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iP0D
Posted - 2010.11.12 16:33:00 - [31]
 

I hope the lead gamedesigner is measuring and calculating to run projections on how much (delayed) ISK will be put in to EVE through Incursions and its PVE focus, in light of so much ISK floating around even in such a limited snapshot.

Didn't that CSM meeting logs mention the state of the EVE economy and the amount of ISK going round as well?

Sure, ships will be lost in Incursions, but that'll hardly of impact over time.

An overflow of ISK, graphs on how ISK supply increases to grow, and we get yet another bunch of stuff which injects even more ISK without really compensating for gamedesign.

One other thing. Natural evolution from highsec via lowsec to nullsec? Wth? Has anyone ever given thought to why the lolriftertackle fleets of the past are a thing of the past, now with more probing cloaking dictors. Same for dependancies between accounts as well as cahracters. That last paragraph on page 25 .. I am sorry, but it is a deduction or set of assumptions which just makes zero sense looking at it as a player.


Tather Demaleon
Posted - 2010.11.12 16:36:00 - [32]
 

nice work!

have some cookies on me.



CCP Diagoras


C C P Alliance
Posted - 2010.11.12 16:38:00 - [33]
 

Regarding high sec and low sec being grouped together as empire in the population distribution, I will change that in the next QEN.

Mynxee
Veto.
Veto Corp
Posted - 2010.11.12 16:53:00 - [34]
 

Originally by: CCP Diagoras
Regarding high sec and low sec being grouped together as empire in the population distribution, I will change that in the next QEN.


Awesome \o/ (and that will be the standard going forward, one would hope). Assuming you have those numbers now though (and I can't imagine you don't), care to share them?


Dragon Greg
Posted - 2010.11.12 16:53:00 - [35]
 

Originally by: CCP Diagoras
Regarding high sec and low sec being grouped together as empire in the population distribution, I will change that in the next QEN.


Hehe. I bet it will then show an awesome population increase in reference to a divide previously not corrected for because of Incursions Very Happy

But serious.

Amy Garzan
Gallente
Posted - 2010.11.12 17:10:00 - [36]
 

Edited by: Amy Garzan on 12/11/2010 17:12:16
Woot QER! Keep up the good work!

I think most important stuff has been said so I wont repeat it. Def would love to see some PI reporting but understood on wanting hard data vs time for a report.

Also would like to see more info on Starbases both in null, wormholes, and empire. Deployed, destroyed, types, modules, deployed, etc.

Quote:
Primae 4,576


People actually fly it?!?

Locin WeEda
Gallente
Red Frog Investments
Posted - 2010.11.12 17:11:00 - [37]
 

I may be biased, but would it be possible to get some statistics on the amount of courier contracts being done in Eve?

Some ideas:
  • amount of public vs private courier contracts completed

  • amount of completed vs failed contracts

  • high sec vs low sec vs 0.0 contracts

  • volume distribution of courier contracts

  • collateral distribution of courier contracts

  • Distribution of trip distances of courier contracts

  • regional differences in amount of courier contracts originating and ending in particular regions.






FatFreddy
Sebiestor Tribe
Posted - 2010.11.12 18:04:00 - [38]
 

MOAR EGGNOG

Evelgrivion
Gunpoint Diplomacy
Posted - 2010.11.12 18:10:00 - [39]
 

Edited by: Evelgrivion on 12/11/2010 18:10:19
From what I can see on the graphs, more minerals are going into super capital construction than battleship replacement. What's the breakdown of total mineral consumption by ship class?

Takseen
Posted - 2010.11.12 18:25:00 - [40]
 

Edited by: Takseen on 12/11/2010 18:26:03
Originally by: Mynxee

And yet now we have another PvE feature coming that will add more ISK to the economy. I wonder if it is assumed ships lost in the attempt to put down an Incursion are going to be a sufficient ISK sink to offset that?




I wouldn't be so sure its an extra ISK faucet. http://cdn1.eveonline.com/community/devblog/2010/Incursion_journal_encounterreport.jpg shows rewards of 25 million ISK per player, and one of the posters on the Test Server forum mentioned spending 2 hours clearing a similar site. That's considerably less than those players would get by shooting up Sanctums or L4 missions.

If Incursion sites are worth doing at all, it'll be because of exclusive Concord LP rewards. If its anything like the other LP stores, it'll act as a considerable ISK sink.


Venkul Mul
Gallente
Posted - 2010.11.12 18:26:00 - [41]
 

Originally by: CCP Diagoras
Originally by: Venkul Mul

2) Please, give us separate lists for ships in use: combat and non combat.



