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Lustige Grinsekatz
Posted - 2010.11.22 22:20:00 - [151]
 

Touching any Gamebalance changing microtransact would have been fatal. GJ on listening to your consumers CCP.

I want then to introduce Vanity items. So all the rich players can dump more money into ccp :)

Iamien
Democracy of Klingon Brothers
Posted - 2010.11.22 22:26:00 - [152]
 

Edited by: Iamien on 22/11/2010 22:30:54
Vanity only MT will only last so long.

Eventually there will be a MT item that is in a gray area, and then after backlash doesn't happen you will go full-on MT. I've seen this routine from many MMOs that had suits that really wanted full MT.

EQ2 for example has vanity-only items for a good year or so. Then they implemented potions that help with the grinding. Shortly after that they added a mount that had stats. They have now ended subscription server free trials and are selling full armor sets on segregated f2p servers.

It's a documented natural progression for MMOs and you should be honest enough to admit your ultimate desires. I just don't know why you would take the risk with New Eden. Why not just have the MT as a core part of WoD gameplay and be happy with that. Those who are receptive to MT will have WoD to play and your flagship will remain untouched by the negative effects.

Also, if all or most clothing is made MT-only then it has already affected EVE content, as the resident fashion designers(paid with subscription model) are only giving benefit to those willing to buy a line in a database in the future.

Malcanis
Caldari
Vanishing Point.
The Initiative.
Posted - 2010.11.22 22:28:00 - [153]
 

I'm suspicious of MTs on principle, but as long as they do actually keep them to Vanity stuffs then eh, whatever. if it pays for more EVE devs, then cool, sell hats.

Once they've introduced the structure for MTs there will be an unceasing and ever-growing temptation to introduce "just one small" non-vanity item though.

Eternal vigilance, etc.

I'm very encouraged that they listened to the clearly expressed will of the great majority of their customers, as well as the CSM, and abandoned the plex-for-remaps idea. Although the impact of RMT Remaps in of of itself would not have been great, it would have been wrong in principle, and an open door to much more egregious transactions.

CCP, rest assured that your devious, suspicious, paranoid and inventive customers will be very quick to ferret out any possible "merit" items and call them to your attention. And everyone else's...

Diomedes Calypso
Aetolian Armada
Posted - 2010.11.22 22:39:00 - [154]
 

two things:

1) I wish I had a way in game to earn a remap a bit faster ... 1 year is really a long time for someone with a game cycle of a couple years. Every 3 months or so would be nice. Yeah, we'd learn 10% or so quicker but would that be a big problem?

2) On the dinasour thing, I think that there should be a real fear there.

I noticed that the World of Tanks, a really new game compared to eve .. still in beta, and a very very low budget one by game standards ... claims something like 500k accounts.

On realease, if 1/5 of those accounts speds $10 to $15 a month, you start getting in the order of magnitude of the much bigger eve.

Yeah, without about 3 times the content it might be a flash in the pan.

Yeah, I hear the points that existing players HATE about micro transactions.

But ... without new-blood the game dies.

If the expectation of game players moves more and more to Free to Play.. (not just a 14 day trial) Eve is going to have a very hard time attacting new players.

While they're trying with incursion I really doubt that they're going to match the quality game players expect from the games they pay $50 for. With console games perhaps evolving to something closer to mmo's (some-ones bound to do it) and if its just a one time fee with the monthlies covered with the low cost xbox subscription...thats a problem too .

The concept of a $15 a month subscription might look like an archaic relic.

I don't like the concept of people paying to gain an advantage much ... I would really hate the notion that you were forced to pay ala carte to unlock more content or get more skills.. or be relagated to a very secondary position.

... but I really wouldn't want to play a game that can't pay its programmers because new players aren't coming.

As the blog entry said.. they need to have some flexiblity . Too firm of a line in the sand by players would tie their hands about making the game "free to play" to get new players hooked if that is the general expectation players will have in the future.

If "free to play" is the future...we need to help them brainstorm how to make that work.

