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blankseplocked I am out of goals. More veteran rewards pls?
 
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thelung187
Guiding Hand Social Club
Dystopia Alliance
Posted - 2010.11.22 14:20:00 - [91]
 

Edited by: thelung187 on 22/11/2010 14:36:06
- Player-run mission authoring/content: players who have over 110m SP and who have extremely good standing with a non-pirate NPC corp has the capability to join said NPC corp. Once accepted in, the player may begin authoring customized missions, and can offer LP on behalf of the NPC corp to those who accept and complete the mission in addition to liquid capital bounty/asset rewards.

- Bribery skill - players who have over 110m SP have access to an LP-store only Bribery skill that enables e a chance-based 24-hour-cooldown. Successful bribes to NPC corps result in higher standings, and bribery attempts with CONCORD officials would result in a decent return of security status (similar to, say , 11 hours of NPC'ing or some such). Unsuccessful bribes to NPC corps would result in a standings loss, while a failed CONCORD bribe would result in minor sec loss and a low-standing flag timer (similar to what occurs when you have >-5 standing with a particular faction). This would accomplish an isk sink (the bribe), a time sink (the cooldown), and offer a level of exclusivity to veterans.

- Advanced Hacking - requires Hacking V, Network Intrusion V, Antiviral Circumvention V, etc etc - players who have 110m sp AND the prerequisite skills enable the capability to open a set of hacking interfaces. This would be similar to the hacking mini-game in Mass Effect, where a series of puzzles would need to be completed in order to open the can and access contents. A secure can might require three successful and consecutive completions, while a POS password might require >10 different locking mechanisms.

- Player crafted T2 named meta-items - those players with 110m SP or more could have access to a give-and-take type crafting interface, where custom-created/named T2 meta items could be created with sizable bonuses but simultaneously incurring powerful downsides. For instance, 'Infinieon' Large Shield Extenders might give a sizable bonus over the T2 Large Shield extender, but might also include a significant increase is signature radius or a large reduction ship agility. The greater the selectable bonus (shields/armor/tracking/what have you), the harsher the available negative attribute (cap reduction/agility/targeting range, etc.) All proposed items would need to be submitted for naming-scheme approval (so we don't end up with 'Dongues' Overdrive Injector, etc.).

- Cosmetics! - great for the new CCP method of microtransactions, any characters with >110m SP may have become tired of the same moniker for the last 5-7 years; an incurred fee of 15 PLEX would result in the ability to rename the character within all CONCORD and faction-related databases (lolrp), though a written record (in the form of an alias tab in-game and an alias XML tag on the char sheet for limited API pulls) would exist for the sake of trackability.



I'll see what else I can think of once I infuse additional coffee levels.

edit: just for clarity's sake, none of my chars have 110m SP currently, so this is not some sort of self-serving proposal... just nice to have theoretical niceties to look forward to Smile

Bibosikus
Gallente
Posted - 2010.11.22 15:41:00 - [92]
 

I get what the OP's saying. But there's no easy solution. Simply giving 100m+ pilots some sort of shiny toy won't wash - it won't be long before the vets are bored again :)

What they need is a real, different challenge.

Off the top of my head - perhaps new race (Jovian?) which is "unlocked" at say 100m SP.

This new race would have unique trainable skills for a small selection of not overpowered but quite different (Jovian) ships with unique modules or attributes.

For example cloak & covert cyno detection; having say a dozen of those spread around Eve would keep the cov ops guys a bit more on their toes. I could see nullsec sorps happily hiring a Jovian freelancer to some winkle out an annoying afk cloaker in one of their industrial sectors :)

These boats would be unbuildable, and available only in VERY limited quantities from tough, extensive exploration/mission achievements. Thereby discounting whatever truckloads of ISK the vets may have. Acquiring Jovian skills and boats would be purely a matter of time and effort.

The new Jovian pilots and their boats would become highly prized and protected assets to their respective corps - as well as being primary targets to any other capuleer in the vicinity. Perhaps a Jovian would have an automatic bounty of 500 mill on his/her head. And the ships could shed a ton of lovely blue salvage.

