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Anubis Xian
Ministry of War

Posted - 2010.11.28 04:51:00 - [31]
 

Tentative support.

When a warp drive is being charged, the ship should not be allowed to change vector.

Kabaal S'sylistha
Caldari
Caldari Provisions

Posted - 2010.11.28 05:09:00 - [32]
 

I don't exactly understand why people prefer the acceleration mechanic to one that is effectively the same for initiating the warp, but better in other areas.

With the instant effect of dewarp you can remove the delays on targeting after warp for both sides. Disconnecting warp from acceleration does take away the whole stasis web trick to launch ships off faster, but there's nothing wrong with that in my book. It could also potentially lead to further ship stat differentiation with non-warp acceleration and warp drive charge time.

Supported

Private Martin
Caldari
Posted - 2010.11.28 06:29:00 - [33]
 

I support the graphical changes, however I do not support the changes in mechanics.

Sigras
Gallente
Conglomo
Posted - 2010.11.28 08:55:00 - [34]
 

+1 i fully support.

Additionally, I would increase the acceleration time to get to maximum warp giving the ships with >3 AU/s warp speed a real advantage, not only one in >40 AU systems

Arklan1
Dunedain Rangers
Posted - 2010.11.28 10:29:00 - [35]
 

oh baby hells yes.

Zelot Blueice
XTC Cartel
Posted - 2010.11.28 10:35:00 - [36]
 

OH YES! This is actually the most logical and realistic warp feature I could think of. It makes sense the rapid deceleration and accelerleration.

Master Flakattack
Posted - 2010.11.28 14:27:00 - [37]
 

Originally by: Moleculor
Edited by: Moleculor on 28/11/2010 04:40:42
I'm going to support this, but not so much the mechanics changes. Honestly, just decreasing acceleration/deceleration times when you're aligned and at 75% speed would probably be enough.

Pretty much this. Keep the method for achieving warp the same (the game has been balanced for the current method) but have the ship just punch off/suddenly come out of warp. It would shorten warp time by only a few seconds and the effect would be so worth it.

Mibad
Caldari
Posted - 2010.11.28 17:47:00 - [38]
 

Edited by: Mibad on 28/11/2010 17:47:40
+1 for warp drive punchyness.

Mechanics mmmmm let ccp figure that out. Would be nice feel more awesome when you click warp :)

Alexander Third
Gallente
Norse'Storm Battle Group
Posted - 2010.11.28 18:09:00 - [39]
 

Agree with both graphics and mechanics changes.

Wu Jiaqiu
Minmatar
Dreddit
Test Alliance Please Ignore
Posted - 2010.11.28 21:32:00 - [40]
 

Edited by: Wu Jiaqiu on 28/11/2010 21:32:21
Originally by: LtCommander Tarkin
Fully agree. The change in mechanics isn't any different from how they are now. Instead of align time we have charge up length.


Our ships "tumble" out of warp anyway. I don't see why aligning matters.

galphi
Gallente
Furnulum pani nolo
THE SPACE P0LICE
Posted - 2010.11.28 23:40:00 - [41]
 

Yeah I'd love to see the acceleration/deceleration process sped up a lot. Not sure I agree with everything in the OP but anything would be an improvement over the current system.

Thyme Waster
Posted - 2010.11.29 01:06:00 - [42]
 

Originally by: Wu Jiaqiu
Edited by: Wu Jiaqiu on 28/11/2010 21:32:21
Originally by: LtCommander Tarkin
Fully agree. The change in mechanics isn't any different from how they are now. Instead of align time we have charge up length.


Our ships "tumble" out of warp anyway. I don't see why aligning matters.


Because bumping matters, that's why. This would pretty much eliminate bumping, as written, and that is a bad thing.

And it would also allow people to pre-align and then not move, e.g., miners in a belt could "charge-up" their warp drives, and continue to mine / stay in range of their rocks, then bolt as soon as someone shows up.

Basically it removes any downside to pre-aligning.

Also, OP doesn't very clearly state that if you pre-align to something, then click to warp to something in the same linear path that your "charge-up" will still work.


