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Malrock
Caldari
Mea Culpa Enigma
Posted - 2010.11.13 15:39:00 - [1]
 

When i joined eve 6 years ago the place seemed huge and endless. This however by now is no longer true. Even with few thousand wormhole systems the whole place reminds me of Tokyo - way overpopulated, buzzing beehive that gives you a headache, nothing to explore, nowhere to find a solitude and enjoy the view.

We have ccp to thank for all the neat expansions, new toys, visuals, 64 bit software and new capacitites to handle all those new people flocking to this virtual world - BUT, i do honestly think it is about time to expand the galaxy itself, accomodations are getting a bit too crouded.

Let's not forget that the galaxy has 1 million stars, eve has around 10 000 - 15 000 ? While i understand that bringing EVE capacity to 1 million star systems with current hardware may not be practical i do hope that adding maybe 100 000 new systems may be possible ?

Thank You for attention.

Alara IonStorm
Caldari
Posted - 2010.11.13 15:46:00 - [2]
 

EVE isn't the entire Galaxy, in fact it is a very small part of it. As for over population, High Sec is overpopulated, great swaths of Null and Low are empty.

You want to add 100000 systems? there are only between 30000 - 70000 People online in this game.

For the amount of players the 5000 K Space Systems and 2500 Wormhole System are enough.

Malrock
Caldari
Mea Culpa Enigma
Posted - 2010.11.13 15:51:00 - [3]
 

Originally by: Alara IonStorm
EVE isn't the entire Galaxy, in fact it is a very small part of it. As for over population, High Sec is overpopulated, great swaths of Null and Low are empty.

You want to add 100000 systems? there are only between 30000 - 70000 People online in this game.

For the amount of players the 5000 K Space Systems and 2500 Wormhole System are enough.



Excuse me for being blunt: low sec systems are garbage and not worth anything.

0.0 empty ? yes - unreachable fringes. As for wormholes - i lived in one for 7 months, had to come back to empire due to RL, tryed to go back - surprise, all asside class 6 been populated, even shallow class 1's. Is space big enough ? I think not.

Alara IonStorm
Caldari
Posted - 2010.11.13 15:54:00 - [4]
 

Originally by: Malrock
Excuse me for being blunt: low sec systems are garbage and not worth anything.

0.0 empty ? yes - unreachable fringes. As for wormholes - i lived in one for 7 months, had to come back to empire due to RL, tryed to go back - surprise, all asside class 6 been populated, even shallow class 1's. Is space big enough ? I think not.


You are right EVE is a Solo Game...

Seriously you don't get to Solo Own a System, want a Wormhole or System go in and remove the occupents.

Malrock
Caldari
Mea Culpa Enigma
Posted - 2010.11.13 16:03:00 - [5]
 

Originally by: Alara IonStorm
Originally by: Malrock
Excuse me for being blunt: low sec systems are garbage and not worth anything.

0.0 empty ? yes - unreachable fringes. As for wormholes - i lived in one for 7 months, had to come back to empire due to RL, tryed to go back - surprise, all asside class 6 been populated, even shallow class 1's. Is space big enough ? I think not.


You are right EVE is a Solo Game...

Seriously you don't get to Solo Own a System, want a Wormhole or System go in and remove the occupents.



Eve is not a solo game, nor i expect it to be. Nor i expect it to be overfilled with populace. When you reach my age in this world, maybe then you will understand my point of view, if you reach it at all.

Alara IonStorm
Caldari
Posted - 2010.11.13 16:18:00 - [6]
 

Edited by: Alara IonStorm on 13/11/2010 16:19:11
Originally by: Malrock

Eve is not a solo game,


I know, I made that point already

Originally by: Malrock

nor i expect it to be. Nor i expect it to be overfilled with populace.


Overfilled? there are so many empty systems and they are no where near unreachable.

Originally by: Malrock

When you reach my age in this world, maybe then you will understand my point of view, if you reach it at all.


Lived in Hi, Lo and Null and see plenty of empty systems. No they are not unreachable, they are very easy to reach.

My Character Age has very little to do with all the empty systems out there.

Infinity Ziona
Minmatar
Cloakers
Posted - 2010.11.13 16:52:00 - [7]
 

Edited by: Infinity Ziona on 13/11/2010 17:09:47
I agree its too crowded.

Its not a system number problem. Its a area of interaction, scanner and local chat problem.

When I hop into a solar system it feels more like a closet. The area of interaction is roughly a few hundred kilometres around gates, stations and asteroid belts as well as mission areas.