You want a new challenge? Then there's a 'Starter for Ten'. And I shouldn't think any of the above is unachievable within the game's existing structure.


thelung187
Guiding Hand Social Club
Dystopia Alliance
Posted - 2010.11.22 21:11:00 - [93]
 

- NPC-based bank system - the Eve Central Bank offers a Veteran's Recognition program which requires a daily mission completion (similar to the RP grind) that, in return, maintains a daily-but-fluctuating interest rate on savings accounts (based on a market averaging system similar to the one used in the revamped insurance algorithm). Each day, the completed mission ensures that your interest rate is accounted for on that day; for mission days missed, a value of 0 is entered for that particular day. At the end of each fiscal quarter, your daily interest rates are added up and dividends paid. This process involves a time grind, isk sink for initial capital, and the appeal of non-player-run-but-lower-risk-than-player-bank returns (say, 2%). Account limits could be capped at XX billion, so that folks aren't dropping 1T into a 2% quarterly bond and walking away with 20b/month.

- After years of successful cerebral integration, 100m+ sp players have achieved the cognitive skills necessary to build player-created implants. Take the components of a regular +stat implant, mix it with some T2 salvage gear, and allow for customized attributes. Example: +4 implant with +15% optimal tracking but -20% scan resolution (using the theoretically-handy-building-interface I mentioned earlier). Said implants can be sold on contracts, but can only be utilized by 100m+ sp players.

- More Cosmetics! Various additional apparel pieces/hair styles/whatever become unlocked in the revamped character creator once achieving 100m+ SP. This would reward both those that are already at 100m when the creator goes live, and give extra incentive for younger players to use PLEX for a portrait rebuild once 100m has been achieved.

- More the Merrier (aka multi-100m corp member bonuses) - corps that have multiple 100m+ characters in them should garner their own rewards. Something along the line of corp-use-only meta-t2-bpcs that have less harsh negative attributes than discussed previously come to mind. The item must stay fitted to a ship that is belongs to a member of the corporation, and if said player leaves the corp with the item, the item is automatically reprocessed.

- Loyalty Club - special VIP passes for **original account owners of active-sub 100m+ chars** for FanFest, including badges, badge holders, lanyards, t-shirts, the usual tradeshow swag, etc. Also, Eve Store discounts (AND FREE SHIPPING FFS)

Siale Achthe
Posted - 2010.11.22 23:22:00 - [94]
 

Edited by: Siale Achthe on 22/11/2010 23:24:02
Quite a sad topic really (sad boo-hoo, not sad looser...) While I empathise with the OP (whom I have never heard of just FYI) I can also see why others are spamming the 'quit-eve' button.

there are literally thousands of players (myself included) which have had idea's to utilise the games functions to add something, be it something funny, something useful or something completely pointless.

You of all people are in the very much enviable position (good lord knows I wish I had the resources and abilities you boast of) to be able to put into place anything you like.

In all seriousness and without insult, If you cannot come about with an idea which is worthy of your ability and resource send all your stuff to someone that can use it.

I do not support your ego fantasy of 'exclusive items for veterans' because it adds nothing to the game.

kindly donate me some billions of isk so I can officer fit a noob-ship and go have some fun...LaughingTwisted Evil

edited due to irksome spelling mistakes.Rolling Eyes

mill veters
Posted - 2010.11.23 06:36:00 - [95]
 

Edited by: mill veters on 23/11/2010 06:38:00
If i had several trillion isk, and 100 million + skill points, i would buy a fleet of carriers or titan or two, and kit them out with the best pvp gear i could get my hands on,

then fly to 0.0-0.4 space and have a ball attacking al the wanna be pirates blockadeing the systems, who think thier cool becouse thier in gangs with t2 stuff, basicaly id have a ball anoying them LaughingWink or just shoot the hell outa anything in 0.0 space.

