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Vecila
Live and Learn Inc.
Posted - 2010.12.08 12:35:00 - [121]
 

EvE says my archons tank in cap stable at 77.1% @ 81093/434.37s (and I checked), EFT says it's stable 78% @ 81094/466.7s (would prefer it didn't round up tbh, it's off by 30 seconds) and pyfa says 76.3% @ 81093.8/466.7s.

Which is correct?

Kadesh Priestess
Scalding Chill
Posted - 2010.12.08 14:56:00 - [122]
 

Originally by: achoura
It's Aero, and it doesn't happen under classic or basic :) Border padding is under Window Color* and Appearance. R.click > personalise > select aero > select window color > Advanced appearance settings > set border padding to zero.
Reproduced your crash on my win7, hopefully will be fixed sooner or later. Bug seems to be very complex.
Originally by: Vecila
EvE says my archons tank in cap stable at 77.1% @ 81093/434.37s (and I checked), EFT says it's stable 78% @ 81094/466.7s (would prefer it didn't round up tbh, it's off by 30 seconds) and pyfa says 76.3% @ 81093.8/466.7s.

Which is correct?
The only proper answer is to go try ingame. Although Entity (we're using cap simulator written by him) says that value provided should be accurate, but to me it seems a bit pessimistic.

Vecila
Live and Learn Inc.
Posted - 2010.12.08 15:32:00 - [123]
 

When I said eve says I meant that what it's reading in game. I think most people would prefer cap simulations to underestimate their ship rather than overestimate, which eft seems to doing atm.

Sakari Orisi
BIG
Gentlemen's Agreement
Posted - 2010.12.08 15:44:00 - [124]
 

Originally by: Vecila
When I said eve says I meant that what it's reading in game. I think most people would prefer cap simulations to underestimate their ship rather than overestimate, which eft seems to doing atm.


Most likely, neither is 100% on the spot (nor is that actualy possible). Go undock your ship and activate your modules and see at which point it gets stable, then you can check for yourself.

Azuse
Veto.
Veto Corp
Posted - 2010.12.08 15:50:00 - [125]
 

Edited by: Azuse on 08/12/2010 15:50:54
Great tool, despite only being the RC. Has a lot of potential, so off the top of my head...

Bugs:
  • shield defense ratings on chimera are wrong? 2754 vs 3273 in eft, this also makse triage 1.7K lower in pyfa than eft. ehp and resistance are correct however (see img).

  • pyfa does not remember window positions, it always defaults the the original window size and positing meaning I have to readjust them each time I start the program.


Usability:
  • module icons half the size of efts, which is already smaller then eves, making identifying some difficult, would be worse for anyone with poor eyesight and they cannot be adjusted*

  • cannot sort items in the market window alphabetically

  • mouse back & forward buttons do not work. Enabling this would make navigating the fitting window much easier, since you haven't used cascading menus here (good imo :))

  • all values are rounded, and while they may ber very accurate when you mouse over, having to mouse over every single one is not fun. Option to display the exact values (like eft) would be appreciated.*

  • cannot adjust fitting or additions window, make organising drones etc. difficult, particularly on carriers

  • the resistances window is either raw hp or ehp, there is no visual indication of raw hp alongside ehp. Above the resistances in eft the raw hp of shields, armour and hull is always displayed with exact stats (capacity, recharge, peak recharge and ehp) when moused over - saving both space and the need for a toggle button. While having a button to switch between ehp and raw hp is nice it also effects the recharge rates window making it counter-intuitive and confusing to people using eft for years (see img).


Miscellaneous
  • where are ship and item values fetched from? Chimer is 700m in pyfa but 810m (from eve central) in eft. Just curious.


*add a preferences menu?

Please visit your user settings to re-enable images.

Kadesh Priestess
Scalding Chill
Posted - 2010.12.08 20:53:00 - [126]
 

Edited by: Kadesh Priestess on 08/12/2010 20:55:51
Originally by: Azuse
shield defense ratings on chimera are wrong? 2754 vs 3273 in eft, this also makse triage 1.7K lower in pyfa than eft. ehp and resistance are correct however (see img).
Paste whole fitting please. Ships and skills are unlikely to be bugged. Also make sure to use uniform damage profile in eft.

