open All Channels
seplocked EVE Information Portal
blankseplocked EVE Online: Incursion 1.0.0 is coming this Tuesday!
 
This thread is older than 90 days and has been locked due to inactivity.


 
Pages: first : previous : 1 2 3 4 [5] 6 7 8 9 ... : last (11)

Author Topic

Doktor Feeelgoood
Posted - 2010.11.28 16:32:00 - [121]
 

Probes can now be added to the overview and are therefore easier to scan for? Noooooooooooooooo!

Is this because it was apparently previously possible to add them to your overview via an exploit (that shall remain undiscussed per forum rules) that you were unable to counter?

Pure Tabasco
Posted - 2010.11.28 16:53:00 - [122]
 

Man, everybody got to admit this xpansion its sexy!

BeanBagKing
Terra Incognita
Intrepid Crossing
Posted - 2010.11.28 18:42:00 - [123]
 

Originally by: Doktor Feeelgoood
Probes can now be added to the overview and are therefore easier to scan for? Noooooooooooooooo!

Is this because it was apparently previously possible to add them to your overview via an exploit (that shall remain undiscussed per forum rules) that you were unable to counter?


It wasn't an exploit, several people petitioned GM's to get a ruling on it, all you had to do was manually add the ID to the XML file. Although, yes, this was the reason for them adding it. Not because "it couldn't be countered" but because they realized that woops, we missed something in our menus, guess we better add it.

Antal Marius
Posted - 2010.11.28 19:17:00 - [124]
 

Somewhat shocked, I though the skill books for the Noctis would only be available from the ORE stations alongside the BPOs

CCP Explorer

Posted - 2010.11.28 19:37:00 - [125]
 

Originally by: Antal Marius
Somewhat shocked, I though the skill books for the Noctis would only be available from the ORE stations alongside the BPOs
Skills books for ORE ships have always been sold in all schools, e.g., you will find Industrial Command Ships (Orca), Capital Industrial Ships (Rorqual), Exhumers (e.g., Hulk) and Mining Barge (e.g. Covetor) in all schools. Therefore the ORE Industrial skill will be sold everywhere.

Carribean Queen
Posted - 2010.11.29 00:21:00 - [126]
 

at current mineral prices, a Noctis will cost approximately 42mil to build (not counting the BPO).

Fluffy Pillowbiter
Posted - 2010.11.29 01:36:00 - [127]
 

Edited by: Fluffy Pillowbiter on 29/11/2010 01:48:44
Edited by: Fluffy Pillowbiter on 29/11/2010 01:46:14
Originally by: Carribean Queen
at current mineral prices, a Noctis will cost approximately 42mil to build (not counting the BPO).
So 390mil for the bpo 42mil to build it and the dev blog says the ship should retail for 1.6mil,seriously? am i missing something here? Who in their right mind would build and sell these ships at a loss? NEED SOME CLARIFICATION PLEASE. WHOOPS i misread the blog, ty for clearing that up, please disregard this rant. =)

Nicolai Xperte
Gallente
Knights of Gallifrae
The Ancients.
Posted - 2010.11.29 01:40:00 - [128]
 

Originally by: Fluffy Pillowbiter
Originally by: Carribean Queen
at current mineral prices, a Noctis will cost approximately 42mil to build (not counting the BPO).
So 42mil to build the noctis and the dev blog says the hull retails for 1.6mil,hmm am i missing something here? i think i'll just let some poor sap go into the hole building me a noctis.


1.6 mil for the skill the BPO is worth a whole lot more i think 360 mil.

Zendoren
Aktaeon Industries
The Black Armada
Posted - 2010.11.29 02:37:00 - [129]
 

Edited by: Zendoren on 29/11/2010 02:57:27
Originally by: CCP Atlas
Originally by: Callin Vandylx
I too would like an explanation of why Loan Contracts are being removed. I have used these extensively in the past as part of Eve University's Mining Ship Loaner Program.

