Author |
Topic |
 Pax Ratlin Gallente Metalworks Majesta Empire
|
Posted - 2011.02.16 11:51:00 - [ 121]
Supported as a temp fix to the problem |
 Karl Axelman
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Posted - 2011.02.16 12:50:00 - [ 122]
+1 Of course, only CCP can know for sure if it makes sense to go down this route, but hey, brilliant idea! |
 I'm 5particus Minmatar REV0LTING
|
Posted - 2011.02.16 13:28:00 - [ 123]
Just weird enough to work.
|
 Shandir Minmatar Brutor Tribe
|
Posted - 2011.02.16 18:34:00 - [ 124]
Would be real nice to hear from CCP if this is feasable, and what they think of it. Clever idea. |
 Blastfizzle THE R0NIN |
Posted - 2011.02.17 04:18:00 - [ 125]
It's morning again? I'd swear it's been only few minutes since I fell asleep. Anyway: Bump! |
 Elzon1 Caldari Shadow Boys Corp Bloodbound.
|
Posted - 2011.02.17 23:53:00 - [ 126]
Edited by: Elzon1 on 17/02/2011 23:54:18I have been saying something like this should happen for quite a while now, so supported. Perhaps if they dropped the little improvements for a while and got this done things could get more interesting in EVE. With this war would become less about how many resources you have and more about efficiently using those resources strategically. Now people will be able to have absolutely massive fights where they will be using up their resources as fast as they can to destroy the other side. This would come as a pretty big boost to the economy, especially if they come up with an automated system for detecting bots. With this change the little people could matter a lot more then they do now  Edit: Forgot to check support  |
 Blastfizzle THE R0NIN |
Posted - 2011.02.18 03:25:00 - [ 127]
Bump. |
 MeBiatch
|
Posted - 2011.02.18 06:07:00 - [ 128]
|
 Elzon1 Caldari Shadow Boys Corp Bloodbound. |
Posted - 2011.02.19 01:53:00 - [ 129]
Bumping a good idea |
 Zirise Dreddit Test Alliance Please Ignore
|
Posted - 2011.02.19 02:56:00 - [ 130]
Supported until the tech evolves. |
 Blastfizzle THE R0NIN |
Posted - 2011.02.19 08:22:00 - [ 131]
Bump for the win! |
 Blastfizzle THE R0NIN |
Posted - 2011.02.19 15:29:00 - [ 132]
Bump while waiting in 020-2x for my ship to target the buddy that asked for rep few minutes ago and was probably dead several more minutes before then. |
 DrLuke
|
Posted - 2011.02.19 20:43:00 - [ 133]
I like this idea very much! |
 GeeShizzle MacCloud Caldari |
Posted - 2011.02.20 04:06:00 - [ 134]
hehe! i so love this idea!
ccp needs to get a small team checking this out as lag is an adapt or die situation that cant be conquerd by RL tech, no matter how fast. People will always chew up server response time in a big battle.
to put it simply, activating a set of guns with lag appearing in the situation goes like this.
you click to activate ur weapon on someone, the module cycles constantly until its out of ammo and reloads. you click again to activate and nothing happens... why? because according to the server thats trying to chew through all the other requests going on, your new activation request has been put on the back of the queue... which will probably take the server around 2 minutes to get to. so your module seems to stick/become unresponsive for 2 minutes... generally that tends to lead to reclicking, compounding the situation.
what the op intends is to add a multiplyer in the range of 0 to 1 on the end of many of the formulas that govern time based elements of eves combat systems. Slowing the pace of the onscreen game play (slowing module cycle times for example). so that you're not clicking on things that appear to have run their course client side but have not even begun to take effect server side.
this is THE only viable way of making lag battles understandable and playable in eves universe.
im unsure if ccp are trying out ways to implement this but it would not be tooo hard to assume the sansha incursions are a testbed for adding additional exceptions to combat code to see if an augmentation of combat formulas can be achieved system wide, with neighbouring systems being affected too.
changing formulas governing alpha damage potential and resist levels differ between formulas using time based variables only on context, and can be augmented just as easily. the only issue is scale. as time based variables are in sooo many formulas used in eve. so it is achievable, im very certain of that.
the only issue i can see is the moments of misalignment and realignment of (true) server time and perceived (bullet-time) game time. |
 Blastfizzle THE R0NIN |
Posted - 2011.02.20 08:00:00 - [ 135]
Bump. |
 Allea Naar Caldari Smurf Club
|
Posted - 2011.02.20 08:32:00 - [ 136]
/sign |
 Blastfizzle THE R0NIN |
Posted - 2011.02.20 11:02:00 - [ 137]
Edited by: Blastfizzle on 20/02/2011 11:02:44 Originally by: Allea Naar /sign
You have to check "Support this topic" checkbox to actually support the idea (can be done only once per character). It's right bellow "Preview". EDIT: (while replying to topic/editing your post) |
 Prime FLux Caldari
|
Posted - 2011.02.20 11:42:00 - [ 138]
sounds a lot better then the current solution |
 Venomia Zoix
|
Posted - 2011.02.20 12:42:00 - [ 139]
It makes so much sence! This has my support 100%!
Also, since the lagg is node-wide the slowmotion should also be node-wide. As it is you aren't able to play on the same node as a big fight anyway, so I don't see how that would be something bad. |
 Semi Conductor
|
Posted - 2011.02.20 12:46:00 - [ 140]
slow motion pvp is better than no pvp |
 Aerich e'Kieron
|
Posted - 2011.02.20 15:19:00 - [ 141]
+Support |
 Scoop EMP Nuclear Fuel Services
|
Posted - 2011.02.20 15:25:00 - [ 142]
support |
 MC'SAKE GeoCorp. -Mostly Harmless-
|
Posted - 2011.02.20 15:34:00 - [ 143]
+1 |
 ComenGo Solar Nexus. Cascade Probable
|
Posted - 2011.02.20 16:20:00 - [ 144]
Sounds like a cool idea. Not sure how easy/realistic it'd be to implement but does sound interesting |
 Phoebe Halliwel
|
Posted - 2011.02.20 17:00:00 - [ 145]
|
 Laviski Contracts Inc
|
Posted - 2011.02.20 17:36:00 - [ 146]
supported!
try on sisi at the very least and see how it will pan out? |
 Sargeamarrminer modro Strategic Operations Brigade
|
Posted - 2011.02.20 17:51:00 - [ 147]
Eve Matrix :D
*starts doing tricks in his frigate* |
 Foggy Night
|
Posted - 2011.02.20 17:52:00 - [ 148]
Any fix to the lag situation is better than nothing ~ we all hate the current situation. Support this. |
 Jilozz
|
Posted - 2011.02.20 17:58:00 - [ 149]
Edited by: Jilozz on 20/02/2011 17:58:38 This would be great! |
 Ishep Hill
|
Posted - 2011.02.20 18:06:00 - [ 150]
Edited by: Ishep Hill on 20/02/2011 18:05:45 Supported. |