HeliosGal
Caldari
Posted - 2010.11.23 06:45:00 - [96]
 

just get bcs and go nuts

Diplomacy V
Posted - 2010.11.23 06:56:00 - [97]
 

Originally by: bigbillthaboss2
Originally by: KaiserSoze434
You have an effectively unlimited amount of isk and you can't think of anything to do? The fact that your organization is the guiding hand social club makes it even worse. How about you use that isk fountain to build something behind the scenes. Manipulate some people. Fund a revolution. Its a friggin sandbox man and there are like 40k little chess pieces online at any given time if working the preset content is boring now


This is actually a great idea. Restart EVE with your isk. Pump in tons of isk into higher-ups of corps in an attempt to dissasemble all the dominant alliances, oepning up multiple regions of 0.0 and allowing a rush of new alliances/corps into that space.


As he said, there's little to no point in trying to disassemble alliances. Most of them are held together by inertia, and disintegrate on their own once they realize that alliance-level goals turn the game into a second job. Hell, even corps do that all the time. Either that, or they won't really fall apart even after someone steals the assets and disbands the alliance.

mchief117
Posted - 2010.11.23 07:52:00 - [98]
 

Ok im going to be constructive for this as it seams that this thread has been laminated in napam just a little to much

basic idea - Bio ships.

a good bio ship will be about 2.5 times stronger that its metal counter part and must be grown. you start with a egg and put your time and skill into growing your ship ( ie you feed it skillpoints plus maybe som esort of bio paste , instead of leveling up a skill you grow your ship)

bio ships can range in many sizes and unlike regular ships you can choose how many slots it has and what resistances and hp it has, adding 5% EM armor bonus might take 4 hours of growth but every time after that increases the required SP by 1.5 times with it capping at 95%.

weapons fire from certain nodes on the ship , these nodes act like nozzels meaning more than 1 weapn may fire from that point ( to make it easyer for ship designers) , weapons themselfs are grown like everything else with a large railgun taking 6 hours to create a meta1 weapon, again to make this stronger requires 1.5 more SP per level with meta 8 being tops. same goes for any other form of equipment you would want.

HeliosGal
Caldari
Posted - 2010.11.23 10:12:00 - [99]
 

bioships deserve a seperate thread

Tarasina
Posted - 2010.11.23 13:04:00 - [100]
 

Edited by: Tarasina on 23/11/2010 13:31:55
Well, other games have VET REWARDS.

Like Eq2. I think I'm a 5-year vet there now. It's nothing overpowering usually in those packages. A few combat/crafting potions to make xp-gains faster for an hour or two, some pet or some small quest. But it adds flavor and recognition of their playerbase, a sort of "Thank you for being with us". In Eq2 you get rewards for 1st month, 3rd, 6th, first year, second, third, forth, fifth etc. First month contained a slightly bigger backpack than is usually obtainable for a noob, which is neat. Small things but really appreciated and something extra to look forward to.


Just a couple of quick ideas.
First-month-reward in Eve could be a free destroyer or cruiser of players choice (after playing a month). Shouldn't be too overpowered or anything IMHO. Mind you, just the hull, no mods.

3rd month, a +1 faction standing towards a NPC corp the player chooses (if he chooses to, this is a miner/missionrunning thing really so could implement other reward for losec, nullsec and other people).

6th month, either a BC or BS (t1 of players choice)

One vet reward could be autofinishing training a level in a skill. Can be lvl3 skill, or lvl5.

I'm not saying these are good ideas, just that the rewards could be something similar.

Drakarin
Gallente
Absentia Libertas Solus
Posted - 2010.11.23 13:45:00 - [101]
 

Edited by: Drakarin on 23/11/2010 14:05:22
Originally by: Istvaan Shogaatsu
Edited by: Istvaan Shogaatsu on 17/11/2010 15:51:24
Thanks for your helpful input!

So, as a result of requesting a new ship, I am: spoiled, a crybaby, a troll, pathetic, in need of a new girlfriend, a new dog, a new game. Anyone else got some insults they want to get off their chests?

