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blankseplocked Noctis, November patch or January expansion?
 
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Konoch
Caldari
Caldari Provisions
Posted - 2010.11.13 00:16:00 - [61]
 

Originally by: Black Dranzer
The Noctis isn't coming until the third patch?

It's a texture recolor and a few data file edits, what the hell would take 2 months?


Its more than that. Retexturing and Rendering can be a painful process. They're adding BPC's BPO's to ORE facilites (Thats more work than you might think) you also have to make sure of the stats of the blueprints to be online with ships of that class. And in this case when creating a ship designed to take the place of destroyers it has to above all else be done right. To do everything they've done since they've announced (which wasnt all that long ago in terms of something like this) If they've got the thing ready to launch by November it's a pretty big deal. Jan's more in line with what i had been thinking for that ship to be honest.

Shaalira D'arc
Posted - 2010.11.13 00:29:00 - [62]
 

Originally by: CCP Explorer
Noctis: "Signs point to yes".


So not only is the Noctis a dedicated salvage ship, but it also serves as a magic 8-ball when spun in the hangar?

Interesting choice, CCP. Not what I would have gone for as the role bonus, but it's certainly novel.

Mayham Jack
Caldari
Posted - 2010.11.13 00:33:00 - [63]
 

We all know its going to be the annual shuttle that sits in our hangers to collect dust untill we put up a contract a couple years later and get 20 or so mill from it

Obsidian Hawk
RONA Corporation
RONA Directorate
Posted - 2010.11.13 02:19:00 - [64]
 

Honestly I am still hoping for

t3 frigs
ship trails
and the old cyno effect back.

And or JOVE SHIPS!!

Koronakesh
Amarr
Seekers of a Silent Paradise
Posted - 2010.11.13 02:53:00 - [65]
 

There's a part of me that's genuinely concerned about CCP using "Christmas Surprise" to describe a patch release...

Ai Mei
Starfish Operating Syndicate
Posted - 2010.11.13 03:01:00 - [66]
 

NUKE IT FROM ORBIT!!!!

Myronik
Posted - 2010.11.13 11:57:00 - [67]
 

You all forgot that EVE have sound)
Maybe this will be sound fix? Freezing warp gate sound, stupid amarr station sounds, long voice notifications.
Oh please Shocked

Or maybe long-awaited Drake nerf? Sounds great ugh

Jennifer Starling
Amarr
Posted - 2010.11.13 15:40:00 - [68]
 

Originally by: CCP Explorer
The 1st release contains a collection of player requests we have been working on alongside the main expansion features and that we could easily extract from the expansion code base.

I wonder if there's anything substantial in the 1st 'release' which isn't actually bugfixes and some UI improvements?? Confused

Ceq Lysander
Caldari
Posted - 2010.11.13 17:53:00 - [69]
 

Originally by: Ai Mei
NUKE IT FROM ORBIT!!!!


"It's the only way to be sure."

Spurty
Caldari
V0LTA
VOLTA Corp
Posted - 2010.11.13 18:14:00 - [70]
 

going to make a back up of my BOOT.INI then


CCP Explorer

Posted - 2010.11.13 18:17:00 - [71]
 

Originally by: Jennifer Starling
Originally by: CCP Explorer
The 1st release contains a collection of player requests we have been working on alongside the main expansion features and that we could easily extract from the expansion code base.
I wonder if there's anything substantial in the 1st 'release' which isn't actually bugfixes and some UI improvements?? Confused
The dev blog from CCP Zulu has the details.

In addition we are changing the real missiles used by fighter bombers into missile effects (it's mentioned in the dev blog as "fighter bomber missile visual effects changes", which is only a part of the story), which will be a huge anti-lag boost for large fleet fights. This should hopefully be the final nail in the coffin of the unholy trinity of Dominion lag (and if you guys would also stop using Drakes it would be really appreciated, kthxbye).

Then I talked to a lot of people on Friday to find out the status of the Noctis and it now looks likely that it will be included in the 1st release.

CCP Explorer

Posted - 2010.11.13 18:18:00 - [72]
 

Originally by: Spurty
going to make a back up of my BOOT.INI then
No need, I already have yours.

Zhim'Fufu
Posted - 2010.11.13 20:53:00 - [73]
 

Originally by: CCP Explorer
(and if you guys would also stop using Drakes it would be really appreciated, kthxbye).
Laughing

Can't wait to see the feedback from this.