Lolion Reglo
Caldari Provisions
Posted - 2010.11.22 22:48:00 - [155]
 

i completely understand the desire and need of your company to try and create more openings to incorporate the ability for us as gamers to purchase more media from you. i.e. the thought you had to turn plex into neural remaps. i also agree with the community that the ability to spend external money on anything that directly involves improving a players ability to the extent that it gives an unfair advantage im against. i do support the idea of being able to buy the vanity items. i think its a good idea for you guys and i would support it. HOWEVER... what concerns me at this point is that there would be certain vanity items that are only available via purchasing plex. if there is one thing that royally ****es me off is you guys offering an awesome item that is ONLY available via buying it with external money. for example... having the ship logos only be purchasable from the store via money alone... not via plex or in game currency.

so for example... to remedy this make sure all items you wish to have people be able to purchase vanity items via plex and assign a certain value to it. for example, so specialty furniture would be really expensive, 1 billion isk worth, figure out what that value is in plex and allow for the trade of the plex for that item. that way if you have a guy who doesnt wish to spend real money on those items he can work his ass off to but plex, and then buy the items of interest. this will also create more of a market for plex as well as allow people to still work for the items of interest of vanity sake

Royce Thalorien
Posted - 2010.11.22 22:48:00 - [156]
 

This is good news IMO.

1. No one should ever be able to circumvent a rule with currency. On a larger scale (government for example), that's is what we call a bribe or a payoff. I shouldn't be able to buy a remap to increase my training time anymore than someone should be able to bribe a cop to look the other way while they break a minor law (no, I'm not saying the game is as important as real life crime. this is merely an example). It happens but it's not right and saying "the other kids [games] are doing it" does not make it so.

2. Vanity items allow those with the funds to donate more to those who give us the game without giving an unfair advantage to anyone. It could even be argued (and probably has been) that using PLEX for anything other than buying game time could also be an unfair advantage but I've seen how fast three or four hundred million ISK can go bye-bye so I don't consider it much of an advantage. Still, if painting my ship with a corp logo or some snazzy racing stripes gets the next expansion done and buys the devs a case of beer and some tacos for their hard work, I'm for that.

In summary.. yay. The players had a vote, the devs used common sense, and capitalism over humanity stayed in-game where it belongs. Yay very much.

Niccolado Starwalker
Gallente
Shadow Templars
Posted - 2010.11.22 22:57:00 - [157]
 

Edited by: Niccolado Starwalker on 22/11/2010 22:57:38
Originally by: CCP Fallout
CCP Zulu's new dev blog discusses the concerns players have had regarding neural remapping that was recently found on Singularity, the future of PLEX, and how EVE Online will move forward. You can read it all here.



Brave and good movies CCP! KUDOS!!!

And I have nothing against you selling vanity items for plex. So go ahed with that when Incarna hits! So go ahead and earn money on the latest gallente fashion! Wink


Ebisu Kami
Posted - 2010.11.22 22:57:00 - [158]
 

Edited by: Ebisu Kami on 22/11/2010 23:11:30
Originally by: Diomedes Calypso
... but I really wouldn't want to play a game that can't pay its programmers because new players aren't coming.


Those $15/month allowed them to become as big as they are today. What makes you think, that this suddenly isn't enough to keep them up anymore? If they need more money, increasing the monthly subscription-fee by a few $ is a much more reasonable way to go. That would also have the upside of beeing able to actually have a plan on what money you can expect from your customer-base.

Originally by: Diomedes Calypso
As the blog entry said.. they need to have some flexiblity . Too firm of a line in the sand by players would tie their hands about making the game "free to play" to get new players hooked if that is the general expectation players will have in the future.


Microtranscations do not make the company more flexible, quite the contrary in fact, since it forces the company to concentrate on adding more items over and over again, since once a player bought an item, it will... well... remain there. It's not going away and the player has no reason to actually buy it again.
Unless you want to introduce destructable items, like ships and mods for RL-$, but what reason would one have to RMT those instead of the readily available ingame ships? Guess what: They need to be better in some regard... threshold broken. Ingame-actions just became pointless, the player-driven ingame EVE-market just went into retirement. I wouldn't call that an improvement.