Any other geniuses waiting in the wings to advise me on positive life changes? Maybe I should start doing Yoga? Collecting stamps? Or can we actually get to discussing veteran rewards now?

Because I still haven't seen a reason why adding a powerful ship, restricted only to the few long-term players left, would be a *bad* thing.


The more I play this game, the more I realize that everyone considers it a harsh, brutal and unfair universe, only it's not. It's one of the fairest most illogical universes ever constructed. Every ship has value and is balanced, even when it shouldn't be. That's not cold or harsh. That's giving a gold star to everyone.

People do not want anyone else to have an advantage besides themselves, and the only way they can ensure it's on them is by making the game even for everyone, and then bringing more players on their side.

Create an actually useful and well-designed combat ship with more than 8 high slot modules on a 18 KM ship, people will complain that this is too logical, too unfair, too brutal, something they cannot overcome in a puny frigate.

I say, sure.. have your crazy expensive and almost unattainable ship. Why not? It'll help me with immersion, and actually spark a bit of terror and apprehension as to what people can fly, and not merely how many people are flying.

In the meantime, pimp out a Titan or Mothership and go on a solo killing spree in wormhole space. How many people have done that?

Captain Plum
Posted - 2010.11.23 14:10:00 - [102]
 

Well here is the thing if you want a super powerful class ship, one that has lets 24 highslots alone, rigged for a wide arrange of guns, from Capital Class Artys to small ones to tag fighters and frigates.

I would say this, if you ejected from it or had it destroyed you would also lose 15% or your skill points permanetly.

Becuase as you said isk is no problem for you.

Diplomacy V
Posted - 2010.11.23 14:45:00 - [103]
 

Originally by: Drakarin
The more I play this game, the more I realize that everyone considers it a harsh, brutal and unfair universe, only it's not. It's one of the fairest most illogical universes ever constructed. Every ship has value and is balanced, even when it shouldn't be. That's not cold or harsh. That's giving a gold star to everyone.


Actually, the fact that ships have their specialization niches is the most logical thing in the whole game. It's the rest of the mechanics that's illogical, obscure and designed to get people as invested as possible, while at the same time staying as exposed to griefing as possible, and as unsuspecting about it as possible. That's what makes it harsh, brutal and unfair. Well, that and hordes of bored players who, even after playing for years, can't think of anything better to do than getting a bigger hammer and finding some noobs who could pass for nails.

Originally by: Drakarin
In the meantime, pimp out a Titan or Mothership and go on a solo killing spree in wormhole space. How many people have done that?


None, because there's no way to get supercaps into w-space.

Istvaan Shogaatsu
Caldari
Guiding Hand Social Club
Posted - 2010.11.23 18:28:00 - [104]
 

Originally by: Captain Plum
Well here is the thing if you want a super powerful class ship, one that has lets 24 highslots alone, rigged for a wide arrange of guns, from Capital Class Artys to small ones to tag fighters and frigates.

I would say this, if you ejected from it or had it destroyed you would also lose 15% or your skill points permanetly.

Becuase as you said isk is no problem for you.


I would happily agree to something like this. Happily and without hesitation.

Tyme Xandr
Gallente
State Protectorate
Posted - 2010.11.23 19:17:00 - [105]
 

I didnt bother reading thru the thread since it seemed like a lot of people were just whining that you were upset you had nothing to do.

Anyhow ... i can agree with you. 100m SP is a lot of SP, however making a 100mSP ship isnt the answer. We just need new ship classes with different trainings. Make things spider a bit less. Or advanced levels of skills for further training, something achieveable by anyone who wanted to specialize, but gives your skill queue something to do.

Second tier sets of skills for gunnery, missile launcher operation, navigation (which i can name many new skills it could introduce to increase the manueverability and speed of our ships).

They keep adding stuff that your skills you already have can allow u to fly every so often .... however new skills PERIOD is the true answer. Wouldnt you like something for increased turret tracking after lv5? Or increased damage type for a certain size and type of turret? If uve already got level 5 you have shown you got the patience for the next step.