The rest of the billions of km's squared are wasted.

Had they initially designed the system so that local only included an area of a few hundred thousand kilometres around your ship and done the same with scan probes and scanner, even one solar system would feel immense.

But unfortunately we're stuck with what we have.

Edit:

Would be nice if they added a few solar systems with lots of massive dead space areas. You go into one, the only way to get out is back to the accleration gate. Nice npcs, nice roids, 0.0 rules, no local, no scanners, just random player interaction of if you were brave and went very far in the unlikelyhood of meeting anyone.

Thats my idea of real space, not a 100% chance of meeting a robber within 30 seconds of them appearing in the solar syste.

Joe McAlt
Posted - 2010.11.13 21:01:00 - [8]
 

Simply connect some of those unreachable empty null systems to high sec. Now they are no longer unreachable. Or one could add another empire to high sec. A long lost splinter of the Amarr on minmatar that were never conquered. High sec is croweded. Opening up another couple hundered high sec systems could relive some of the pressure,

Godless Wonderer
Gallente
Federal Navy Academy
Posted - 2010.11.13 22:08:00 - [9]
 

IMHO null sec isn't unreachable, It's been made unreachable by others. Its simply a case of who you know and not what you know.
I never thought I'd go to null sec, but ended up in a corp that was out there. anyone who wasn't blue got popped.
OP is correct that Hi sec is very over crowded. Null sec is dead in some systems and a waste of resources.


Malrock
Caldari
Mea Culpa Enigma
Posted - 2010.11.13 22:36:00 - [10]
 

Just to clarify few things, information is based on my interpretation of CCP claims, blogs, fan fest and my own experience.

1) Load on system: Empty 0.0 & wormhole systems are not loaded by cluster- so there is no server load while nobody uses them aside from database entry's

2)0.0 fringes & access - 0.0 as all space follows "branches", every territory claiming entity always sets up blocks (gate camps) on the cross sections of the branches thus cutting off any traffic toward branches behind those bottlenecks. While in some cases there are many routes you will find that 99% of them are blocked off and patrolled / camped for most of the time - thus there is indeed lot of unused systems, but, since access is blocked you cannot use them unless you either belong to owning alliance or become slave to them, or have same choices toward aggressor who will invade. In any case even if one would manage to sneak past and settle in such a remote place they would be stuck - unable to move, resupply nor have access to new skills / resources.

3) High sec is very overcrowded, every possible site of any activity (ice, mining, trade, agents) is slowly getting overloaded. I remember when Amarr space was nearly empty, on my last cruise around old places nearly every system had 10 to 300 people in them, Caldari space was heavy loaded when i joined the game and it has become even worse now.

4) Low sec is pointless - the reward vs risk just does not calculate, and before i get fragged - Ive been in low sec for years, we dominated a sector in Derelik for a long while (though long ago) with my old corporation (now extinct)

5) Load on activity - when i ran alliance and was part of a norther coalition (Dekklein - again long ago) even with a modest amount of forces (i think we had about 1000 players or so) we always had issues to spread around and use belts for mining or ratting - there weren't enough of places to properly farm and benefits of the space started to decline fast, i know we now have new modules to address the issues, but i haven't used them so i don't know how effective they are.

6) Wormhole space - it takes too long to regenerate sites, as such a easy raid from external players decimates a wormhole system leaving locals with nothing to do for days (force case scenario) - i know CCP is claiming that they never wanted people to inhabit them, instead they should be raid based, so nothing about that will probably ever change.

7) Join this & that and make deals with this & that - EVE is a game, and while in past i have been very active in it i can no longer afford to do so, i still pay for my service, this is supposed to be a sandbox where player chooses a suitable way to interact with it, well, with constant expansion the choices available for a now casual person as me grow thin, thus i see that CCP is letting my class of players down on the "sandbox" promise.

To put it simple - until we are tied to the game mechanics in place, the amount of core systems (high sec), 0.0 branches, systems and ways to access them from as many possible places is just insufficient.

As i understand from the blogs CCP can easily add any number of systems, if i even remember correctly one of the dev's was tempted to add 50 000 systems to eve but was cut down by QA or other Devs (can't be bothered to find that blog at the current time)

So, my point remains, i think it is high time to expand eve a bit and give it again some head space for extra growth, even more so as the upcoming expansions will most likely end up doubling the populace as it is.


