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Yuki Kulotsuki
Posted - 2010.11.20 00:23:00 - [61]
 

Cost should never be a balance factor. Just saying.

Pallas Minervo
Posted - 2010.11.20 12:58:00 - [62]
 

Originally by: CommmanderInChief
ok lets be as honest as possible, no bias opinion, cos I do feel alot of opinions are based on people that have SCs and have a please dont nerf me response, so naturally against anything like this.

SCs for 20billion are not overpowered, tbh a carrier is about 5% the cost of a SC, so i would assume it should get owned by a SC, i be ****ed if i sepnt 20 billion and it didnt do much.

However for alot of ppl having a SC is out of reach, training the skills, the cost to get those skills and ofc raising the isk to actually buy a SC, perhaps thats ok, however the problem is how easy it is for alliances to build and make these, The cost is nothing to an alliance, and thats the issue, they can build these for fun. So what if they lose 5,10,20 SCs, they have prob 50 in reserve.
Its crazy how mnay scs, titans there are now. Its the roaming gang now, no more snipe bs, lets bring 30 SCs or more. Is this really how eve is becoming?
People are now even hotdropping a single BS with a SC, just cos they can..Eve is no longer about skill, its about hotdropping SCs, not great IMO
Its blob vs blob and there are no consequence, CCP allow allainces to make so much isk, ts irrelevant and thats what bothers me.




except for random hotdrop and maybe fail ratting, SC's are actually not used very often. Also, most alliances don't just build SC's for their pilots anymore. The pilots have to pay for them. Communism was cool, but most people who build supers want a profit for their extraordinary effort.

As for the rest of your statement, well that's what eve's all about. Griefing. Also, SC's that solo hotdrop normally end up getting counter hotdropped eventually. Then the group that was counterhotdropping gets counter hotdropped themselves. It's a vicious cycle.

I still don't see why people are whining about SC's or FB's. That other fellow seems to think that a carrier with triage should be able to live forever solo against a cap that was designed to kill caps.

As for the people who suggested Capital Energy Neut's....lol. Yeah, that might help with one problem, but then every subcap in eve will then go into a fury about how op carriers are with their superneuts.

True Sight
Deep Freeze Industries
Posted - 2010.11.20 16:33:00 - [63]
 

Originally by: Yuki Kulotsuki
Cost should never be a balance factor. Just saying.


Thats just a stupid statement, in eve and in real-life. If you had Two Missiles, one that cost a thousand dollars and could wipe out an entire building, and the other cost twenty thousand dollars and could only blow up a single tank, then of course people will just buy the cheaper better ones.

A Super Carrier IS better than a carrier, if it was cheaper to build than carriers, then there would be no carriers in the game at all, everyone would be flying super carriers.

All of the above just explains how significant cost is.

The Balance is:

What it can do on the Battlefield : Risk of taking it on the battlefield

Super carriers are extremely powerful on the battlefield, the 'balance' is that they are expensive to loose.

the problem now is if their fighter bombs damage is nerfed too much, then the risk of taking them onto the battlefield could once again end up being higher than their value on it, and thus they would get mothballed again.

I think balancing of these things needs to be done elsewhere than just changing their damage output, not saying I know how, but just why

Yuki Kulotsuki
Posted - 2010.11.20 19:08:00 - [64]
 

The problem with cost as a balancing factor is that in time it stops being one. Drake swarms are very effective against a popular high SP, T2 fleet comp. But that doesn't stop that type of fleet from being utilized. A 20 man rifter fleet can kill off ships that cost 10x or more than the combined fleet price. On the flip side things like dramiels were meant to be balanced by cost and rarity which didn't do anything to stop their proliferation. It's lazy gameplay design which only works as a temporary measure.

Never mind the issue with SC's obsoleting an entire ship class which an FB nerf won't change.

Mitsune Konno
Posted - 2010.11.20 20:35:00 - [65]
 

Edited by: Mitsune Konno on 20/11/2010 21:03:24
Originally by: Yuki Kulotsuki
The problem with cost as a balancing factor is that in time it stops being one. Drake swarms are very effective against a popular high SP, T2 fleet comp. But that doesn't stop that type of fleet from being utilized. A 20 man rifter fleet can kill off ships that cost 10x or more than the combined fleet price. On the flip side things like dramiels were meant to be balanced by cost and rarity which didn't do anything to stop their proliferation. It's lazy gameplay design which only works as a temporary measure.

