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blankseplocked Idea to stop griefer wardecs
 
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De'Veldrin
Minmatar
Norse'Storm Battle Group
Intrepid Crossing
Posted - 2010.11.16 23:58:00 - [61]
 

I'm still confused how a single guy who never undocks is disturbing your game experience.


Lady Spank
Amarr
In Praise Of Shadows
Posted - 2010.11.17 02:41:00 - [62]
 

OP is a p good troll.

Derth Ramir
Posted - 2010.11.17 03:50:00 - [63]
 

Welcome to Eve

Desigre
Minmatar
Posted - 2010.11.17 09:23:00 - [64]
 

funny how "elite pvp, looking for easy kills" people always jab about eve being pvp game.

Lets not forget eve is sandbox, its not just pvp game. For example without industry side you fellows will soon run out of ammunition to shoot, ships to fly ot blowup, etc...

Eve is suposed to be played as you ever want to play it. Want to be idiot noob killer in "pvp elite" corp hiding in highsec, thats your choise, but dont claim it to be real pvp. Its not.

I have lived in 0.0 for few months, thats where real pvp happens. You can be attacked opponent that can give you run for your money.

I have newer understanded these griefsters, dont they understand that people actually look at killboards and soon see: these fellows only kill noobs, what a loosers.

Infinity Ziona
Minmatar
Cloakers
Posted - 2010.11.17 10:05:00 - [65]
 

Originally by: Jack Gilligan
Edited by: Jack Gilligan on 16/11/2010 23:59:57
Honestly, I could hardly care less about wardecs, as I live in 0.0, a place where "super elite wardec pvp corps and alliances" fear to tread. Worse than fear to tread, more like NEVER tread. Empire wardec gankers are the Chinese ISK farmers of "pvp".

Sanctioned wars need a revamp, one that takes into account the entity that is being declared upon. If they primarily exist in lowsec or nullsec (which the server tracks, it knows where your corp members are located) then to stay active it should oblige the declaring entity to record kills in those locations, not just outside the Jita 4-4 station. In other words, it should require wars to be, well, WARS, in that the agressor attacks their target where they are.

I'd make it work like this: "Super 1337 Jita 4-4 KI11r" corp declares war on "0.0 sov holding alliance". Fine, it is processed as usual. (war begins 24 hours after first bill is paid) However, instead of the current mechanic of a wardec taking a flat fee and lasting a week unless renewed, I'd cut the fee down to what it costs per day and issue a daily bill to maintain it. Failure to pay a bill when due (first bill comes due 24 hours after fighting can begin) ends the wardec immediately.

For every day that "Super 1337 Jita 4-4 KI11r" corp FAILS to record a kill of the people declared in the type of space they exist in (in this case, nullsec) the expense of maintaining the declaration doubles, or increases by some punitive amount that would make it prohibitively expensive to maintain the war more than a few days of failing to meet the requirement.

This isn't difficult, all they have to do to maintain the wardec is RECORD A SINGLE KILL per day in the kind of space the declared live. If the declared holds sov or the majority of their members are not located in highsec, kills in market hubs do not count towards this requirement.

I know the gankers will howl at the suggestion that declaring war mean, well, FIGHTING A WAR, to which I'd suggest that they grow up and get used to fighting people who can fight back...


0.0 alliances are not restricted to 0.0. I declare on 0.0 alliances and low sec alliances however the most lucrative hunting grounds are still high sec.

The local chat tool makes hunting specific people in low sec and 0.0 close to impossible. As soon as you appear in local anything that you could kill docks or logs and soon after you get blobbed.

Many times I have been alone in low sec, with a war target in local and had 20 people show up to defend. 20:1 odds are foolish.

The real benefit of empire space war declarations is that the sheer number of people in systems masks the hunter for a little while making kills possible. The other benefit is that 'going back to empire to carebear' gives the alliance pilot a little bit of a false sense of security. Another benefit is there is no bottleneck system, you cannot sit 100 people at a chokepoint with a couple of decloaker scorps and a few bubbles and make empire virtually free of non-alliance.