I've divided them for you. Ships in combat classes, top 10 flown at the time of the snapshot:
  1. Drake 16,639

  2. Kestrel 11,102

  3. Rifter 10,358

  4. Hurricane 7,565

  5. Catalyst 7,028

  6. Raven 6,910

  7. Condor 6,762

  8. Probe 6,607

  9. Cormorant 6,558

  10. Executioner 6,176


Ships in non-combat classes, top 10 being flown at the time:
  1. Hulk 17,195

  2. Bestower 8,204

  3. Retriever 7,940

  4. Badger Mark II 7,857

  5. Orca 6,907

  6. Iteron Mark V 5,688

  7. Mammoth 5,140

  8. Mackinaw 5,084

  9. Primae 4,576

  10. Badger 3,846




Thank you.

Now I can aptly whine about how far the Gallente ships have fallen. WinkVery Happy

Whaa SadMadSad, only the catalyst in the first ten combat ships.


Takseen
Posted - 2010.11.12 18:39:00 - [42]
 

Originally by: Venkul Mul


Thank you.

Now I can aptly whine about how far the Gallente ships have fallen. WinkVery Happy

Whaa SadMadSad, only the catalyst in the first ten combat ships.




Considering how often the Catalyst gets used as a salvager, I'd argue for it to be listed in the non-combat ships section.

Venkul Mul
Gallente
Posted - 2010.11.12 18:41:00 - [43]
 

Originally by: Mynxee
Why do you lump low and high sec population into one "Empire" number? I want to see them broken out as separate numbers.

Also, I'm not very savvy regarding balancing of ISK sinks/faucets, but:

Quote:
QEN3, Figure 5: The graph shows the development of bounty prize payouts and the percentage change in each quarter. In only a year the bounty payout increased by 64%, pushing the money supply further up.


Quote:
Hilmar, page 4, October CSM Meeting Minutes: "The EVE economy has been mismanaged in the past according to Hilmar and as it stands now there is too much money in the system, thus all future changes to it have to be done in a careful and considerate manner."


And yet now we have another PvE feature coming that will add more ISK to the economy. I wonder if it is assumed ships lost in the attempt to put down an Incursion are going to be a sufficient ISK sink to offset that?




If well balanced it will add little isk to the economy.

1) if a constellation is invaded 50% of the bounties are taken as "war tax", so it mean a net drop in bounties for the 0.0 systems where you don't have the secondary isk intake created by the mission payout (not taxed AFAIK) and introduce more LP (if you look, LP conversion is one of the biggest isk sinks). Hopefully the ratio between LP and isk in the rewards will be near enough to the ratio of the isk you should use to convert the LP to items in the Loyalty store, so removing most of the injected isk.

2) In high sec a percentage of the mission runners will convert to Sansha hunters, exchanging the mission+bounties rewards for the site completion rewards. As only 1 group will get the site completion rewards the isk intake will be (probably) reduced against the isk intake in missions.

3) ship losse are not isk sink!!!

Gil Danastre
Amarr
JAF-CO Exploration
Posted - 2010.11.12 18:44:00 - [44]
 

Edited by: Gil Danastre on 12/11/2010 18:49:06
There's nearly double the number of supercarriers than there are dreadnoughts Laughing. And there's only ~300 more dreads active in the game than titans. Maybe we soon need to start a list of dread pilots, as they seem to be getting pretty rare? Could this be an indicator that dreads need to be looked at, as their role seems to have been nearly entirely supplanted by SC's? save for shooting POS's I guess.

Also, close to half of all isk in the game is on inactive accounts. macro farmers that got banned?

Evelgrivion
Gunpoint Diplomacy
Posted - 2010.11.12 18:56:00 - [45]
 

Originally by: Gil Danastre
Edited by: Gil Danastre on 12/11/2010 18:49:06
There's nearly double the number of supercarriers than there are dreadnoughts Laughing. And there's only ~300 more dreads active in the game than titans. Maybe we soon need to start a list of dread pilots, as they seem to be getting pretty rare? Could this be an indicator that dreads need to be looked at, as their role seems to have been nearly entirely supplanted by SC's? save for shooting POS's I guess.

Also, close to half of all isk in the game is on inactive accounts. macro farmers that got banned?


This is an indicator that Super Carriers and Titans need to be looked at more than Dreadnoughts. The reason why you don't see Dreadnoughts in widespread use comes down to three things.

  1. Fighter Bombers evaporate standard capital ships
  2. Super Carriers can cause the majority of dreadnought shots to miss simply by moving
  3. Drones continue to shoot targets even in heavily loaded solar systems long after modules stop being responsive.

