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Denial of Service
Posted - 2005.01.09 03:09:00 - [1]

Edited by: dosperado on 09/01/2005 03:12:39
Edited by: dosperado on 09/01/2005 03:10:16
Edited by: dosperado on 09/01/2005 03:09:38
Edited by: dosperado on 09/01/2005 03:09:08
errhm, the situation about those stupid loot thieves is getting really annoying.

N00bs are hanging around in those systems with lvl4 agents waiting at the gates or stations to steal the loot drop from mission runners.

CCP do something about that..

Make the loot containers only accessible for those who killed the NPC or those which did the most damage and / or for gang members only.

If that isnt possible invent a criminal flagging system for loot that they can be blasted to hell even in a >0.4 without standing loss and concord intervention.

Or remove the Assault Mission from the stations and the Blockade missions from the gates.

Problem solved.

What do the other mission runners think about that?

Elite United Corp
Antigo Dominion
Posted - 2005.01.09 03:13:00 - [2]

This is going to be a fun thread.Laughing

I do agree its pretty lame though.

Pleadians Inc.
Posted - 2005.01.09 03:28:00 - [3]

Got my vote for sure. Nothing is more frustrated than just to sit there and watch someone going through your hard earned stuff while you're finishing off the last npc's, and you can't really do something about it. This is a design flaw imo that could be fixed in either way you suggest.

Personally I would vote for the criminal flagging system to be implemented here. Make us be able to fight piracy!

Killer Gandry
Shadow of the Pain
Posted - 2005.01.09 04:19:00 - [4]


Yeux Gris
Posted - 2005.01.09 04:55:00 - [5]

Do what i have been known to do :P

Warn them to feck off if they dont and u have a level four mission let a bs spawn right next to them Razz

No Trademark
Notoriety Alliance
Posted - 2005.01.09 05:47:00 - [6]

Edited by: JoeSomebody on 09/01/2005 05:48:30
I did that once, but i was a newb and simply didnt realise that those loot cans arent abandoned, but guy just left to get a lighter ship to pick em up.... so i guess _nicely_ tellin thief to get lost does help Confused Thats just something to consider until devs look at the issue (_if_ they will look at it)

But overall I agree - those missions should be moved away from public locations.

Arosth Katsbalger
Posted - 2005.01.09 07:24:00 - [7]

hey Yeux Gris, i have done this and i love it. nothin like watchin a frig run when a commander raven is firing at them. i had to warp out then back to watch this of course cause the commander wouldnt unlock me. but it is pretty cool. let your missions take care of you all the way lol.Very Happy

Celestial Apocalypse
Posted - 2005.01.09 13:11:00 - [8]

Tbh i havent had problems with loot stealing, but i can see the problem. I dont ccp will change it tho and i kinda dont think they should. I supplies some atmosphere to the game in my opinion. A few suggestions to deal with loot stealers, preferably get an agent in 0.4 or below, if someone tries and steal your loot, you shoot his ass. Most times the mission BM is beyond 150k from the gates, so i dont think sentries will be a problem. Another option is to fit a AB and collect loot as you kill em. I work for gallente and gets serpentis on the bolckade and assault missions, so its fairly easy to tank the npcs and collect the loot at the same time. Or get a friend in a frigate to collect for you.

Macabre Votum
Morsus Mihi
Posted - 2005.01.09 14:01:00 - [9]

Do spawns agro on other people when you jump out? Never saw them do that

Xeno Tech Corp
Vanguard Imperium
Posted - 2005.01.09 14:10:00 - [10]

Originally by: RedClaws
Do spawns agro on other people when you jump out? Never saw them do that

Tell a m8 of u to accept a mission, then when you get to the mission location, and the rats are attacking him, ask him to jump out, and look at the magic :)

Have done it a few times my self, due to loot thiefs. although its just lvl 3, they can do some damnage (R.I.P the poor unsuspecting scorpion pilot that got whacked Twisted Evil)

No Trademark
Notoriety Alliance
Posted - 2005.01.09 14:12:00 - [11]

i dont think mission drones attack anything except the guy who took this mission (unless fired upon ofcourse)

Lilan Kahn
The Littlest Hobos
En Garde
Posted - 2005.01.09 14:17:00 - [12]

bring a frind or a 2ed acount what ever too pick up loot else some one like me thats just minding my own and see alot of cans wil take it.

Shinshi Casoyako
Posted - 2005.01.09 17:04:00 - [13]

I agree someone managed to steal the damsel in a mission so I could complete that mission.

How that guy managed to do that I dont know but he appeared and took the can right from under my nose.

Band of Brothers
Posted - 2005.01.09 17:17:00 - [14]

"i dont think mission drones attack anything except the guy who took this mission (unless fired upon ofcourse)"

They seem to despawn, actually o.O

There was a three battleship spawn some 300 km from a gate in high sec space yesterday, a guy in Raven was fighting them as i passed. Few minutes later on my way back am again near the gate, and there's just bunch of cans there. Thought the mission runner got killed or just left the cans with junk so was about to warp to them and poke around...

