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blankseplocked Combat scanner probe's life time is too long.
 
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Anh Nguyen
Posted - 2010.11.15 23:28:00 - [1]
 

Edited by: Anh Nguyen on 15/11/2010 23:37:52
Edited by: Anh Nguyen on 15/11/2010 23:35:36
I think combat and deep space probe 's life time is long enough to be an annoyance, people use it to hunt others down, but when they fail, they just leave the probes there to disrupt, freak people out of their business.

I think they should reduce the probes' life time, it wont affect those who use the probes actively since they can just recall and release them again, but will will affect those who intended to leave them there to deny people smooth production without much effort, of course, if they want those probes last longer to freak people out longer, they can just stay will the probes and refresh them when the life time is almost over, but they had to put their effort in it.

So my proposal is to reduce deep and combat probe's life time to 15 minutes or some amount of time with the purpose of forcing people use those probes actively only.

Culmen
Caldari
Culmenation
Posted - 2010.11.15 23:34:00 - [2]
 

So are we supposed to scan down the content of this thread?

Anh Nguyen
Posted - 2010.11.15 23:37:00 - [3]
 

Oh, just a misclick or something that send my thread undone, now that i've finished my opinion.

Catari Taga
Centre Of Attention
Middle of Nowhere
Posted - 2010.11.16 00:47:00 - [4]
 

so now we got people not only whining about AFK cloakers but also about AFK probers? priceless.

Kuetlzelcoatl
Posted - 2010.11.16 01:25:00 - [5]
 

Maybe someone who is afk for more than 3.14159 seconds should be wisked away to never never land as well.

Seriously, what that hell. Why do players think they need the security blanket of feeling safe for a period of time?

If you don't know, assume the worse. Who cares if someone is afk or not. Just assume they are not.

Not knowing is part of the fun.

Shaalira D'arc
Posted - 2010.11.16 02:14:00 - [6]
 

Not supported.

Let's put aside for now how user-friendly this feature is for people who get disconnected for an extended period of time.

That people can do this as a bluff is a good thing. More options for misdirection and psychological warfare enhance the strategic depth of the game. Leaving out probes is a valid tactic, and the fact that you have to guess whether they're actively tracking you is a sign that the tactic is working.

Clown Pron
Posted - 2010.11.16 02:25:00 - [7]
 

are you scare of probes? go back to highsec

Adunh Slavy
Ammatar Trade Syndicate
Posted - 2010.11.16 03:06:00 - [8]
 

Edited by: Adunh Slavy on 16/11/2010 03:06:55
Get a good idea of the direction of the probe or probes on your directional scanner, narrow it down and watch it. If it is not being moved, it is not being used.

Shailagh
WTB Somalians
Posted - 2010.11.16 03:15:00 - [9]
 

AFK probin, Oh the horror

Daneel Trevize
Gallente
Posted - 2010.11.16 12:31:00 - [10]
 

Originally by: Adunh Slavy
Edited by: Adunh Slavy on 16/11/2010 03:06:55
Get a good idea of the direction of the probe or probes on your directional scanner, narrow it down and watch it. If it is not being moved, it is not being used.
This. Dscan direction & range keeps you safe from probes.

MASTERLESS SLAVE
Posted - 2010.11.16 12:35:00 - [11]
 

IF THE PROBERS GONE HOW CAN HIS PROBES BE SCARING YOU? LaughingLaughingLaughingLaughing

L2PLAY

Covert Kitty
Amarr
SRS Industries
SRS.
Posted - 2010.11.16 13:00:00 - [12]
 

I like it just the way it is, recalling, decloaking, relaunching, rearranging probes every 15 mins when scanning down large quantities of anomalies would be annoying as hell.

Darod Zyree
Gallente
Zyree Holding
Posted - 2010.11.16 13:30:00 - [13]
 

I predict many more afk probe whines when everyone can easily put probes on overview in upcoming expansion. Shocked


De'Veldrin
Minmatar
Norse'Storm Battle Group
Intrepid Crossing
Posted - 2010.11.16 13:35:00 - [14]
 

Originally by: Anh Nguyen
Edited by: Anh Nguyen on 15/11/2010 23:37:52
Edited by: Anh Nguyen on 15/11/2010 23:35:36
I think combat and deep space probe 's life time is long enough to be an annoyance, people use it to hunt others down, but when they fail, they just leave the probes there to disrupt, freak people out of their business.

I think they should reduce the probes' life time, it wont affect those who use the probes actively since they can just recall and release them again, but will will affect those who intended to leave them there to deny people smooth production without much effort, of course, if they want those probes last longer to freak people out longer, they can just stay will the probes and refresh them when the life time is almost over, but they had to put their effort in it.

So my proposal is to reduce deep and combat probe's life time to 15 minutes or some amount of time with the purpose of forcing people use those probes actively only.


Um...why? Are you seriously that bothered by a prober who, as you said yourself, can't find you?!? Seriously?

