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CCP Spitfire


C C P
C C P Alliance
Posted - 2010.11.26 16:59:00 - [1]
 

EVE Online: Incursion 1.0.0 will be deployed on Tuesday, November 30, 2010. Incursion 1.0.0 features a new salvaging ship, the Noctis, a vast number of player-requested improvements and fixes as well as important server-side optimizations. For more information about the Incursion expansion, please visit our expansion website.

The deployment process will begin at 11:00 UTC and is expected to be completed at 14:00 UTC. Patch notes are available for review.

Incursion will be released in three parts. This is the first installment with the second part coming on December 14 when we remove learning skills. The final release in January, will contain the new character creator and Sansha Incursions. Full details can be found in the release blog from CCP Zulu.

Update Monday, November 29: The patch note regarding Conflagration ammunition was incorrect. The note initially read' Conflagration has had its tracking speed penalty removed and its damage boosted.' After double checking with Game Design we can clarify that the note should read,'Conflagration has had its tracking speed penalty reduced and its damage boosted.'


Raidan Morfarik
Minmatar
Posted - 2010.11.26 17:01:00 - [2]
 

first and Yeah \o/

Mashie Saldana
Minmatar
Veto Corp
Posted - 2010.11.26 17:11:00 - [3]
 

IBC and \o/

Borg Slave
Posted - 2010.11.26 17:11:00 - [4]
 

Edited by: Borg Slave on 26/11/2010 17:11:07
third

and yeah for window option's

RaTTuS
BIG
Gentlemen's Agreement
Posted - 2010.11.26 17:17:00 - [5]
 

OK ... long skills in training....

Fred Munro
Gallente
Silicis Luguolo
Posted - 2010.11.26 17:29:00 - [6]
 

Awesome... :>

Just to be sure I'll add a long training skill ;D

helmeo
Caldari
Star Mandate
Posted - 2010.11.26 17:33:00 - [7]
 

22 day skill should be okay... can't wait

Internet Knight
The Kobayashi Maru
Posted - 2010.11.26 17:36:00 - [8]
 

Merry Chri... oh, wait, we're not there yet.

I love you.

Anna Ooze
Posted - 2010.11.26 17:46:00 - [9]
 

Excellent update!

Obsidian Hawk
RONA Corporation
RONA Directorate
Posted - 2010.11.26 17:47:00 - [10]
 

Love it

In before the big C

Caiden Baxter
Posted - 2010.11.26 17:51:00 - [11]
 

Looks Sweet Very Happy. And in b4 the veldgodugh

Malcanis
Caldari
Vanishing Point.
The Initiative.
Posted - 2010.11.26 18:01:00 - [12]
 

Need for speed

* In order to facilitate fleet fights, network timeout values have been increased substantially from eight minutes. This will allow users to successfully jump and/or log into extremely loaded solar systems where the client will need to wait a very long time to complete. The players will also receive more informative messages under these extreme circumstances.
* Repeating modules will no longer get into a “stuck” state, where they cannot be switched off.
* Improvements to module activation and reload responsiveness have been made.
* Decisions about who should receive damage notifications were optimized.
* Jumping through a stargate will now create less server load.
* Compile-time constant handling was improved to give better runtime performance: As a result of replacing certain data look-ups with fixed constants, both client and server should be able to run slightly faster.
* Fixed an issue in which a client receiving out of order packets would fail to load grid when jumping into a system.
* A large amount of damage and effects states were being recalculated for every observer during fleet warps and mass jumps. This process is now much more efficient.



MALC LIKES

Pivalak
Haiku Enterprises
Posted - 2010.11.26 18:04:00 - [13]
 

Any idea when the upcoming improvements to Planetary Interaction (see CCP Omen's devblog) will be released? I haven't seen anything related in the patch notes...

Katabrok First
Caldari
Apukaray Security
Posted - 2010.11.26 18:05:00 - [14]
 

Originally by: Pivalak
Any idea when the upcoming improvements to Planetary Interaction (see CCP Omen's devblog) will be released? I haven't seen anything related in the patch notes...


AFAIK, january patch.


Akrasjel Lanate
Gallente
Naquatech Conglomerate
Yulai Federation
Posted - 2010.11.26 18:06:00 - [15]
 

Nice, but just in case need to put looonger skill just in case... Wink

CCP Navigator


C C P
C C P Alliance
Posted - 2010.11.26 18:10:00 - [16]
 

Originally by: Katabrok First
Originally by: Pivalak
Any idea when the upcoming improvements to Planetary Interaction (see CCP Omen's devblog) will be released? I haven't seen anything related in the patch notes...