Would CCP please comment in more detail on why these are being removed, and give full details on the forthcoming January "Contracts Refactoring?" Furthermore, will a reasonable replacement for these loan contracts be provided?
Callin


The reason for removing this contract type is that it was very seldom used and it was apparently a breeding ground for scamming. This is much the same reason as for removing the 'freeform' contract type in Apocrypha 1.3.

For the legitimate loan contracts, almost every single one operates on trust and does not require collateral. For those contracts, an alternative would be to loan the items and/or money using an item exchange contract and then receiving the items back with another such contract.

We realize this is inconvenient for people that are using these contracts for legitimate means but when we compare the amount of work these contract scams add to our customer support department to the value that this contract type provides we feel that their removal is justified.

We will provide more information about the upcoming contracts changes soonish. It should be on Sisi in a couple of weeks.


I am truly sadden and displeased by the explanation as to why loan contracts will be removed. I personally feel that this feature should not be removed on the sole basis of the amount of petitions that are received in regard to scams that loan contracts are associated with.

The loan contract mechanic serves an important function in regards to corporation management for the minority that know how to use them. It allows a "paper trail" as to the assets and commitments a member enters into within the game. It facilitates this by allowing players a game mechanic to fulfill these commitments and allowing the contracts to automatically document these without the unnecessary overhead of administrative due diligence.

I am highly saddened that CCP felt the need to discontinue this game mechanic and urge them to find a replacement for this feature in their "refactoring" efforts.

XOXO,
Zen

P.S. I would also like to note that by removing loan contracts that you render Corporate insurance useless as the loan contract was the only means by which the ship could be transfered without the insurance becoming void.

I feel that CCP did not give much thought to the implications for which removing loan contracts would have on the rest of the in-place game mechanics and EVE community at large.

Spc One
Gallente
Posted - 2010.11.29 03:00:00 - [130]
 

Edited by: Spc One on 29/11/2010 03:05:30
Originally by: Carribean Queen
at current mineral prices, a Noctis will cost approximately 42mil to build (not counting the BPO).

That's useless.
A salvaging ship costing more than a battlecruiser ?
Yet it has less shields,armor,hull than a normal t-1 cruiser.

CCP please reduce some materials so this new "salvager ship" costs no more than 4-7 mil isk like a tier 3 cruiser.
As it's basically a cruiser with salvager/tracktor beam bonus.
Rolling Eyes

BeanBagKing
Terra Incognita
Intrepid Crossing
Posted - 2010.11.29 03:38:00 - [131]
 

Edited by: BeanBagKing on 29/11/2010 03:39:00
Originally by: Spc One
Originally by: Carribean Queen
at current mineral prices, a Noctis will cost approximately 42mil to build (not counting the BPO).

That's useless.
A salvaging ship costing more than a battlecruiser ?
Yet it has less shields,armor,hull than a normal t-1 cruiser.
Rolling Eyes


A lot of people currently use the salvicane as their salvaging ship of choice, which puts this in about the same price range.

I know people who have put the T3's tractor beam range bonus to use as a salvaging ship, far beyond the price range of the Noctus. Not that I find this reasonable, but a 7 mil isk dedicated salvaging ship? You're out of your mind. This ship is FAR more specialized than any T1 cruiser hull. You think it's only cruiser level though, just because of it's armor? Fine, price spec it in the specialized cruiser category, among the T2 cruisers, at around 100mil. Rolling Eyes You think it's only worth 7 mil, then don't buy one. Personally I find this a -very- reasonable price for the role it plays and the bonuses it gives.

Originally by: Zendoren
I am truly sadden and displeased by the explanation as to why loan contracts will be removed. I personally feel that this feature should not be removed on the sole basis of the amount of petitions that are received in regard to scams that loan contracts are associated with.



I completely agree with Zendoren CCP. While I find no use for the loan contracts, and I would call into question anyone who says they use them legitimately (sorry Zen, this means you too Razz) I think it's pretty sad that CCP will remove -anything- from the game based on the number of petitions associated with it. This sets a bad standard of caving into the demand of players who create petitions not about a flaw in the game mechanics or about a way to better the game, but only due to their own ignorance or downright stupidity (I call um as I see um) when not reading the fine print or bothering to learn how a system works.