"ZOMG, there's a prober in the system who is so fail he can't locate any of us - quick! SAFE UP!"

How stupid are you?

Kendon Riddick
Posted - 2010.11.16 13:39:00 - [15]
 

they see me probin'
they hatin'

Lady Spank
Amarr
In Praise Of Shadows
Posted - 2010.11.16 13:54:00 - [16]
 

...because everyone legitimately probing scans down one ship once then recalls their probes and there is no other application for keeping them out longer like keeping warp-ins on a group at a safe / gate / belt and of course abandoned probes are a huge threat and can cyno in cap fleets and other scary things can happen.

Anh Nguyen
Posted - 2010.11.16 15:33:00 - [17]
 

Edited by: Anh Nguyen on 16/11/2010 15:47:37
Edited by: Anh Nguyen on 16/11/2010 15:43:01
Edited by: Anh Nguyen on 16/11/2010 15:38:02
Edited by: Anh Nguyen on 16/11/2010 15:35:38
Originally by: Shaalira D'arc
Not supported.

Let's put aside for now how user-friendly this feature is for people who get disconnected for an extended period of time.

That people can do this as a bluff is a good thing. More options for misdirection and psychological warfare enhance the strategic depth of the game. Leaving out probes is a valid tactic, and the fact that you have to guess whether they're actively tracking you is a sign that the tactic is working.


Just how long do you want that extended period of time to be, and why? I never know that CCP is use-friendly, or are you in their secret developing team trying to make disconnected players become loss proof, no probe, ship, pos,loss or damage for getting disconnected?

Of course i do not propose to remove people's option for psychological warfare, i did not propose that they can't hang their probes out. Just that they will have to refresh their setting every 15 mins (semi afk or macros can do this easily), after all, they are trying to trouble people, then why should they be exempt from inconvenience when doing so?

Originally by: Catari Taga
so now we got people not only whining about AFK cloakers but also about AFK probers? priceless.


Did you ever notice that probers tend to have a cloak on them, and can probe while cloaking? Of course i killed an uncloaked one once (by probing him back), but well, kind of futile to probe down potential cloaker.

Originally by: Adunh Slavy
Edited by: Adunh Slavy on 16/11/2010 03:06:55
Get a good idea of the direction of the probe or probes on your directional scanner, narrow it down and watch it. If it is not being moved, it is not being used.


Originally by: Daneel Trevize
Originally by: Adunh Slavy
Edited by: Adunh Slavy on 16/11/2010 03:06:55
Get a good idea of the direction of the probe or probes on your directional scanner, narrow it down and watch it. If it is not being moved, it is not being used.
This. Dscan direction & range keeps you safe from probes.


Does not work in small systems or when players intentionally spread out their full set of probes. Of course, knowing the range it takes to scan you down is very neat, but again, does not work.

Originally by: Covert Kitty
I like it just the way it is, recalling, decloaking, relaunching, rearranging probes every 15 mins when scanning down large quantities of anomalies would be annoying as hell.


Oh, it really takes you more than 1 min to scan down all the anomalies? It took me 5 or 10 (dont remember) secs to wait for the probe, the rest of time, just bookmarking them. If you mean probing signatures, i did not propose to reduce core probe's time. But anyway, i dont see any real inconvenience in recalling probes and releasing them again, should take under 30 sec.

Lady Spank
Amarr
In Praise Of Shadows
Posted - 2010.11.16 15:38:00 - [18]
 

Originally by: Anh Nguyen
Just how long do you want that extended period of time to be, and why?...

...Just that they will have to refresh their setting every 15 mins (semi afk or macros can do this easily), after all, they are trying to trouble people, then why should they be exempt from inconvenience when doing so?


Probes expire after about an hour. I like that you condemn players for leaving drones out but condone the use of macros.

Anh Nguyen
Posted - 2010.11.16 15:52:00 - [19]
 

Edited by: Anh Nguyen on 16/11/2010 16:00:21
Edited by: Anh Nguyen on 16/11/2010 15:54:59
Originally by: Lady Spank
Originally by: Anh Nguyen
Just how long do you want that extended period of time to be, and why?...

...Just that they will have to refresh their setting every 15 mins (semi afk or macros can do this easily), after all, they are trying to trouble people, then why should they be exempt from inconvenience when doing so?


Probes expire after about an hour. I like that you condemn players for leaving drones out but condone the use of macros.


That amount of time was just initially set, just like when CCP implements new stuffs just then having to balance them later. I did not condone macro, i just mentioned them, you have problem in reading comprehension?

Originally by: Lady Spank
...because everyone legitimately probing scans down one ship once then recalls their probes and there is no other application for keeping them out longer like keeping warp-ins on a group at a safe / gate / belt and of course abandoned probes are a huge threat and can cyno in cap fleets and other scary things can happen.


As i mentioned before, it does not take much to recall then release the probes again. Also i have never seen people died to probes because the probes did light the cyno.