Adunh Slavy
Ammatar Trade Syndicate
Posted - 2010.11.14 00:43:00 - [11]
 

Edited by: Adunh Slavy on 14/11/2010 00:43:50
Agree with the OP, Eve feels much too small. Better travel mechanics and better use of the space that already exists would go a long way to helping.

Adding more systems would help to a degree, but it would just be more of the same thing.

P.S. I have to point at my sig on this thread.

HeliosGal
Caldari
Posted - 2010.11.14 11:29:00 - [12]
 

Keep the amount of high sec to 00 wormhoels the same, but have more low sec to null sec wormholes spawning. Will fill the gap out there. At the moment one direct high sec, low sec and 00 direct wh per region isnt enough, we know ccp wants to keep null sec empty for the masses.

Few options here - more suicide ganking in high sec to drive em out
More low sec systems
More links between 00 and 00 and low sec to 00 = high sec to low sec direct and thro existing wormholes.

More wh space ?

Cedims
Posted - 2010.11.14 14:46:00 - [13]
 

Edited by: Cedims on 14/11/2010 14:47:36
Malrock... you rock!

VERY well said. CCP, I believe that you really need to pay attention to this. EVE is no longer containable in that original heavily inflated balloon, we need a bigger balloon!

I've pretty much thought like M for a while (and I have only played EVE since mid 2008), and you also hear others within in the same train of thoughts. While I understand that CCP has set out a path for the future, I think there is a certain underlying creep in EVE, about system crowding.

While fleet fights are nice and all, whet is the thoughts then for exploring, mining, salvaging? That they are simply bait? What is my point here? Well, pretty soon, there's no difference between EVE and a public park. People everywhere, even though this is supposed to be the universe. A gold claim of space is more like it anymore.

And I understand that EVE is of type "X" game. BUT, the fact that it has also expanded/turned into other areas of gameplay cannot be ignored. When that day comes, EVE will be overrun. There ARE others out there that wants what EVE has, and if they appeal to the creep in EVE, they will gain and CCP will loose.

I am sure that CCP can see people come and go according to trends. I believe this is partly why. You need to make the smaller handyman feel like he is in space and feel the danger (lurking) as a dynamic, not a static. As it is now, all he feel is that entering space will certainly end up in ship destroyed. Basically being entertainment for another type of player. This will obviously keep for while fresh blood can be attracted.

Whining here, you think? CCP, YOU created those other opportunities for people, and now after they've been baited, albeit the coolest thing around, there's nothing further for them.

I am sure I will get bashed heavily here, but to sustain, you got to be realistic. I want this game to sustain. I love EVE! However, as it stands now, I am thinking (not some cheap threat, I've been thinking about it a while) of not renewing my subscriptions. I got 2, paid annually, and why am I pointing this out? Well, to show that it is not the money, at all. I was thinking of getting a third, even.

Would be nice with some response CCP, whatever it may be. Just something to the state if things related? After all, it is sort of a serious topic, I think.

Caldari Citizen20090217
Posted - 2010.11.14 15:13:00 - [14]
 

Have to agree more space is needed. Most wormholes are occupied, all 0.0 is claimed (it may look empty, but put up a pos and system upgrades and see how you do, and god help u if u try to claim sov). It doesnt help that blob>all.

More space please CCP :)

Orecia
Crytec Enterprises
Posted - 2010.11.14 15:43:00 - [15]
 

More space would be helpful but a new method of travel would also be handy.

Godless Wonderer
Gallente
Federal Navy Academy
Posted - 2010.11.14 15:57:00 - [16]
 

Posters keep agreeing more space is needed.
NO, null sec has tons of space, And Yes a new method of travel might help, CCP changed the Sovereignty mechanics to help get more player into null sec, (not sure if it failed) but those Alliances that have Sovereignty aren't willing to allow the average player into their systems, for the fear of said player being in co-hoots with a rival Alliance.
There are loads of Hi sec small Alliances and Corps that would love to go null sec. But this fear rears its head again.

BrysonBennington
Posted - 2010.11.14 20:41:00 - [17]
 

Quote:
When i joined eve 6 years ago the place seemed huge and endless. This however by now is no longer true. Even with few thousand wormhole systems the whole place reminds me of Tokyo - way overpopulated, buzzing beehive that gives you a headache, nothing to explore, nowhere to find a solitude and enjoy the view.

We have ccp to thank for all the neat expansions, new toys, visuals, 64 bit software and new capacitites to handle all those new people flocking to this virtual world - BUT, i do honestly think it is about time to expand the galaxy itself, accomodations are getting a bit too crouded.