... then i suddenly see all three rats appear again in middle of cans, and few seconds later the Raven warps in near them, too... and they start fighting again. Pretty odd. o.O

Joshua Calvert
Rule One
Posted - 2005.01.09 17:57:00 - [15]

If the agent runner CTD's, the mission spawn disappears instantly too, and reappear when the agent runner logs back in.

They also do not attack anyone other than the agent runner and anyone who shoots the mission NPC's.

I've seen loads of agent runners with a friend in an indy who trundles up to the NPc's and sits 500m from them.

Ramov Tinoga
Tinoga Enterprises
Posted - 2005.01.09 18:05:00 - [16]

Originally by: Joshua Calvert
If the agent runner CTD's, the mission spawn disappears instantly too, and reappear when the agent runner logs back in.

If you're going for resupply, the NPC despawn too after like 10 or 15 minutes and immediately respawn the second you warp in back to the location.

And yes, it's extremely annoying that someone can take the loot you worked for just under your nose and there's nothing you can do about it. Evil or Very Mad

Feyd Darkholme
Posted - 2005.01.09 19:15:00 - [17]

I agree, this is becoming a real issue... At first it wasn't happening that much, but now, many systems that have good level 3/4 kill mission agents are getting camped by NPC corp alts stealing mission loot. I had to take a 30 jump round-trip storyline mission last night, and in about half the systems I went through there were people complaining about loot thieves. It's becoming as epidemic as ore thievery. I have a feeling though that CCP in it's infinite wisdom will take the same stance towards this as they do with the aforementioned ore thievery...

Its just one more nail in EVE's coffin for me. I spent a few hours last night helping people collect their mission loot though so it wouldn't be stolen by the local loot thieves. Perhaps having a friend help by collecting loot is a viable work-around, but one that we really shouldn't have to worry about. This is especially troubling when loot integral to completing the mission is stolen. Not to mention that loot is a good portion of an agent runners income... Personally I think that loot and ore thievery should be treated as a crime via game mechanics in some way that allows for retribution and recovery by the victim. If this is supposedly a viable and intended profession in EVE, let's see the game mechanics reflect that in a way that is fair and equal to everyone.

Either treat it as contraband, where police (or any gate/station patrol) will stop, confiscate and fine the individual. Alternately or in addition the thief should be flagged criminal and shootable by the victim and his gang/corpmates. Similar to ore thievery, the thief is taking absolutely zero risk and is getting all reward for this "profession". 99% of them are alts in NPC corps that you cannot declare war against, you can't blacklist or hunt them because they will never go into lower security space where you might be able to shoot them, or they just delete the character. This inequity in the "risk vs. reward" theory needs to be addressed. The problem has already become epidemic, and people are quite sick of it by now...

Ishmael Hansen
Nulli Secunda
Posted - 2005.01.09 19:30:00 - [18]

Edited by: Ishmael Hansen on 09/01/2005 19:34:17
First of all, I don't know why you call these guys Noobs, since I thought noobie was a term for a new, unexperienced player. I don't belive we have that many noobs stealing mission loot cans. What we have are alts, either pirate wannabes, or just some not very brave guys who pick up fast frigs and steal loot in high security systems, knowing that we just can't do **** about it. They want the visibility, wanna be known like ore thieves or as some kickass pirate or something, but don't have the guts to go pirating somewhere where we can fight back.

I don't mind pirates, this is a game, there are good guys, bad guys, it's role playing. But loot thieves and ore thieves are just annoying. In my poor english I don't know the right term. Chickens? Something like it, I don't wanna insult the gay community or the ladies calling them something like a girl or similar :P

Hope CCP finds a way we can blast their small ass out of space without security hits or concord interview. But I understand how hard it is to find a system like that. Imagine I do a mission, just don't want to pick out the loot, and leave it in space. I don't mind if someone pick it up, if only the person who killed the npc can pick it that would be some wasted can. I mind when I go in local, tell this guy that THESE are my mission cans, please get away from my cans and he replies that the loot stinks and fly of with 9 Bs's cans among others.

ps- I want a button that instantly converts all my mission cans loot into basic damage control, that would be awesome.

ps2- as I post this, Feyd Darkholme already explained that they are alts.

Pleadians Inc.
Posted - 2005.01.09 20:37:00 - [19]

Edited by: pix101 on 09/01/2005 20:42:43

Does it really need to be that difficult to implement something to counter this? From my point of view all that is needed to be done is something like the lootcans gets tagged as property of the agentrunner upon creation. Then when a potential loot thief tries to open the cans he will receive a message that could look something like this:

"Be aware! You're about to commit a criminal act against another pilot. Stealing loot will flag you as a criminal towards the rightful owner, which means that you can be fired upon without the interference by CONCORD."

A 15min criminal flag timer thats being reseted upon the opening of every can could be used too.