Never mind the issue with SC's obsoleting an entire ship class which an FB nerf won't change.

obsoleting? Do you even play this game? The things i'm hearing from you people are beyond belief.

edit: cleared my head from the maddening things being said.

Carriers are just as useful today as they were yesterday. They're still needed for logistics; may that be hauling ships or goods, or remote repping people with triage. They've got good jump range, do excellent damage to sub-caps and non-super-caps, have higher mobility (including the ability to dock), and generally are quite affordable.
Carriers used to be the omgwtfsolopwnmobile, but since the buff/re-roling of the previously obsolete SC class, that became a much more risky proposition.

I see everything working as intended. Each ship class has its role and fills it well. There are pro's and con's to each class, but a definate need for both.

Yuki Kulotsuki
Posted - 2010.11.20 21:12:00 - [66]
 

Carriers are still plenty useful. SC's fill a much different role. But in the category of killing large stationary structures things are a little different.

Amsterdam Conversations
Posted - 2010.11.20 21:26:00 - [67]
 

Edited by: Amsterdam Conversations on 20/11/2010 21:32:35
The problem are not the fighter bombers. 8-10k DPS is in the range of 2 sieged dreadnoughts.

The only problem is their tank - 80m EHP, it's ****ing ridiculous. If you ever tried killing an Ihub, you can have a good estimate on how fast you can kill a supercarrier. Under high lag you'll never kill a ship with 80m EHP (or say 50m for a badly fit one), unless you have your own caps/supers to kill it.

To a subcap fleet multiple SCs are either gonna wipe the floor, or they log off and disappear before they die. A normal cap fleet (what 20-30 dreads and 20 carriers?) will just die in a fire anyway.

Easiest fix would imo be: nerf them, make them a real "super" carrier, not an ultracarrier, which it is right now. Then make them cheaper (let's say 4-7b ISK), so people will actually be eager to use and lose them. Nerf the ******ed titan DD, so normal cap fleets become usable again.

The price tag should never be an excuse for an overpowered ship.

Edit: And the only reason for so few people flying SCs at the moment is simple: The demand is way too high, keeping their price around two times the actual build cost. Once the supply meets the demand, everyone and their wife and their children will be flying supercarriers (400 a month or what was it?). Once they are at 12b ISK, the only reason for people to not fly them would be that it requires a seperate account. 12b might sound like much ISK, but with some efford or hard cash it's not problem at all.

Mitsune Konno
Posted - 2010.11.20 22:18:00 - [68]
 

Originally by: Amsterdam Conversations
Edited by: Amsterdam Conversations on 20/11/2010 21:32:35
The problem are not the fighter bombers. 8-10k DPS is in the range of 2 sieged dreadnoughts.

The only problem is their tank - 80m EHP, it's ****ing ridiculous. If you ever tried killing an Ihub, you can have a good estimate on how fast you can kill a supercarrier. Under high lag you'll never kill a ship with 80m EHP (or say 50m for a badly fit one), unless you have your own caps/supers to kill it.

To a subcap fleet multiple SCs are either gonna wipe the floor, or they log off and disappear before they die. A normal cap fleet (what 20-30 dreads and 20 carriers?) will just die in a fire anyway.

Easiest fix would imo be: nerf them, make them a real "super" carrier, not an ultracarrier, which it is right now. Then make them cheaper (let's say 4-7b ISK), so people will actually be eager to use and lose them. Nerf the ******ed titan DD, so normal cap fleets become usable again.

The price tag should never be an excuse for an overpowered ship.




let's look at the reality of it here. Check out all the killmails for sc losses in the past 6 months. They're easy enough to kill, it just requires some coordination and actual effort. 3 or more hics + a decent support fleet can take one down easily enough. Now for the people who are complaining are talking about taking an inappropriate fleet to engage a target.

Your "Fix" doesn't seem to fix anything. By the logic you're using, we should remove all caps from game.

Quote:
Edit: And the only reason for so few people flying SCs at the moment is simple: The demand is way too high, keeping their price around two times the actual build cost. Once the supply meets the demand, everyone and their wife and their children will be flying supercarriers (400 a month or what was it?). Once they are at 12b ISK, the only reason for people to not fly them would be that it requires a seperate account. 12b might sound like much ISK, but with some efford or hard cash it's not problem at all.


Plenty of people have them, the reason you don't see them, is that they're too easy to kill. If they all fleet up and try to fight in a large scale battle, the server will lag/crash and really, losing a super is bad enough, but to lose it cuz the game can't handle it, is an even bigger punch to the nads.