While I do feel that the contract system needs improvement, and fully support any improvements that have a basis of bettering the game, I don't feel that "too many petitions" falls under the category of fixing the broken, it falls under "caving to the masses". There is a fine line here when players start to complain about content, but I believe you crossed it when it become an issue of the "amount of work these contract scams add to our customer support department". Sucks for those getting scammed, but a mechanic should not be removed because some people lost out.

I hope whatever you are planning in it's place is above and beyond greatness, both for legitimate users, and "scammers" or you may face a backlash that will create work for your customer support department, and you wouldn't want that to happen...

Elizabetha Pith
Posted - 2010.11.29 05:29:00 - [132]
 

Nice, looking forward to this. The Noctis especially. If we don't get Snowball launchers this year i'll still be happy. Laughing

Thunderdomebaby
Caldari
Caldarian Knights
Posted - 2010.11.29 06:21:00 - [133]
 

The multi-monitor-thingy is old news?

I had EVE streched over 2 x 19" monitors pre Win7 (2-3 years ago i think?)

2560x1024 resolution ...

Although - don't know if it was my ATI card that did the trick ... Windows recognized it as one pretty wide-widescreen monitor :P


+1

Porkunz
Posted - 2010.11.29 07:00:00 - [134]
 

I have but one request, if possible. Invisible asteroids cost me, as a newbie, more ships than anything else.
Could you possibly make the collision the same size as the visual for asteroids, like they are for almost every other collidable object? That way, I won't get stuck in a field of gravel. Space gravel.

CCP Navigator


C C P
C C P Alliance
Posted - 2010.11.29 10:56:00 - [135]
 

The patch note regarding Conflagration ammunition was incorrect. The note initially read 'Conflagration has had its tracking speed penalty removed and its damage boosted.' After double checking with Game Design we can clarify that the note should read,'Conflagration has had its tracking speed penalty reduced and its damage boosted.

This change has now been highlighted in green text in the patch notes.

Joss56
Gallente
Unleashed' Fury
Posted - 2010.11.29 11:09:00 - [136]
 

Edited by: Joss56 on 29/11/2010 11:09:01
Originally by: Elizabetha Pith
If we don't get Snowball launchers this year i'll still be happy. Laughing


I would like some Anti-Scam tomatoes louncher Laughing

Can't wait Cool

Eliot Cougar
Gallente
Excited Photonics Inc.
Posted - 2010.11.29 11:11:00 - [137]
 

Edited by: Eliot Cougar on 29/11/2010 11:17:39
Edited by: Eliot Cougar on 29/11/2010 11:12:06
Adding a Meta-level column is nice... Why not just a small number over the icon, say in the top right corner, similar to the tech-level...
Or something like:
"no icon" - 1 - 2 - 3 - 4 - II - faction icon - deadspace icon ... (Comes to mind, very good color coding in WoW)
Is it an overlay or an integral part of the every item's bitmap?..

Fixing tractor beams and warp is very nice too...

PS: I thought Learning skillpoints will be reimbursed THIS Tuesday... Awwwww... Can't wait, can't wait...

UPDATE:
Oh!.. I know the best way:
Make tooltips over the items more informative: add volume of the stack, tech-level, meta-level, maybe energy slot... I mean all columns you can get from the table view that don't need additional requests to the server... I don't ask for the item's medium price on the market even if it would be just amazing...

Lacobrigus
Posted - 2010.11.29 11:32:00 - [138]
 

And, tomorrow at this hour, there will be already at least one hundred posts complaining that the server is not online. Rolling Eyes

hothcar
Posted - 2010.11.29 13:51:00 - [139]
 

thankyou ccp for the windows option because I no longer have to fight with my wife about needing another monitor. I can now run 2 clients on 1 monitor if I just resize the window. I don't know if you did that feature because of me, but thankyou for listening to your customers.Laughing

foksieloy
Minmatar
Rockets ponies and rainbows
Posted - 2010.11.29 14:02:00 - [140]
 

Finally an expansion to look forward to. Tyrannis was very disappointing.

