Originally by: AstarothPrime
Originally by: K Shade
t2 missiles are utterly useless, hwoever.
Lets compare scourge and fury variant heavy missile...
150 vs 192 damage
normal + normal launchers meta 4:
25% bonus from ship
10% bonus from upgrades
15% from ROF
237.1875 dmg / missile
fury: same as normal + 10% specialization
333.96 dmg / missile
41% better damage
Tradeoff: lower velocity and higher exp radius which can be compensated by traning 2 skills to lev IV when you can shoot cruisers with great damage. Ok frigates = problem, dont see too much fuss about that anyways since - drones exist and are eager to pop those.
Higher sig radius? U must be kidding me - 2 shield extenders and 3 rigs on my caldari vessel means that only thing ship is weaker
against is -> capital class weapons.
And it costs 1/3 faction missile...
For pvp use faction. Period.
You seem to be propagating the myth that specialization applies to the missile. This is not so - it's applies to the launcher, regardless of which ammo.
However, Fury/Rage missiles are worth using. Not always, but they enough that I take them in my hold PvPing. (Actually, rage torps aren't often, but others are).
Precision/Javelin are utter rubbish though. Precisions almost never do more damage than faction, despite their better stats, because they fundamentally do less damage - the only time they start to overtake faction is when they're both doing absurdly little to your target.
Javelin, similarly. +50% range on your short range weapon is vaguely useful. It means ... well, basically a launcher gets a similar option as a turret - to trade down damage. This rarely happens on turret ships, for a reason - reload times being what they are, you don't see many people using anything other than short range ammo, and then swapping to T2 (null etc) because then it's considerably longer range. (2.6+6.3 on antimatter -> 5.6+7.8 on null is a considerable step up)
However, that's entirely negated by the fact that javelin missiles slow you down, making them basically worthless - you do poor damage with a little more range, but make it easier for someone else to close that range, and rip your face off.