open All Channels
seplocked EVE Information Portal
blankseplocked New Dev Blog - Learning skills are going away
This thread is older than 90 days and has been locked due to inactivity.

Pages: first : previous : 1 2 3 [4] 5 6 7 8 9 ... : last (67)

Author Topic

NQX Innovations
Posted - 2010.11.25 12:32:00 - [91]

I like. Smile

Posted - 2010.11.25 12:33:00 - [92]

Good Idea to keep the cash for the learning skills to prevent inflation in the eve world.

But I think, 1 neural remap would be great because if someone learned the learnings, there is a great chance that he remapped for that. If he hasn't, he would get a free neural remap instead of the money for the skill. This would be great, and I wouldn't have that bad feeling about having them learned for such a long time.

Posted - 2010.11.25 12:33:00 - [93]

a very nice christmas present inded (and it only took you 7 yearsLaughing)

Posted - 2010.11.25 12:34:00 - [94]

Will we be able to have the reimbursed SP moved between characters? Since obviously it was training time spent per account, not per character.

Pretenders Inc
Posted - 2010.11.25 12:34:00 - [95]

Originally by: Jupix
Removing learning skills is not dumbing EVE down, it's smarting it up. Training "nothing" for weeks on end before getting to actually train your character is stupid and drives newbies away.

I spent weeks on them and say, good riddance.

It's a long range planing :)
But i agree that it's boring for noobs(main characters).

Oh... Then maybe just give a noobs learnings at 4-3lvl? casual newbies will be happy, power players didn't cares...

Cole Ontor
Posted - 2010.11.25 12:34:00 - [96]

i dont belive in santa so u lost me at the start,also the route this games is taking from being a nice experience of challenge keeping me interrestet is on so many areas falling appart,but i guess its to broaden the costumer range.
This being god or bad is a very god ?
Removing parts of gamemechanic that can give a player
advantage by planning right will make this game go in the direction of
lowering the learnng curve,so i guess it will eventualy
come down to being like every other game,easy mode!Sad

Arec Bardwin
Posted - 2010.11.25 12:36:00 - [97]

Well done.

Posted - 2010.11.25 12:37:00 - [98]

as one of the lucky ones with a base 3 charisma currently. will i get defaulted to 20/20/20/20/19 during this patch?

Eve Cluster Explorations
Posted - 2010.11.25 12:37:00 - [99]

Originally by: Tippia
Maybe, but no other skill group is a nuisace purely for metagaming benefits and the more of that aspect gets cut out of the game, the better it will be. I don't particularly care about the reasoning; they're removing something that is of zero practical use for the character, that causes all kinds of start-up issues, that (no matter how much people play it up as one) is not a useful optional choice
Removing the learning skills and all the idiocy surrounding them would have been a better deal than removing them and reimbursing skill points.

But, I suppose you cannot have it all.

price iit
Posted - 2010.11.25 12:38:00 - [100]

So can someone explain to me how me getting 12 points is a way to make up for this? when with all my learning skills i have 9.9, 9.9, 9.9, 9.9, and 7.7 attribute points. So i lose effectivly 36 attribute points. This is a big deal to me and my corp!

Zeimanov Kalzumaan
Haruspex Industries
Posted - 2010.11.25 12:38:00 - [101]

Great call CCP!

I'm beginning to get concerned - first we have the great call on delaying Incursion, now you are removing learning skills - what next, the death of lag? Is this really our CCP?!?!

(Just joking - fantastic work!)

Antihrist Pripravnik
Scorpion Road Industry
Posted - 2010.11.25 12:38:00 - [102]

One word: Vamoosh!!!
Very Happy

Paskis Robinson
Posted - 2010.11.25 12:39:00 - [103]

About FREAKIN time!!! Good stuff!! This awful tax on newbies deserved to die years ago. No longer do I need to explain to new players "yeah I know learning skills are really really boring and achieve nothing, please don't give up on the game cos you're bored, they are really necessary in the long run.."

Now off to EveMon to work out what my 2m per char will get me :D

Fleet Coordination Command
Fleet Coordination Coalition
Posted - 2010.11.25 12:39:00 - [104]


Also, <3 CCP and team <what's it's name>

Executive Intervention
Controlled Chaos
Posted - 2010.11.25 12:40:00 - [105]

Edited by: Superform on 25/11/2010 12:41:19
graph one is not working, the skills needed dont jump.. but the line does.. please explain

edit.. i'll explain a bit more, the number of skill points to fly a drake well or good should be a constant.. in the 3rd line it isnt..

Tereliss Verr
Space Tech Solutions
Posted - 2010.11.25 12:40:00 - [106]

How does this effect the full set of +5's i have?

Posted - 2010.11.25 12:41:00 - [107]

Hey! 12 point bonus means that I will actually lose 1.1 primary attribute points compared to what I'll have now if I remap for some skillgroup! That's roughly 2.5% slower Evil or Very Mad

Zaerlorth Maelkor
The Maverick Navy
Against ALL Authorities
Posted - 2010.11.25 12:41:00 - [108]

Originally by: RaTTuS
So long 397 skills now we go down ....