Azuse
Veto.
Veto Corp
Posted - 2010.12.08 23:06:00 - [127]
 

Assuming all lvl, then the output of each program is different.

[Chimera, Chimera fit]

Triage Module I
Capital Shield Transporter I
Capital Shield Transporter I
True Sansha Large EMP Smartbomb
True Sansha Heavy Energy Neutralizer

True Sansha Cap Recharger
True Sansha Cap Recharger
Capital Shield Booster I
Shield Boost Amplifier II
Invulnerability Field II
Invulnerability Field II
Invulnerability Field II

Beta Reactor Control: Capacitor Power Relay I
Beta Reactor Control: Capacitor Power Relay I
Beta Reactor Control: Capacitor Power Relay I
Beta Reactor Control: Capacitor Power Relay I

Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I


Aamrr
Posted - 2010.12.09 01:21:00 - [128]
 

Edited by: Aamrr on 09/12/2010 05:10:42
Ooh, NICE Catch! I think I know what it is, too -- the capacitor power relays penalize your shield boost amount. But that penalty is, itself, stacking penalized. EFT is doing this, and we're not.

EDIT: Fixed in the recent commit. It'll make it into the next stable release. Smile

Deerin
Minmatar
Murientor Tribe
Posted - 2010.12.09 13:05:00 - [129]
 

I don't know if it is stated before or not. But when I add crystal implants from market to fit they don't have any effect on shield boosting amount.

Aamrr
Posted - 2010.12.09 14:06:00 - [130]
 

Originally by: Deerin
I don't know if it is stated before or not. But when I add crystal implants from market to fit they don't have any effect on shield boosting amount.


Already fixed.

Hu Evur
Posted - 2010.12.09 21:40:00 - [131]
 

I just downloaded this program and it is similar to EFT. Some things I like more, some less. However, I'm having trouble figuring out how to see fleet bonuses on ship stats. EFT allows you to assing character boosters and ship boosters at the squad, wing and fleet levels. I' don't see an area to do this with Pyfa.

If I am missing it please tell me how to do this with Pyfa. Thanks.

Kindraii
Posted - 2010.12.09 21:43:00 - [132]
 

not sure if its right or not. its very low priority thing but

in dps graph, ogres II's will even hit target that is going 24924792 m/s and has 1m sig radius. not a big thing tho:D

just asking if anyone else noticed it:P

Aamrr
Posted - 2010.12.09 22:06:00 - [133]
 

Originally by: Kindraii
not sure if its right or not. its very low priority thing but

in dps graph, ogres II's will even hit target that is going 24924792 m/s and has 1m sig radius. not a big thing tho:D

just asking if anyone else noticed it:P


Unfortunately, drone DPS is simply too difficult to model properly, as we have to consider the relative velocity of both the target and the drone and whether or not the drone is orbiting or chasing, whether MWD is engaged, whether the pilot is remembering to pull drones in and out...

Sentry drones do take these factors into consideration, however.

Kadesh Priestess
Scalding Chill
Posted - 2010.12.12 16:36:00 - [134]
 

pyfa release candidate 2 will be available soon. It incorporates several fixes to calculations and multiple user interface improvements/fixes.

Sabevissia
Posted - 2010.12.12 20:11:00 - [135]
 

I just wanted to stop and take the time to say thank you to everyone working on this project and to those posting their issues, questions and concerns. I have a feeling that this tool is going to end up outdoing the entire playing fields concerning fit tools and most likely even more down the road and it is great to see this much effort going into something like this. I hope your group continues to build on this and continues to expand on this to bring us the greatest fitting tool ever, good luck and I can't wait for round two on this, again thank you to all involved.

S3nt3nc3
Caldari
Posted - 2010.12.12 21:44:00 - [136]
 

Small thing but can You make it to show mining yeld like it shows DPS ?

Kadesh Priestess
Scalding Chill
Posted - 2010.12.14 07:05:00 - [137]
 

Edited by: Kadesh Priestess on 14/12/2010 07:05:06
Originally by: S3nt3nc3
Small thing but can You make it to show mining yeld like it shows DPS ?
Sure, just a bit later (not in rc2 for sure).