Originally by: De'Veldrin


Um...why? Are you seriously that bothered by a prober who, as you said yourself, can't find you?!? Seriously?

"ZOMG, there's a prober in the system who is so fail he can't locate any of us - quick! SAFE UP!"

How stupid are you?


It might take more intelligence than what you are familiar with to know that people risk their ships out there to do their multi-million business, yet they had to abort theirs to safe up thank to a bunch of probes worth no more than a few hundreds k of isk.

Brandrsun
Caldari
Posted - 2010.11.16 16:16:00 - [20]
 

/not supported

Anh Nguyen
Posted - 2010.11.16 16:26:00 - [21]
 

In my opinion, low sec missions is largely impossible thank to these probes, since the missioners cant go elsewhere to finish their missions, or to complete a mission faster than scanning down a ship, there is also no effective way to kill a cloaked prober, should a prober lose interest, he can still leave his probes there to ruin an hour of missioners, and even more if he want.

Currently tech 3 is the only way to be probe immune but does not work when fighting against angels who target paint or you can do every role needed by probe immune tech 3.

Of course, if CCP implements some ways for players to be able to actively get rid of the probes themselves, i would not mind seeing them last indefinitely, but in my current scope, i can only suggest about probe's life time.

PS: really, one always has an infinite supply of alt to vote, but i'm not opening a poll, put some brain power into it.

Chainsaw Plankton
IDLE GUNS
IDLE EMPIRE
Posted - 2010.11.16 16:32:00 - [22]
 

Originally by: Anh Nguyen
Currently tech 3 is the only way to be probe immune but does not work when fighting against angels who target paint or you can do every role needed by probe immune tech 3.


pretty easy to get a logi or stealth bomber to be probe immune. sure t3 is usually the best at it.

Aessoroz
Nohbdy.
Posted - 2010.11.16 16:35:00 - [23]
 

Edited by: Aessoroz on 16/11/2010 16:35:33
<nvm, the stupid in this thread isn't worth it>

De'Veldrin
Minmatar
Norse'Storm Battle Group
Intrepid Crossing
Posted - 2010.11.16 16:36:00 - [24]
 

Originally by: Anh Nguyen

Originally by: De'Veldrin


Um...why? Are you seriously that bothered by a prober who, as you said yourself, can't find you?!? Seriously?

"ZOMG, there's a prober in the system who is so fail he can't locate any of us - quick! SAFE UP!"

How stupid are you?


It might take more intelligence than what you are familiar with to know that people risk their ships out there to do their multi-million business, yet they had to abort theirs to safe up thank to a bunch of probes worth no more than a few hundreds k of isk.


I see my point sailed right past you. All I can say is Welcome to Eve where you are only entitled to what you can take and keep.

Brian Ballsack
Posted - 2010.11.16 16:37:00 - [25]
 

I dont see a problem, use a t3.

Lady Spank
Amarr
In Praise Of Shadows
Posted - 2010.11.16 17:01:00 - [26]
 

LMAO so this is because it's 'impossible' to mission run in low sec.

Any mission with a warp gate is easily doable, just keep an eye on scan and an alt on the gate.

Doddy
Excidium.
Executive Outcomes
Posted - 2010.11.16 17:07:00 - [27]
 

Originally by: Anh Nguyen
In my opinion, low sec missions is largely impossible thank to these probes, since the missioners cant go elsewhere to finish their missions, or to complete a mission faster than scanning down a ship, there is also no effective way to kill a cloaked prober, should a prober lose interest, he can still leave his probes there to ruin an hour of missioners, and even more if he want.


Erm all you need to do is align out, not sit at the ingate and ensure tackler rats die first. Then you can quite happily mission even while someone is probing you down. If its a mission that doesn't decloak someone coming in you might need to drop a can but its hardly difficult. Anyway people have been running these "largely impossible" missions just fine for a long time.

Anh Nguyen
Posted - 2010.11.16 17:39:00 - [28]
 

Well, i did not say, this is "only because" of low sec mission, anyway, i guess low sec mission is still fine, but still, why letting combat probe having that long life time, when you only need less than 5 mins to scan down something.

Smokin Phil
Posted - 2010.11.16 18:15:00 - [29]
 

and also ppl pollute the environment when leaving probes in space like that

support KEEP SPACE CLEAN 2010

Daneel Trevize
Gallente
Posted - 2010.11.16 18:54:00 - [30]
 

Quote:
Does not work in small systems or when players intentionally spread out their full set of probes. Of course, knowing the range it takes to scan you down is very neat, but again, does not work.
How does dscan not work? If it's a small system, you're not safe. If their probes are scattered and far away, you are.

Combat probes can also pick up sites/POS, and in wormholes at least (1/3 of all systems fyi) it's great to be able to scan sig/anoms as well as ships, to find which grav/ladar/mag/radar/hole a ship's at, as you might get that 100% before the ship, and you probably don't want to have to reload different probes just to know the sig ID later.


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