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Kajan Tormen
Minmatar
Blood Money Inc.
The Blood Money Cartel
Posted - 2011.02.08 17:34:00 - [91]
 

Originally by: GSq RADAR

you're still missing the effects on small ship pvp especially in 0.0 constant movement while at speed, simply changes what you are aligned to, so in pvp you can fly around at full speed during an engagement and all you need to do to pull out is to be pointed in the right direction and warp, this is part of fluid pvp, and would be detroyed by your proposed change in game mechanics. i suppose if you want all pvp to be shifted towards a slugfest last man standing sort of fight then this is just the right sort of change. so i must still maintain... suppourt for new graphics, not for gameplay mechanics changes.


good summary of why the mechanics change is a bad idea.

Mister Short
Posted - 2011.02.08 21:50:00 - [92]
 

Originally by: klyeme
Graphic change, yes, actual change to warp mechanics, no.

Will this give our ships a parking brake?

AGREED

Sphit Ker
Dreddit
Test Alliance Please Ignore
Posted - 2011.02.09 06:04:00 - [93]
 

First, It's about time warping gets an upgrade. We all spend a fair chunk of our time in warp so make it feel and look good! Give it a pace that is worth the many hundred times the speed of light we attain. We fly stupidly fast, it's got to be mind blowing cool.

A web is meant to slow a ship down, right? yet some people appear concerned about loosing the ability of using them to make things go faster... to me, it's just... WAT?Shocked

Morgenholt Blue
RED.Legion
Posted - 2011.02.09 07:41:00 - [94]
 

Edited by: Morgenholt Blue on 09/02/2011 07:41:09
I think all the changes are good. Maybe have a sound coming from ships charging there warp drives to a bit like Destiny in SGU.

http://www.youtube.com/watch?v=hr38b3uYCHA

Commander Kennedy
Caldari
Firebird Squadron
Terra-Incognita
Posted - 2011.02.10 23:54:00 - [95]
 

Originally by: Sphit Ker
First, It's about time warping gets an upgrade. We all spend a fair chunk of our time in warp so make it feel and look good! Give it a pace that is worth the many hundred times the speed of light we attain. We fly stupidly fast, it's got to be mind blowing cool.

A web is meant to slow a ship down, right? yet some people appear concerned about loosing the ability of using them to make things go faster... to me, it's just... WAT?Shocked


A web reduces a ship's maximum velocity, but not its acceleration. When a freighter is webbed, this allows it to enter warp sooner as it reaches 75% speed faster and is able to align faster due to being at a slower speed.

Flamespar
Posted - 2011.02.11 00:04:00 - [96]
 

I like the idea of an update to the way going to warp appears. I like the idea of there being some sort of visual indication that a ship is about to go to warp (change in thruster colour, robotic hampsters being deployed to start pushing, whatever).

But no change to the actual mechanics; ie changes to the amount of time to warp etc.

Didnít CCP recently hire an effects artist? Perhaps this should be on their priority list.

So changes to graphics = supported.
changes to machanics = not supported.



Larkonis TrassIer
State Breast Inspectorate

Posted - 2011.02.11 00:21:00 - [97]
 

To further expand on this...

Currently ship warp speed doesn't count for toffee unless your making loooooong (30AU+ warps). How about your ship near instantly accelerates to top speed instead of the ~10 seconds of acceleration and decceleration at either end of the journey.

Linkoman
Gallente
Posted - 2011.02.12 11:48:00 - [98]
 

Completely agree with OP.
+1

Explosivesonhand
Posted - 2011.02.18 13:08:00 - [99]
 

Graphics change yes, mechanics change no. Supported

Commander Kennedy
Caldari
Firebird Squadron
Terra-Incognita
Posted - 2011.03.16 04:40:00 - [100]
 

Monthbump. Embarassed

Asa Tru
Lonetrek Trade and Industries
Posted - 2011.03.16 11:06:00 - [101]
 

This would be awesome but only so long as TRAILS were left behind. I know I sometimes pay attention to where the person is warping to, and chase the target down. If its instawarp, that would be impossible. But if they leave a trail behind (i know, that's a whole 'nother subject) then we can still easily tell where they warped to, and chase 'em down.

Val'Dore
Word Bearers of Chaos
Word of Chaos Undivided
Posted - 2011.03.16 19:05:00 - [102]
 


Shandir
Minmatar
Brutor Tribe

Posted - 2011.03.17 14:59:00 - [103]
 

Edited by: Shandir on 17/03/2011 14:59:21
Cool idea - definitely like the graphics update idea, also really like the idea of no-acceleration warp speed.
I agree warp speeds would need to be lowered to compensate average ship travel speed, and session timers may need to be lowered for the now super-fast warping inties.

Changes to the align mechanic...I'm not so sure about, I don't dislike the idea, but there are some valid concerns and it needs further thought.

Why not make being aligned at speed help your warp drive spin up faster (diverting built up power from your engines to the warp core - visually slowing you down to a stop)

I imagine it like there being an extra 10% of the speed bar that's red and normally empty, the bar fills up from the right, and when it meets the speed level (which fills from the left) your bar goes full-red and you immediately hit your maximum warp speed with a flashy warp effect.
This extra bar segment would take <1s to fill for all but the slowest ships and it would remove instawarp from aligned ships but allow for the rapid disengage that people worry about nerfing here.