Originally by: Diomedes Calypso
If "free to play" is the future...we need to help them brainstorm how to make that work.


It is no future for an EVE as we know and love it. Free to Play enforces a constant supply of new microtransactions, which inevitably leads to limited gameplay, unless you pay for it... which we already do, so... point of the exercise? Pay more to play! I can't really see a future in there, it's step backwards, plus it also leads to the factors named in the paragraph above. F2P is no future for EVE.

Naomi Wildfire
Amarr
Spricer
Raiden.
Posted - 2010.11.22 22:58:00 - [159]
 

Originally by: Diomedes Calypso

If "free to play" is the future...we need to help them brainstorm how to make that work.


F2P usually means to dismiss the player base and swap them with nubs.

Diomedes Calypso
Aetolian Armada
Posted - 2010.11.22 22:59:00 - [160]
 

Originally by: Royce Thalorien
This is good news IMO.

1. No one should ever be able to circumvent a rule with currency. On a larger scale (government for example), that's is what we call a bribe or a payoff. I shouldn't be able to buy a remap to increase my training time anymore than someone should be able to bribe a cop to look the other way while they break a minor law (no, I'm not saying the game is as important as real life crime. this is merely an example). It happens but it's not right and saying "the other kids [games] are doing it" does not make it so.

2. Vanity items allow those with the funds to donate more to those who give us the game without giving an unfair advantage to anyone. It could even be argued (and probably has been) that using PLEX for anything other than buying game time could also be an unfair advantage but I've seen how fast three or four hundred million ISK can go bye-bye so I don't consider it much of an advantage. Still, if painting my ship with a corp logo or some snazzy racing stripes gets the next expansion done and buys the devs a case of beer and some tacos for their hard work, I'm for that.

In summary.. yay. The players had a vote, the devs used common sense, and capitalism over humanity stayed in-game where it belongs. Yay very much.


Not to be to much of a tool, I agree with the not breaking rules part,

but we do pay to get ahead in the world in terms of better educations , living in a safer neighborhood, well .. thats enough of a point.

I just don't think the analogy fits......escpecially if you look at paying to learn something from a private schoold or professioal course etc.

But.. I don't think everything needs to be compared to the real world...in designing a game its about how to make it fun for players to be involved.

Sidus Isaacs
Gallente
Posted - 2010.11.22 23:04:00 - [161]
 

Edited by: Sidus Isaacs on 22/11/2010 23:05:00
Originally by: Ker HarSol
Quote:
There is a constantly decreasing number of MMOs out there that dont incorporate virtual goods sales at some level. - games that aren't responding to this trend are dying out.


So??

EVE is the only MMO running on a single unsharded server.

Are you going to say - with the exact same argument - that you need to introduce shards and instances because it is the trend and because everyone else is doing this?


EVE is also the only MMO that is constantly growing for many years now.

Are you going to say - with the exact same argument - that this is against the trend of current MMOs and that you are going to stop growing and declining?



Where has your spirit gone? Where is your warcry:

"WE ARE DIFFERENT! WE ARE BETTER!"

Instead I just hear a whine
"Everyone is doing it, we must do it also".

CCP, you can do better!


It drowned in greedy managers.

CCP has gone from a small company, to a bigger one. And as such CCP will grow more and more remote form its players and basically start to view us as cash machines, more then they already do.

Now each and everyone of us's subscriptions are no longer enough to partake in all the "vanity" items in-game. If you want more fluff in EVE you must give up even more RL money, under the guise of "not becoming a dinosaur".

So what if you do not introduce micro transactions? Will that make out outdated? No, it will only make you obvious sell outs. Not doing it would show us you actually got some integrity left. A company with a vision, and idea, a standard.

And if you really think you make to little money, raise the monthly sub! At least let all players partake in all content regardless of RL cash supply.

