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Sakari Orisi
BIG
Gentlemen's Agreement
Posted - 2010.12.01 14:29:00 - [1]
 

Edited by: Sakari Orisi on 13/07/2011 10:05:38
After quite a bit of silence and a whole LOT of bugfixing, tweaking, testing and polishing, I'm proud to present pyfa 1.0 RC2

Pyfa (Python Fitting Assistant) is an open-source next-generation fitting tool. It works on all platforms (Linux, Mac, Windows) - and also has a native interface on each of those platforms.

To download Pyfa, please look here
To view screenshots of Pyfa, please look here

For other projects and lots of other information about the evefit project, look here

Pyfa Features

  • Fully updated to incursion

  • Advanced graphing

  • Powerful and intuitive UI

  • Works on almost all platforms



Sakari Orisi
BIG
Gentlemen's Agreement
Posted - 2010.12.01 14:32:00 - [2]
 

Edited by: Sakari Orisi on 06/12/2010 23:06:08
Damage Patterns for import in the pattern editor if wanted:

Amarr Empire = EM:1204, Therm:1349, Kin:0, Exp:0
Angel Cartel = EM:480, Therm:0, Kin:719, Exp:3058
Blood Raiders = EM:613, Therm:570, Kin:60, Exp:0
Caldari State = EM:0, Therm:795, Kin:944, Exp:0
Equilibrium of Mankind = EM:0, Therm:618, Kin:1718, Exp:0
Gallente Federation = EM:25, Therm:781, Kin:1127, Exp:0
Guristas Pirates = EM:0, Therm:570, Kin:3504, Exp:0
Mercenaries = EM:90, Therm:634, Kin:424, Exp:108
Minmatar Republic = EM:615, Therm:310, Kin:815, Exp:1633
Rogue Drones = EM:86, Therm:91, Kin:281, Exp:964
Sansha's Nation = EM:1945, Therm:1598, Kin:0, Exp:0
Serpentis Corporation = EM:0, Therm:1627, Kin:1320, Exp:0

Sakari Orisi
BIG
Gentlemen's Agreement
Posted - 2010.12.01 14:34:00 - [3]
 

Reserved

Entity
X-Factor Industries
Synthetic Existence
Posted - 2010.12.01 14:44:00 - [4]
 

I endorse this product.

Karbowiak
Sniggerdly
Posted - 2010.12.01 14:56:00 - [5]
 

<3 EVEFit and especially <3 Aurora!

Seriously Bored
Minmatar
Posted - 2010.12.01 17:41:00 - [6]
 

Wow. Aurora is looking really good (even if there's a ways to go still).

Excellent work folks, keep it up!

Rank Badjin
Minmatar
Blazing Saddles
Tactical Narcotics Team
Posted - 2010.12.01 23:02:00 - [7]
 

Edited by: Rank Badjin on 02/12/2010 00:50:58

Installed and running on Ubuntu. Works well but I have an issue with appearance. The left hand pane on pyfa on my system is displaying the characters in a grey font that is so light as to be unreadable. This may not be a pyfa issue, it may be my system config since I have a similar issue with google desktop's pull out windows displaying the same way. This only occurs on the "Ship" tab in that pane, the "Market" tab is fine. The tab title of the loadout in the right hand pane has a similar issue.

I have tried all the system settings I can find but none seem to affect either the background of that pane or the font displayed in it. ANY help would be appreciated.

Kudos for implementing this in Python btw, I have really missed not having access to EFT on Ubuntu.


This "appears" to be a GTK tooltip issue, but I am still not able to resolve it using gtk-config.




Apollo Gabriel
Mercatoris
Etherium Cartel
Posted - 2010.12.01 23:44:00 - [8]
 

Unable to download at the moment, will have a look at it later tonight. I tried a version back in October I believe and there were many bugs (incorrect computations) although overall an excellent effort.

How would you like to have bugs reported?

Apollo

Freyja Asynjur
Folkvangr
Posted - 2010.12.02 01:32:00 - [9]
 

Lots and lots of improvements on UX/UI !
I will definitely use it now YARRRR!!

(on the bugs side, it seems crystal implants are not working)

Rian O'Shea
Deep Core Mining Inc.
Posted - 2010.12.02 02:22:00 - [10]
 

Clowning around with it, I'd like to see a meta lvl when checking modules/market groups, it makes finding the right one a lot easier. It's nice though.

Apollo Gabriel
Mercatoris
Etherium Cartel
Posted - 2010.12.02 02:34:00 - [11]
 

ok, feeling dumb here, but when I click a ship category ... there are no ships. I am using the mac client, any advice?