Chony
Caldari
Dunder Mifflin Paper Co.
Posted - 2010.11.20 22:25:00 - [69]
 

How hard are fighter bombers to kill, like how fast could a pulse apoc with scorch kill one?

Mitsune Konno
Posted - 2010.11.20 23:01:00 - [70]
 

Originally by: Chony
How hard are fighter bombers to kill, like how fast could a pulse apoc with scorch kill one?

probably the same as popping a frigate.

Captain Mung
Posted - 2010.11.20 23:07:00 - [71]
 

Originally by: Amsterdam Conversations
Edited by: Amsterdam Conversations on 20/11/2010 21:32:35
The problem are not the fighter bombers. 8-10k DPS is in the range of 2 sieged dreadnoughts.

The only problem is their tank - 80m EHP, it's ****ing ridiculous. If you ever tried killing an Ihub, you can have a good estimate on how fast you can kill a supercarrier. Under high lag you'll never kill a ship with 80m EHP (or say 50m for a badly fit one), unless you have your own caps/supers to kill it.

To a subcap fleet multiple SCs are either gonna wipe the floor, or they log off and disappear before they die. A normal cap fleet (what 20-30 dreads and 20 carriers?) will just die in a fire anyway.

Easiest fix would imo be: nerf them, make them a real "super" carrier, not an ultracarrier, which it is right now. Then make them cheaper (let's say 4-7b ISK), so people will actually be eager to use and lose them. Nerf the ******ed titan DD, so normal cap fleets become usable again.

The price tag should never be an excuse for an overpowered ship.

Edit: And the only reason for so few people flying SCs at the moment is simple: The demand is way too high, keeping their price around two times the actual build cost. Once the supply meets the demand, everyone and their wife and their children will be flying supercarriers (400 a month or what was it?). Once they are at 12b ISK, the only reason for people to not fly them would be that it requires a seperate account. 12b might sound like much ISK, but with some efford or hard cash it's not problem at all.


Please post the fit you are using that gets you 80m or even 50m EHP on an SC.

A quick EFT gets me a Wyvern with ~43m with mids full of officer mods (all resists are 93.4% or above), T2 extenders and all @ level V.

Yuki Kulotsuki
Posted - 2010.11.21 00:10:00 - [72]
 

Originally by: Mitsune Konno
let's look at the reality of it here. Check out all the killmails for sc losses in the past 6 months. They're easy enough to kill, it just requires some coordination and actual effort. 3 or more hics + a decent support fleet can take one down easily enough. Now for the people who are complaining are talking about taking an inappropriate fleet to engage a target.
Looking at pretty much every SC kill on eve-kill shows several titans and SC's on the KM. Countering something with itself is not a counter. (WIDOT lol losses don't really count.)

Amsterdam Conversations
Posted - 2010.11.21 01:35:00 - [73]
 

Originally by: Captain Mung
Please post the fit you are using that gets you 80m or even 50m EHP on an SC.

A quick EFT gets me a Wyvern with ~43m with mids full of officer mods (all resists are 93.4% or above), T2 extenders and all @ level V.


You do know that skill called thermodynamics, don't you?

Captain Mung
Posted - 2010.11.21 02:10:00 - [74]
 

Originally by: Amsterdam Conversations
Originally by: Captain Mung
Please post the fit you are using that gets you 80m or even 50m EHP on an SC.

A quick EFT gets me a Wyvern with ~43m with mids full of officer mods (all resists are 93.4% or above), T2 extenders and all @ level V.


You do know that skill called thermodynamics, don't you?


So for ~2 minutes the EHP is 80m? Then either the mods burn out or they stop over heating and it's back down to ~43m--yeah ok.

Mitsune Konno
Posted - 2010.11.21 03:04:00 - [75]
 

Originally by: Yuki Kulotsuki
Originally by: Mitsune Konno
let's look at the reality of it here. Check out all the killmails for sc losses in the past 6 months. They're easy enough to kill, it just requires some coordination and actual effort. 3 or more hics + a decent support fleet can take one down easily enough. Now for the people who are complaining are talking about taking an inappropriate fleet to engage a target.
Looking at pretty much every SC kill on eve-kill shows several titans and SC's on the KM. Countering something with itself is not a counter. (WIDOT lol losses don't really count.)


wait, WIdot fits aren't standard?! ugh

Infinity Ziona
Minmatar
Cloakers
Posted - 2010.11.21 04:33:00 - [76]
 

Edited by: Infinity Ziona on 21/11/2010 04:34:33
Originally by: Mitsune Konno
Originally by: Amsterdam Conversations
Edited by: Amsterdam Conversations on 20/11/2010 21:32:35
The problem are not the fighter bombers. 8-10k DPS is in the range of 2 sieged dreadnoughts.

