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Shaileen
Minmatar
Posted - 2010.11.09 03:08:00 - [1]
 

Edited by: Shaileen on 09/11/2010 03:14:57
Edited by: Shaileen on 09/11/2010 03:11:17
Edited by: Shaileen on 09/11/2010 03:10:26
Edited by: Shaileen on 09/11/2010 03:09:46
ok ok
here I have a lovely plan for a cruiser with drones to mission around and an nice scout to explore the galaxy :p

The question is, what can I do in the meanwhile? O_O beside of course trying to make money for these skills and the relative ships (Arbitrator + Anathema)?
I suppose I just throw away like 2mil sp in random stuff :p and the illusion I could somehow use a covert op for some solo pve... which now looks like is utterly impossible.
Is there a nice and simple fit to start to do basic missions?
A fun course of event to lead me to satisfcation from now till the end of the training queue? O_O
I love exploring (although I can't really do anything but watching at the moment... which is kinda sad) and i love super fast ships. beside that, I don't really know what to do. There's too much to learn. I guess I'm lost :(

Skill
Eidetic Memory III
Energy Emission Systems I (75,000 ISK)
Energy Emission Systems II
Energy Emission Systems III
Energy Emission Systems IV
Energy Systems Operation II
Energy Systems Operation III
Energy Systems Operation IV
Weapon Disruption I (80,000 ISK)
Hull Upgrades II
Hull Upgrades III
Hull Upgrades IV
Hull Upgrades V
Jury Rigging I (60,000 ISK)
Drones I (20,000 ISK)
Scout Drone Operation I (40,000 ISK)
Scout Drone Operation II
Scout Drone Operation III
Scout Drone Operation IV
Scout Drone Operation V
Drones II
Drones III
Drones IV
Drones V
Gallente Drone Specialization I (9,000,000 ISK)
Gallente Drone Specialization II
Minmatar Drone Specialization I (9,000,000 ISK)
Minmatar Drone Specialization II
Cloaking I
Cloaking II
Cloaking III
Cloaking IV
Survey II
Survey III
Salvaging I (1,000,000 ISK)
Navigation III
Afterburner II
Afterburner III
High Speed Maneuvering I (340,000 ISK)
Hacking I (1,000,000 ISK)
Archaeology I (1,000,000 ISK)




Missy Sasha
Posted - 2010.11.09 03:30:00 - [2]
 

I don't know what you're trying to fly, but you don't need level 5 skills to do missions. You can do perfectly well, esp in level 1-3 with level 4s. However, you should still be able to use a frigate and do some level 1 missions for the corp you want to build standing with.

SwissChris1
Playboy Delivery Service
S E D I T I O N
Posted - 2010.11.09 13:49:00 - [3]
 

First off don't listen to the guy saying that you don't need your support skills at V, it's highly reconmended! I spend the first 8 months of my career sitting in a hangar learning some 18m support/defense skills...OCD? Most definatly Laughing

Now back to your plan...

1) Energy Emission Systems -do you know what this does? I doubt you want/need this right now, your time can be better spent (this will let you use Neuts and Nos for PVP)

2) Hull Upgrades V -YES, also think about training your base shield skills (HP/regen) to 4 or 5

3) Afterburner III & Navigation III -AWFUL, these are both rank 1 skills and you will want/need these at level 5 especially since you say you like fast ships...Afterburner III won't even allow you to use T2 AB so level this up! Also don't forget "Evasive Manuvering" and "Warp Drive Operation" -both skills are SUPER important

Otherwise you seem to be off to a good start...do not neglect your support/defense skills (and decide what kind of tank you want, shield or armor, and max these skills too)

Jint Hikaru
OffWorld Exploration Inc
Posted - 2010.11.09 14:05:00 - [4]
 

Edited by: Jint Hikaru on 09/11/2010 14:07:55
Originally by: SwissChris1
First off don't listen to the guy saying that you don't need your support skills at V, it's highly reconmended!