I am wondering though, why only add faction ships to market, why not all faction/deadspace/officer items?

zandayus
Posted - 2010.11.29 14:43:00 - [141]
 

when we can orbit/land and walk on planets then will this be eve.not pvp/pve.remember the problems they are having now with Incarna with no windows to lookout of while on station.there is a time to dream but reality is what you must live with........

Aust Silverfrond
Posted - 2010.11.29 15:12:00 - [142]
 

you fix the hawk, which is cool, but still no amarrian love? the retribution needs a serious look at.

Ki Sol
Posted - 2010.11.29 17:40:00 - [143]
 

Dedicated salvage ship, Awesome. Now they just need to add a drone bay and some "Salvage Drones" to make this baby complete! Twisted Evil

Anyone know if we are going to keep the bonus from the learn skills we all ready have? I have all learn skills to level V so I do not want to see all my hard work, time and ISK go to waste. Not to mention the fact that I have shaved days/weeks off my training ques by having all my lean skills maxed out. So I will not be happy if we do not get compt for this change. Evil or Very Mad

Vincent Athena
Posted - 2010.11.29 18:25:00 - [144]
 

Edited by: Vincent Athena on 29/11/2010 18:26:15
All attributes get 12 extra points, about the same boost as having all learning skills at L5, plus the extra +0.5 you get if you also had +5 implants boosted by learning at 5.

Lord Agger
Gallente
Humanum Erectum
Posted - 2010.11.29 18:31:00 - [145]
 

Originally by: Ki Sol
Dedicated salvage ship, Awesome. Now they just need to add a drone bay and some "Salvage Drones" to make this baby complete! Twisted Evil


Ki Sol: I would rather have a set of Tractor Drones pulling my wrecks into range, so that my T2 Salvagers really could get to work.. Cool


I use a SalvageDrake today with 5 tractor/3 salvager, but even with 2 cargorigs and a tackle, it still seem to run short on space in a L4 mission Sad


CCP: Thankyou big time for this awesome update, all in all a superb set of new toys for us... You Dev guys really dont get paid as much as you should. Wink

Best regards to CCP, and Happy Hollidays to all others..

Lord Agger

SPYDER245
Posted - 2010.11.29 19:39:00 - [146]
 

Amazing guys, its a work of art ... i am really impressed.

Keep up the good work CCP !

Very HappyVery HappyCoolCool

Elemiah
Caldari
Darkwater Industries
Posted - 2010.11.29 19:39:00 - [147]
 

will there ever be a true stock market? and when can we rent pos's? other than that great patch!

Elemiah
Caldari
Darkwater Industries
Posted - 2010.11.29 19:42:00 - [148]
 

Edited by: Elemiah on 29/11/2010 19:46:27
btw, give the retribution more mw's and mid slots!!!!

CCP karkur

Posted - 2010.11.29 19:54:00 - [149]
 

Originally by: Eliot Cougar
Edited by: Eliot Cougar on 29/11/2010 11:17:39
Adding a Meta-level column is nice... Why not just a small number over the icon, say in the top right corner, similar to the tech-level...
Or something like:
"no icon" - 1 - 2 - 3 - 4 - II - faction icon - deadspace icon ... (Comes to mind, very good color coding in WoW)


or maybe something like:
"•Deadspace, faction, officer, and storyline items now have an overlay icon like the Tech II and III items" Very Happy

Farham
The Scope
Posted - 2010.11.29 20:02:00 - [150]
 

"Now for the real reason imho:

CCP hates missiles and would like to see them used less because they add to server load. In fact they hate them so much they would like to leave in ship drawbacks that make missile ships explode at a higer rate than all other ships if they use T2 ammo.

You're welcome."


I am no CCP dev fan but holy crap...I can see them having to drink more because of folks like you. Laughing


Pages: first : previous : 1 2 3 4 [5] 6 7 8 9 ... : last (11)

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only