Let's not forget that the galaxy has 1 million stars, eve has around 10 000 - 15 000 ? While i understand that bringing EVE capacity to 1 million star systems with current hardware may not be practical i do hope that adding maybe 100 000 new systems may be possible ?

Thank You for attention.


You have to remember that because of Moore's Lawthe number of capacitor's will double approximately every two years. This means that
the capabilities of many digital electronic devices are strongly linked to Moore's law: processing speed, memory capacity, sensors and even the number and size of pixels in digital cameras will increase in their capabilities as well as reducing in their size and cost.

The possibility of adding new systems is therefore possible.

What Eve lacks is growth. Eve needs to be able to host at least 50k on a daily basis. In order to host that many players Eve needs to be attractive so attractive the she might not even want to look at herself in the mirror for fear of falling in love with herself.

Eve needs a new generation of Infused Design Philosphy. IDP means taking real world tasks an implementing into the game. Such as having the ability to acutally build molecules to form a substance that goes into a particular module or item. All from a console that the player can operate to build the molecules. Of course the chemist would have to take a course based on real chemistry in order to understand how to build their molecule which would be given by Aura.

Ideas Ideas and Ideas are what keep Eve going so keep them coming.

Markus Reese
Caldari
New Eden Weekly Sentinel
Posted - 2010.11.14 21:15:00 - [18]
 

Originally by: Malrock


Excuse me for being blunt: low sec systems are garbage and not worth anything.

0.0 empty ? yes - unreachable fringes. As for wormholes - i lived in one for 7 months, had to come back to empire due to RL, tryed to go back - surprise, all asside class 6 been populated, even shallow class 1's. Is space big enough ? I think not.



I agree about the wormholes, my corp started as a wormhole exploration corporation. Since then, wormholes have become carebear 0.0. Difficult to get an offensive fleet into the smaller class ones, so they get ignored and camped, ruining it for the small exploration ones. Our few cruisers/battlecruisers vs cap ships... lol. And thus, we have not gone back.

I don't mind the K-space size, low and 0.0 are not bad, I still explore them. Wormholes, well I think sleepers need to get off their landing pads and assault pos back.... mmm that would run those faction towers out.

Sephiroth CloneIIV
Rim Worlds Republic
Shadow of xXDEATHXx
Posted - 2010.11.14 21:56:00 - [19]
 

People saying no way to get into null sec don't know what talking about. Maybe as a small alliance it is imposable but a small or large sized corp can go into a renter alliance such as UFA (where I am) or shadow of death. Also if its a small alliance, why not just have everyone join a corp and make it decent sized one?

With the renting systems in place that are player driven not too many concerns about security exist because the holder corp and boss alliance handels most the sov and bridge stuff.

Now... that isn't a insane amount of options for strait up renting (with any corp you want, just pay the money) but it is two I know of, more may exist. Joining a established corp in a null sec alliance without too much standards for people new to it might work too.

Maybe new space should be made, or the current stuff become bigger and able to support more people considering the increases in population over time. But... if you really want to get to null sec, and you are not in it, then you are really not trying.

Tsabrock
Gallente
Circle of Friends
Posted - 2010.11.14 22:52:00 - [20]
 

Edited by: Tsabrock on 14/11/2010 22:53:09
I understand entirely what the OP means. I've been around for over 7 years. I'm not so sure I've even posted on this topic in the past. Yet the universe *IS* too small, so it deserves to be brought-up again.

The game as it is today is a completely different game than it was for the first few years. Back then, I could roam around for days or weeks without seeing anybody. It was easy to carve-out your own little corner of the Universe with just yourself and perhaps a couple buddies.

This is a far cry from how it works today. Lowsec is arguably not worth the risk vs. reward that it used to be (was it ever?), and while Nullsec has areas with few people in them - getting at them is considerably more difficult, and remaining out there for any length of time is virtually impossible without the backing of one of the large Alliances.

So, how do we fix this problem? I think there's a variety of ways this could be done, and I think the best way to solve it would be a combination of several means.

Increasing the number of Star Systems is an obvious start. Some areas of space could be settled by other spacefaring civilizations that simply need to have their Stargate network linked to the current Known universe. Other areas could just be empty space with a handful of planets and asteroid belts. I had an idea a long time ago pre-apocrypha of an alternative means of discovering new Star Systems.

