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Usaria
Blackwater USA Inc.
Against ALL Authorities
Posted - 2010.11.03 04:17:00 - [91]
 

Install of patch failed. Repair tried XX amount of times, unsuccessful. A long string of files wrong/missing/broken. I do NOT want to re-install the game just to have it say the same thing. suggestions, tips, ideas?

Windows VISTA, 32-bit, sp2, no optional patches that I'm aware of.

Super Chair
Caldari
Hell's Revenge
Posted - 2010.11.03 04:41:00 - [92]
 

Grid won't load for 20 vs 20 fleet fights in factionwar lowsec. Son of a shepard...

Gary Hagon
Gallente
Angry Hobos
Interstellar Hobos
Posted - 2010.11.03 04:56:00 - [93]
 

Edited by: Gary Hagon on 03/11/2010 04:59:46
Sevier In-game Message formatting issues.

Extreme formatting issues occur when using the [Backspace] and [Enter] keys inside of messages.

Workaround, Press Ctrl + A then Ctrl + X then Ctrl + V.
This will resolve the formatting issue for what is already typed and will allow you to continue typing without you looking like a ****** on the recipients side.


Tested on...
Windows 7 x32
Windows 7 x64
Ubuntu with Wine Compatibility pack (x64)
Windows XP x64


xbgt1
Posted - 2010.11.03 05:38:00 - [94]
 

Edited by: xbgt1 on 03/11/2010 05:48:25
I am unable to join audio in chat after updates I have reinstalled eve no fix reset all setting nothing. Any ideas?


windows 7 64

Serene Python
Posted - 2010.11.03 06:08:00 - [95]
 

Edited by: Serene Python on 03/11/2010 06:15:31
I cannot start eve now after applying the patch. I click my eve shortcut and then I get ExeFile.exe doing nothing


Error:
Traceback (most recent call last):
File "repairPanel.pyc", line 179, in Start
File "repair.py", line 244, in RunTask
File "repair.py", line 165, in TaskRestoreFolder
File "zsync\zsync.pyc", line 150, in RestoreFolder
File "zsync\zsync.pyc", line 279, in GetDownloadRangeSet
File "zsync\zsync.pyc", line 240, in GetFileRestorers
File "progress.pyc", line 40, in __init__
ZeroDivisionError: float division


That is the output from the repair tool.

This is how I know CCP hates us... They are trying to get us to divide by zero... lol

M inion
Posted - 2010.11.03 06:13:00 - [96]
 

Edited by: M inion on 03/11/2010 06:15:44
I'm having the same jumping around of windows as I did pre the 1.x fix. If I open something from the neocom at random times this will move another information window. In station typically be the one with station information/agents and so forth. Right now it moved it and retracted it so it just shows the bar of it, which cannot be expanded again. In space it will typically be my overview, the selected items window and the drone control window. These are often moved off screen so I cannot move them manually back into place. (ctrl+tab doesn't help.) Windows are moved whether pinned or not.

Edit to say that the same can also happen when opening another pilots description.

Siiee
Recycled Heroes
Posted - 2010.11.03 06:21:00 - [97]
 

Now my fitting manager is always trying to load 5x the number of drones that are in my fit into my ship.
5 Hobs
5 Gardes
5 Ogres
4 Bouncers

Actually attempt to load in as
25 Hobs
25 Gardes
6 Ogres
5 Bouncers

Causing my drone bay to be full of just hobgoblins and the slot unavailable message for the rest. This is happening every saved fitting load for me, and even if I empty the drone bay manually first (which was the workaround for the previous partial fitting loading issue since Tyranis)

Kara Balveda
Gallente
EVE University
Ivy League
Posted - 2010.11.03 07:18:00 - [98]
 

Edited by: Kara Balveda on 03/11/2010 07:22:14
Originally by: M inion
Edited by: M inion on 03/11/2010 06:15:44
I'm having the same jumping around of windows as I did pre the 1.x fix. If I open something from the neocom at random times this will move another information window. Windows are moved whether pinned or not.


Same here. Every time I open PI in space (i.e. I open the industry window to get to my colonies), my drone control or current selection window (which are at the right side of my screen, from top to bottom selection, overview, drones) will be moved somewhere else, although they are pinned.

Every convo (unpinned) will open a bit below the chat channels (pinned, lower left corner) and not fully on-screen. Moving of the unpinned windows is not possible before I pin and unpin them first.

All cans open in the middle of the screen.

This is quite annoying, especially the position of selection and drones, because I have a small gap between them and overview, and to get them back without resizing, I have first to minimize the overview window.

Chibisuke
Gallente
Children of Avalon
Posted - 2010.11.03 07:28:00 - [99]
 

Originally by: Silus Tirol
Edited by: Silus Tirol on 03/11/2010 00:14:39
Anyone else notice that the API is "behind" and not reporting all skills that completed during the extended downtime? For example I completed at least two skills to level 3 and they both report as being at Level 2 in the API. One of the skills I am now training to level 4 still shows as being at Level 2 in the api. In game, the levels are correct, so there's no in-game problem. API browsers such as evemon, etf and capsuleer all show this "gap" in training however.


Whats because the cache timer of the skillQueue api is off by like 10 years now.

When I query it now it sais:

<currentTime>2010-11-03 07:27:55</currentTime>
<cachedUntil>2020-10-30 12:45:55</cachedUntil>


Joe McCrackman
Posted - 2010.11.03 07:37:00 - [100]
 

The distance on the Selected Item window is not updating properly so I need to reselect the object in order to jump/lock/warp etc..
This bug keeps coming each time u deploy an update - can u guys fix it once and for all ?

