Author |
Topic |
 CCP Spitfire

 C C P C C P Alliance |
Posted - 2010.11.26 16:59:00 - [ 1]
EVE Online: Incursion 1.0.0 will be deployed on Tuesday, November 30, 2010. Incursion 1.0.0 features a new salvaging ship, the Noctis, a vast number of player-requested improvements and fixes as well as important server-side optimizations. For more information about the Incursion expansion, please visit our expansion website. The deployment process will begin at 11:00 UTC and is expected to be completed at 14:00 UTC. Patch notes are available for review. Incursion will be released in three parts. This is the first installment with the second part coming on December 14 when we remove learning skills. The final release in January, will contain the new character creator and Sansha Incursions. Full details can be found in the release blog from CCP Zulu. Update Monday, November 29: The patch note regarding Conflagration ammunition was incorrect. The note initially read' Conflagration has had its tracking speed penalty removed and its damage boosted.' After double checking with Game Design we can clarify that the note should read,'Conflagration has had its tracking speed penalty reduced and its damage boosted.' |
 Raidan Morfarik Minmatar |
Posted - 2010.11.26 17:01:00 - [ 2]
first and Yeah \o/ |
 Mashie Saldana Minmatar Veto Corp |
Posted - 2010.11.26 17:11:00 - [ 3]
IBC and \o/ |
 Borg Slave |
Posted - 2010.11.26 17:11:00 - [ 4]
Edited by: Borg Slave on 26/11/2010 17:11:07 third
and yeah for window option's |
 RaTTuS BIG Gentlemen's Agreement |
Posted - 2010.11.26 17:17:00 - [ 5]
OK ... long skills in training.... |
 Fred Munro Gallente Silicis Luguolo |
Posted - 2010.11.26 17:29:00 - [ 6]
Awesome... :>
Just to be sure I'll add a long training skill ;D |
 helmeo Caldari Star Mandate |
Posted - 2010.11.26 17:33:00 - [ 7]
22 day skill should be okay... can't wait |
 Internet Knight The Kobayashi Maru |
Posted - 2010.11.26 17:36:00 - [ 8]
Merry Chri... oh, wait, we're not there yet.
I love you.
|
 Anna Ooze |
Posted - 2010.11.26 17:46:00 - [ 9]
Excellent update! |
 Obsidian Hawk RONA Corporation RONA Directorate |
Posted - 2010.11.26 17:47:00 - [ 10]
Love it
In before the big C |
 Caiden Baxter |
Posted - 2010.11.26 17:51:00 - [ 11]
Looks Sweet  . And in b4 the veldgod  |
 Malcanis Caldari Vanishing Point. The Initiative. |
Posted - 2010.11.26 18:01:00 - [ 12]
Need for speed
* In order to facilitate fleet fights, network timeout values have been increased substantially from eight minutes. This will allow users to successfully jump and/or log into extremely loaded solar systems where the client will need to wait a very long time to complete. The players will also receive more informative messages under these extreme circumstances. * Repeating modules will no longer get into a “stuck” state, where they cannot be switched off. * Improvements to module activation and reload responsiveness have been made. * Decisions about who should receive damage notifications were optimized. * Jumping through a stargate will now create less server load. * Compile-time constant handling was improved to give better runtime performance: As a result of replacing certain data look-ups with fixed constants, both client and server should be able to run slightly faster. * Fixed an issue in which a client receiving out of order packets would fail to load grid when jumping into a system. * A large amount of damage and effects states were being recalculated for every observer during fleet warps and mass jumps. This process is now much more efficient.
MALC LIKES |
 Pivalak Haiku Enterprises |
Posted - 2010.11.26 18:04:00 - [ 13]
Any idea when the upcoming improvements to Planetary Interaction (see CCP Omen's devblog) will be released? I haven't seen anything related in the patch notes... |
 Katabrok First Caldari Apukaray Security
|
Posted - 2010.11.26 18:05:00 - [ 14]
Originally by: Pivalak Any idea when the upcoming improvements to Planetary Interaction (see CCP Omen's devblog) will be released? I haven't seen anything related in the patch notes...
AFAIK, january patch. |
 Akrasjel Lanate Gallente Naquatech Conglomerate Yulai Federation |
Posted - 2010.11.26 18:06:00 - [ 15]
Nice, but just in case need to put looonger skill just in case...  |
 CCP Navigator

