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bronyra
Posted - 2011.04.10 11:27:00 - [271]
 

Hi, was just wondering if there is a way to project the effects of modules with bonuses on other ships.

For example the effect of sensor dampeners from a lachesis on a battleship fit
or remote repairs and tracking links from an oneiros?



Lafe
SOLAR Horizon
Posted - 2011.04.10 18:41:00 - [272]
 

Incredibly good fitting tool, best one available. Good work!

Phase Space
Posted - 2011.04.14 21:23:00 - [273]
 

I'd be happy to use this if you could install it on OS X 10.5 Leopard without having to jump through hoops of a manual install / compile.

Io Koval
Gallente
T.R.I.A.D
Posted - 2011.04.17 04:54:00 - [274]
 

Originally by: Gryganne
Originally by: Michael Sight
The ship fits in Pyfa dont match the in game fits. I update my characters when I get new skills but alot of fits that wont work in Pyfa work out in Eve. Most of the time Pyfa says not enough power or cpu but in game the fit is ok. I like the new eft but I dont trust it anymore. Any help or advice would be welcome.


I havn't had this experience. All the fits I've tried have been spot on.


I am having the same problems as Gryganne. When I try fits in battleclinic or other fits I see posted on blogs or in forums, sometimes I come out 104% for powergrid and cpu, with all skills set to V. It happens to multiple ships with different weapon systems and defense mods, so I don't think it is a module issue.

Aamrr
Posted - 2011.04.17 08:33:00 - [275]
 

Edited by: Aamrr on 17/04/2011 08:34:14
Originally by: Io Koval
Originally by: Gryganne
Originally by: Michael Sight
The ship fits in Pyfa dont match the in game fits. I update my characters when I get new skills but alot of fits that wont work in Pyfa work out in Eve. Most of the time Pyfa says not enough power or cpu but in game the fit is ok. I like the new eft but I dont trust it anymore. Any help or advice would be welcome.


I havn't had this experience. All the fits I've tried have been spot on.


I am having the same problems as Gryganne. When I try fits in battleclinic or other fits I see posted on blogs or in forums, sometimes I come out 104% for powergrid and cpu, with all skills set to V. It happens to multiple ships with different weapon systems and defense mods, so I don't think it is a module issue.


That's quite normal. Many practical fittings (including those on battleclinic) assume the use of fitting implants which provide anywhere from a 1-6% increase in powergrid or CPU. Pyfa has actually implemented a convenient color-shifting graphic for this, going from 1-5% as you exceed your allotted resources.

Another common source of this issue is offlined modules. Some modules are not always useful, but they can be onlined at the expense of another module when it comes time to use them. Salvagers are a common example of this.

Long story short: Just because it's posted on battleclinic, don't assume that it fits as written. =P

Chocra
Posted - 2011.04.18 12:03:00 - [276]
 

Mac OS X 10.6.7

Downloaded and installed RC2 ok.
Set API and got character skills, hit 'OK' in Character Editor. Window closes leaving Fitting Assistant open. Can't select character, all that is available is 'All 0'.
Tried multiple times.....
Help please.

Sabevissia
Posted - 2011.04.24 23:42:00 - [277]
 

It appears that the latest nightly build has a minor issue on Windows 7 systems, specifically with the character editor only. It caused the application to freeze when you try to load it and simply you can not click on anything nor does the character editor ever actually show.

Reniske Baboli
Posted - 2011.04.25 09:30:00 - [278]
 

Looks and feels awesome!

DarkAegix
Gallente
Posted - 2011.04.25 14:50:00 - [279]
 

Excellent tool! Better than EFT *gasp*
Some things I'd like:
-Prevent the adding of turrets and launchers if you have no more hardpoints
-I can't think of anything else, but it'd look stupid if I had only one point



Stupid question, how can I make the skin black?
Thanks :)

Aamrr
Posted - 2011.04.26 09:27:00 - [280]
 

Edited by: Aamrr on 26/04/2011 09:31:03
Originally by: Trader20

Well theres ur problem. Try gretting a real computer next time and not some "hipster fad" comp. Laughing
or try to emulate windows on mac


While I'm no particular fan of Mac, part of the reason we developed Pyfa was to replace a Windows-only application. We feel very strongly about cross-platform support, and want to ensure that our program works properly for all of its users.

Originally by: DarkAegix

Prevent the adding of turrets and launchers if you have no more hardpoints.



