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blankseplocked Ok, I been gone since nearly the T20 incident an I have a question
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Federal Defence Union
Posted - 2010.11.23 14:01:00 - [31]

The 1.6mil is alot better, once I hit the 1.6 I had Scout Drone Op and Drones 5, Drone Inter 3, Hull Upgrades 5 and damn good cap skills and cruiser 3 (and 4/3 in learning)

What more could a Gallente pilot want?

Posted - 2010.11.23 14:03:00 - [32]

Edited by: Malephar on 23/11/2010 14:03:46
Originally by: Goremageddon Box
In my opinion this makes new players very upset, for one; they don't know this coming into the game, they only realize it after they realize there SP has slowed, and they ask, and people answer them.

Second, it gives them a false sense of the growth rate of eve characters from their character birth.

Third, they don't understand this is a one time deal, and figure they should be able to acquire the 100% sp growth later on, and are unable to.

So, you're upset by your own ignorance?

Lets say you're playing a game of chess, but you're new to the game, and your opponent captures your pawn 'en passant', using a rule that you were not aware of.

Is it CHESS or YOU that is at fault for you not knowing the rules?

Originally by: Goremageddon Box

Fourth, its ****ing ******ed, I would be ****ed if i had expected something and then not known otherwise.

Well, don't expect things incorrectly then.

By your rationale I could expect you to ragequit and give me all your stuff; when you choose not to give me all your stuff, I could then hit the forums and call YOU "****ing ******ed" then act like I'm entitled something.

Originally by: Goremageddon Box

Its bull****, let people pick what skills they want to start with. This false sense of fast char growth inhibits subscriptions, and furthermore, noobies for me to feed on.

There have been 3 systems of char creation at the start of this game.

1) You start with sod all

2) You start with ~800000 SP in vaguely random skills

3) You start with sod all, but are given 100% bonus to training time for first 1.6m

The 3rd one already 'let[s] people pick what skills they want to start with'. It just gradually hands them out over time so that the newb can gradually learn what they do, as opposed to being overwhelmed with info.

If you were to give around 1m SP to a new character, and say "put these in whatever skills you want", you will end up with 90% of newbs putting the points into skills they don't want or need, because they don't yet understand the game enough to make such desicions.

Eg: a minmatar character sees railguns and thinks "Ooooooh, I want those" only to find they're useless on his rifter. If he'd been playing a couple of weeks he would have known what a bad idea that was.

Cyprus Black
Posted - 2010.11.23 16:22:00 - [33]

Originally by: Richard Aiel
When did they cut waaaaaaaay back on starting skills?
I could swear the number used to be much higher. Also, when did they stop allowing you to specialize yer character on start so you could make say a miner or something?
Oh yeah, that. CCP decided that it would be in the best interest of new players to start off with 96% less SP so they can decide their path for themselves. How CCP figured that is beyond my understanding because new players are still in the same boat as before, only with far less SP.

Akita T
Caldari Navy Volunteer Task Force
Posted - 2010.11.23 16:29:00 - [34]

Originally by: Cyprus Black
beyond my understanding


Phoenix Club
Posted - 2010.11.23 16:39:00 - [35]

Its definatley alot better for starter chars nowadays, the starting skill thing being discussed is much better than the old one and now when you start a char, there are tutorials that actually tell you stuff.
I see alot of new players not happy with the amount of knowledge in the required field given to then at the start of them game, although this is still the case, The amount of stuff new players get told if you start today is 100 times more than it used to be.

Bodega Cat
Posted - 2010.11.23 16:42:00 - [36]

Eve is a game about making meaningful choices. Theirs no possible way a brand new player can make flawless decisions right out of the box, and to be honest, that's the way its supposed to be.

This is a game about setting goals, and working to achieve them, and while we can all probably look back on the first "ship" we set a goal for to fly etc. and laugh at how stupid of an idea it probably was, it nevertheless was very important at the time to be achievable.

Letting people start fresh, and have a fast bonused track to achieving those first few choices they make for themselves is a much better new player experience than starting them off with a chunk of idiosyncratic skills the newb is going to have no real understanding of.

At least with the new system, their has to be SOME rationale choice made to stick every single thing in that queue, even if they're not the best "meta" decisions in the long run. They're still actively participating in the major processes EVE online players ultimately have to do for themselves every day regardless; that's having a plan.

Ranger 1
Ranger Corp
Posted - 2010.11.23 17:15:00 - [37]

Edited by: Ranger 1 on 23/11/2010 17:16:08
Part of the success of the new system is the stronger emphasis on doing the Tutorials (they give out free skill books now) which give solid instruction on game mechanics for that particular skill/profession.

This dovetails very nicely with the accellerated training.

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