I believe what was ment was that you dont need level 5 skills to run lower level missions, while you are waiting for your other skills to get up.
I mean what sort of person would do noting in a sandbox game while waiting for their skills to max.

Originally by: SwissChris1
I spend the first 8 months of my career sitting in a hangar learning some 18m support/defense skills...OCD? Most definatly Laughing

Oh.. You!
Sounds like an enjoyable 8 months of gameplaying right there.


Exslaver
Amarr
Posted - 2010.11.09 14:26:00 - [5]
 

Originally by: SwissChris1
First off don't listen to the guy saying that you don't need your support skills at V, it's highly reconmended! I spend the first 8 months of my career sitting in a hangar learning some 18m support/defense skills...OCD? Most definatly Laughing



Actually DONT listen to this guy AT ALL. Instead follow the advice of the previous poster and start running lvl 4s if you have the ship for it. You DONT need t2 fits or a full sprea of lvl V skills, III are fine as a start, you just have to take it slow and be careful.
Exploration can be done othewise just mission away. fine those useful corps and start running for standing with them. Or even start the Sisters of Eve Epic arc

Mike Voidstar
Posted - 2010.11.09 15:10:00 - [6]
 

Rearrange that list a bit, bringing some fun and more useful skills to the top.

I'm assuming you are going for Amarr ships since you want an Arbitrator? Though honestly, if you like drone boats, the Vexxor is the Gallente version of a Drone Cruiser, and it is on the way to getting into a Dominix, which a heck of a good PVE mission runner.

Regardless, assuming you want to stick with the Golden Fleet---Take a minute, and learn some skill with small lasers, since Amarr don't have a good drone frigate (hell, even Gallente don't have a *good* drone frigate at tech 1, and they are the drone race). You don't have to take this high if you are disintersted in gunnery, but it will be rough in Amarr ships without learning the turrets for them. Keep in mind that NPC's care not for having their Cap drained or transfered away, your energy emmision systems won't affect them.

Second, You can for the moment skimp on sheild skills---Amarr ships favor using armor to defend themselves. Hull Upgrades, and Repair Systems are the basis for your tank. To start in on level 1 missions, just a few levels of each will get you a servicable tank for a frigate. Just ignore the fact that in missions the NPCs are going to eat your sheilds instantly, and focus on keeping your armor intact.

This will lead you into the Engineering skills. In an effort to not have your cap run out every few seconds, you will want Engineering and some of it's related core skills.

At this point, once you can fly a ship without the Capacitor sucking a new wormhole in space while running the armor repairer, and you are confidently running level 1's, you can focus on your plan again, though I'd move drone skills up and get into Amarr cruisers because it won't be long before you are running 2's, and you may even want to look at battlecruisers by the time you are looking at 3's. Of those, Drones 5 is the only really vital level 5 skill to start, so you can get all 5 drones in space, though you'll want to move into the skills for tech 2 drones if thats your weapon of choice.

Alara IonStorm
Caldari
Posted - 2010.11.10 10:00:00 - [7]
 

No one has seemed to mention that you do not have drone interfacing on there. If you want to PVE/PVP in a Arby it is a very nice skill to have. It gives you a 20% increase in drone dmg per level and can be takin to 3 in a day.

Exploration

1 Gun
1 Cloak
1 Salvager
1 Core Probe Launcher

1 Codebreaker
1 Analyser
1 AB
1 Cap Recharger

1 Medium Repper
2 Hardeners
1 DCU/800mmPlate/Hardener/Cap Power Relay

2 Grav Cap Upgrade

10 Hammers
10 Hobbies

Replace with CCC's or Repair Rigs if you have a scan boat.

PVP Arby

4 Nuets or 2/2 Neut Nos split

1 TD
1 Scram/Disruptor
1 Web
1 MWD/AB

1 DCU
2 EANM
1 1600mm Plate

3 Trimarks

10 Warriors
10 Hammers
ECM Drones if you have the skill

These are the two Arby's I fly most, there a lot of fun!