One of our philosophies in building pyfa was that we would do exactly what our user told us to do, and then tell them if what they're doing isn't feasible. The fact that we let fittings go over powergrid and CPU is a reflection of that. Hardpoints are the same way.

Besides, sometimes it's neat to wonder "what if the Retribution had five turrets...?"

Originally by: DarkAegix

how can I make the skin black?
Thanks :)


Our program pulls the theme information from the operating system. Skin the OS and Pyfa will change to match.

DarkAegix
Gallente
Posted - 2011.04.26 10:11:00 - [281]
 

Originally by: Aamrr

Originally by: DarkAegix

Prevent the adding of turrets and launchers if you have no more hardpoints.



One of our philosophies in building pyfa was that we would do exactly what our user told us to do, and then tell them if what they're doing isn't feasible. The fact that we let fittings go over powergrid and CPU is a reflection of that. Hardpoints are the same way.

Besides, sometimes it's neat to wonder "what if the Retribution had five turrets...?"

Could you add an option in a menu for hardpoint restrictions? That would be optimal. Powergrid and CPU restrictions are different because you can always add fitting modules, change the meta, add implants, etc.

Some other things I've noticed:
-Exporting fittings to the clipboard to be EFT compatible is slightly incorrect. EFT only imports fittings if the low slots are at the top, while pyfa exports then with the high slots listed at the top.

-If I do a market search for a module, the search results appear under normal, faction, officers and complex all at once. I'd prefer it if normal were searched only, unless you click on the faction/officers/complex button. Perhaps this could become another menu option.

And that's all the gripes I really have. Keep up the great work :)

Aamrr
Posted - 2011.04.26 11:34:00 - [282]
 

Order doesn't matter. Both Pyfa and EFT will import them as normal. Also, it's easier to read with the high slots at the top, which makes it handier for the forums.

And since when have you ever been mad at a program because it let you do something? If you don't want the extra turret, just don't add it. Rolling Eyes

DarkAegix
Gallente
Posted - 2011.04.26 12:48:00 - [283]
 

Originally by: Aamrr
Order doesn't matter. Both Pyfa and EFT will import them as normal. Also, it's easier to read with the high slots at the top, which makes it handier for the forums.

I just checked then. Order does matter when importing, for EFT. (v2.13.3, the latest one)
Order doesn't matter when importing into pyfa, however.
Although reading fits may seem easier with highs at the top, the fact is that the current convention of posting fits is the way EFT does it, with lows first. Since most are more accustomed reading fits with lows at the top, that would be easier Wink

Quote:
And since when have you ever been mad at a program because it let you do something? If you don't want the extra turret, just don't add it.

Hey, in EFT when I add turrets to a Hurricane fit I just mash left mouse button until it stop adding them. I'm not going to count 12 mouse clicks in total. In pyfa my mashing ends up with 2 extra turrets Sad
Force of habit Very Happy

Aamrr
Posted - 2011.04.26 14:26:00 - [284]
 

I have v2.13.3, and it works just fine importing with highs at the top. Not sure why you're having problems.

CCP Spitfire


C C P
C C P Alliance
Posted - 2011.05.06 12:20:00 - [285]
 

Offtopic posts removed.


Michael Sight
Posted - 2011.05.11 11:35:00 - [286]
 

How do you show Over heating ? Great program thank you.

Aamrr
Posted - 2011.05.11 20:45:00 - [287]
 

Originally by: Michael Sight
How do you show Over heating ? Great program thank you.


Right click the little green checkmark next to an active module. It will overheat it.

demonfurbie
Minmatar
Drunken Wookies
BricK sQuAD.
Posted - 2011.05.11 20:49:00 - [288]
 

a little tip that works with pyfa

1 get a free dropbox account.
2 put pyfa there
3 install the dropbox on your client pcs (windows, mac, linux)
4 open pyfa from there it works on any of them

it backs up all your fits in 1 central location

like me i like to fit from work home and school so i can use the same pyfa on my linux box at home and my windows box ect ect

Militisto
Posted - 2011.05.16 02:57:00 - [289]
 

Is there a tutorial/users guide?