Kindraii
Posted - 2010.12.17 05:38:00 - [138]
 

Friendly bump for support. Any updates coming soon?

Decus Daga
Black Thorne Alliance
Posted - 2010.12.19 00:54:00 - [139]
 

Edited by: Decus Daga on 19/12/2010 01:19:49
Edited by: Decus Daga on 19/12/2010 01:11:36
Edited by: Decus Daga on 19/12/2010 01:01:47
Edited by: Decus Daga on 19/12/2010 00:55:30
Not sure if its been asked earlier, but can you add an option to seperate the low/mid/high/rigs like in eft? makes my life a lot easier(or is there one ive missed?)

otherwise great so far, and helps with a problem ive been having with a corpie not able to use eft(mac).

Keep up the good work.

Edit:

also how about an option say on the top half of the market(for items) with a T2 only(will save a bit of time finding the IIs amongst the chaff :D)

Edit 2:
Also.... hehe. In the damage graph, can we include a tank time, eg how long the tank will last before popping vs a ship design. (again, may be there and im on a strange comp today, so its a more difficult learning curve lol)

Edit 3:
an option to sort items based on pg/cpu usage? (maybe a right click column select mode?)

Edit 4:
Projected effects isnt working? (tried dragging shield transporter from tengu(current) to projected, also tried from market to projected)

Joss56
Gallente
Unleashed' Fury
Posted - 2010.12.19 01:21:00 - [140]
 

My 2cts question

is it possible to "import" your char and so test your fit with your char real skils?


Kierlana Vosk
Posted - 2010.12.19 03:56:00 - [141]
 

Edited by: Kierlana Vosk on 19/12/2010 04:01:35
Edit: Nevermind. I am Fail and Lose.

I dislike the market lists being in alphabetical order, especially long lists like armor plates.

Fuzzysaurus Rex
Minmatar
UnchainedPotential
Hand That Feeds
Posted - 2010.12.21 20:18:00 - [142]
 

Edited by: Fuzzysaurus Rex on 22/12/2010 19:47:44
Edited by: Fuzzysaurus Rex on 21/12/2010 20:21:00
I love this program, and just recently upgraded to the latest version (didn't realize I didn't have it.) Anyways, now whenever I click anywhere on Pyfa when it's maximized it jumps up a little bit, and then when I click anywhere again, back down. Not a major thing, just annoying.

Edit: Also, how do I import an EFT fit like:

[Ship, Name]
Low Slot
Low Slot
Low Slot
Low Slot
Low Slot

Mid Slot
Mid Slot
Mid Slot

High Slot
High Slot
High Slot
High Slot
High Slot
High Slot

Rig
Rig
Rig

I could do it in the old version, but when I go to Import on this, it's only for files...

Edit: Found out how. Ignore this.

Ruareve
Posted - 2010.12.21 21:06:00 - [143]
 

Love the new pyfa look, much more intuitive. I do have one suggestion though, would it be possible to provide colors to the modules in both the selection area and the fit area? That would make identifying where each module will go; whether high, medium, low or rig, much easier.

Tupot Harlong
Posted - 2010.12.26 19:10:00 - [144]
 

Edited by: Tupot Harlong on 26/12/2010 19:21:32
Thanks for the new version

Just one bug I found, the skill Energy Emission Systems affects neuts in the wrong way. shoud be *1.25 not *0.75.

edit: might be not affected by Energy Emission Systems no jour about that.

Aamrr
Posted - 2010.12.27 05:30:00 - [145]
 

Originally by: Tupot Harlong
Edited by: Tupot Harlong on 26/12/2010 19:21:32
Thanks for the new version

Just one bug I found, the skill Energy Emission Systems affects neuts in the wrong way. shoud be *1.25 not *0.75.

edit: might be not affected by Energy Emission Systems no jour about that.


The energy emission systems skill provides a 5% reduction to the activation cost of modules. Reducing the cost by 25% is equivalent to multiplying it by 0.75. Working as intended. Very Happy

Nian Banks
Minmatar
Berserkers of Aesir
Posted - 2010.12.27 15:13:00 - [146]
 

This is a cool app, been in puython makes it quite portable, so I have a quick question.

Any chance you can try getting it to work on Android phones? Having a fitting tool on a mobile would be more than awesome.