Another way to give us more space is to make our existing space more useful. Infinity Ziona, your thoughts are much the same as mine - most the space in a given Star System is wasted space. Find a way to make that wasted space more useful, and perhaps find ways to mask your presence in those spaces. Much of what makes EVE so small is that it's almost *too* easy now to find what you need, or to find other players. Information could be more limited (changes to Local?) or give people the means to mask their presence, making it a little more difficult to find them (signature dampening probes for instance).

Pinky Starstrider
Posted - 2010.11.14 23:03:00 - [21]
 

Edited by: Pinky Starstrider on 14/11/2010 23:04:53
.

Infinity Ziona
Minmatar
Cloakers
Posted - 2010.11.15 00:10:00 - [22]
 

Edited by: Infinity Ziona on 15/11/2010 00:23:37
What about systems within systems.

Instead of adding new systems, add orbital systems around planets. Like a mini solar system for each planet. Warp to the planet you then can use acceleration gates to warp to objects around those planets. And from there to many other acceleration gates to other areas. Like a planetary public transit system.

If you want to scan someone down from outside the planetary local you can but like dead space areas it will warp you to the planet area. Then you can use d-scan to find the person and use the acceleration gates to get to them.

When in these areas you change to planetary local (preferably delayed).

Sort of like static public mission areas but massive. The more massive the area, the safer people will feel, the more people will go out there.

Low sec only.

Incentive to use them? They would give anonymity in systems that usually give instant intelligence. They would expand the universe a lot without needing to add new systems.

Lets say an average system has 10 planets. Adding a planetary system to each planet in each system would expand the number of systems significantly.

System X (currently)

3 gates
10 planets
2 stations
7 asteroid fields

System X (after expansion)

3 gates
10 planets (70 asteroid fields, 20 stations, 30 gates)
2 stations
7 asteroid fields

Now I'm not suggesting adding 30 gates, 70 asteroid fields or 20 stations to existing systems thats simply an example of how much expansion you could have if you added sub-systems to planets using current objects in systems as an example).

mmmPork
Posted - 2010.11.15 01:46:00 - [23]
 

ITT: Alara having a minispat with an utter moron before giving up.

Stig Sterling
Posted - 2010.11.15 04:00:00 - [24]
 

I have seen other posts on the forums about expanding the universe, but in my mind, just adding more systems isnt really a good way to go about this. Instead, I might propose an idea that would expand space and encourage the exploration and settlement of said areas.

So what if there were more systems on the outskirts of known space, only they didnt have stargates connecting them to everything else? What I suggest is that such systems be introduced, they could be scanned down (probably would need a new skill introduced, something like Remote sensing, which BTW at level 5 allows for scans up to 8x10{to the 16th} which easily crosses the distance between most solar systems), and explored.

Once a suitible place has been found, a pilot could start building a gate to connect them back to the map. Gate building could be similar in style to that of building a POS.

Most sytems found like this would automatically become 0.0, because of the absence of known entities. Although it would be cool to have them occupied by NPC's we find in W-space (Sleepers, Jovians, etc.).

The only thing I am not sure about is how exactly you would be able to warp to another system without the use of a gate. maybe probes could be introduced that send out subspace signals, and if one is launched to a safe spot within the new system, you can use it as a beacon.

These are only ideas, but the more I think about it the better it sounds. Feel free to add to these ideas, or shoot them down if not feasable.

Alara IonStorm
Caldari
Posted - 2010.11.15 04:40:00 - [25]
 

Originally by: mmmPork
ITT: Alara having a minispat with an utter moron before giving up.

I explained my point just fine, not worth my time because they are not gonna add 100000 new systems. ugh

Besides I like Infinity Ziona's Idea and while writting this very long list of suggestions gave me an awsome idea.

Quickly to the New Thread mobile!

Malrock
Caldari
Mea Culpa Enigma
Posted - 2010.11.15 14:01:00 - [26]
 

Edited by: Malrock on 15/11/2010 14:02:49
There are some things id like to point out.

Number of asteroid belts: CCP has stated that they are moving off from static asteroid belts, in fact, the static asteroid belts will be veldspar / scordite / pyroxeres only - all other mining spots will be exploration based as we can see in the wormhole space now, some are now also in normal space, when the large scale switch will happen is unknown, but i suspect that current ones are being monitored to see what the performance delta is and we should expect large scale change probably within near expansions. In addition to that they also mentioned planet ring mining and there been talks about planet mining / refining.

Womhole space: this thing has left me feeling perplexed at best. CCP says no permanent living there, yet you can anchor a pos and build caps. Permanent residence ? Yet the site generation is dependant on amount of POS'es anchored there and how fast sites get harvested, or at least it seems to be tied to this (more posses - slower regeneration). So far the only exceptional thing about W-Space has been the Sleeper AI, in fact i fell in love with them - CCP should really replace every NPC AI with Sleeper AI.