Mynxee
Veto.
Veto Corp
Posted - 2010.11.12 19:07:00 - [46]
 

Originally by: Venkul Mul
3) ship losse are not isk sink!!!


There's a reason I'm not the one keeping the joint checking account balanced in RL Laughing

Thanks to you and Takseen for the insights. Much appreciated.


Illwill Bill
Svea Crusaders
Posted - 2010.11.12 19:41:00 - [47]
 

Nice one, thanks!


Miraqelle
Posted - 2010.11.12 19:50:00 - [48]
 

One small "mistake" in table 5 (population growth of areas). The difference between Q2 and Q3 empire was a loss of 22,069 pilots, but the growth of the other two areas was far less than the 22k loss. This means there has been a loss of players overall, which skews the numbers because they are given as "percent of total."

Abdiel Kavash
Caldari
Paladin Order
Fidelas Constans
Posted - 2010.11.12 20:03:00 - [49]
 

One thing I'd like to see are stats on numbers / ship types / kills / losses / ISK / titans / anything else you can come up with, based on the current EVE political blocks. Something like evenews24 did a while ago here, but with moar dataz!

Shasz
Angels of Anarchy
Posted - 2010.11.12 20:26:00 - [50]
 

Originally by: Miraqelle
One small "mistake" in table 5 (population growth of areas). The difference between Q2 and Q3 empire was a loss of 22,069 pilots, but the growth of the other two areas was far less than the 22k loss. This means there has been a loss of players overall, which skews the numbers because they are given as "percent of total."


Yeah, and a -.48% "growth" of pilots in Amarr was attributed to Amarr beating out Rens for 2nd place in population at the time of the snapshot. However, Amarr starting with the letter "A" versus "R" seemed the more likely reason.

EdwardNardella
Capital Construction Research
Posted - 2010.11.12 20:54:00 - [51]
 

Originally by: CCP Thomas
We are aware of the mix-up with figure 30 and it has been noted, sorry about this.


Care to make the correction available? Or am I just blind?

Efraya
Minmatar
Posted - 2010.11.12 21:23:00 - [52]
 

All I do, every 3 months, is read Quarterly Economic Reports ALL DAY!

Lucinus Carr
Posted - 2010.11.12 21:55:00 - [53]
 

Will you be taking any steps to balance Supercarriers, or are you happy with how they're currently trending?

Lucinus Carr
Posted - 2010.11.12 21:57:00 - [54]
 

Also, what the heck happened that caused the sudden plummet in subscriptions?

EdwardNardella
Capital Construction Research
Posted - 2010.11.12 22:19:00 - [55]
 

Originally by: Lucinus Carr
Also, what the heck happened that caused the sudden plummet in subscriptions?
Originally by: QEN
Total number of subscriber accounts from May 2003 through September 2010. The expansion spike is over and we are seeing
the 30-day average fuctuate at 330,000 subscribers. With the usual expansion cycle and increased winter activity, we can expect
another spike before the end of the year.

ceaon
Posted - 2010.11.12 22:47:00 - [56]
 

Originally by: Lucinus Carr
Also, what the heck happened that caused the sudden plummet in subscriptions?


unfixed dominion lag + PI click fest

ceaon
Posted - 2010.11.12 23:45:00 - [57]
 

wait a minute CCP wtf is this bull**** you almost show the same data on QEN Q2 and QEN Q3
Please visit your user settings to re-enable images.

wtf is this **** show data from 1 september 2010


Zendoren
Aktaeon Industries
The Black Armada
Posted - 2010.11.13 01:17:00 - [58]
 

I'm interested in seeing the effect of player produced star base fuel (introduction of PI) on star bases and the possible profitability gap between fuel cost and moon goo in the Q4 release!

My suspicion is that with the rise of fuel costs most people have abandoned their POSes or took them down.

Akita T
Caldari Navy Volunteer Task Force
Posted - 2010.11.13 01:20:00 - [59]
 

Edited by: Akita T on 13/11/2010 01:39:20

Originally by: ceaon
wtf is this **** show data from 1 september 2010

You do realize the graph is almost 7 years long, don't you ?
And that the space between each of the listed dates below covers TWO full quarters (a.k.a. "half a year") ?
"Q3 2010" starts on 1st of July 2010, exactly where the vertical red line is.
That data _IS_ the data up to around somewhere in September 2010, most likely September 30.

ceaon
Posted - 2010.11.13 01:47:00 - [60]
 

Originally by: Akita T
assumption

you just made one


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