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James Lyrus
Lyrus Associates
The Star Fraction
Posted - 2010.11.30 16:52:00 - [31]
 

Originally by: AstarothPrime
Originally by: K Shade
t2 missiles are utterly useless, hwoever.


ooooo reeeaaaaly?

Lets compare scourge and fury variant heavy missile...

150 vs 192 damage

normal + normal launchers meta 4:
25% bonus from ship
10% bonus from upgrades
15% from ROF

237.1875 dmg / missile

fury: same as normal + 10% specialization
333.96 dmg / missile

41% better damage

Tradeoff: lower velocity and higher exp radius which can be compensated by traning 2 skills to lev IV when you can shoot cruisers with great damage. Ok frigates = problem, dont see too much fuss about that anyways since - drones exist and are eager to pop those.
.
Higher sig radius? U must be kidding me - 2 shield extenders and 3 rigs on my caldari vessel means that only thing ship is weaker
against is -> capital class weapons.

And it costs 1/3 faction missile...

For pvp use faction. Period.

I.



You seem to be propagating the myth that specialization applies to the missile. This is not so - it's applies to the launcher, regardless of which ammo.

However, Fury/Rage missiles are worth using. Not always, but they enough that I take them in my hold PvPing. (Actually, rage torps aren't often, but others are).

Precision/Javelin are utter rubbish though. Precisions almost never do more damage than faction, despite their better stats, because they fundamentally do less damage - the only time they start to overtake faction is when they're both doing absurdly little to your target.

Javelin, similarly. +50% range on your short range weapon is vaguely useful. It means ... well, basically a launcher gets a similar option as a turret - to trade down damage. This rarely happens on turret ships, for a reason - reload times being what they are, you don't see many people using anything other than short range ammo, and then swapping to T2 (null etc) because then it's considerably longer range. (2.6+6.3 on antimatter -> 5.6+7.8 on null is a considerable step up)

However, that's entirely negated by the fact that javelin missiles slow you down, making them basically worthless - you do poor damage with a little more range, but make it easier for someone else to close that range, and rip your face off.

Templar Dane
Amarr
Amarrian Retribution
Posted - 2010.11.30 17:06:00 - [32]
 

Edited by: Templar Dane on 30/11/2010 17:06:34
Originally by: Matalino


It is possible that nobody pays attention to you in that forum, but that would be an indication that nobody cares about this issue, rather than anything personal about you.


I dare you to find a single post made by me on this subject, or probably any other subject in those subforums. S&M on the other hand, sees more traffic and by more individuals.

Originally by: Matalino

PS - If you do start a thread in that forum, I would suggest using "faction turrets" in the title rather than "fraction turrents", it would give you a slightly higher chance of being taken seriously.


Originally by: Templar Dane

And for the clueless, the title is spelled incorrectly on purpose. Forum joke of old.

Gecko O'Bac
Deep Core Mining Inc.
Posted - 2010.11.30 17:12:00 - [33]
 

Originally by: K Shade
Its just that t2 ammo is pretty terrible all around, with t2 turret ammo being a bit more useful in some situations. t2 missiles are utterly useless, hwoever.


My rage HAMs and fury HMs would like a word with you.
Probably my rage Torps as well.

Dr Nefarius
Posted - 2010.11.30 17:19:00 - [34]
 

Just unless it hasn't already been said:

Give them same damage as t2 (with lvl 5 spec skill), and also same range, tracking, cap usage.
Give them very slightly better fitting stats.

Remanent
Posted - 2010.11.30 20:57:00 - [35]
 

heh. fraction.


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