Im rambling now .... so yeah, enjoy.

Tub Chil
Posted - 2010.11.23 19:27:00 - [106]
 

pod yourself
don't upgrade your clone
pod yourself again
fresh start

Tyme Xandr
Gallente
State Protectorate
Posted - 2010.11.23 20:03:00 - [107]
 

Originally by: Tub Chil
pod yourself
don't upgrade your clone
pod yourself again
fresh start


and hilarity ensues

Istvaan Shogaatsu
Caldari
Guiding Hand Social Club
Posted - 2010.11.23 23:07:00 - [108]
 

http://www.youtube.com/watch?v=yl67TNDW-0Q

Even kids know that it's wrong to treat new friends better than old friends.

Diplomacy V
Posted - 2010.11.25 07:36:00 - [109]
 

That is true for old friends, but you sir are old news. And as such matter less with each passing day Rolling Eyes

cannonman58102
Phoibe Enterprises
Peregrine Nation
Posted - 2010.11.25 08:45:00 - [110]
 

Edited by: cannonman58102 on 25/11/2010 08:47:33
I honestly don't think you will find what your looking for. Sure, there are plenty of things you could do, but why?

Bring together the top 200 pvp pilots in the game and wreck ****. Could be fun for a bit, but then what?

Get this ship that you want, go out, feel godlike for a bit, lose your ship in humiliating ways by trying to take down 200 people? Fun fun, but in three months that will be boring.

Influence major eve powerblocks? Already done, doing so again would be boring, and is possibly already being done.

Start your own empire? To do what, take some space and stagnate?

Make your mark on eve? Already been done.

I could go on and on, but all this stuff has A. Already been done, B. won't happen (think the ship) or C. wouldn't be entertaining more than a month or two.

Honestly? Most of the "truly powerful", the old players who have everything they could ever want in eve are already gone. Those who are left seem to be in leadership positions (keep coming back for the feeling of power over others), supercap pilots (like to feel invincible), or roleplayers (believe their actions are for a cause). If none of those appeal to you, sorry mate, you may just have to accept mediocrity, or accept that this game is all about the newer pilots (unfortunately).

This is possibly the first time the words "Istvaan Shogaatsu" and "Mediocrity" have ever been used in the same sentence. :)

offcopy
Caldari
OffBeat Creations
Posted - 2010.11.25 09:04:00 - [111]
 

Originally by: Istvaan Shogaatsu

I am out of stuff to do.



ok i was going to smack u with give up leave but then i know where your coming from

i'm looking forward to being the guy that pops the new sansha sc, pilot owned not npc.


the only thing i think you'll enjoy is carebear tears atm hope u find something


Istvaan Shogaatsu
Caldari
Guiding Hand Social Club
Posted - 2010.11.25 16:55:00 - [112]
 

Originally by: Drakarin
The more I play this game, the more I realize that everyone considers it a harsh, brutal and unfair universe, only it's not. It's one of the fairest most illogical universes ever constructed. Every ship has value and is balanced, even when it shouldn't be. That's not cold or harsh. That's giving a gold star to everyone.

People do not want anyone else to have an advantage besides themselves, and the only way they can ensure it's on them is by making the game even for everyone, and then bringing more players on their side.

Create an actually useful and well-designed combat ship with more than 8 high slot modules on a 18 KM ship, people will complain that this is too logical, too unfair, too brutal, something they cannot overcome in a puny frigate.

I say, sure.. have your crazy expensive and almost unattainable ship. Why not? It'll help me with immersion, and actually spark a bit of terror and apprehension as to what people can fly, and not merely how many people are flying.

In the meantime, pimp out a Titan or Mothership and go on a solo killing spree in wormhole space. How many people have done that?

I almost missed this post among the deluge of alt-posted diarrhea. It brings up an extremely insightful point.

From day one, Eve has sold itself with its brutality, but that brutality is disappearing. Maybe I don't speak for everyone, but there's a significant bittervet community with little drawing them back to the game.