AFAIK, january patch.




Yes, it will be in the January release.

DeftCrow Redriver
Gallente
Best Path Inc.
Cascade Imminent
Posted - 2010.11.26 18:13:00 - [17]
 

IBC and whohoo \o/

Katabrok First
Caldari
Apukaray Security
Posted - 2010.11.26 18:16:00 - [18]
 

Originally by: CCP Navigator
Originally by: Katabrok First
Originally by: Pivalak
Any idea when the upcoming improvements to Planetary Interaction (see CCP Omen's devblog) will be released? I haven't seen anything related in the patch notes...


AFAIK, january patch.




Yes, it will be in the January release.


Oh man, 2 answers from CCP in the same day? I'm getting really lucky.

Agasallo
Posted - 2010.11.26 18:17:00 - [19]
 

Any visuals for the new ship?


I'm a fan of the subtle background changes...ESP the multiscreen fixes!

Noxyra
Minmatar
Posted - 2010.11.26 18:25:00 - [20]
 

Edited by: Noxyra on 26/11/2010 18:25:23
# A “Volume” column has been added to the hangar view by default; “Category”, “Meta Level” and “Tech Level” have been added as optional columns. Individual columns now can be toggled on and off through the right click menu.

This is one of the many reasons this is full of win.

Thank you!

Maggie Dezno
Posted - 2010.11.26 18:26:00 - [21]
 

Quote:
When the camera is offset, the user interface can follow. Under the Camera Offset slider there is a checkbox that will center the UI elements wherever the camera is focused.


what does this mean?

Rage Spear
Minmatar
Republic Military School
Posted - 2010.11.26 18:32:00 - [22]
 

"Repeating modules will no longer get into a “stuck” state, where they cannot be switched off."

Really?

If true this could be one of the best patches ever Very Happy

Phaedriel
Posted - 2010.11.26 18:34:00 - [23]
 

Loving seeing how many fixes there are in this patch, it's what we all wanted.

Shinies are all shiny and all, but fixes issues quells the rage!

Hoping to see some improved API regarding blueprints soon i.e. option to fetch all blueprints with ML/PL values either as part of char/corp assets or a seperate API call.

Cheers!

CCP Lemur

Posted - 2010.11.26 18:44:00 - [24]
 

Originally by: Maggie Dezno
Quote:
When the camera is offset, the user interface can follow. Under the Camera Offset slider there is a checkbox that will center the UI elements wherever the camera is focused.


what does this mean?


If you span EVE horizontally over several screens you can move the HUD that is usually in the center of the EVE window. So you can have HUD and your ship on one screen and all the windows on another.

Luxotor
Minmatar
Posted - 2010.11.26 18:54:00 - [25]
 

Excellent news!

5yndr0m3
Caldari
Maelstrom Crew
Posted - 2010.11.26 19:15:00 - [26]
 

why launch the new expansion over a months period of time? why not all at once?

Kerfira
Kerfira Corp
Posted - 2010.11.26 19:23:00 - [27]
 

Thanks for these Cool
  • Need for speed in general \o/
  • The EVE client is now resizable in Windowed mode, allowing the players to stretch their client over several monitors.
  • A new option, “Horizontal offset” has been added to the settings menu. It allows the player to have all menus on one monitor and focus on his ship in another monitor.
  • A “Volume” column has been added to the hangar view by default; “Category”, “Meta Level” and “Tech Level” have been added as optional columns. Individual columns now can be toggled on and off through the right click menu.
  • The order of options in right click menus has been changed and grouped to make it more consistent. This means that the more dangerous options like ‘Trash’ appear towards the bottom of the menus with more useful options such as ‘Show Info’ appearing at the top.
WRT the resizable client window, does this mean that the resolutions allowed are now free-for-all, ie. no longer limited to the list of 'approved' resolutions?

Hardreign
Minmatar
Murientor Tribe
Posted - 2010.11.26 19:30:00 - [28]
 

Please don't send me to the expansion website, there is next to zero information available there.

Thank you.
'reign

Carniflex
StarHunt
Fallout Project
Posted - 2010.11.26 19:34:00 - [29]
 

The list looks quite impressive. Especially the need for speed section although there is ofc wanted shinies in other sections as well.

Will see if this patch will make it possible to use grouped guns in fleets as well at last.

Beauregard Jackson
Minmatar
GRUMPS RESEARCH TEAM
Army of Dark Shadows
Posted - 2010.11.26 19:35:00 - [30]
 

Originally by: 5yndr0m3
why launch the new expansion over a months period of time? why not all at once?


The plan is to make sure each group of changes works before making more. Less breakage, and whining.


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