Originally by: CCP Explorer
Then I talked to a lot of people on Friday to find out the status of the Noctis and it now looks likely that it will be included in the 1st release.
\o/ Very Happy

Jennifer Starling
Amarr
Posted - 2010.11.13 21:04:00 - [74]
 

Edited by: Jennifer Starling on 13/11/2010 21:04:29
Originally by: CCP Explorer
The dev blog from CCP Zulu has the details.



Originally by: CCP Zulu
November release (Precursor?)

We have a few options for contained changes we can put out in a beefy mini-expansion in November that may include (but are not limited to):

* 80 new story line courier missions
* Rocket balancing
* Tech 2 ammo balancing
* Adding faction ships to the market
* Fighter bomber missile visual effects changes
* Anti-aliasing support
* Window resizing, camera offset
* Meta-item indicator icons
* UI optimization to contract delivery filtering
* Cargo can now be dragged to hangar by dropping on Neocom
* Toggling probes in overview
* POS gunners now receive notifications about control towers under attack
* Sorting deliveries according to distance in jumps or regional locations
* Unique icons for Microwarpdrives and Afterburners

Rocket balancing!!!!! Razz

Starlight Twilight
Amarr
Posted - 2010.11.13 21:57:00 - [75]
 

Originally by: Ceq Lysander
Originally by: Ai Mei
NUKE IT FROM ORBIT!!!!


"It's the only way to be sure."


I would fire up DOOM or Duke Nukem

BeanBagKing
Terra Incognita
Intrepid Crossing
Posted - 2010.11.13 22:51:00 - [76]
 

Originally by: CCP Explorer
Then I talked to a lot of people on Friday to find out the status of the Noctis and it now looks likely that it will be included in the 1st release.


\o/

Konoch
Caldari
Caldari Provisions
Posted - 2010.11.13 22:57:00 - [77]
 

Quote:
(and if you guys would also stop using Drakes it would be really appreciated, kthxbye).


I could rant here. I really could. But it isnt worth my time. CCP wants us to stop using the drake? Perform the nerf the entire game is expecting and relegate them to the Myrmidon's status as a useless battlecruiser.

Kaltooth
Amarr
Posted - 2010.11.13 23:15:00 - [78]
 

Edited by: Kaltooth on 13/11/2010 23:15:34
Originally by: CCP Explorer


In addition we are changing the real missiles used by fighter bombers into missile effects (it's mentioned in the dev blog as "fighter bomber missile visual effects changes", which is only a part of the story), which will be a huge anti-lag boost for large fleet fights. This should hopefully be the final nail in the coffin of the unholy trinity of Dominion lag (and if you guys would also stop using Drakes it would be really appreciated, kthxbye).


Ummm, according to Chronotis, they are launching real missiles again. http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1401431&page=6#163
Or is it using missile damage calcs at launch now and not running missile flight simulations?

Dr Lebroi
Posted - 2010.11.14 00:02:00 - [79]
 

In addition we are changing the real missiles used by fighter bombers into missile effects (it's mentioned in the dev blog as "fighter bomber missile visual effects changes", which is only a part of the story), which will be a huge anti-lag boost for large fleet fights.

Will you eventually do the same thing for drones too?

Mara Rinn
Posted - 2010.11.14 04:18:00 - [80]
 

Originally by: Kazuo Ishiguro
Well, if you have some people telling to take longer and others telling you to hurry up, I'd say you've found a reasonable compromise.


Just be careful about applying the "if everyone's complaining, you're doing something right" heuristic ;)

Zhim'Fufu
Posted - 2010.11.14 04:21:00 - [81]
 

Originally by: Dr Lebroi
In addition we are changing the real missiles used by fighter bombers into missile effects (it's mentioned in the dev blog as "fighter bomber missile visual effects changes", which is only a part of the story), which will be a huge anti-lag boost for large fleet fights.

Will you eventually do the same thing for drones too?
And the rest of the missiles too. I mean why ask alliances to not use a perfectly good ship because of missile related lag when they could just apply the same fix to all missiles?