Visual effects are nice, make the game shiny. But leave the warp mechanic alone.

LF9000
Posted - 2010.11.29 04:11:00 - [43]
 

Originally by: Thyme Waster
Originally by: Wu Jiaqiu
Edited by: Wu Jiaqiu on 28/11/2010 21:32:21
Originally by: LtCommander Tarkin
Fully agree. The change in mechanics isn't any different from how they are now. Instead of align time we have charge up length.


Our ships "tumble" out of warp anyway. I don't see why aligning matters.


Because bumping matters, that's why. This would pretty much eliminate bumping, as written, and that is a bad thing.

And it would also allow people to pre-align and then not move, e.g., miners in a belt could "charge-up" their warp drives, and continue to mine / stay in range of their rocks, then bolt as soon as someone shows up.

Basically it removes any downside to pre-aligning.

Also, OP doesn't very clearly state that if you pre-align to something, then click to warp to something in the same linear path that your "charge-up" will still work.


Visual effects are nice, make the game shiny. But leave the warp mechanic alone.



You only charge up when you click "warp"

Not when you align.

DarkAegix
Gallente
Posted - 2010.11.29 05:03:00 - [44]
 

I support cooler warping effects, but leave the mechanics alone.

Sed Man
Gallente
Havoc Violence and Chaos
Posted - 2010.11.29 05:35:00 - [45]
 

Originally by: DarkAegix
I support cooler warping effects, but leave the mechanics alone.

Spugg Galdon
Posted - 2010.11.29 13:38:00 - [46]
 

I would much prefer this kind of warping mechanic. You would have a real "shock" effect of ships landing. You may want to add "trails" to ships warping off so that their destination can still be tracked.

The biggest problem with punching straight up to maximum warp speed is the old session change timer. You will be stuck at many gates, unable to jump, simply because your session change timer is still active when you arrive at the gate. Will be even more frustrating than it is now but their may be a work around.

All in all I agree with the proposal as an idea for change

Jai Di
Caldari
Posted - 2010.11.29 16:03:00 - [47]
 

I would prefer this to how it is now. Especially if it goes from 100~ m/s to 3 au/s almost instantly, rather than the long build up.

Anubis Xian
Ministry of War
Posted - 2010.11.29 16:46:00 - [48]
 

Originally by: Spugg Galdon
I would much prefer this kind of warping mechanic. You would have a real "shock" effect of ships landing. You may want to add "trails" to ships warping off so that their destination can still be tracked.

The biggest problem with punching straight up to maximum warp speed is the old session change timer. You will be stuck at many gates, unable to jump, simply because your session change timer is still active when you arrive at the gate. Will be even more frustrating than it is now but their may be a work around.

All in all I agree with the proposal as an idea for change


You wouldn't instantly arrive at the other gate. You would still travel at warp speed to and from each celestial, you just enter and exit warp instantly(?).

Seamus Donohue
Gallente
Posted - 2010.11.29 23:05:00 - [49]
 

I support the graphics change.

I am in favor of reducing or eliminating the exponential ramp-up and ramp-down at warp speed. Alternately, I support scaling the duration of the ramp-up and ramp-down periods with the warp speed (that is, ships that warp at 13.5 AU/s have two-ninths the exponential ramp times of ships with 3.0 AU/s warp speed).

I am undecided on the proposed aligning mechanics.

GeeShizzle MacCloud
Caldari
Posted - 2010.11.30 03:05:00 - [50]
 

this is a cool proposal and would add some really good dynamicism to some elements of the game.

i can see why some people dont like the mechanical change, but i think theres some confusion...

warp charge time would require total alignment and is a replacement to the slow ramp up in speed when a target is invunerable in warp. whether bumping could occur at that point is debatable.. as physically a warp bubble would be acting on the ship. any1 talking about bumping to prevent warp would have had the oppertunity to do so normally, u cant bump forever guys! the charge time should be indicated by an effect similar (but not related to) being webbed etc...