Mike Voidstar
Posted - 2010.11.10 15:28:00 - [8]
 

There is more wrong on that list than just the lack of Drone Interfacing--- such as Energy Emmission Systems before Hull Upgrades, and the odd selection of Drones I, Scout Drones I-V, then Drones II-V.

If I were the OP, I'd probably get Drones II, a few points of Hull Upgrades, and a couple points in both Small Lasers and Scout Drones. This would give me basic offense and defense, which I could then apply to a Magnate, being the only Amarr Frigate that can fly more than one light drone. From there I'd train skills as I needed them, while working my way up the Agent Food Chain. Once I was able to fit and fly a Magnate comfortably, I'd move up into Amarr Cruisers and go ahead and buy the Arbitrator, which would naturally require more of all the drone skills to make the most of it's bonuses.

Shaileen
Minmatar
Posted - 2011.01.12 11:40:00 - [9]
 

Edited by: Shaileen on 12/01/2011 11:46:48
thank you very much for the replies.
I am back to the game after a pause and I am still wondering what to do to be honest lol

I saw nice EWR setups and nice logistic ships... maybe...
but I still like exploring :) if it's something worth doing to make some money in high sec though

Originally by: Mike Voidstar
There is more wrong on that list than just the lack of Drone Interfacing--- such as Energy Emmission Systems before Hull Upgrades, and the odd selection of Drones I, Scout Drones I-V, then Drones II-V.

If I were the OP, I'd probably get Drones II, a few points of Hull Upgrades, and a couple points in both Small Lasers and Scout Drones. This would give me basic offense and defense, which I could then apply to a Magnate, being the only Amarr Frigate that can fly more than one light drone. From there I'd train skills as I needed them, while working my way up the Agent Food Chain. Once I was able to fit and fly a Magnate comfortably, I'd move up into Amarr Cruisers and go ahead and buy the Arbitrator, which would naturally require more of all the drone skills to make the most of it's bonuses.


Interesting indeed. If it's the case that an Anathema can easily do missions and maybe rats too when find some sites, then I wouldn't need an arbitrator for the time being.
I already can fly the Anathema, I just thought is a scout ship and hence it wouldn't be useful too much in combat.
I already have this skills learned:

Shaileen

Attributes
Intelligence: 23.00
Perception: 20.00
Charisma: 18.00
Willpower: 20.00
Memory: 18.00

Drones
Please visit your user settings to re-enable images. Drones
Please visit your user settings to re-enable images. Scout Drone Operation
Total Skillpoints in Group: 512,000

Electronics
Please visit your user settings to re-enable images. Cloaking
Please visit your user settings to re-enable images. Electronics
Please visit your user settings to re-enable images. Electronics Upgrades
Please visit your user settings to re-enable images. Propulsion Jamming
Please visit your user settings to re-enable images. Signature Analysis
Please visit your user settings to re-enable images. Survey
Please visit your user settings to re-enable images. Weapon Disruption
Total Skillpoints in Group: 811,915

Engineering
Please visit your user settings to re-enable images. Energy Emission Systems
Please visit your user settings to re-enable images. Energy Grid Upgrades
Please visit your user settings to re-enable images. Energy Systems Operation
Please visit your user settings to re-enable images. Engineering
Please visit your user settings to re-enable images. Shield Management
Please visit your user settings to re-enable images. Shield Operation
Total Skillpoints in Group: 229,020

Gunnery
Please visit your user settings to re-enable images. Gunnery
Please visit your user settings to re-enable images. Motion Prediction
Please visit your user settings to re-enable images. Small Energy Turret
Please visit your user settings to re-enable images. Small Hybrid Turret
Please visit your user settings to re-enable images. Small Projectile Turret
Please visit your user settings to re-enable images. Trajectory Analysis
Please visit your user settings to re-enable images. Weapon Upgrades
Total Skillpoints in Group: 264,823

Industry
Please visit your user settings to re-enable images. Industry
Please visit your user settings to re-enable images. Mining
Total Skillpoints in Group: 500

Leadership
Please visit your user settings to re-enable images. Leadership
Total Skillpoints in Group: 1,415

Target Painter
Minmatar
Posted - 2011.01.12 15:24:00 - [10]
 

Originally by: SwissChris1
First off don't listen to the guy saying that you don't need your support skills at V, it's highly reconmended! I spend the first 8 months of my career sitting in a hangar learning some 18m support/defense skills...OCD? Most definatly Laughing


This is idiotic advice. Don't do what he did.