The only problem is their tank - 80m EHP, it's ****ing ridiculous. If you ever tried killing an Ihub, you can have a good estimate on how fast you can kill a supercarrier. Under high lag you'll never kill a ship with 80m EHP (or say 50m for a badly fit one), unless you have your own caps/supers to kill it.

To a subcap fleet multiple SCs are either gonna wipe the floor, or they log off and disappear before they die. A normal cap fleet (what 20-30 dreads and 20 carriers?) will just die in a fire anyway.

Easiest fix would imo be: nerf them, make them a real "super" carrier, not an ultracarrier, which it is right now. Then make them cheaper (let's say 4-7b ISK), so people will actually be eager to use and lose them. Nerf the ******ed titan DD, so normal cap fleets become usable again.

The price tag should never be an excuse for an overpowered ship.




let's look at the reality of it here. Check out all the killmails for sc losses in the past 6 months. They're easy enough to kill, it just requires some coordination and actual effort. 3 or more hics + a decent support fleet can take one down easily enough. Now for the people who are complaining are talking about taking an inappropriate fleet to engage a target.


Cool. So I can get a solo ship that requires an entire fleet + 3 HIC's to kill?

When I get mine I will call it OMGWTFSOLOPWNMOBILE in honor of Oveur.

Citan
The Scope
Posted - 2010.11.21 04:52:00 - [77]
 

Originally by: Captain Mung
Originally by: Amsterdam Conversations
Edited by: Amsterdam Conversations on 20/11/2010 21:32:35
The problem are not the fighter bombers. 8-10k DPS is in the range of 2 sieged dreadnoughts.

The only problem is their tank - 80m EHP, it's ****ing ridiculous. If you ever tried killing an Ihub, you can have a good estimate on how fast you can kill a supercarrier. Under high lag you'll never kill a ship with 80m EHP (or say 50m for a badly fit one), unless you have your own caps/supers to kill it.

To a subcap fleet multiple SCs are either gonna wipe the floor, or they log off and disappear before they die. A normal cap fleet (what 20-30 dreads and 20 carriers?) will just die in a fire anyway.

Easiest fix would imo be: nerf them, make them a real "super" carrier, not an ultracarrier, which it is right now. Then make them cheaper (let's say 4-7b ISK), so people will actually be eager to use and lose them. Nerf the ******ed titan DD, so normal cap fleets become usable again.

The price tag should never be an excuse for an overpowered ship.

Edit: And the only reason for so few people flying SCs at the moment is simple: The demand is way too high, keeping their price around two times the actual build cost. Once the supply meets the demand, everyone and their wife and their children will be flying supercarriers (400 a month or what was it?). Once they are at 12b ISK, the only reason for people to not fly them would be that it requires a seperate account. 12b might sound like much ISK, but with some efford or hard cash it's not problem at all.


Please post the fit you are using that gets you 80m or even 50m EHP on an SC.

A quick EFT gets me a Wyvern with ~43m with mids full of officer mods (all resists are 93.4% or above), T2 extenders and all @ level V.


Aeon can hit 83M ehp without overloading easily

Doctor Ungabungas
Caldari
GoonWaffe
Goonswarm Federation
Posted - 2010.11.21 05:49:00 - [78]
 

Just to throw in my 2 cents, a supercarrier only costs 9 billion these days.

GLHF.

Mitsune Konno
Posted - 2010.11.21 05:59:00 - [79]
 

Originally by: Infinity Ziona
Edited by: Infinity Ziona on 21/11/2010 04:34:33
Originally by: Mitsune Konno
Originally by: Amsterdam Conversations
Edited by: Amsterdam Conversations on 20/11/2010 21:32:35
The problem are not the fighter bombers. 8-10k DPS is in the range of 2 sieged dreadnoughts.

The only problem is their tank - 80m EHP, it's ****ing ridiculous. If you ever tried killing an Ihub, you can have a good estimate on how fast you can kill a supercarrier. Under high lag you'll never kill a ship with 80m EHP (or say 50m for a badly fit one), unless you have your own caps/supers to kill it.

To a subcap fleet multiple SCs are either gonna wipe the floor, or they log off and disappear before they die. A normal cap fleet (what 20-30 dreads and 20 carriers?) will just die in a fire anyway.