For 0.0 alliance people, in non-contested areas, 0.0 is as safe and carebear as EvE gets.

My belief is that you are not happy that due to wardecs, your alliance members cannot come back to empire and be 100% safe. I would +1 that idea if I could come into your space and be 100% safe. Do we have a deal?

Gladys Pank
Amarr
Trillionaire High-Rollers Suicidal Bassoon Orkesta
Posted - 2010.11.17 11:38:00 - [66]
 

Originally by: Desigre



Your opinion is highly valued because looking at your stats shows you are irrelevant. Interesting that you don't think industry is a pvp activity. I guess you are just happy being a victim.

Alyth
Gallente
Posted - 2010.11.17 11:57:00 - [67]
 

Originally by: Desigre
funny how "elite pvp, looking for easy kills" people always jab about eve being pvp game.

Lets not forget eve is sandbox, its not just pvp game. For example without industry side you fellows will soon run out of ammunition to shoot, ships to fly ot blowup, etc...

Eve is suposed to be played as you ever want to play it. Want to be idiot noob killer in "pvp elite" corp hiding in highsec, thats your choise, but dont claim it to be real pvp. Its not.

I have lived in 0.0 for few months, thats where real pvp happens. You can be attacked opponent that can give you run for your money.

I have newer understanded these griefsters, dont they understand that people actually look at killboards and soon see: these fellows only kill noobs, what a loosers.


Psssst it's a PvP orientated sandbox, go argue with the devs over that one. Real PvP does not happen in 0.0, blobs happen. If you call bringing node-crashing numbers on both sides to a fight then rushing to kill the people relogging 'real pvp' then you are worse than the 4-4 campers tbh. Small gang roaming has been dead for a while, the Titan DD change fixed it slightly but till people stop dropping supers on 15-man HAC gangs then it's gonna stay dead.

Oh just by-the-by you are aware that practically every action you take in EVE is some form of PvP yes?

Wen Jaibao
Aperture Harmonics
Posted - 2010.11.17 16:52:00 - [68]
 

Originally by: Jack Gilligan
Edited by: Jack Gilligan on 16/11/2010 23:59:57
Honestly, I could hardly care less about wardecs, as I live in 0.0, a place where "super elite wardec pvp corps and alliances" fear to tread. Worse than fear to tread, more like NEVER tread. Empire wardec gankers are the Chinese ISK farmers of "pvp".

Sanctioned wars need a revamp, one that takes into account the entity that is being declared upon. If they primarily exist in lowsec or nullsec (which the server tracks, it knows where your corp members are located) then to stay active it should oblige the declaring entity to record kills in those locations, not just outside the Jita 4-4 station. In other words, it should require wars to be, well, WARS, in that the agressor attacks their target where they are.

I'd make it work like this: "Super 1337 Jita 4-4 KI11r" corp declares war on "0.0 sov holding alliance". Fine, it is processed as usual. (war begins 24 hours after first bill is paid) However, instead of the current mechanic of a wardec taking a flat fee and lasting a week unless renewed, I'd cut the fee down to what it costs per day and issue a daily bill to maintain it. Failure to pay a bill when due (first bill comes due 24 hours after fighting can begin) ends the wardec immediately.

For every day that "Super 1337 Jita 4-4 KI11r" corp FAILS to record a kill of the people declared in the type of space they exist in (in this case, nullsec) the expense of maintaining the declaration doubles, or increases by some punitive amount that would make it prohibitively expensive to maintain the war more than a few days of failing to meet the requirement.

This isn't difficult, all they have to do to maintain the wardec is RECORD A SINGLE KILL per day in the kind of space the declared live. If the declared holds sov or the majority of their members are not located in highsec, kills in market hubs do not count towards this requirement.

I know the gankers will howl at the suggestion that declaring war mean, well, FIGHTING A WAR, to which I'd suggest that they grow up and get used to fighting people who can fight back...



QFT


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