Liang Nuren
Posted - 2010.12.02 03:01:00 - [12]
 

Edited by: Liang Nuren on 02/12/2010 03:03:35
The UI is massively improved, but I really wish I could move make the market/module windows side by side. Like this:


+------+-----+---------+
| M | M | S |
| A | O | H |
| R | D | I |
| K | U | P |
| E | L | S |
| T | E | |
| | | |
+------+-----+---------+


Right now, it looks like:

+------+---------------+
| MK | S |
| AE | H |
| RT | I |
+------+ P |
| MU | S |
| OL | |
| DE | |
+------+---------------+


I know, I know... "patches welcome". Its not like I don't know how to do it even.

-Liang

Ed: Formatting the picture. Repeatedly.

Apollo Gabriel
Mercatoris
Etherium Cartel
Posted - 2010.12.02 03:22:00 - [13]
 

Edited by: Apollo Gabriel on 02/12/2010 03:29:33
EDIT: Added Clarity

I am fairly certain the Mac build is borked. Currently with the Nightly build (nov 13th) and the Release Build, in both of these builds, there are no ships in the ship tab. When I try to import from EFT it has an error. The ship categories do not match the new ones from incursion, so perhaps that is the issue.

Thanks for all your efforts,
AG

Liang Nuren
Posted - 2010.12.02 03:27:00 - [14]
 

Edited by: Liang Nuren on 02/12/2010 03:26:55
Originally by: Apollo Gabriel
Nightly build (nov 13th)


Did you try the release build?

-Liang

Apollo Gabriel
Mercatoris
Etherium Cartel
Posted - 2010.12.02 03:28:00 - [15]
 

yes, I tried the nightly and the release build.

Aamrr
Posted - 2010.12.02 03:41:00 - [16]
 

Originally by: Rian O'Shea
Clowning around with it, I'd like to see a meta lvl when checking modules/market groups, it makes finding the right one a lot easier. It's nice though.



You should find that all modules are sorted by meta-level.

Sakari Orisi
BIG
Gentlemen's Agreement
Posted - 2010.12.02 08:35:00 - [17]
 

Edited by: Sakari Orisi on 02/12/2010 09:10:01
Edited by: Sakari Orisi on 02/12/2010 08:36:35
Originally by: Apollo Gabriel
Edited by: Apollo Gabriel on 02/12/2010 03:29:33
EDIT: Added Clarity

I am fairly certain the Mac build is borked. Currently with the Nightly build (nov 13th) and the Release Build, in both of these builds, there are no ships in the ship tab. When I try to import from EFT it has an error. The ship categories do not match the new ones from incursion, so perhaps that is the issue.

Thanks for all your efforts,
AG


Our local mac guy checked the mac build before it got released. Either something got through or there's a local issue somewhere. Could you head to #evefit on irc.coldfront.net and check with cncfanatics/niki to see whats wrong ?

edit: prefered method of reporting bugs is our trac.

Originally by: Rank Badjin
Edited by: Rank Badjin on 02/12/2010 00:50:58

Installed and running on Ubuntu. Works well but I have an issue with appearance. The left hand pane on pyfa on my system is displaying the characters in a grey font that is so light as to be unreadable. This may not be a pyfa issue, it may be my system config since I have a similar issue with google desktop's pull out windows displaying the same way. This only occurs on the "Ship" tab in that pane, the "Market" tab is fine. The tab title of the loadout in the right hand pane has a similar issue.

I have tried all the system settings I can find but none seem to affect either the background of that pane or the font displayed in it. ANY help would be appreciated.

Kudos for implementing this in Python btw, I have really missed not having access to EFT on Ubuntu.


This "appears" to be a GTK tooltip issue, but I am still not able to resolve it using gtk-config.






Could you please also get on our IRC so we can look into this with more detail ?

Kadesh Priestess
Scalding Chill
Posted - 2010.12.02 09:27:00 - [18]
 

We tried release build on 2 different machines, however both of them were running Snow Leopard (at least the one i tried on). If it doesn't work for you - please write at least os x version.

Zindela
Caldari
School of Applied Knowledge
Posted - 2010.12.02 09:29:00 - [19]
 

Working just fine on Win7 x64.

That said, it's a great looking fitting app. I'll play around with it more when I have more time, however, I've noticed that it doesn't seem to keep characters names.

I imported my skillset, and the character stays named as "New Character". I've tried manually changing the name too, it just resets to "New Character" every time. NBD for me, as I only have one character, but those with alts, will see lots of "New Characters", and won't be able to distinguish between them.