Easiest fix would imo be: nerf them, make them a real "super" carrier, not an ultracarrier, which it is right now. Then make them cheaper (let's say 4-7b ISK), so people will actually be eager to use and lose them. Nerf the ******ed titan DD, so normal cap fleets become usable again.

The price tag should never be an excuse for an overpowered ship.




let's look at the reality of it here. Check out all the killmails for sc losses in the past 6 months. They're easy enough to kill, it just requires some coordination and actual effort. 3 or more hics + a decent support fleet can take one down easily enough. Now for the people who are complaining are talking about taking an inappropriate fleet to engage a target.


Cool. So I can get a solo ship that requires an entire fleet + 3 HIC's to kill?

When I get mine I will call it OMGWTFSOLOPWNMOBILE in honor of Oveur.

Chances are, you'll never get one.

Infinity Ziona
Minmatar
Cloakers
Posted - 2010.11.21 06:49:00 - [80]
 

If I wanted one I'd simply join a 0.0 alliance and have one tomorrow.

Aloe Cloveris
The Greater Goon
Posted - 2010.11.21 11:43:00 - [81]
 

Originally by: Mitsune Konno


words words words ... we should remove all caps from game.




Oh god yes! FUND IT!

Atius Tirawa
Minmatar
Sebiestor Tribe
Posted - 2010.11.21 12:00:00 - [82]
 

1) Price of item does not make it intrinsically better or worse - the key word is intrinsically. EvE has always had a major markup for very light advantages - skills to 5, a few percent resist or recharge or whatever and the price often doubles. But the inferiror item is not intrinsically worse, its only slightly worse. So to say that X costs 20 times more then Y (its actually more like 12 times) should not change th intrinsic value of X (in this case, the difference between a carier and a mom)

2) The advantages, Ewar immunity, massive EHP, aoe ecm, and e-peen factor (much diminished now) is actually already a lot - especially the e-war immunity. Fighter-bombers were introduced at th end of a massive fail attempt to make moms more viable and make them more front-lined ships. I am sure many of you remember when CCP stated they wanted to change moms and the long list of terrible ideas (and april fools joke blogs to boot). So FBs were introduced in a rush and were not balanced.

3) FBs are overpowered - not the ship. Nurf FBs - make them a lot sloweer so fighers can kill them, lower their durability so fightrs can kill them fastr, lower their alpha so they cannot chew through caps as quickly and so on - thre are a host of measures to balance FBs. Th ships themselves are fine (except the Hel needs a little work - but thats a different topic).

also, a lot of people here who use EFT too much. . .

Mutant Caldari
Caldari
Percussive Diplomacy
The Phoenix. Consortium
Posted - 2010.11.21 14:51:00 - [83]
 

Originally by: Citan
Originally by: Captain Mung
Originally by: Amsterdam Conversations
Edited by: Amsterdam Conversations on 20/11/2010 21:32:35
The problem are not the fighter bombers. 8-10k DPS is in the range of 2 sieged dreadnoughts.

The only problem is their tank - 80m EHP, it's ****ing ridiculous. If you ever tried killing an Ihub, you can have a good estimate on how fast you can kill a supercarrier. Under high lag you'll never kill a ship with 80m EHP (or say 50m for a badly fit one), unless you have your own caps/supers to kill it.

To a subcap fleet multiple SCs are either gonna wipe the floor, or they log off and disappear before they die. A normal cap fleet (what 20-30 dreads and 20 carriers?) will just die in a fire anyway.

Easiest fix would imo be: nerf them, make them a real "super" carrier, not an ultracarrier, which it is right now. Then make them cheaper (let's say 4-7b ISK), so people will actually be eager to use and lose them. Nerf the ******ed titan DD, so normal cap fleets become usable again.

The price tag should never be an excuse for an overpowered ship.

Edit: And the only reason for so few people flying SCs at the moment is simple: The demand is way too high, keeping their price around two times the actual build cost. Once the supply meets the demand, everyone and their wife and their children will be flying supercarriers (400 a month or what was it?). Once they are at 12b ISK, the only reason for people to not fly them would be that it requires a seperate account. 12b might sound like much ISK, but with some efford or hard cash it's not problem at all.


Please post the fit you are using that gets you 80m or even 50m EHP on an SC.

A quick EFT gets me a Wyvern with ~43m with mids full of officer mods (all resists are 93.4% or above), T2 extenders and all @ level V.