No matter what you say about vanity items or not, you are making more option available to those with more RL money. You are directly discriminating against a good many of your players. PLEX for isk was bad enough,.

T'san Manaan
Minmatar
Posted - 2010.11.22 23:07:00 - [162]
 

ok, just as long as any items that can be purchased for cash are also purchasable in game for ISK.

I thought PLEX for remap was a good Idea, I probably wouldn't have used it but it was great that people could buy PLEX with ISK so it did not exclude anyone.

Diomedes Calypso
Aetolian Armada
Posted - 2010.11.22 23:13:00 - [163]
 

Originally by: Ebisu Kami
.


All the words I used tried to paint the picture with as much nuance as I could.

I don't know what the future would look like but I put on my thinking cap and explained some possible permutations to consider and supported their possible validity with examples.

Note, the words "possible" . An analysis doesn't need to take an advocacy position .. although I did, in suggesting thinking of acceptable ways to meet a possible future danger.

The most important line that you didn't quote was.

The concept of a $15 a month subscription might look like an archaic relic.

If it doesn't , and it doesn't become an increasing obstacle,
thn I'd agree there's no problem ...


Sha Kharn
Minmatar
Vanishing Point.
The Initiative.
Posted - 2010.11.22 23:14:00 - [164]
 

you know what serves me right for remapping...damit

Niccolado Starwalker
Gallente
Shadow Templars
Posted - 2010.11.22 23:15:00 - [165]
 

Originally by: Sidus Isaacs
Edited by: Sidus Isaacs on 22/11/2010 23:05:00
Originally by: Ker HarSol
Quote:
There is a constantly decreasing number of MMOs out there that dont incorporate virtual goods sales at some level. - games that aren't responding to this trend are dying out.


So??

EVE is the only MMO running on a single unsharded server.

Are you going to say - with the exact same argument - that you need to introduce shards and instances because it is the trend and because everyone else is doing this?


EVE is also the only MMO that is constantly growing for many years now.

Are you going to say - with the exact same argument - that this is against the trend of current MMOs and that you are going to stop growing and declining?



Where has your spirit gone? Where is your warcry:

"WE ARE DIFFERENT! WE ARE BETTER!"

Instead I just hear a whine
"Everyone is doing it, we must do it also".

CCP, you can do better!


It drowned in greedy managers.

CCP has gone from a small company, to a bigger one. And as such CCP will grow more and more remote form its players and basically start to view us as cash machines, more then they already do.

Now each and everyone of us's subscriptions are no longer enough to partake in all the "vanity" items in-game. If you want more fluff in EVE you must give up even more RL money, under the guise of "not becoming a dinosaur".

So what if you do not introduce micro transactions? Will that make out outdated? No, it will only make you obvious sell outs. Not doing it would show us you actually got some integrity left. A company with a vision, and idea, a standard.

And if you really think you make to little money, raise the monthly sub! At least let all players partake in all content regardless of RL cash supply.

No matter what you say about vanity items or not, you are making more option available to those with more RL money. You are directly discriminating against a good many of your players. PLEX for isk was bad enough,.


As long CCP keeps it to vanity items I have no problem with it. Ofcource, the best would be if they had stayed out of it completely, but all considered, its not bad. And remember: you dont have to buy vanity items. Thats why its called vanity items.

Personally I doubt I would buy much myself, but then you never know, because I remember a fond time in SWG when I was decorating my own houses. Spending days upon days upon days buying cool items and furnishing my homes. Then we went on visit to each other hanging around having a good social time. I would not mind seeing that happen in EVE. Remember, just because its possible for such socialization to take place, does not mean it ruins the combat part of it. It certainly did not do so in SWG. There we first met together in someones home. chatting while having a drink in RL; having fun. Then we together draw lightsabers (Sith guild..) and went fighting those nasty Jedi in the neighbouring City. Fun is where you decide yourself it is.

Making vanity items MT is OK. I would have preferred buyable by ISK, but its acceptable. Just as long there will be at least some vanity items available for ISK!


