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blankseplocked [Proposal] Across the board lighting boost
 
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Nikita Alterana
Kumiho's Smile
Posted - 2010.11.29 15:55:00 - [1]
 

Edited by: Nikita Alterana on 29/11/2010 15:55:52
Lets talk about Sunshine for a bit.

The Inverse Square law:
Quote:
The intensity (or illuminance or irradiance) of light or other linear waves radiating from a point source (energy per unit of area perpendicular to the source) is inversely proportional to the square of the distance from the source; so an object (of the same size) twice as far away, receives only one-quarter the energy (in the same time period).


What that means, is that if a star is shining at the brightness of our sun at 2 AUs distance in space (say, from the orbit of planet 2), then at 1 AU (the orbit of planet 1), it should be 4 times brighter. This works in reverse as well.

In Eve, the inverse square law clearly doesn't apply, stars are a uniform brightness no matter how far away you are from them.

The stars in New Eden are ugly. They were ugly before the graphics revamp of them, they remain ugly now. This should not be an issue, they should be able to be ugly, because we shouldn't be able to see the ugly parts of them.

Why? Because of light. It should be so damn bright near the stars that its impossible to see anything about them, the surface of your ship facing the sun should shine with an incandescent brilliance as the light from the star is reflected off the hull, leaving the back in apparent darkness and shadow. Space would be black, no stars would shine, they should be utterly smothered by the light from the nearest sun.

Up close to the star, it should be like this, and as we back off further, the brightest stars start to come out, and if we move behind a moon, or planet, into the shadow, the nebulas appear. Continuing out from the star into the night, the light fades, it becomes black, your ship being lit only by the fiery tail of its engine exhaust, the myriad of lights coming from the windows on its hull, and occasional glitter of weapons fire. The nebulas would shine faintly in the distance, the many stars would cast a ghostly glow down onto the hull.

That is how space should be.

That would be beautiful. That would convey the immense distance, seeing the star fade to blackness in the distance, space growing dim and dark.

What we have now is nothing but a mockery of that, a sad shadow of something that should be monumentally impressive.

I'm proposing that, if its feasible, a general boast to dynamic lighting systems be done across the board. We've seen what CCP is working on for Incarna with Ambient Occlusion, lets see this technology applied to Eve at large. Make space truly awe inspiring in its vastness.

Jai Di
Caldari
Posted - 2010.11.29 16:10:00 - [2]
 

Wow, there are some awesome ideas today.

Anything that makes the game better looking in a sensible way is good in my mind.

Adunh Slavy
Ammatar Trade Syndicate
Posted - 2010.11.29 17:06:00 - [3]
 


Tres Farmer
Gallente Federation Intelligence Service

Posted - 2010.11.29 18:07:00 - [4]
 


Peckles
The Reformists of the West
Posted - 2010.11.29 18:42:00 - [5]
 

So you're saying that they should change the brightness of the sun so that the game is mostly unplayable if you warp to the sun or are at a planet within a few AUs of the sun.

Sorry, but I don't see why this would be a good idea. I actually like to be able to see my ship when I warp to the sun instead of just blinding light from my monitor.

Maybe you've forgotten that this is a game.

GeeShizzle MacCloud
Caldari
Posted - 2010.11.29 20:12:00 - [6]
 

if u wanna be feeling like ur playing a limited game then go play asteroids. or tetris, this is a space and social simulator.

helmeo
Caldari
Star Mandate
Posted - 2010.11.29 20:26:00 - [7]
 

supported, always hoped the ship would be a bit brighter when it's sitting right on the sun, we need a "sunglass" mode for when we do park our ship right by the sun though.

Destination SkillQueue
Are We There Yet
Posted - 2010.11.29 20:35:00 - [8]
 

Edited by: Destination SkillQueue on 29/11/2010 20:36:32
Originally by: Peckles
So you're saying that they should change the brightness of the sun so that the game is mostly unplayable if you warp to the sun or are at a planet within a few AUs of the sun.

Sorry, but I don't see why this would be a good idea. I actually like to be able to see my ship when I warp to the sun instead of just blinding light from my monitor.

Maybe you've forgotten that this is a game.


You can take some liberties to make gameplay more enjoyable and still keep things realistic. The info is transmitted to your pod through sensors, so there are likely filters used to help the pilot manage the data and avoid overloading his senses. Minmatar also have cool aviator shade technology, so it is easy to think of realistic reasons why the brightness can be limited to help gameplay.

That doesn't mean the basic idea isn't good. Be generous with the lighting near the star and have mostly darkness with black space at the edge of the star system. It creates better atmosphere for starsystems and much needed variation, that also provides a sense of movement in space. It will also provide beautiful and dramatic visuals, since ship lights, firing guns and explosions are the only sources of light at the edges of a star system. A simple thing, but greatly improves the atmosphere of the game and provides much needed variation.

Zilberfrid
Posted - 2010.11.29 20:37:00 - [9]
 

I support this.

More realistic + more playable + prettier = good plan.

De'Veldrin
Minmatar
Norse'Storm Battle Group
Intrepid Crossing
Posted - 2010.11.29 21:00:00 - [10]
 

Since we're discussing realism

1 AU is typically not where planet 1 orbits - in our solar system it's where planet 3 (aka Earth) orbits, on average.

That said, your science is correct, and I wouldn't mind the change.

However - being as our pods/technology are responsible for rendering the "view" outside our ships to us, how much of a change would this really make since I doubt that that view is being generated solely on visual data.

wr3cks
Reliables Inc
BricK sQuAD.
Posted - 2010.11.30 02:23:00 - [11]
 

smart

i hope CCP adds it to its list of things to ignore, along with the 100-200 other good ideas from the last two prioritizations...

Gallians
Posted - 2010.11.30 05:11:00 - [12]
 


Gnulpie
Minmatar
Miner Tech
Posted - 2010.11.30 06:01:00 - [13]
 

I say this for years now: Outer space is way waaaay too bright.

Changing the light intensity to some more realistic behaviour instead would improve ambient and immersion so much.

Yes, yes. Change it to inverse square!

S'qarpium D'igil
Posted - 2010.11.30 11:57:00 - [14]
 


Darveses
Fantastulousification Inc.
Posted - 2010.11.30 12:26:00 - [15]
 

Shinies!

Corrie Arran'Tyr
Posted - 2010.12.05 15:50:00 - [16]
 

I am always a fan of a more shiny game, and provided it doesn't lag things, then signed.

Signed five times.

Arci Arratece
Aliastra
Posted - 2010.12.11 17:06:00 - [17]
 

supported

Reed Tiburon
Caldari
Future Corps
Sleeper Social Club
Posted - 2010.12.11 20:31:00 - [18]
 

Supported. As stated, there can be an initial "glare" upon warping to the sun, and then the filters activate and the screen brightness normalizes.


 

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