Tore Smith
Science and Trade Institute
Posted - 2010.12.02 09:43:00 - [20]
 

Edited by: Tore Smith on 02/12/2010 09:45:48
hi,

running it on a win xp system without any probs. some additional notes concerning personal preferences for usage:

pros:
- really good drone layout: user range, tracking etc.
- visible damage profiles
- tabbed layout for the ship fittings

cons:
- damage graph could use attacker/target input
- maybe i just couldn't find it: setting prices for faction stuff would be great

all in all very promising! thank you for sharing your work and hope you have the time to further improve on this tool.

cheers!

edit: so you understand the stuff im saying

Aamrr
Posted - 2010.12.02 17:24:00 - [21]
 

Edited by: Aamrr on 02/12/2010 17:25:23
Originally by: Freyja Asynjur
Lots and lots of improvements on UX/UI !
I will definitely use it now YARRRR!!

(on the bugs side, it seems crystal implants are not working)


Crystal implants are working now, at least on the repository. The fix will work its way into the stable release. Very Happy

Liang Nuren
Posted - 2010.12.02 17:48:00 - [22]
 

I'm behind a firewall these days ... think it'd be possible to enable http serves on your git repo?

Gryganne
Gallente
Ambivalence Co-operative
Posted - 2010.12.02 18:00:00 - [23]
 

Edited by: Gryganne on 02/12/2010 18:00:51
nevermind, answer given in the OP

Qiel
Minmatar
The New Guardians of Eden
Posted - 2010.12.02 18:02:00 - [24]
 

Okay, I officially love this. It does everything I need it to do, with only a few minor exceptions.

One issue I have is that the Ship Groups uses a font so small that you can't read it. This is probably because a setting is done so there are no scroll bars. But I would be happy to have scroll bars if I could read it. I get by now by guessing at the shape and length of the words, and the fact they are in alphabetical order. But even getting it to 8pt font would be a great benefit. (Mac OS X 10.6.5)

Also, I love the Spotlight/search feature on the ships group page. However, I would like to request a feature that will probably go towards the bottom of your list. I would like to find ships based on things like # low slots, # Medium Slots, # turrets, # Launchers. That will probably be tough, but you ever know until you ask.

Thanks for the great app.

Drexit
Posted - 2010.12.02 18:04:00 - [25]
 

Couple comments:

Takes a long time to start. Not sure if thats the python interpreter or what, but its noticeable and ugly :\

Damage pattern editor is non-intuitive, and does not appear to have help. I tried to create a Guristas profile, and entered 50/50 for therm and kin. The percentages at the bottom automatically updated to 0%, 9%, 90%, 0%, which is totally confusing to me. I fished around with numbers, and ended up using 5 kin, 5 therm, which gave me 0/5/50/0.

I want to be able to assign different characters to different ships at the same time. E.g. see John Doe's DPS piloting his domi, compared to Joe Blow's DPS piloting his apoc. Unfortunately I have to click the ship tab, then reselect the character for that ship.

Similar to the above item, I want to be able to show the info window on the right for 2 different ships side by side. In other words, the MDI child windows that contain the modules should also contain the resources/resistances/recharge rates/firepower etc, rather than having that part anchored right.

Your cost factoring works much better than EFT - good job.

This is totally personal preference, but the listbox on the left and the drone/implant/boosters windows are all a few pixels too tall for my taste - in other words, their bottom edge is too close to the bottom of my screen or taskbar. It makes me feel like I may be missing part of the UI, and I need to resize the window.

While I appreciate the animation and coloring of the grid and cpu gauges, I would prefer that they are either green or red. at 101%, it doesn't stand out that I can't fit it.

Still a great tool, and I'm glad the ship classes are finally in alphabetical order!


Aamrr
Posted - 2010.12.02 18:22:00 - [26]
 

Originally by: Drexit
Couple comments:

Takes a long time to start. Not sure if thats the python interpreter or what, but its noticeable and ugly :\


Yes, it's a problem we're working on addressing.

Originally by: Drexit

Damage pattern editor is non-intuitive, and does not appear to have help. I tried to create a Guristas profile, and entered 50/50 for therm and kin. The percentages at the bottom automatically updated to 0%, 9%, 90%, 0%, which is totally confusing to me. I fished around with numbers, and ended up using 5 kin, 5 therm, which gave me 0/5/50/0.


Ahh, yes, I'm noticing the same behavior. I think it's an issue with the status bar not updating when you tab to the next field. Pressing enter after you key in the values should fix the problem though. (FYI, guristas are 570/3504)
Originally by: Drexit

I want to be able to assign different characters to different ships at the same time. E.g. see John Doe's DPS piloting his domi, compared to Joe Blow's DPS piloting his apoc. Unfortunately I have to click the ship tab, then reselect the character for that ship.



For that, we'd need to track pilots on a per-ship basis. We can do that, but chose not to use that as the default behavior. We're going to add that to the preferences window.