Aeon can hit 83M ehp without overloading easily

Easily?
[Aeon, New Setup 3]
Damage Control II
Corpus X-Type Armor EM Hardener
Corpus X-Type Armor Thermic Hardener
Corpus X-Type Armor Kinetic Hardener
Corpus X-Type Armor Explosive Hardener
Corpum A-Type Energized Adaptive Nano Membrane
Corpum A-Type Energized Adaptive Nano Membrane
Corpum A-Type Energized Adaptive Nano Membrane

[empty med slot]
[empty med slot]
[empty med slot]
[empty med slot]

[empty high slot]
[empty high slot]
[empty high slot]
[empty high slot]
[empty high slot]
[empty high slot]

Large Trimark Armor Pump II
Large Trimark Armor Pump II
Large Trimark Armor Pump II

75,481,864 EHP with a maxed Legion and Erebus boosting along with a Slave set, NobleZET3000 and Akemon's ZET5000 and no overheating. However, the Wyvern has 5,060 DPS passive regen at peak recharge(And 45,995,364 EHP) with just a Tengu and 2 implants. We add in a maxed Leviathan and it hits 54,381,540 EHP with a 6,050 DPS passive regen.

Rastigan
Caldari
Ars ex Discordia
Test Alliance Please Ignore
Posted - 2010.11.21 15:58:00 - [84]
 

Originally by: Narisa Bithon
Originally by: PCaBoo

Since when did neuts not work on SC's?




neutralising is ewar - sc are immune to all ewar

Umm, no its not.

Capital Energy Neuts, make them Dread only items <- yay Dread gets a non-pos shot use again.

Captain Mung
Posted - 2010.11.21 18:41:00 - [85]
 

Originally by: Citan
Originally by: Captain Mung
Originally by: Amsterdam Conversations
Edited by: Amsterdam Conversations on 20/11/2010 21:32:35
The problem are not the fighter bombers. 8-10k DPS is in the range of 2 sieged dreadnoughts.

The only problem is their tank - 80m EHP, it's ****ing ridiculous. If you ever tried killing an Ihub, you can have a good estimate on how fast you can kill a supercarrier. Under high lag you'll never kill a ship with 80m EHP (or say 50m for a badly fit one), unless you have your own caps/supers to kill it.

To a subcap fleet multiple SCs are either gonna wipe the floor, or they log off and disappear before they die. A normal cap fleet (what 20-30 dreads and 20 carriers?) will just die in a fire anyway.

Easiest fix would imo be: nerf them, make them a real "super" carrier, not an ultracarrier, which it is right now. Then make them cheaper (let's say 4-7b ISK), so people will actually be eager to use and lose them. Nerf the ******ed titan DD, so normal cap fleets become usable again.

The price tag should never be an excuse for an overpowered ship.

Edit: And the only reason for so few people flying SCs at the moment is simple: The demand is way too high, keeping their price around two times the actual build cost. Once the supply meets the demand, everyone and their wife and their children will be flying supercarriers (400 a month or what was it?). Once they are at 12b ISK, the only reason for people to not fly them would be that it requires a seperate account. 12b might sound like much ISK, but with some efford or hard cash it's not problem at all.


Please post the fit you are using that gets you 80m or even 50m EHP on an SC.

A quick EFT gets me a Wyvern with ~43m with mids full of officer mods (all resists are 93.4% or above), T2 extenders and all @ level V.


Aeon can hit 83M ehp without overloading easily


Post your "easily" fit please.

Mitsune Konno
Posted - 2010.11.21 22:27:00 - [86]
 

Originally by: Infinity Ziona
If I wanted one I'd simply join a 0.0 alliance and have one tomorrow.

right.

Sphincter Sniffer
Posted - 2010.11.21 22:42:00 - [87]
 

Edited by: Sphincter Sniffer on 21/11/2010 22:42:46
best thing of supercarrier is can sit at pos and kill thias jump freighters. plz no nerf, thx

Mitsune Konno
Posted - 2010.11.21 23:55:00 - [88]
 

so far, all of the negative things being said about sc's are from people who seem to have no idea about game mechanics, pvp, or eve in general.

Rocky Deadshot
Posted - 2010.11.22 00:52:00 - [89]
 

couple super caps massive tank, with the huge dps the spew out and the fact that all the drones massively increase lag (when used in great numbers) ya pretty much an "i win" button

Mitsune Konno
Posted - 2010.11.22 01:14:00 - [90]
 

Originally by: Rocky Deadshot
couple super caps massive tank, with the huge dps the spew out and the fact that all the drones massively increase lag (when used in great numbers) ya pretty much an "i win" button


same can be said about bringing 2500 people to a system.


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