 C C P C C P Alliance |
Posted - 2010.11.26 18:10:00 - [ 16]
Originally by: Katabrok First
Originally by: Pivalak Any idea when the upcoming improvements to Planetary Interaction (see CCP Omen's devblog) will be released? I haven't seen anything related in the patch notes...
AFAIK, january patch.
Yes, it will be in the January release. |
 DeftCrow Redriver Gallente Best Path Inc. Cascade Imminent |
Posted - 2010.11.26 18:13:00 - [ 17]
IBC and whohoo \o/ |
 Katabrok First Caldari Apukaray Security
|
Posted - 2010.11.26 18:16:00 - [ 18]
|
 Agasallo |
Posted - 2010.11.26 18:17:00 - [ 19]
Any visuals for the new ship?
I'm a fan of the subtle background changes...ESP the multiscreen fixes! |
 Noxyra Minmatar |
Posted - 2010.11.26 18:25:00 - [ 20]
Edited by: Noxyra on 26/11/2010 18:25:23 # A “Volume” column has been added to the hangar view by default; “Category”, “Meta Level” and “Tech Level” have been added as optional columns. Individual columns now can be toggled on and off through the right click menu.
This is one of the many reasons this is full of win.
Thank you! |
 Maggie Dezno |
Posted - 2010.11.26 18:26:00 - [ 21]
Quote: When the camera is offset, the user interface can follow. Under the Camera Offset slider there is a checkbox that will center the UI elements wherever the camera is focused.
what does this mean? |
 Rage Spear Minmatar Republic Military School
|
Posted - 2010.11.26 18:32:00 - [ 22]
"Repeating modules will no longer get into a “stuck” state, where they cannot be switched off." Really? If true this could be one of the best patches ever  |
 Phaedriel |
Posted - 2010.11.26 18:34:00 - [ 23]
Loving seeing how many fixes there are in this patch, it's what we all wanted.
Shinies are all shiny and all, but fixes issues quells the rage!
Hoping to see some improved API regarding blueprints soon i.e. option to fetch all blueprints with ML/PL values either as part of char/corp assets or a seperate API call.
Cheers! |
 CCP Lemur

 |
Posted - 2010.11.26 18:44:00 - [ 24]
Originally by: Maggie Dezno
Quote: When the camera is offset, the user interface can follow. Under the Camera Offset slider there is a checkbox that will center the UI elements wherever the camera is focused.
what does this mean?
If you span EVE horizontally over several screens you can move the HUD that is usually in the center of the EVE window. So you can have HUD and your ship on one screen and all the windows on another. |
 Luxotor Minmatar |
Posted - 2010.11.26 18:54:00 - [ 25]
Excellent news! |
 5yndr0m3 Caldari Maelstrom Crew
|
Posted - 2010.11.26 19:15:00 - [ 26]
why launch the new expansion over a months period of time? why not all at once? |
 Kerfira Kerfira Corp |
Posted - 2010.11.26 19:23:00 - [ 27]
Thanks for these  - Need for speed in general \o/
- The EVE client is now resizable in Windowed mode, allowing the players to stretch their client over several monitors.
- A new option, “Horizontal offset” has been added to the settings menu. It allows the player to have all menus on one monitor and focus on his ship in another monitor.
- A “Volume” column has been added to the hangar view by default; “Category”, “Meta Level” and “Tech Level” have been added as optional columns. Individual columns now can be toggled on and off through the right click menu.
- The order of options in right click menus has been changed and grouped to make it more consistent. This means that the more dangerous options like ‘Trash’ appear towards the bottom of the menus with more useful options such as ‘Show Info’ appearing at the top.
WRT the resizable client window, does this mean that the resolutions allowed are now free-for-all, ie. no longer limited to the list of 'approved' resolutions? |
 Hardreign Minmatar Murientor Tribe |
Posted - 2010.11.26 19:30:00 - [ 28]
Please don't send me to the expansion website, there is next to zero information available there.
Thank you. 'reign |
 Carniflex StarHunt Fallout Project |
Posted - 2010.11.26 19:34:00 - [ 29]
The list looks quite impressive. Especially the need for speed section although there is ofc wanted shinies in other sections as well.
Will see if this patch will make it possible to use grouped guns in fleets as well at last. |
 Beauregard Jackson Minmatar GRUMPS RESEARCH TEAM Army of Dark Shadows |
Posted - 2010.11.26 19:35:00 - [ 30]
Originally by: 5yndr0m3 why launch the new expansion over a months period of time? why not all at once?
The plan is to make sure each group of changes works before making more. Less breakage, and whining. |