CCP has been adding skills with every expansion thus far, from now on they will be removing some at every expansion! *tinfoil*
The end is near!

Paradox Collective
Posted - 2010.11.25 12:41:00 - [109]

Very, VERY good news.
More newbies to kill!

way to go CCP

Sam Bowein
Sense Amid Madness
Posted - 2010.11.25 12:41:00 - [110]

Originally by: price iit
So can someone explain to me how me getting 12 points is a way to make up for this? when with all my learning skills i have 9.9, 9.9, 9.9, 9.9, and 7.7 attribute points. So i lose effectivly 36 attribute points. This is a big deal to me and my corp!

You'll get 12 points per attribute (+12, +12, +12), so in fact you''ll gain points Wink

Executive Intervention
Controlled Chaos
Posted - 2010.11.25 12:42:00 - [111]

also we will we get a remap? since i mapped for my learning skills.. now i dont need them any more...

Posted - 2010.11.25 12:42:00 - [112]

page 4 IBC did he die?

I love this change already I will get 1.9 mil free sp at chrismas and don't need to take my tier 2 learnings to V

Can Incursion be potentially the best expansion ever?

CCP I <3 you

Fon Revedhort
Monks of War
Posted - 2010.11.25 12:43:00 - [113]

Wise move, CCP. Well done!

Jackie Fisher
Syrkos Technologies
Joint Venture Conglomerate
Posted - 2010.11.25 12:43:00 - [114]

Originally by: Grimpak
Originally by: Jackie Fisher
So if I understand the changes correctly three of my attributes will drop, one will stay the same one will increase. Confused

if I'm not mistaken, I think having all 5's on learning will mean pretty much the same, or less, as having 12 more atrib points on each stat?

5+5x1.1 I think?

For this clone:
Int 11 + 10 + 5 + 2.6 = 28.6 NEW 11 + 12 + 5 = 28
Perc 11 + 10 + 5 + 2.6 = 28.6 NEW 11 + 12 + 5 = 28
Char 5 + 9 + 5 + 1.9 = 20.9 NEW 5 + 12 + 5 = 22
Will 7 + 10 + 5 + 2.2 = 24.2 NEW 7 + 12 + 5 = 24
Mem 5 + 10 + 5 + 2 = 22.0 NEW 5 + 12 + 5 = 22

Not the end of the world but slower training isn't my ideal Christmas gift.

Johan Sabbat
Vanishing Point.
The Initiative.
Posted - 2010.11.25 12:43:00 - [115]

Edited by: Johan Sabbat on 25/11/2010 12:44:02
*rubs eyes*

Did I sleep in and it's April again?

*checks date*

As part of the previous order I mourn the loss of my learning advantage...

...who am I kidding, 'free' SPs to put towards useful things, hurrah!

Inventores Lda.
DarkStorm Enterprises
Posted - 2010.11.25 12:43:00 - [116]

Congratulations for the Decision.

But i have a bit of a situation...
I only used that time in my alts because i had to. If i have to realocate skill points, they have no usage in those alts anymore. The alts are fine as they are, they don't need anything else. The main char is the one that lost the skillpoints, or the main account is the one that lost the skillpoints, not a specific char.

I whould ask a small application so we could distribute the skillpoints por the chars we want to. That would be a bit more fair for the ppl that use alts just for specific jobs, and don't need more skillpoints.

I don't remember to get the Question Answered. and i also don't much of code in this change. Laughing

Posted - 2010.11.25 12:43:00 - [117]

You've seem to cover a lot of "whys" in this blog except most important one: WHY do we need to remove them at all? I'd really like to hear that from someone from dev-team if they are still reading this thread.

There was a lot of threads about learning skills and I was always following them very closely and never ever heard a single sane reason why they should be removed except self-instilled mantra about "mandatory useless skill training". But game designer should think deeper than average selfish player and I really hope you have some solid reasons behind this decision you can name here.

Posted - 2010.11.25 12:45:00 - [118]

This is a good change and like many have said, is very helpful for new players not having to spend initial subscription money on learning skills, but actually training useful skills.

Something I'm unclear about:

Will remaps still be possible once per year as default?

If not, how do you find out your BASE attributes again?

Dillon Arklight
Posted - 2010.11.25 12:46:00 - [119]

Shocked...Very Happy


One of the best decision made by CCP in my opinion even if it was a long time coming.

Dame Death
Core Impulse
Posted - 2010.11.25 12:47:00 - [120]

Hell ya ty CCP

Now cyno alts wont be sucha PITFA to make :P

Pages: first : previous : 1 2 3 [4] 5 6 7 8 9 ... : last (67)

This thread is older than 90 days and has been locked due to inactivity.


The new forums are live

Please adjust your bookmarks to

These forums are archived and read-only