How often does someone in S&M say they know a good fit but are at work and don't have a fitting tool to verify it?


I am sure many would love and donate for a Google Android Evefit.

Zdrahonul Gallentor
Gallente
Royal Black Watch Highlanders
Warped Aggression
Posted - 2010.12.27 18:16:00 - [147]
 

This is an excellent and very promising tool. Great job guys so far!
I have my feedback though, and I'll try and be as thorough as possible.
I will start from the Pyfa settings, or lack of thereof.
Settings:
- Proxy implementation badly needed. I work behind a HTTP proxy and some IMPORTANT pyfa features are unavailable: account import from API and price check. They simply don't work. They will work when using Proxifier, but that's a dodgy workaround. Proxy implementation would be a BLAST :)
- Skins don't exist. It's a nice-to-have, though, but still... If you have the time to implement skin support, that would be awesome!
- Resources area: a toggle to show available versus occupied resources is good to have. Right now, it shows occupied resources, but I am more used to checking if I have any resources left. A toggle would make everyone happy.
- Resources area (continued): Any percentage graphs should immediately become RED when 100% percent is exceeded. Lets users immediately see something is wrong and will allow them to correct their choice immediately. Truth be told, I never realized I overshot my CPU for a ship until I wrote this post :)
- Resistances area: it looks pretty much fine. The EHP toggle is a very nice addition, however I would love to have an option to disable the resistance types I don't care about. If I have a shield-tanked ship, I should be able to remove the Armor/hull resistances from that area, making it easier to understand exactly what's happening.
- Recharge rates: same as above; hull recharge rates are something almost nobody would need, so toggles should be added there. From a design point of view, you could transform the icons to buttons (toggle buttons even) which would make the appropriate category disappear.
- Firepower: I simply love that pyfa is able to calculate mixed firepower coming from various sources. This is something EFT sucked at. Great job! I think the area is clean and nice.
- Capacitor: Add some colors there, please :) - what I mean is: if the ship is not cap stable, make the cap time red. Also, make the cap draw red at all times. Gives some more visual insight on what's happening there.
- Targeting and Misc: the area feels... overcrowded. There are no less than 10 entries there, some being very important, some not so much. Scan Resolution would be essential in many cases, also signature size and speed. I would suggest splitting those entries in two categories (targeting / misc would be fine for starters).
- Prices category is... priceless :) - simple and nice. No comments there!
- There's empty space below all those areas, lots of it, even for a 17" monitor with 1280x1024 resolution. That space needs to be filled with... item/ship properties. I can't emphasize on its importance. EFT did a reasonably good job there: the Item Info is always there and is having a dual behavior: shows basic stats when an item is selected in the left pane and skilled stats when an item is selected in the fitting pane (with char skills applied). Such an area is BADLY needed. And it should be right there, below the Price area.
- Please add a horizontal line between High/Med/Low/Rig/Subsystem areas. It'd make everything easier to read. Very useful!
- In the Ship list, after you enter a specific category, please make the difference between "no fits" and "X fits" more obvious. Simply making the font bold or italics would help out a bit. Or gray out the "No Fits" text, that'd work fine as well). Also, you could split the ships further by race (if I'm Gallente, I wouldn't want to see all battleships aat all times, the view tends to overcrowd).
- You could implement the damage patterns by default and save the hassle of adding them manually every time I install/reinstall the application.
That was pretty much it for now. I will check the other features and come back with more feedback.
Keep up the good work, I think pyfa is a very good app and looks promising!

Tupot Harlong
Posted - 2010.12.27 18:47:00 - [148]
 

Originally by: Aamrr
Originally by: Tupot Harlong
Edited by: Tupot Harlong on 26/12/2010 19:21:32
Thanks for the new version

Just one bug I found, the skill Energy Emission Systems affects neuts in the wrong way. shoud be *1.25 not *0.75.

edit: might be not affected by Energy Emission Systems no jour about that.


The energy emission systems skill provides a 5% reduction to the activation cost of modules. Reducing the cost by 25% is equivalent to multiplying it by 0.75. Working as intended. Very Happy


exept for Nos the activation cost is negative so it shoud be multiplied by 1.25.
Try it out currently the caprecharg rate is higher, with a nos with energy emission systems on level 0 then on level 5.