Now imagine if a ship like this was added. Suddenly, pilots with 100m+ SP become an invaluable resource. Phone calls are made, bringing retired players out of mothballs, because the awesome new pwnship that only they can fly, is a game-changer. Suddenly those veteran pilots feel extremely useful. Suddenly, newer players can't just hop into 50 thrashers and bring down anything they want. There's predators out there. Ships so deadly they become legendary for wiping out fleets, and significant enough to have the whole Eve community screaming in delight when one goes down.

Glyken Touchon
Gallente
Independent Alchemists
Posted - 2010.11.25 17:36:00 - [113]
 

Here's a challenge- blockade all the market hubs for the same month.

KindaDexless
Posted - 2010.11.25 21:45:00 - [114]
 

0.0 sucks for anyone, of any SP so you aren't alone there.

Maybe get some friends together and get in frigs and just roam and pick on lone battleships, or start a corp that's just there to have fun and NOT make isk, like wardeccing corps and highsec ganking. The most fun I've had playing eve was biting my nails hoping I'd get that last volley off before Concordokken. If you have "infinite isk" then you can afford to throw isk around carelessly and just _have fun_

If you don't know what I mean and are clearly at a loss to how to have fun playing eve... eve is not your game, sorry.

Diplomacy V
Posted - 2010.11.25 22:38:00 - [115]
 

Originally by: Istvaan Shogaatsu
From day one, Eve has sold itself with its brutality, but that brutality is disappearing. Maybe I don't speak for everyone, but there's a significant bittervet community with little drawing them back to the game.


Explain what you mean by "brutality". Battleships that could one-shot frigates before tracking was introduced? That's called imbalance. When one ship is leaps and bounds better than anything else, there's no reason to fly anything else. The uberships just become the new norm. When they reach a certain critical mass, they will just prevent the influx of new people altogether. I.e. you will have no one to gank and CCP will have no one to pay for their servers running. I doubt CCP will put themselves on the road out of business just to entertain you a little bit more.

Originally by: Istvaan Shogaatsu
Now imagine if a ship like this was added. Suddenly, pilots with 100m+ SP become an invaluable resource. Phone calls are made, bringing retired players out of mothballs, because the awesome new pwnship that only they can fly, is a game-changer. Suddenly those veteran pilots feel extremely useful. Suddenly, newer players can't just hop into 50 thrashers and bring down anything they want. There's predators out there. Ships so deadly they become legendary for wiping out fleets, and significant enough to have the whole Eve community screaming in delight when one goes down.


What you fail to realize is, others won't just jump onto your epeen to make your wet dream come true. They will either quit outright (likely most of them), or hide until they can fly the pwnmobile themselves. New players are already gimped for at least six months compared to older players, you're proposing to make that five years. What exactly is so important about you that would be worth turning thousands of people away from the game?

Just go canbait noobs in starter systems, "predator".

Istvaan Shogaatsu
Caldari
Guiding Hand Social Club
Posted - 2010.11.26 13:01:00 - [116]
 

Did anyone else hear anything? Sounded like the rustling of leaves...

Oh, it's an alt post I didn't read.

Vyktor Abyss
The Abyss Corporation
Posted - 2010.11.26 14:09:00 - [117]
 

Hi Istvaan,

Main here, I remember reading about your antics in Eve in UK Gamer or something, then signing up to try it.

Just wanted to say in this thread you are a right arrogant git dismissing all the valid counter arguments and moaning cos you're bored and CCP won't make the game more fun for you at the expense of new players. That's not brutality, that's arrogance.

The game is not only about you or veteran players and in my opinion CCP shouldn't design content for a handful of elite players (T2 BPOs are an example of this crap design) just so the other 29000 can line up to stroke your e-peen.

You're also conveniently forgetting the skill escalation issue. What might be an imbalanced ubership and elite with only 100 skilled pilots this month, inevitably 1000s will train for next month and every month thereafter meaning like any imbalanced "i-win" item in game it becomes the standard/baseline. Cue your return to the forum to cry about not feeling special enough again.

