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EdTeach
Posted - 2010.11.13 22:05:00 - [1]
 

Edited by: EdTeach on 13/11/2010 22:21:08



Once I got my tank down, I turned to acquiring T2 missile launchers.

Get the skill to 5, get the spec skill to 4 and be good to go.

But nooooo...

To make the majority of my fits transfer directly from T1/Faction to T2 weapons and not have to move anything else I need a little skill called...

Advanced Weapon Upgrades 5

Not 3, not 4 ... 5. And this is a no-joke 6X skill. Over 20 days for last grind.

Now I could throw in a 3% 'wire to make up for the difference, but my slots are full of other things that I have become used to having. Smile Trading a low for a Power Diag is fun for a few a fits as well, but I want a clean upgrade.

I am not complaining at all. It was a beautiful piece of calculation on CCP's part. If you want it bad enough you do the time to go from 4 to 5. I did.

At least it covers every T2 weapon I will ever train.


Someone at CCP give the guy who did that a cookie, and then slap him once for me. Smile


-----

EDIT --- Oh Yeah ... and for extra epic HTFU ... the skill is located where? GUNNERY. WTF would a shield-tanking missile monkey like myself be doing even looking there very often? Golf clap again to that.


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Moist Onions
Gallente
Sigillum Militum Xpisti
Important Internet Spaceship League
Posted - 2010.11.13 22:28:00 - [2]
 

First in a glorious emo thread.

Welcome to EVE.

FYI Adv Weapons Upgrades is just as important as Energy Managment 5 everyone should have it.

Alt Tabbed
Posted - 2010.11.13 22:30:00 - [3]
 

Where would someone of your High Intellectual Prowess place a skill like "Weapon Upgrades" and "Advanced Weapon Upgrades"?


Seeing as

Beams == Gunnery
Pulses == Gunnery
Auto cannons == Gunnery
Artillery == Gunnery
Blasters == Gunnery
Rails == Gunnery

Yet:

Guided Missiles != Gunnery
Unguided Missiles != Gunnery



Please do expand our minds with your great knowledge.

6::2


Estel Arador
Posted - 2010.11.14 01:16:00 - [4]
 

Originally by: Alt Tabbed
Where would someone of your High Intellectual Prowess place a skill like "Weapon Upgrades" and "Advanced Weapon Upgrades"?


Mechanic.

Abdiel Kavash
Caldari
Paladin Order
Fidelas Constans
Posted - 2010.11.14 01:29:00 - [5]
 

Edited by: Abdiel Kavash on 14/11/2010 01:31:48
Originally by: Alt Tabbed
Where would someone of your High Intellectual Prowess place a skill like "Weapon Upgrades" and "Advanced Weapon Upgrades"?

Electronics and Engineering respectively, with all the other CPU and PG related core skills.



Edit, on topic: There is an amazing number of fits that just won't fit with sub-optimal skills. You have the option of skilling for a month (AWU V isn't that bad), getting a stupidly expensive implant, or breaking the fit by doing something like two lower-tier guns.

Aqriue
Center for Advanced Studies
Posted - 2010.11.14 02:20:00 - [6]
 

AWU5 is worth it, as a full rack of weapons uses more PG then what any other "upgrade" skill reduces from a few shield or random mid slot modules will take up. Though the constant more training, more training, more training, to fit overbloated module requirements on ships with small fitting requirements is annoying Rolling Eyes when some T2 modules offer superior stats over faction items until you factor in those faction have 1/3 less the fitting requirements. Think I got at least a month when I get around to training all the other upgrade skills in Electronics and Engineering to 5ugh

Sakura Shiro
Posted - 2010.11.14 04:10:00 - [7]
 

Edited by: Sakura Shiro on 14/11/2010 04:52:22
what ship are you trying to fit and what fit are you looking to try? T2 launchers is soo vague, ship and launcehr might help some give you a fit to get you full t2 weapons. If trying to do a sb full t2, don 't waste your time for example. Fire torps, drop bomb, warp out. 4 or 5 skill level it don't matter, you won be using rof of t2...it also won't fit well with cloak and bomb launcher.


Have you looked at ACR rigs? Some ships need them even at AWU 5...rokh comes to mind.

EdTeach
Posted - 2010.11.14 06:38:00 - [8]
 

I wasn't being sarcastic or whining.

I actually sorta like it when something like this is that well thought out. It was a surprise to be sure, but nothing unbearable.

My Raven, Navy Scorp and Drake all needed AWU5 to fit their full allotments of T2 weapons, either short or long range, without altering the fits.

I still keep all my sets of Navy launchers on hand just in case I need some other PG hungry module on one of my fits.

It was a bit of a hunt to find the missing skill when I first started the EFT warrior deal with T2s. Then I remembered to check the 'change affecting skill' tab.

taa daa.

This was more of an off-hand way of reminding folks that AWU5 is a good thing to slap in the plan once the trek to T2 weapons is on. Better to read it here than get the weapons and get all flustered because they won't fit. :)

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Annaborn
Omnipotence Industries
Posted - 2010.11.14 17:15:00 - [9]
 

Unless you're planning on using the t2 missiles or going into PvP where you can't afford to lose the pricey faction launchers, its actually better for a number of reasons to stick to some of the faction ones. They fit easier and have better RoF making for more dps in most cases.