Cresalle
Posted - 2010.11.22 23:15:00 - [166]
 

Hmm...

I'm not happy.

I don't like reading articles written in newspeak and riddled with doublethink. As far as the actual issue I was prepared to say that I want no MT whatsoever but that vanity (and this term needs to be carefully understood) items are marginally acceptable. However I thought about it for a few minutes and I suppose that if what you're doing is trying to inflate PLEX then I can accept it. I would much prefer that you just raise the subscription cost by 1 or 2 dollars instead, but if you're looking to re-invent the wheel in a needlessly complicated and player-base-alienating move... Well... You wouldn't be CCP otherwise, I guess.

So I'm okay if it's for vanity items only. However I'm not okay with getting doublethink spewed at me. It's more slightly subtle but far more disrespectful than the gratuitous and needlessly bigoted joke you ended the article with.

I want you to think about your core player base. They have played EVE Online for a long time now. EVE is a game that caters to a niche market. It caters to these people who can pay attention for more than five minutes and who are willing to devote some amount of sustained effort to their hobby. These are the ones that stay. They have multiple accounts. They put up with otherwise unacceptable gameplay issues. They have developed by virtue of necessity an above average understanding of economics, interpersonal politics, and above all of deception in all its flavors.

THEY ARE YOUR PAYCHECK.

So a word of advice:

Don't f***ing bulls*** them. Evil or Very Mad

Diamond Bell
Minmatar
Posted - 2010.11.22 23:16:00 - [167]
 

I'm not sure if this has been mentioned or not. However, there is somethin' I'd like to bring up.

Since the release of Plex as a full Market Commodity, I've watched the cost of Plex go up, and now is approx. 30% higher in cost to purchase (about 80-100 Million ISK more than before on average). Now, I understand that the market is Player Driven. But I have to wonder, just how long can those of us who depend on Plex for game time, will be able to continue to engage in EVE, if this increase trend continues.

There are many here in EVE, such as Myself, that depend on the ingame system of buying Plexes. Makin' the ISK. However, if Plex continues to go up in cost, then this becomes increasingly more difficult. I have two accounts, one is My Mining/Indy Account, the other Combat. The Combat Pilot is also a fully skilled Orca Pilot. Before the release of Plex to Market Commodity, I was able to earn the ISK's needed for 2 Plexes within a couple weeks by Mining/refining and building ships, thus allowing Me to enjoy the many other aspects of EVE. Now, It takes me about 2 1/2 weeks to do the same thing, and I see it takin' even longer as Plex cost continues to rise due to Player Market Trading, and other commodities goin' down in Sale Price. With the ability to buy "Vanity Items" with Plex, then the cost of Plex will go even higher, until it becomes a constant ISK grind just to buy them. This is assuming a person is dependent on Plex for Game time, as I am. When the time comes, and I see this happening in the future, that over 3/4 of My time in Eve is spent ISK grinding, then it's no longer fun for Me. It's no longer what keeps Me here. A game with diversity.

Why do I depend on Plex for game time??? Simple. I'm a 54 year old man on a fixed income. The $15-20 necessary as a monthly fee for just one account, let alone 2, is an expense that is not an essential.

I do Truly understand the reasoning for Making Plex a full Market Commodity. However, with players bein' able to purchase Plex with Real Cash (something I can't afford to do), and then placing those Plex on the Market in such a manner as to continue to drive the cost of Plex up, I'm wonderin' if there will ever be a point where Plex will become truly unavailable, except to those who can pay for them with Real Cash.




Blackhuey
Posted - 2010.11.22 23:20:00 - [168]
 

The commissioned officer edition booster is a much slipperier slope than vanity items. That is an item that confers a tangible ingame benefit, is not available for ISK, and by virtue of its limited boxed release, segregates CCP's customers into "available to you" and "not available to you" geographically.

What's next - the boxed Incarna "expansion" release, with a token for a unique ship inside?

And I'm stunned that there's less gnashing of teeth from the bible bashers on the official forums, the home of QQ, than on the #tweetfleet. Wake up to yourselves people.

