targeting & Misc"
2) Check the pirate implant bonuses (Slave + Snake + Crystal both LG and HG what comes to mind)
3) Maybe also add the permanent implants for characters, aka same as what is possible in EFT Simplifies changing the "clones" when doing setups. And less hassle with adding the implants everytime again.


Reed Tiburon
Caldari
Future Corps
Sleeper Social Club
Posted - 2011.01.26 22:47:00 - [235]
 

Here's another option you might want to add:

Currently if you have a full rack of T1 guns and you want to switch them for T2, you have to double-click each individually, and then add T2 guns.

Why not add a "Remove Module(s)" option to the right click menu? That way, I can select all my guns, right-click > remove selected, and then put on the T2 guns.

Keep up the good work Cool

Cunane
Gallente
Federal Defence Union
Posted - 2011.01.27 02:52:00 - [236]
 

Absolutely loving this so far thanks for the hardwork!

Just to throw in some more ideas
  • Could it be possible to hide race types? I fly pure Gallente and I would love to be able to just see how many fits I have for each cruiser without the massive "clutter" of the other races
  • Could we have a bracket with the number of fits for that class of ship on the menu for quick browsing (for example - Cruisers (11) )
  • I see you have addressed it about, but a space between H/M/L slots would be great


You guys have made one hell of a tool, thank you once again!

Patchumz
Minmatar
Posted - 2011.01.28 08:57:00 - [237]
 

As an RC build so far, this is amazing. Not using EFT anymore :D.

Still lots to improve on, but a massive project and you're still in the beginning stages of it. I feel it's a great start.

Temporal Saint
Posted - 2011.01.28 10:58:00 - [238]
 

Originally by: Reed Tiburon
Here's another option you might want to add:

Currently if you have a full rack of T1 guns and you want to switch them for T2, you have to double-click each individually, and then add T2 guns.

Why not add a "Remove Module(s)" option to the right click menu? That way, I can select all my guns, right-click > remove selected, and then put on the T2 guns.

Keep up the good work Cool


Click to top one, hold shift, click the bottom one, hit 'delete'.

Ganandorf
Posted - 2011.01.28 12:37:00 - [239]
 

I've been looking around for like 30min and can't find it, how the hell can you overload mods on pyfa?

Sakari Orisi
BIG
Gentlemen's Agreement
Posted - 2011.01.28 12:39:00 - [240]
 

Originally by: Ganandorf
I've been looking around for like 30min and can't find it, how the hell can you overload mods on pyfa?


Right click the little "V" icon next to the module


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