Aamrr
Posted - 2010.12.27 23:44:00 - [149]
 

Originally by: Tupot Harlong
Originally by: Aamrr
Originally by: Tupot Harlong
Edited by: Tupot Harlong on 26/12/2010 19:21:32
Thanks for the new version

Just one bug I found, the skill Energy Emission Systems affects neuts in the wrong way. shoud be *1.25 not *0.75.

edit: might be not affected by Energy Emission Systems no jour about that.


The energy emission systems skill provides a 5% reduction to the activation cost of modules. Reducing the cost by 25% is equivalent to multiplying it by 0.75. Working as intended. Very Happy


exept for Nos the activation cost is negative so it shoud be multiplied by 1.25.
Try it out currently the caprecharg rate is higher, with a nos with energy emission systems on level 0 then on level 5.



You said neut, not nos. =p

Tarunik Raqalth'Qui
Open University of Celestial Hardship
Posted - 2010.12.28 17:15:00 - [150]
 

Originally by: Zdrahonul Gallentor

Settings:
- Proxy implementation badly needed. I work behind a HTTP proxy and some IMPORTANT pyfa features are unavailable: account import from API and price check. They simply don't work. They will work when using Proxifier, but that's a dodgy workaround. Proxy implementation would be a BLAST :)


Proxies do work, its just you have to set your environment variables correctly to use them (there's no GUI setting for proxies, yet, feel free to make a feature request on Trac)
Quote:

- Skins don't exist. It's a nice-to-have, though, but still... If you have the time to implement skin support, that would be awesome!


Not sure if we can support it...in any case, use your OS's theme support instead of having every app reinvent the wheel.
Quote:

- Resources area: a toggle to show available versus occupied resources is good to have. Right now, it shows occupied resources, but I am more used to checking if I have any resources left. A toggle would make everyone happy.


Good idea, again, make a feature request on Trac :)
Quote:

- Resources area (continued): Any percentage graphs should immediately become RED when 100% percent is exceeded. Lets users immediately see something is wrong and will allow them to correct their choice immediately. Truth be told, I never realized I overshot my CPU for a ship until I wrote this post :)


Sounds like a good choice for a preferences item, I recall this having been batted about before.
Quote:

- Resistances area: it looks pretty much fine. The EHP toggle is a very nice addition, however I would love to have an option to disable the resistance types I don't care about. If I have a shield-tanked ship, I should be able to remove the Armor/hull resistances from that area, making it easier to understand exactly what's happening.
- Recharge rates: same as above; hull recharge rates are something almost nobody would need, so toggles should be added there. From a design point of view, you could transform the icons to buttons (toggle buttons even) which would make the appropriate category disappear.


Not sure about these, to be honest.
Quote:

- Capacitor: Add some colors there, please :) - what I mean is: if the ship is not cap stable, make the cap time red. Also, make the cap draw red at all times. Gives some more visual insight on what's happening there.
- Targeting and Misc: the area feels... overcrowded. There are no less than 10 entries there, some being very important, some not so much. Scan Resolution would be essential in many cases, also signature size and speed. I would suggest splitting those entries in two categories (targeting / misc would be fine for starters).
- There's empty space below all those areas, lots of it, even for a 17" monitor with 1280x1024 resolution. That space needs to be filled with... item/ship properties. I can't emphasize on its importance. EFT did a reasonably good job there: the Item Info is always there and is having a dual behavior: shows basic stats when an item is selected in the left pane and skilled stats when an item is selected in the fitting pane (with char skills applied). Such an area is BADLY needed. And it should be right there, below the Price area.


Make some Feature Requests.
Quote:

- Please add a horizontal line between High/Med/Low/Rig/Subsystem areas. It'd make everything easier to read. Very useful!


Sadly, we've been trying and trying and trying to do this, but it seems rather impossible within our current GUI framework without writing a custom control.
Quote:

*snipped due to lack of space, make a Feature Request if you want it*
- You could implement the damage patterns by default and save the hassle of adding them manually every time I install/reinstall the application.
*snipped end*


Good one, and one that's worth a Feature Request for sure.

P.S. apologies for all the snipping, blame the bloody 4000 character limit on posts.


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