Shaileen
Minmatar
Posted - 2011.01.12 17:24:00 - [11]
 

Originally by: Target Painter


This is idiotic advice. Don't do what he did.


oh no... I am not going to sit in the hangar :)
I just was wondering what would be the best course of action while doing some money to venture in low sec.
I saw that with the arbitrator is possible to explore and also fight the rats :)
so I am guessing I will go for that.

The main issue is that I still don't know what to do and what I would like to do requires a lot of time of training and a lot of money. So i need something to do in the meanwhile :)

Mavnas
Posted - 2011.01.12 18:02:00 - [12]
 

Originally by: Missy Sasha
I don't know what you're trying to fly, but you don't need level 5 skills to do missions. You can do perfectly well, esp in level 1-3 with level 4s. However, you should still be able to use a frigate and do some level 1 missions for the corp you want to build standing with.


I know for a fact that you can do a handful of carefully chosen L4s with IIIs and IVs in support skills in a faction frigate. Anyone that tells you you need Vs is smoking something or has so many SPs nowadays that he forgets how long it takes to train skills to V. The only Vs that are super critical are the ones you need to unlock other skills you need, fitting skills, and weapons for the T2.

Train as many useful skills to III or IV before maxing out non-critical skills. You get a lot more benefits from +15% bonuses to many things than you would from +25% to a handful. You can easily get 5 skills to IV in the time it takes to get one to V.

Exploration doesn't require much at all. Back on my main when learning skills were still the thing to do first, I spent a day training a handful of skills and went exploring in a destroyer. I couldn't do too much with combat sites, but I made over 50m ISK in loot from Radar/Mag sites (mostly Mag) before I could even fly a cruiser. (I spent about 2-3 weeks on learning skills before I just broke down and went on to ship skills.)

On my main I trained a lot of things to III and tried all sorts of different things trying to figure out which of them I would like. Ultimately I ended up focusing on Caldari mission boats because I liked passive shield tanking and they weren't too SP-intensive. My problem is that I now accept that hybrids suck and I kind of hate missile travel time Sad

I made a few extra accounts to have alts training at the same time. Of those my exploration alt makes the proverbial cut now that I realize I've been spending too much money on this game.

So now I will have a Gallente main flying Caldari ships and a Minmatar alt flying Amarr ships Shocked

Target Painter
Minmatar
Posted - 2011.01.12 19:14:00 - [13]
 

Originally by: Shaileen

I just was wondering what would be the best course of action while doing some money to venture in low sec. The main issue is that I still don't know what to do and what I would like to do requires a lot of time of training and a lot of money. So i need something to do in the meanwhile :)


Well, my own hazy memories of this period of time, I joined a corp that was fairly supportive of newbies, they gave me free ships, modules and skillbooks. Because what was a lot of isk to me (a fully t1 fit Rifter) was literally nothing to any of them. The "expensive" skillbooks were provided free of charge and replaced even when I'd decide to turn my cargohold into a library before going out getting my violenced. So all I did was run around lowsec in a plate Rifter, getting violenced and ****ing up my sec status while skilling up for a Drake.

Sazkyen
Posted - 2011.01.12 19:39:00 - [14]
 

Edited by: Sazkyen on 12/01/2011 19:40:05
Originally by: Shaileen
Edited by: Shaileen on 09/11/2010 03:14:57


Skill
Eidetic Memory III
Energy Emission Systems I (75,000 ISK)




Laughing Guess it's outdated now.