CCP, can you do scientology next?

Disteeler
Perkone
Posted - 2010.11.22 23:23:00 - [169]
 

In Star Wars Galaxies, house decoration, personal styling, tailoring and furniture crafting where player professions. That was inmersive, why more than just going to a website paying for it and voila, it's done. The more I think about it the more convinced I'm you're just killing new oportunities of gameplay by doing it all via dollars, plexes or whatever you want to call it.

kassie kelmar
Caldari
Posted - 2010.11.22 23:28:00 - [170]
 

Beware CCP, naked greed can kill a game faster than bugs (ref Allods) and many people see microtransactions on top of a subscription as GREED.
Everyone is also watching the slippery slope where cash shops start out with innocuous items but, after doing some quick research, marketing says "we can sell these t4 supercruisers for x dollars apiece, put em in and we'll make a fortune".
As soon as you have a cash shop, the pressure to maximise the profit from it will become intense, over riding the development of the game as the way to increase revenue, to the much easier solution of adding stuff to the cash shop.
Your reason for adding a cash shop is because everyone else is doing it? Would you jump off a bridge if your friend did it too?

Ebisu Kami
Posted - 2010.11.22 23:28:00 - [171]
 

Edited by: Ebisu Kami on 22/11/2010 23:39:00
Originally by: Diomedes Calypso
All the words I used tried to paint the picture with as much nuance as I could.

I don't know what the future would look like but I put on my thinking cap and explained some possible permutations to consider and supported their possible validity with examples.

Note, the words "possible" . An analysis doesn't need to take an advocacy position .. although I did, in suggesting thinking of acceptable ways to meet a possible future danger.

The most important line that you didn't quote was.

The concept of a $15 a month subscription might look like an archaic relic.

If it doesn't , and it doesn't become an increasing obstacle,
thn I'd agree there's no problem...


All your assumptions and possibilities boil down to that single statement, I got that the first time and I still call it bull****. That assumption, both made by you, implied by Zulu and flat out pretended by various other people yet remains to be proven and jumping onto that bandwagon "just because everyone else does", is outright stupid.

F2P+MT is only working on the pretense of attracting a larger player-base and hopeing that they leave more money then they would if they were subscribing. It's exchanging open gameplay with an easily planable income that can be focused on creating more actual content to attract more palyers and keep the current ones, to closed gameplay with less planable income, an inflated player-base and a focus on MT-items to keep the income flowing. For me, this seems worse in every possible regard, especially for games like EVE, which depend on their open world, endless posibilities and ever enhancing gameplay, which is available to everyone equally the same.

Javajunky
Posted - 2010.11.22 23:28:00 - [172]
 

Epic fail in terms of business decisions, CCP should have implemented it as it would have increased players capabilities to get caught up in the game to other players effectively improving the amount of war targets for all instead of new players living in empire for 2 years. So fewer people in null sec space, way to go Sr. Players you shot yourself in the foot and took away development dollars. Remember that next time you start b*tching about sh*t not getting done. Feckin morons.

Ebisu Kami
Posted - 2010.11.22 23:30:00 - [173]
 

Originally by: Javajunky
Epic fail in terms of business decisions, CCP should have implemented it as it would have increased players capabilities to get caught up in the game to other players effectively improving the amount of war targets for all instead of new players living in empire for 2 years. So fewer people in null sec space, way to go Sr. Players you shot yourself in the foot and took away development dollars. Remember that next time you start b*tching about sh*t not getting done. Feckin morons.


Bull****. EVE-search for Malcanis' Law.

El Liptonez
V0LTA
VOLTA Corp
Posted - 2010.11.22 23:31:00 - [174]
 

Originally by: Hachi Ironfist
oh shi- ... I just remapped because of the plex for remap :( can I get this reverted ? :P


Charisma remap crew reporting in.