its the rapid deceleration that i think could be an issue cause the data collection and display of graphical elements elements would have to be almost instant client side. at the moment its ramped up and the clinet computer is allowed time to crunch numbers to display properly. how a sudden punch in to full graphics would work with many computers would be debatable. as well as the effects of someones ship idle in space for a second or two while their computer catches up, could result in some rage! in a perfect world id be 2 thumbs up.. 2 big toes up and another but its gonna need a lil more deep thought to see if it's gonna work well in biiiig fights when ur computer has to sweat profusely to crunch numbers rediculoously fast to stop u idling.

the only way i can see is if your computer starts the number crunching to display everything properly early before the server tells everyone else ur there. that can spiral a lil out of control with client computers crunching numbers for a scene thats not fully composed, due to other players clients not identifying themselves there.

all in all we would need a LOT more info on actually HOW the client and server communicates to see if the load would work without lag or excessive idle times, to see if theres room to squeeze this in! and that can ONLY be done by having a CSM raise it to the devs at CCP.

for that reason alone... +1 from me for sure!!

GeeShizzle MacCloud
Caldari
Posted - 2010.11.30 20:41:00 - [51]
 

just realised this warp change would also practically remove the appearance of 'no-clipping' through stations and ships etc when u go into warp! that always bugged me!

:)

Red Raider
Caldari
Caldari Provisions

Posted - 2010.12.01 00:13:00 - [52]
 

Why mess with warp initiation at all? Why not just make it so that the existing mechanics in the game still function exactly as they do now but eliminate warp acceleration and deceleration with a corresponding change to warp speed. This way it will still take approximately the same time to get from point a to point b but a ship like a frigate will get there long before a battleship where as right now it may still win that race but its nothing close to what it would be considering the difference in warp speed of the two hulls.

Halione
Posted - 2010.12.01 02:36:00 - [53]
 

agree with the acceleration speed up and graphic changes.
mechanics can be introduced later... but i want the graphic change NOW!!!

Spugg Galdon
Posted - 2010.12.01 12:20:00 - [54]
 

@ Anubis:

You would (almost) instantly be at maximum warp and land at your destination much sooner than in current mechanics. This would lead to you out running your session timer and getting stuck on gates when in transit. I can do it now in an interceptor. Either 1/2 the sesion change timer to reduce this problem or reduce maximum warp speeds (your transit time in warp will still be similar due to near zero accel/decel times) or maybe a bit of both Smile

@ GeeShizzle:

The client should know where it is going to land from entering warp. Why can't the client begin to query the server as to what is on grid at the destination and "buffer" the load up?

Scout1111
Posted - 2010.12.02 08:08:00 - [55]
 

This would make surprise ganks a lot more scarier. Ship instantly falls out of warp right next to you with a resounding thud and oh dear there goes my shield.

Please do this CCP.

Commander Kennedy
Caldari
Firebird Squadron
Terra-Incognita
Posted - 2010.12.03 07:27:00 - [56]
 

Originally by: Spugg Galdon


@ GeeShizzle:

The client should know where it is going to land from entering warp. Why can't the client begin to query the server as to what is on grid at the destination and "buffer" the load up?


I like this idea. It's no fun coming out of warp and suddenly get hit with lag while the grid loads.

Perhaps you should make your own thread for this idea. I would support it.

LordElfa
Gallente
Golden Lyon Warriors

Posted - 2010.12.03 19:02:00 - [57]
 

Fully supported, I'd love to see a "punch" into warp. Maybe offset the time gained by making the ship slow down longer when coming out.

LtCommander Tarkin
Posted - 2010.12.06 02:02:00 - [58]
 

Friendly bump to garner more support.

AtheistOfFail
AoF Lottery Services
Posted - 2010.12.08 21:45:00 - [59]
 

I really like this idea. It's a good one.

Corina Jarr
Posted - 2010.12.08 21:54:00 - [60]
 

The only problem I see for this is it means near death for anyone caught missioning in low sec.

In your system, it doesn't matter if they are aligned and moving, they still take the same time to warp. So someone doing a mission in low sec who gets scanned down might as well self destruct.


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