Low sec: it is pointless. If you think "hey, lets live in one low sec system" then you will be out of luck eventually, why ? Cause you will have to defend it and doing so you will loose your sec rating to a point where you will be stuck in low sec only, just cause you defend the system you would like to live in,i ask - what's the point here ? Resources compared between 0.0 and low sec - well, no comment needed really. The only "true" benefit of it so far is the POS & some operations that you cannot do in high sec (reactions) - but it is mute, in fact all low sec could be dropped as 0.0 and people would be better off.

Binary systems, systems within systems: while i do like the sound of it i seriously doubt it will see the light. CCP are notoriously slow to change ground breaking rules, possibly cause they have a longer vision of eve that they haven't shared with us, possibly cause they lack the manpower or think that it may be "too groundbreaking" - so my proposal takes into account the technologies we have deployed in the universe and just expands them without changing any ground - yes it may be temporal but it is quick solution that can be done within sub patch, so we don't need to wait for expansion to get the changes.

But keep posting opinions and ideas, when this matures to a decent level i will post it for final evaluation to CSM.

Mara Rinn
Posted - 2010.11.15 22:01:00 - [27]
 

CCP could make space feel a lot bigger by limiting the volume of traffic through stargates.

Adunh Slavy
Ammatar Trade Syndicate
Posted - 2010.11.15 22:37:00 - [28]
 

Originally by: Mara Rinn
CCP could make space feel a lot bigger by limiting the volume of traffic through stargates.



This would be artificial and rather cumerbsome on players IMO. Besides, gate suck, they should go away anyway :)

Huge Bruno
Minmatar
Posted - 2010.11.15 22:40:00 - [29]
 

Drastic changes:

1. Remove local chat.
2. Remove all star gates.
3. Enable "jump drives" or similar on all ships.
4. Remove low-sec. Make it either high-sec or null-sec.
5. Wormhole systems are broken. Change them into null-sec or high-sec.

Why this would work:

1. We all know what local chat is used and abused for. This game mechanic was thought out before null-sec, and thusly didn't get refined enough. So it remains to this day as a broken game mechanic.

2. By removing gates you remove gate-camps. Simple. Why? Because always knowing where the "enemy" will appear is not "realistic".

3. To substitute gates all ships would require some other type of engine/game mechanic to get around. My suggestion is that ships that don't have jump-drives today would get a "real" warp-drive. One that would take them to any system in EVE, regardless of where they set out from. However traveling would take time. (Timer). Jump-drives on capital ships would remain as an instant mode of transportation between systems.

4. Low-sec is mostly dead. It was supposed to be the "grown-ups" sand box, which in reality null-sec is. So its more or less obsolete. The penalties for doing PVP outweighs the benefits of being there. And because you almost always get around in Empire without going through low-sec, it remains mostly uninhabited.

5. Wormhole systems is a logistics nightmare. Enough said.

Adunh Slavy
Ammatar Trade Syndicate
Posted - 2010.11.15 23:24:00 - [30]
 

Edited by: Adunh Slavy on 15/11/2010 23:25:11
Originally by: Huge Bruno
Drastic changes:

2. By removing gates you remove gate-camps. Simple. Why? Because always knowing where the "enemy" will appear is not "realistic".

3. To substitute gates all ships would require some other type of engine/game mechanic to get around. My suggestion is that ships that don't have jump-drives today would get a "real" warp-drive. One that would take them to any system in EVE, regardless of where they set out from. However traveling would take time. (Timer). Jump-drives on capital ships would remain as an instant mode of transportation between systems.




I agree with getting rid of gates and an alternate form of travel. But removing the map topology would be a bad idea for a number of reasons.

Eve would get even smaller; if I can just go from Esoteria to the Outer ring in one jump. Where is the adventure?

Also, things, ships, must blow up to make room for new things to be created and keep the economy moving. In any suggestion, risk should stay more or less where it is for the most part. If travel is too easy, and too direct, risk is significantly impacted. The burden of the risk however can be shifted around and ideally, somewhat dynamically.

A lot of Eve's politics and economics have evolved simply because of the map layout. This is more so the case in null space than Empire. Chaos and ships blowing up in a purposeful way has meaning and value. Removal of physical barriers would lead to a level of frustrating chaos that would not be good for Eve's social and political evolution and territorial value would become meaningless.


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