Titans and Motherships were brought in as end game content, and now they fly around in little superblobs ruining this game at a certain level - do we really need that at a sub cap level?

If you're bored and feel you have mastered everything and won eve, then probably time quit while you're ahead. Will be a shame to lose such a personality, but hey 20 new ones will step forward to take your place.

PS - I realise this is a rude kick up the arse post, but I think your attitude deserves it. I have no problem with your in game antics and actually like I say your famous article was one of the reasons for getting me into the game, but come on now...man up.

FYI - this is my main, Wizard87 and Nyya are my other charcaters, so ooh big scary guy of the most feared corp - come and get me! :)

Gemberslaafje
Vivicide
Posted - 2010.11.26 14:18:00 - [118]
 

Yeah, Titans were end-game and eventually too much peoples started using them.

Result: Titans got a nerf. (Multiple, in fact)

I don't think any 'overpowered' ship would be a problem, as long as that design thing gets handled: eventually it will be overused, and then it'll get nerfed and a new 'overpowered' ship gets designed, again only for the top x players of EVE.

Could be funny to have a ship which is littuarly only usable by the top x of EVE, as that would mean there would be no more then x ever in the game.

Vyktor Abyss
The Abyss Corporation
Posted - 2010.11.26 14:25:00 - [119]
 

Originally by: Gemberslaafje
Yeah, Titans were end-game and eventually too much peoples started using them.

Result: Titans got a nerf. (Multiple, in fact)

I don't think any 'overpowered' ship would be a problem, as long as that design thing gets handled: eventually it will be overused, and then it'll get nerfed and a new 'overpowered' ship gets designed, again only for the top x players of EVE.

Could be funny to have a ship which is littuarly only usable by the top x of EVE, as that would mean there would be no more then x ever in the game.


I'm glad you don't work in CCP game design. Wink

If unique ships are your bag, what would be truly awesome, brave and people would talk about forever would be someone winning the alliance tournament that actually went and used their unique ship prizes in a fleet rather than just selling them to lame collectors to spin in stations.

just a thought.

Fieraen
Posted - 2010.11.26 14:48:00 - [120]
 

I have a serious suggestion for you.

Why not set a personal Meta-Game goal? I am thinking quite specifically about PvP ability metrics such as the Battleclinic Killboard rankings. While such measurements are inherently flawed and imperfect, they are consistently applied to all players and can represent a means for competitive play.

Tell yourself that you want top 100 on Battleclinic, and then start using your resources to make it happen.


As I am sure you are well aware, PvP in this game is fantastic; it is like a puzzle with infinite variations. It allows for endless instances of split second situational analysis and unforgiving application of your rational intuition... you can never exhaust the potential for new experience.

Most of the time, I only fly four different ships. I've flown these ships over and over and over, but I am far from getting bored of them!

Just an honest suggestion, please don't stomp my nuts for being an alt!




Originally by: Istvaan Shogaatsu


From day one, Eve has sold itself with its brutality, but that brutality is disappearing. Maybe I don't speak for everyone, but there's a significant bittervet community with little drawing them back to the game.

Now imagine if a ship like this was added. Suddenly, pilots with 100m+ SP become an invaluable resource. Phone calls are made, bringing retired players out of mothballs, because the awesome new pwnship that only they can fly, is a game-changer. Suddenly those veteran pilots feel extremely useful. Suddenly, newer players can't just hop into 50 thrashers and bring down anything they want. There's predators out there. Ships so deadly they become legendary for wiping out fleets, and significant enough to have the whole Eve community screaming in delight when one goes down.


An enthusiastic +1 to this, from a player nowhere near peak skillpoints. The only thing most of us are truly terrified of right now, are blobs (...and Bhaalgorns).

However, I do want to emphasize that...

An incredibly skillful player in a t2 fitted BC or HAC can fight against 20:1 odds, get kills, and survive.



Players like this do exist, and are absolutely ferocious, unbelievably deadly adversaries.


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