I will definitely petition. Laughing

Ferolita
Posted - 2010.11.22 23:40:00 - [175]
 

Originally by: Ker HarSol
Quote:
There is a constantly decreasing number of MMOs out there that dont incorporate virtual goods sales at some level. - games that aren't responding to this trend are dying out.


So??

EVE is the only MMO running on a single unsharded server.

Are you going to say - with the exact same argument - that you need to introduce shards and instances because it is the trend and because everyone else is doing this?


Thank you. The "Butterfly Effect" trailer sums up what Eve is. Different. Wildly different. So extraordinarily different from everything else, that nothing can even compete with it.

We're running Formula One racing cars here, why are we worried about what the football leagues are doing? That's how different Eve is from every single other MMO in existence. Keep it different, CCP, and keep your customers (and thus, cash flow) coming in.

Mashie Saldana
Minmatar
Veto Corp
Posted - 2010.11.22 23:46:00 - [176]
 

Originally by: El Liptonez
Originally by: Hachi Ironfist
oh shi- ... I just remapped because of the plex for remap :( can I get this reverted ? :P


Charisma remap crew reporting in.

I will definitely petition. Laughing

This is why I was waiting for this to go live before hitting the remap button. Wink

Odium Eternus
Posted - 2010.11.22 23:46:00 - [177]
 

Edited by: Odium Eternus on 22/11/2010 23:47:02
You whiny little f'ing morons. You just denied the game to be more new user friendly. Cheap noobs at life who can't afford 30 bucks for what ... a year? Maybe longer than that? Why pay this? So that people who haven't been in the goddam game for years on end still have a fun time and don't sit in empire space for millennium. Not only would it have brought MORE PLAYERS to the game for you to shoot at, but it would have also allowed much more variety and far greater recruitment opportunities.

Jobless bums. Don't nerd rage cuz you can't buy it. Just don't buy it. It was a mutually beneficial mechanic but all you idiots did was mess it all up with your blindfolded rebellious nonsense. As the poster above said, you shot yourself in the foot, you denied yourself kills and more activity down in 0.0 and low sec. Why do you play this game? To carebear some roids? Nerds get a life and stop wasting it by telling people you have X amount of SP after X amount of days old.

static zero
Minmatar
Power of the Phoenix
Posted - 2010.11.22 23:49:00 - [178]
 

Its clear that its the will of the community to keep virtual goods sales outside the spectrum of what we classify as the "merit economy".

That ship has already left the dock. I can trade seventy US dollars (or whatever the cost may be - I've never bought PLEX) for a set of +5 implants that cut my training time down. Or boost my character's proficiency with game elements, etc.

PLEX buys advantage within the "merit economy" today, by virtue of that merit economy being linked to the economy of in-game items.

I imagine neural remap affects training time only to a slightly greater degree than the elements I've listed above. As a result, I don't see this as a major shift.

Also, it seems unlikely that PLEX will be detached from the in-game economy anytime soon. :)

-static

Kary Tamona
Crom Demons
Posted - 2010.11.22 23:49:00 - [179]
 

This is good news IMO.

1. I personally couldn't care less about the plex for remaps (I remap my toons in one year cycles to optimize their training), but CSM argued the case and CCP listened so kudos for CCP for listening to their player base.

2. Vanity items are an ISK sink for those rich players. Let them spend their isk and dollars however they wish. The more haircuts they buy for their toons the more real money CCP gets, which is good.

Well done CCP.

Idicious Lightbane
Percussive Diplomacy
Posted - 2010.11.22 23:56:00 - [180]
 

Thank you CCP for not giving in to the micro-transaction for ingame benefits trend Very Happy I am not apposed to some form of getting remaps quicker but making it micro-transaction, and thus making it so PLEX is no longer simply 1 person paying the subscription for another for ISK.
It was a minor thing but was a bad president to set, maybe as others have suggested simply available through an (expensive) in game item perhaps close to the value of PLEX? PLEX for purely vanity items is alright I guess, increases your revenue stream while not giving anyone an in game advantage with it, leaving people free to compete in every way with the rest who only pay monthly subscriptions.


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