Laerise
Amarr
PIE Inc.

Posted - 2011.03.26 08:28:00 - [104]
 


Ardamalis
Caldari
Deep Core Mining Inc.

Posted - 2011.03.26 18:33:00 - [105]
 

Edited by: Ardamalis on 26/03/2011 18:41:20

Supported for graphics change.

On a side note, this effect could be better achieved by adding a Jerk and perhaps a Snap constant (3rd and 4th order differentiation of position) rather than changing the acceleration constant of warp.

Commander Kennedy
Caldari
Firebird Squadron
Terra-Incognita
Posted - 2011.04.03 03:58:00 - [106]
 

Weekbump.

krickettt
Golden Orb Technology inc
EVE Animal Control
Posted - 2011.04.03 10:21:00 - [107]
 

Supported for graphical change only. Warp mechanic change is a waste of time. CCP has much more important stuff to do. Being that they never do the important stuff, warp mechanics will never change any time soon.

BattleSister Oryx
Posted - 2011.04.03 14:36:00 - [108]
 

Edited by: BattleSister Oryx on 03/04/2011 15:23:31
Originally by: klyeme
Graphic change, yes, actual change to warp mechanics, no.

Will this give our ships a parking brake?


This post sums it up imo

I think it should remain exactly the same, only once you warp, you instantly hit max speed instead of completely stopping then speeding up to max warp speed.

I also think the same should happen at the other end. You instantly decelerate to whatever speed you were currently moving at (or 0? i know currently theres some "drift" as you come out of warp)

edit: lul forgot to support

Jonathan Malcom
Gallente
Test Alliance Please Ignore
Posted - 2011.04.03 14:38:00 - [109]
 

How about making it so that while your warp core is charged, your capacitor doesn't regenerate. That would prevent miners from warping off instantly. It may have negative effects of capital ships, though. I don't fly caps, so any input from cap pilots would be welcome.

Tyme Xandr
Gallente
State Protectorate
Posted - 2011.04.04 05:01:00 - [110]
 

Edited by: Tyme Xandr on 04/04/2011 05:02:44
I support a cooler animation for warping other then the current 'ship slides here', but I dont agree with much of the other changes put forth.

Edit: While were at it, bring back the last POD we had with the crazy random 3 firing thrusters that looked like something you really were unsure about making it back to saftey.

Somir Kal
Gallente
Posted - 2011.04.07 13:13:00 - [111]
 

As stated: Visuals- Supported. Mechanics- Denied. That said, I feel there is another distinct benefit to having ships reach their 'warp bubble' speed almost instantaneously upon entering warp: at that speed, we can make it much harder to see ourselves warping through planets and other celestial objects, something that has always bothered me but I let it go as a necessity of the current warp system.

Update your original post and edit out the mechanical changes and you have my thumbs up. At most in terms of mechanics i'd support is having ships reach maximum warp speeds the moment they enter warp (and thus having maximum warp speeds re-evaluated to maintain game balance)

Commander Kennedy
Caldari
Firebird Squadron
Terra-Incognita
Posted - 2011.05.07 02:28:00 - [112]
 

Mechanics changes have been removed.

This is now pure visuals.

Raven Gale
Fake Philanthropists
Dead Reckoning Alliance
Posted - 2011.05.07 08:01:00 - [113]
 

How about something along the lines of charging the warp core into a punch replacing the speed up and slow smooth shift to warp, you would still have to align and it would take the same amount of time, except instead of your ship speeding up slightly maybe its thrusters could go brighter and brighter until it hits the punching point and you warp. This would both make it clearer when people are trying to warp, make it look awesome and still keep the same mechanics of the game. If anything, punch makes it BETTER because the warping ship will be target-able until the punch (it's really annoying trying to lock someone when they're trying to warp, sometimes they don't appear to be warping and you can't lock them). It could also open up space for new modules like Warp Charge Accelerators or Warp Core Power Boosters with a charge system.

Achrius
Caldari
Galactic Federation of Lolis
Posted - 2011.05.07 10:58:00 - [114]
 

Yes, I support this awesome suggestion.

Khaine Beralt
Wolves Of Legend
Posted - 2011.05.09 01:45:00 - [115]
 

Agree.

PointlessWitch
Posted - 2011.05.09 02:47:00 - [116]
 

Mechanical change would be required to make this work.
You would need to increase the speed your ship increases to max warp velocity. 1s/6.0AU would be a punching warp effect like in the examples provided.

BEFORE you troll me to death,
warping time would have to be stretched slightly.
Now: 5s align, 9s normal to warp, 30s warp, 9s warp to normal, done
Proposal: 5s align, 1s normal to warp, 46s warp, 1s warp to normal, done

This would make Time the same and would accomidate this awesome effect.
Dont change warp speed, it would just be a graphical change to accomidate this.

DK Reborn
Posted - 2011.05.09 23:05:00 - [117]
 

Supported.

Steve Kinney
Posted - 2011.05.20 14:54:00 - [118]
 

Support.

Mystical Might
Amarr
The Imperial Fedaykin
Posted - 2011.05.20 16:50:00 - [119]
 

Support the graphics.
would make my tengu / machariel look kewler!

Kaelie Onren
Minmatar
Posted - 2011.05.21 04:28:00 - [120]
 

Supported. As long as it doesn't change the game mechanics, the effect seems not only cool, but consistent with most EVE cutscenes.


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