Originally by: Drexit

Similar to the above item, I want to be able to show the info window on the right for 2 different ships side by side. In other words, the MDI child windows that contain the modules should also contain the resources/resistances/recharge rates/firepower etc, rather than having that part anchored right.



I'm not sure exactly what you mean by this. Could you elaborate?
Originally by: Drexit

Your cost factoring works much better than EFT - good job.



Thanks Very Happy
Originally by: Drexit

This is totally personal preference, but the listbox on the left and the drone/implant/boosters windows are all a few pixels too tall for my taste - in other words, their bottom edge is too close to the bottom of my screen or taskbar. It makes me feel like I may be missing part of the UI, and I need to resize the window.



We may work on making those windows resizeable. I'll ask about it in IRC.
Originally by: Drexit

While I appreciate the animation and coloring of the grid and cpu gauges, I would prefer that they are either green or red. at 101%, it doesn't stand out that I can't fit it.



It's an issue we've been playing with for a while, but as it's not directly affecting functionality we haven't had much chance to play with it. I'll poke our UI guy about it Very Happy

Originally by: Drexit

Still a great tool, and I'm glad the ship classes are finally in alphabetical order!



Oh sure, compliment us on the EASY stuff.Rolling Eyes


stoicfaux
Gallente
Posted - 2010.12.02 18:50:00 - [27]
 

Originally by: Aamrr

Originally by: Drexit

Still a great tool, and I'm glad the ship classes are finally in alphabetical order!



Oh sure, compliment us on the EASY stuff.Rolling Eyes





If there's one thing I learned while writing programs, an ounce of GUI changes will get you a pound of love/hate.


In consideration of our non-island euro-trash players, change 'ounce' to 'gram' and 'pound' to 'kilogram.'

Drexit
Posted - 2010.12.02 19:35:00 - [28]
 

Originally by: Aamrr

Ahh, yes, I'm noticing the same behavior. I think it's an issue with the status bar not updating when you tab to the next field. Pressing enter after you key in the values should fix the problem though. (FYI, guristas are 570/3504)


What does the 570/3504 stand for? Sorry if this is blatantly obvious, I can be a little dense.

Originally by: Drexit

Similar to the above item, I want to be able to show the info window on the right for 2 different ships side by side. In other words, the MDI child windows that contain the modules should also contain the resources/resistances/recharge rates/firepower etc, rather than having that part anchored right.


Originally by: Aamrr

I'm not sure exactly what you mean by this. Could you elaborate?



Open EFT - you'll see the resources, CPU for instance, attached to the ship window, rather than the main application window. For your app, I should be able to a> undock ship tabs, and b> see the resources attached to the undocked tab, rather than the main window frame. I want to be able to see dps or tank side by side, for two different fits.

Originally by: Aamrr

Originally by: Drexit

Still a great tool, and I'm glad the ship classes are finally in alphabetical order!



Oh sure, compliment us on the EASY stuff.Rolling Eyes



Well its pretty similar to EFT. Some things are organized better, some worse, but the number one annoying thing to me in EFT was finding a ship. You've fixed, and reduced stress. Sorry if that was trivial for you :) Add in the old quickfit "find a module that fits this slot" button, and I'll grats you for something less trivial.

Again, good job all around.

Aamrr
Posted - 2010.12.02 19:49:00 - [29]
 

Originally by: Drexit

What does the 570/3504 stand for? Sorry if this is blatantly obvious, I can be a little dense.



Thermal and Kinetic damage respectively.

Originally by: Drexit

Open EFT - you'll see the resources, CPU for instance, attached to the ship window, rather than the main application window. For your app, I should be able to a> undock ship tabs, and b> see the resources attached to the undocked tab, rather than the main window frame. I want to be able to see dps or tank side by side, for two different fits.



That would be a pretty significant change...as it is, you can open several fits at a time and ctrl+tab / ctrl+shift+tab between them. The problem with displaying the stats window is that we'd it takes up a lot of screen real-estate and when you've got 3 or more fits open...

Originally by: Drexit

Well its pretty similar to EFT. Some things are organized better, some worse, but the number one annoying thing to me in EFT was finding a ship. You've fixed, and reduced stress. Sorry if that was trivial for you :) Add in the old quickfit "find a module that fits this slot" button, and I'll grats you for something less trivial.

Again, good job all around.


I believe we're working on that feature, actually Very Happy

Drexit
Posted - 2010.12.02 20:50:00 - [30]
 

Oh well, thats a pretty important feature - side by side comparison. Does my domi with purgers and spr's outtank a booster fit, etc. I understand you can still do that with the tab keystroke, but its not side by side, which is incredibly useful.

Awaiting your next version!


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