Fortune Taker
Caldari
Posted - 2010.11.14 04:43:00 - [82]
 

dear god people, do you realize you are forgetting the biggest whine after the trinity improvement

they are bringing back the pleasure hub stations for christmas LaughingLaughing

Soporo
Caldari
Posted - 2010.11.14 05:18:00 - [83]
 

Originally by: CCP Explorer
Originally by: Jennifer Starling
Originally by: CCP Explorer
The 1st release contains a collection of player requests we have been working on alongside the main expansion features and that we could easily extract from the expansion code base.
I wonder if there's anything substantial in the 1st 'release' which isn't actually bugfixes and some UI improvements?? Confused
The dev blog from CCP Zulu has the details.

In addition we are changing the real missiles used by fighter bombers into missile effects (it's mentioned in the dev blog as "fighter bomber missile visual effects changes", which is only a part of the story), which will be a huge anti-lag boost for large fleet fights. This should hopefully be the final nail in the coffin of the unholy trinity of Dominion lag (and if you guys would also stop using Drakes it would be really appreciated, kthxbye).

Then I talked to a lot of people on Friday to find out the status of the Noctis and it now looks likely that it will be included in the 1st release.


Ok, fix the Ferox, Eagle and Rails and we'll stop using Drakes. Kktxbye.

Tobias Sjodin
Habitual Euthanasia
Pandemic Legion
Posted - 2010.11.14 08:32:00 - [84]
 

Well, CCP. Consider my faith in you partially restored. Now remains only to deliver on excellence. Wink

Gainremi
Posted - 2010.11.14 08:33:00 - [85]
 

Originally by: Soporo
Originally by: CCP Explorer
(and if you guys would also stop using Drakes it would be really appreciated, kthxbye).
Ok, fix the Ferox, Eagle and Rails and we'll stop using Drakes. Kktxbye.
WTS Joke Comprehension for 1 ISK. Laughing

Alyth
Gallente
Posted - 2010.11.14 13:10:00 - [86]
 

Originally by: Soporo
Ok, fix the Ferox, Eagle and Rails and we'll stop using Drakes. Kktxbye.
Ferox and Eagle are fine, it's hybrids in general that suck. Rails should be the highest damaging long ranged turrets like blasters are for short range (just about). I mean they suck to fit on any ship that uses them, they use both cap and ammo and they fail to hit the broad side of many barns as it is already, wheres the harm in actually wanting to give people a viable reason to fit them over tachs and 1400s?

CCP Explorer

Posted - 2010.11.14 16:37:00 - [87]
 

Originally by: Kaltooth
Originally by: CCP Explorer
In addition we are changing the real missiles used by fighter bombers into missile effects (it's mentioned in the dev blog as "fighter bomber missile visual effects changes", which is only a part of the story), which will be a huge anti-lag boost for large fleet fights. This should hopefully be the final nail in the coffin of the unholy trinity of Dominion lag (and if you guys would also stop using Drakes it would be really appreciated, kthxbye).
Ummm, according to Chronotis, they are launching real missiles again. http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1401431&page=6#163 Or is it using missile damage calcs at launch now and not running missile flight simulations?
No, I checked today and the fighter bombers will not be using real missiles anymore. Instead they will be using a damage effect and the visual effect will be like a missile. Originally the plan was to use a turret-like damage effect and damage calculations but after a review it was decided to go with a missile-like damage effect and damage calculations.

CCP Explorer

Posted - 2010.11.14 16:38:00 - [88]
 

Originally by: Dr Lebroi
In addition we are changing the real missiles used by fighter bombers into missile effects (it's mentioned in the dev blog as "fighter bomber missile visual effects changes", which is only a part of the story), which will be a huge anti-lag boost for large fleet fights.

Will you eventually do the same thing for drones too?
Drones have never used missiles.

Brian Ballsack
Posted - 2010.11.14 16:45:00 - [89]
 

Edited by: Brian Ballsack on 14/11/2010 16:45:28
Originally by: Soporo
Ok, fix the Ferox, Eagle and Rails and we'll stop using Drakes. Kktxbye.
rofl
sucker

Bobbee Sephora
Posted - 2010.11.14 17:16:00 - [90]
 

Originally by: CCP Explorer
No, I checked today and the fighter bombers will not be using real missiles anymore. Instead they will be using a damage effect and the visual effect will be like a missile. Originally the plan was to use a turret-like damage effect and damage calculations but after a review it was decided to go with a missile-like damage effect and damage calculations.
Maybe the same theory and practice could be used to 'fix' the Drakes... Just sayin...


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