Jinn Rho
Posted - 2011.05.20 02:09:00 - [290]
 

Edited by: Jinn Rho on 20/05/2011 02:19:34
Great product, glad to see a mac fitting tool so similar to windows EFT :D

A few issues I've noticed that would make the transition from EFT to Pyfa easier, intuitive, and functional:
- the copying of modules doesn't seem to work (+icon shows, but it only moves it no copying)
- option to separate H/M/L/Rigs slots so it's not a giant cluster (such as a simple space or horizontal line)
- similar to heat (CTRL) key, perhaps offline (ALT) key instead of current clicky clicky clicky (for ease of simplicity)
- character hardwiring SPECIFIC to each character, perhaps in Character Editor (similar to EFT), or by being able to group them in its current Implants Additions tab
- options to sort modules market by name, pg, cpu (instead of current Meta Level)
- separating market EANMs from other Energized Platings
- separating market Adaptive Nano Plating from other Resistance Platings
- ability to input faction module pricing
- ability to quickly change affecting skills for a module/ship, perhaps rclick (similar to EFT)

Otherwise, very clean layout and information, just would like to see it a bit cleaner and functional :D

stoicfaux
Gallente
Posted - 2011.05.23 14:04:00 - [291]
 

What version of python does pyfa use? (or is preferred or is guaranteed to build with?)


Tyme Xandr
Gallente
State Protectorate
Posted - 2011.05.23 20:50:00 - [292]
 

I see a lot of 'Better than EFT' posts here. Heres hoping it is. Downloading now, will give a review from a typical EFT Warriors perspective. Ive noticed the less and less I play eve now, the more i **** around with EFT.

Sakari Orisi
BIG
Gentlemen's Agreement
Posted - 2011.05.24 21:09:00 - [293]
 

Originally by: stoicfaux
What version of python does pyfa use? (or is preferred or is guaranteed to build with?)




2.5 and up, we tend to test our stuff with 2.7 on the git though. But stable versions should work with anything above 2.5, idealy. (If they don't, give me a poke and i'll make sure they do)

Rawnie
Posted - 2011.05.29 16:37:00 - [294]
 

Maybe this has been mentioned but i cba to read 10 pages and search is still useless.

Heat Dissipation Field II is taking 30tf while in game its 44tf.

Aamrr
Posted - 2011.05.29 16:58:00 - [295]
 

Originally by: Rawnie
Maybe this has been mentioned but i cba to read 10 pages and search is still useless.

Heat Dissipation Field II is taking 30tf while in game its 44tf.


I just checked the latest version, and it's listed at 44tf. Are you sure you're not mistaken? The Heat Dissipation Amplifier II takes 30, after all.

Rawnie
Posted - 2011.05.30 13:57:00 - [296]
 

Edited by: Rawnie on 30/05/2011 13:58:40
I was being dim, I picked the heat dissipation amplifier which takes 30tf, not the dissipation field.

Sorry.

skyk
Gallente
Domination.
Legion of The Damned.
Posted - 2011.05.30 15:26:00 - [297]
 

Very nice :)

A couple of things I have noticed..

Some of the icons are not obvious at first glance. Tooltips would be useful?

Seperating the module activate/deactivate/heat functionality from the fitted/unfitted would be good, as once modules are fitted, I tend to just activate/deactivate/heat them.

Possible bug, Moros with Siege Module active shows speed as -7529 m/s :)

It's great though :) Thanks.

Zief
Posted - 2011.05.31 13:28:00 - [298]
 

Awesome awesome awesome! Works great on a 3 year old iMac.

Maybe it's just being used to EFT, but I'd love to see a "recently used" modules window for when I'm warrioring away on multiple ships, and autoloading weapons with the standard high DPS charges would be cool too.

Love the tracking stat right next to all my turrets, as well as the "additional" tabs taking care of everything else from drones to spacial effects. I think it helps avoid those moments when you wonder for two days why your fit has twice as much EHP as it should have before remembering you put HG slaves on a wolf just for the fun of it and then forgot about the implants window.

+1

Kadesh Priestess
Scalding Chill
Posted - 2011.06.23 16:30:00 - [299]
 

Release time! Pyfa 1.0 is available.

Windows: installer, compressed archive
Mac: compressed archive
Src: compressed archive

As development team has been pretty much inactive most of the time, not much changes: some performance improvements and updated to incarna (including new AT prize ships).

Please be aware that this release includes all the bugs which slipped into incarna, namely salvagers being affected by tractor beam bonuses and negative bonus to resistances on Malice.

Seito Yaken
Posted - 2011.06.23 18:49:00 - [300]
 

Seems to be some kind of issue with pyfa not taking skills into consideration when calculating shield repair and so forth:
EFT
pyfa
If you check shield boost on both, you can see there is a difference, pyfa seems to display 391 under reinforced regardless of what skills you got, and i don't think that's correct?


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