Malcanis
Caldari
Vanishing Point.
The Initiative.
Posted - 2010.11.14 22:46:00 - [10]
 

Originally by: EdTeach
Edited by: EdTeach on 13/11/2010 22:21:08



Once I got my tank down, I turned to acquiring T2 missile launchers.

Get the skill to 5, get the spec skill to 4 and be good to go.

But nooooo...

To make the majority of my fits transfer directly from T1/Faction to T2 weapons and not have to move anything else I need a little skill called...

Advanced Weapon Upgrades 5

Not 3, not 4 ... 5. And this is a no-joke 6X skill. Over 20 days for last grind.

Now I could throw in a 3% 'wire to make up for the difference, but my slots are full of other things that I have become used to having. Smile Trading a low for a Power Diag is fun for a few a fits as well, but I want a clean upgrade.

I am not complaining at all. It was a beautiful piece of calculation on CCP's part. If you want it bad enough you do the time to go from 4 to 5. I did.

At least it covers every T2 weapon I will ever train.


Someone at CCP give the guy who did that a cookie, and then slap him once for me. Smile


-----

EDIT --- Oh Yeah ... and for extra epic HTFU ... the skill is located where? GUNNERY. WTF would a shield-tanking missile monkey like myself be doing even looking there very often? Golf clap again to that.


-----




AWU 5: get it done. As you have correctly inferred, it opens up some sweet fits.

Jamaican Herbsman
I Love You Mary Jane
Posted - 2010.11.15 10:51:00 - [11]
 

AWU 5 is really helpful skill and u'll have to train it eventually to cram those tight fits anyway, so why not train it now? I've had few fits that require AWU 5, shield upgrades 5 and still a 5% pg implant.

Armaos
Posted - 2010.11.15 13:40:00 - [12]
 

Advanced Weapon Upgrades 5 is not required for loads of fittings and most of the time you can even work around the lack of this skill by using faction items.

Good to have yes, essential not really.

EvE is all about compromises and if you want to minimize those, you are required to pay with long training times for lvl 5 skills and/or expensive implants.






Trebor Whettam
Posted - 2010.11.15 14:29:00 - [13]
 

It's actually impressive just how often the Right Fit for a ship requires AWU5. It looks like such a marginal and over-priced skill at first glance, but the designers really made it count. The CPU balancing is more random, but that's to be expected, because there's more variation in the mods and it's harder to predict which of the one-pg mods people will choose.

Case in point, my preferred fits for the Raven, Drake, and Manticore all require AWU5 or an implant. That's impressive, since those are the only ships I especially care about at this time.

Demolishar
Posted - 2010.11.15 18:19:00 - [14]
 

I get by with AWU III. Just train Minmatar, you get the feeling the ships have been designed around the optimal fits, and not vice-versa. It's amazing how often you get a "perfect" fit with less than AWU 5.

Breaker77
Gallente
Reclamation Industries
Posted - 2010.11.15 23:11:00 - [15]
 

Sadly I can not fit any Marauder without have AWU 5 Sad


Daneel Trevize
Gallente
Posted - 2010.11.16 18:14:00 - [16]
 

Originally by: Breaker77
Sadly I can not fly any Marauder without have AWU 5 Sad


FYP

Abdiel Kavash
Caldari
Paladin Order
Fidelas Constans
Posted - 2010.11.17 21:03:00 - [17]
 

Originally by: Daneel Trevize
Originally by: Breaker77
Sadly I can not train the Marauders skill without have AWU 5 Sad


FYP

FYP.

If you get podded and lose AWU 5, you can still fly Marauders.

Starlight Twilight
Amarr
Posted - 2010.11.20 07:06:00 - [18]
 

I've heard the Omen is near impossible to fit a decent tank and gank on due to a non-existent power-grid even with max skills and implants

AterraX
Caldari
Posted - 2010.11.20 09:56:00 - [19]
 

*hugs his Advanced Weapons Upgrades @ level 5*

A damn good investment of SP.

Conor Todaki
Pure Evil Warriors
The Devil's Warrior Alliance
Posted - 2010.11.20 11:33:00 - [20]
 

I have perfect fitting skills apart from I only have AWU 4. One day... One day.

EdTeach
Posted - 2010.11.20 19:07:00 - [21]
 

Originally by: Abdiel Kavash
Originally by: Daneel Trevize
Originally by: Breaker77
Sadly I can not train the Marauders skill without have AWU 5 Sad


FYP

FYP.


Yet another very fine reason for AWU5, especially for us Caldari PvE folks.

With my current remap I believe it was just a tad over 20 days to get from 4 to 5.


Good to see others have the same outlook on AWU5, and making their favorite fits work with any weapons. EFT may not tell the whole story on fits, but it sure helps in some areas. I would have been one flustered missile monkey without EFT to point me to the gunnery section. It had been a lonnngg time since i got Weap Upgrade5.

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