Nanferr
Posted - 2011.01.13 15:45:00 - [15]
 

Follow this plan to get into this game ASAP.


Missile Launcher Operation I
Missile Launcher Operation II
Standard Missiles I
----------------------Fly Kestrel. Do Caldari tutorials. get free destroyer. Some lv 1 with spacelane petrol.
Caldari Frigate III
Caldari Frigate IV
Caldari Cruiser I
Caldari Cruiser II
Caldari Cruiser III
---------------------Fly caracal. Do Sister of EVE missions. Do lv 2 with spacelane petrol.
Missile Launcher Operation III
Standard Missiles II
Standard Missiles III
Heavy Missiles I
Heavy Missiles II
Heavy Missiles III
Drones I
Drones II
Drones III
Energy Systems Operation I
Energy Management I
Spaceship Command IV
Battlecruisers I
Battlecruisers II
Battlecruisers III
---------------------------Get a Drake. Start grinding lv 3 missions with spacelane petrol. Fit meta1
Weapon Upgrades I
Weapon Upgrades II
Weapon Upgrades III
Weapon Upgrades IV
Shield Upgrades II
Tactical Shield Manipulation II
Tactical Shield Manipulation III
Tactical Shield Manipulation IV
Shield Management I
Shield Operation IV
Shield Management II
Electronics IV
Caldari Cruiser IV
Caldari Battleship I
Caldari Battleship II
Caldari Battleship III
Missile Launcher Operation IV
Missile Launcher Operation V
Cruise Missiles I
Cruise Missiles II
Cruise Missiles III
------------------------------Fly Raven. Do lv 4 missions with spacelane petrol. Earn good ISK.
Guided Missile Precision I
Guided Missile Precision II
Guided Missile Precision III
Missile Projection I
Missile Bombardment I
Rapid Launch I
Rapid Launch II
Rapid Launch III
Target Navigation Prediction I
Target Navigation Prediction II
Target Navigation Prediction III
Warhead Upgrades I
Warhead Upgrades II
Warhead Upgrades III
Drones IV
Drones V
Drone Interfacing I
Drone Interfacing II
Drone Interfacing III
Social I
Social II
Social III
Leadership I
Leadership II
Leadership III
Military Connections I
Military Connections II
Military Connections III
Military Connections IV
Diplomacy I
Diplomacy II
Diplomacy III
Political Connections I
Political Connections II
Political Connections III
Political Connections IV
---------------------------------- You can now achieve 50M isk/hour easily. Good luck with the game. Upgrade to CNR. perfect your skills. get tengu. golem. chimera. What ever. Good luck.

Kestrel fit = 4 meta 1 launchers, 1 micro power
Caracal fit = 5 assault meta 1 launcher, 1 civilian AB/wateva , 2 meta2 BCU
Drake fit = 7 heavy meta 1 launcher, 2 invul meta3, 1 Large regolith extender, 3 meta1 BCU , 1 co processor

Raven fit = 6 cruise missile / 1 meta 4 XL booster, 3 "T2 hardeners", meta1 painter, meta 4 electrochemical cap booster heavy / 4 meta 5 BCU, 1 co processor

Total time: 35 days, 11 hours, 51 minutes, 50 seconds

n00n3r
Caldari
Malicious Destruction
Posted - 2011.01.13 17:49:00 - [16]
 

That is not bad, however I would put those basic socials skills up towards the front, especially given that you are suggesting some 1-time only agents.

Rest seems like a good plan however.

Shaileen
Minmatar
Posted - 2011.01.19 00:14:00 - [17]
 

Edited by: Shaileen on 19/01/2011 18:17:03
Thank you very much for the feedback

the plan that Nanferr suggested is very good, although I would like to fly Amarr ships ideally
and I already own a Coercer although I have no idea if that's a useful ship :p it was a gift lol
:) thank you for that anyway, it's really appreciated!


 

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