open All Channels
seplocked Assembly Hall
blankseplocked [Proposal] I have fixed lag.
This thread is older than 90 days and has been locked due to inactivity.

Pages: 1 2 3 4 [5] 6 7 8 9

Author Topic

Pax Ratlin
Majesta Empire
Posted - 2011.02.16 11:51:00 - [121]

Supported as a temp fix to the problem

Karl Axelman
Posted - 2011.02.16 12:50:00 - [122]

Of course, only CCP can know for sure if it makes sense to go down this route, but hey, brilliant idea!

I'm 5particus
Posted - 2011.02.16 13:28:00 - [123]

Just weird enough to work.

Brutor Tribe

Posted - 2011.02.16 18:34:00 - [124]

Would be real nice to hear from CCP if this is feasable, and what they think of it.
Clever idea.

Posted - 2011.02.17 04:18:00 - [125]

It's morning again? I'd swear it's been only few minutes since I fell asleep.
Anyway: Bump!

Shadow Boys Corp
Posted - 2011.02.17 23:53:00 - [126]

Edited by: Elzon1 on 17/02/2011 23:54:18
I have been saying something like this should happen for quite a while now, so supported. Perhaps if they dropped the little improvements for a while and got this done things could get more interesting in EVE.

With this war would become less about how many resources you have and more about efficiently using those resources strategically. Now people will be able to have absolutely massive fights where they will be using up their resources as fast as they can to destroy the other side. This would come as a pretty big boost to the economy, especially if they come up with an automated system for detecting bots.

With this change the little people could matter a lot more then they do now Cool

Edit: Forgot to check support Laughing

Posted - 2011.02.18 03:25:00 - [127]


Posted - 2011.02.18 06:07:00 - [128]

Shadow Boys Corp
Posted - 2011.02.19 01:53:00 - [129]

Bumping a good idea

Test Alliance Please Ignore
Posted - 2011.02.19 02:56:00 - [130]

Supported until the tech evolves.

Posted - 2011.02.19 08:22:00 - [131]

Bump for the win!

Posted - 2011.02.19 15:29:00 - [132]

Bump while waiting in 020-2x for my ship to target the buddy that asked for rep few minutes ago and was probably dead several more minutes before then.

Posted - 2011.02.19 20:43:00 - [133]

I like this idea very much!

GeeShizzle MacCloud
Posted - 2011.02.20 04:06:00 - [134]

hehe! i so love this idea!

ccp needs to get a small team checking this out as lag is an adapt or die situation that cant be conquerd by RL tech, no matter how fast. People will always chew up server response time in a big battle.

to put it simply, activating a set of guns with lag appearing in the situation goes like this.

you click to activate ur weapon on someone, the module cycles constantly until its out of ammo and reloads.
you click again to activate and nothing happens... why? because according to the server thats trying to chew through all the other requests going on, your new activation request has been put on the back of the queue... which will probably take the server around 2 minutes to get to.
so your module seems to stick/become unresponsive for 2 minutes... generally that tends to lead to reclicking, compounding the situation.

what the op intends is to add a multiplyer in the range of 0 to 1 on the end of many of the formulas that govern time based elements of eves combat systems. Slowing the pace of the onscreen game play (slowing module cycle times for example). so that you're not clicking on things that appear to have run their course client side but have not even begun to take effect server side.

this is THE only viable way of making lag battles understandable and playable in eves universe.

im unsure if ccp are trying out ways to implement this but it would not be tooo hard to assume the sansha incursions are a testbed for adding additional exceptions to combat code to see if an augmentation of combat formulas can be achieved system wide, with neighbouring systems being affected too.

changing formulas governing alpha damage potential and resist levels differ between formulas using time based variables only on context, and can be augmented just as easily. the only issue is scale. as time based variables are in sooo many formulas used in eve. so it is achievable, im very certain of that.

the only issue i can see is the moments of misalignment and realignment of (true) server time and perceived (bullet-time) game time.

Posted - 2011.02.20 08:00:00 - [135]


Allea Naar
Smurf Club
Posted - 2011.02.20 08:32:00 - [136]


Posted - 2011.02.20 11:02:00 - [137]

Edited by: Blastfizzle on 20/02/2011 11:02:44
Originally by: Allea Naar

You have to check "Support this topic" checkbox to actually support the idea (can be done only once per character). It's right bellow "Preview".

EDIT: (while replying to topic/editing your post)

Prime FLux
Posted - 2011.02.20 11:42:00 - [138]

sounds a lot better then the current solution

Venomia Zoix
Posted - 2011.02.20 12:42:00 - [139]

It makes so much sence! This has my support 100%!

Also, since the lagg is node-wide the slowmotion should also be node-wide. As it is you aren't able to play on the same node as a big fight anyway, so I don't see how that would be something bad.

Semi Conductor
Posted - 2011.02.20 12:46:00 - [140]

slow motion pvp is better than no pvp

Aerich e'Kieron
Posted - 2011.02.20 15:19:00 - [141]


Scoop EMP
Nuclear Fuel Services

Posted - 2011.02.20 15:25:00 - [142]


-Mostly Harmless-
Posted - 2011.02.20 15:34:00 - [143]


Solar Nexus.
Cascade Probable
Posted - 2011.02.20 16:20:00 - [144]

Sounds like a cool idea. Not sure how easy/realistic it'd be to implement but does sound interesting

Phoebe Halliwel
Posted - 2011.02.20 17:00:00 - [145]

Contracts Inc
Posted - 2011.02.20 17:36:00 - [146]


try on sisi at the very least and see how it will pan out?

Strategic Operations Brigade
Posted - 2011.02.20 17:51:00 - [147]

Eve Matrix :D

*starts doing tricks in his frigate*

Foggy Night
Posted - 2011.02.20 17:52:00 - [148]

Any fix to the lag situation is better than nothing ~ we all hate the current situation.
Support this.

Posted - 2011.02.20 17:58:00 - [149]

Edited by: Jilozz on 20/02/2011 17:58:38
This would be great!

Ishep Hill
Posted - 2011.02.20 18:06:00 - [150]

Edited by: Ishep Hill on 20/02/2011 18:05:45

Pages: 1 2 3 4 [5] 6 7 8 9

This thread is older than 90 days and has been locked due to inactivity.


The new forums are live

Please adjust your bookmarks to

These forums are archived and read-only