I wouldn't mind if the cans stayed tagged till they pop. If the agent runner isn't around then sure go ahead and loot the cans.

Does is seem reasonable or just complicated?

Posted - 2005.01.09 21:29:00 - [20]

definite problem.. which needs a solution soon™

had a blockade at approx. 650km w/o problem. not sure what range the scanners would pick the loot cans up at, but seems like a good solution to move them out of range at least.

so signed.. Levi Cool

Deep Core Mining Inc.
Posted - 2005.01.09 22:55:00 - [21]

doing agent missions in low sec space maybe?

Havoc Violence and Chaos
BricK sQuAD.
Posted - 2005.01.09 23:14:00 - [22]

i REALLY would like to see what the devs reaction would be to this, as indeed, this is starting to become a problem...

Posted - 2005.01.09 23:22:00 - [23]


I'd like to see looting rights retrictions on just agents missions. Every MMORPG that Ive played has had a looting system based on the 51% rule... That is, the person or group who does 51% or more of the damage has looting rights for X number of minutes.

This should definately be applied to agent missions in EvE.

Uuve Savisaalo
Rage and Terror
Against ALL Authorities
Posted - 2005.01.10 02:07:00 - [24]

I do believe that players should find their own ways of guarding against those who assault your loot cans. One solution to this will be the salvage drones when they are introduced. Making these heartfelt ..essentially whine fests to CCP is not going to accomplish - I would very much hope - much.

To the person talking about 'all other mmorpg's -- you also keep all your loot upon death and quite frequently level with experience in those. Eve online is a completely unique experience, and if you're going to run around in a bloody slow battleship with absolutely no support to secure your spoils, you essentially get somebody else who is willing to take advantage of the situation.

Less whining, more common sense please. The developers have more important matters than appeasing the lazy. (vast majority of the missions are entirely private, anyhow, so I fail to see how great of an issue this is..)

Divine Power.
Wildly Inappropriate.
Posted - 2005.01.10 05:34:00 - [25]

Sometimes *hit happens you know. Just like in real life. Me being a four day player, if I find a container just floating in space with no players around it's going to get pry'd open. If I see someone blow someone to bits, then I'm smart enough to stay the heck away from that action.

Posted - 2005.01.10 09:24:00 - [26]

It happened to me yesterday too, very annoying. Locked the thief to warn him but he stayed and kept on grabbing while I was finishing the rats. I could have un-vexored his vexor but CONCORD wouldn't let me do it.
As for choosing another agent in low sec area, I wish I could do that but atm I am working hard on getting a decent lvl3 agent so I am working a bit on my corp standing but that means alot of missions in 0.8 - 1.0 regions.

The idea would be to make the cans property of the gang where the guy getting the mission belongs to as long as the mission is running, once you tell your agent you are finished everyone could grab it. I know this is another artificial rule add-on but since we are not allowed to shoot thieves at all it seems to me the only solution.

Of could be more drastical and once he touched your loot he/she becomes target element of the mission as well, which means some special rat spawn.

Adromir Melg'arh
Posted - 2005.01.10 11:18:00 - [27]

Edited by: Adromir Melg'arh on 10/01/2005 11:19:37

Solution should be simple as state by Dosperado:

loot cargo can be opened by the one who killed the npc.
in a gang every one in the gang can open the cargo container.

Hustlin PimpDaddy
Posted - 2005.01.10 12:05:00 - [28]

firstly, Uuve ... spoken like a true loot stealer there mate ... sorry for the insult but your "less whining...." solution is unbelievably conceited .... we all have a friggin right to give opinions on a game we pay for, simple fact ...
anyway, this whole ore theft/loot stealing problem has been in Eve for way too long now, imho, and i just wish that ccp would try and resolve it in a manner that is fitting ...
if in r/l i have something stolen from me and i DO NOT see who did it, what can i do? not much tbh, ah well .... if on the other hand someone steals from right UNDER MY NOSE, there is a whole lot i can do about it, and in many situations like this the police will tolerate a certain amount of violence towards the thief (well, you know, just a bit ... they don't like you killing thieves, for some inexplicable reason)
but isnt Eve meant to be set in a way-off future? one filled with huge electronic battleships and space stations? hmm think so, so maybe, just maybe,they would have been able to invent some sort of tagging system to prevent some long term players ALT going around stealing peoples hard earned ore/loot..... i have had a few "got me nowhere" arguments with ccp on this matter, and they just hum and ha in reply ... hope they get in gear soon and give us the promised tagging system they said would be out with Exodus ......

The Scope
Posted - 2005.01.10 12:11:00 - [29]

Do they ransom the mission critical materials back or just steal it? If they just steal it - they are dumb.

Mad Bombers
Guns and Alcohol
Posted - 2005.01.10 12:41:00 - [30]

Originally by: RedClaws
Do spawns agro on other people when you jump out? Never saw them do that

No, not as long as the other people don't shoot at a
the spawn.

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