Ervol Libra
Amarr
Pinky and the Brain corp
Posted - 2010.11.03 08:12:00 - [101]
 

Originally by: Dr BattleSmith
Originally by: LoRDa RaMOs
I'm having an exponentially increased ExeFile.exe (x2 and leeching memory as time progresses)

Is this supposed to be like that with all the 64bit stuff or is there a new memory leak?

No, i didn't open the mail. Haven't done much since 1.1


64bit apps chew twice as much memory for the same code.
Neat eh. I've never been able to justify running 64bit servers due to this.



The eve client is still 32 bit.... and yeah im seeing increased memory usage on the patched client as well

Karia Sur
Posted - 2010.11.03 08:12:00 - [102]
 

Originally by: Karia Sur
Edited by: Karia Sur on 02/11/2010 17:30:01
Windows still not keeping to where ive moved them and re-open in default position. Evil or Very Mad

edit: PC Vista 32 bit


Just to clarify this.......i dont mean can windows which i know are supposed to open in the default position. I mean character info, corp info, item info windows etc.

SmackaDoom
Rapscallions
Important Internet Spaceship League
Posted - 2010.11.03 08:35:00 - [103]
 

I have a issue that started after the patch.

when I click on a gate and warp to it when I land the jump button isnt highlighted, I have to click the gate again before it highlights and I can click it and jump. It happens at every gate. I never had the problem before the patch.

Teromea
Posted - 2010.11.03 08:56:00 - [104]
 

Hello CCP.
EVE IME input Tyrannis 1.1 What bugs are there but will be fixed come from?
What is a low priority from a small Japanese?Crying or Very sad
Do not bug or I read the report?Crying or Very sad
This bug has been neglected for a long long time.Twisted EvilI am very angry.
Please correct the matter top priority. Unraveling the eye and do not fix glitches, the day would come actually will buy missiles from 50005000 wrong.Shocked
We sincerely hope the Japanese.

EVE IME BUG!
Japanese input is shifted to the left position is unusual for conversion.
http://eve-files.com/dl/230602

Japanese input is inputted to the input of duplicate numbers below market.
"100" If you enter a numeric field is "100100" type confirmed.
http://eve-files.com/dl/230603

windowsXP 32bit

Thank you very much.

Ifly Uwalk
Caldari
Concentrated Evil
Posted - 2010.11.03 09:03:00 - [105]
 

Originally by: Chibisuke
Originally by: Silus Tirol
Edited by: Silus Tirol on 03/11/2010 00:14:39
Anyone else notice that the API is "behind" and not reporting all skills that completed during the extended downtime? For example I completed at least two skills to level 3 and they both report as being at Level 2 in the API. One of the skills I am now training to level 4 still shows as being at Level 2 in the api. In game, the levels are correct, so there's no in-game problem. API browsers such as evemon, etf and capsuleer all show this "gap" in training however.


Whats because the cache timer of the skillQueue api is off by like 10 years now.

When I query it now it sais:

<currentTime>2010-11-03 07:27:55</currentTime>
<cachedUntil>2020-10-30 12:45:55</cachedUntil>




+1

fan'ti
Posted - 2010.11.03 09:07:00 - [106]
 

I can't launch the game

I see the loading sreen but it send me to desktop


CCP Stillman

Posted - 2010.11.03 09:31:00 - [107]
 

Originally by: Ifly Uwalk
Originally by: Chibisuke
Originally by: Silus Tirol
Edited by: Silus Tirol on 03/11/2010 00:14:39
Anyone else notice that the API is "behind" and not reporting all skills that completed during the extended downtime? For example I completed at least two skills to level 3 and they both report as being at Level 2 in the API. One of the skills I am now training to level 4 still shows as being at Level 2 in the api. In game, the levels are correct, so there's no in-game problem. API browsers such as evemon, etf and capsuleer all show this "gap" in training however.


Whats because the cache timer of the skillQueue api is off by like 10 years now.

When I query it now it sais:

<currentTime>2010-11-03 07:27:55</currentTime>
<cachedUntil>2020-10-30 12:45:55</cachedUntil>




+1


10 years might be a bit excessive if you ask me as well. We'll fix it.

Darod Zyree
Gallente
Zyree Holding
Posted - 2010.11.03 09:48:00 - [108]
 

Edited by: Darod Zyree on 03/11/2010 09:50:52
Edited by: Darod Zyree on 03/11/2010 09:50:21
Edited by: Darod Zyree on 03/11/2010 09:50:10
Last night doing a sleeper site i noticed an old game behaviour i havent seen in a long time.

- When launching drones, drones would appear 30 km away from my ship
- After having destroyed a sleeper wreck the wreck appears 40 something KM away from where the sleeper ship was.

desync?

Romonolus
Posted - 2010.11.03 10:01:00 - [109]
 

- Market price history seems to be broken, "Orders" and "Quantity" is 0 since yesterday. Will probably cause a nice/not-so-nice disruption to the graphs as well...

- EVE mail handling is still broken (just another confirmation, sry, it really hurts), can't copy from EVEmail.

Izuzira
Posted - 2010.11.03 10:23:00 - [110]
 

Edited by: Izuzira on 03/11/2010 11:24:44
Dear sirs,
I have now tried just about everything to get eve back, online downloader - corrupt, manual downloader - corrupt.
Tried both 3 times now, still corrupt.
I had to uninstall game as after aplying the patch it worked fine, but after restarting the game, nothing happened, got the start image, then nothing.

So all attempt to make a fresh install has failed.

Update : found several windows updates had failed install, after getting these installed correctly, installer for Eve worked fine and all is running well now.

Research Monkey1
Posted - 2010.11.03 10:30:00 - [111]
 

Eve-Mail is still borked for me :( type a couple of lines, press enter for a new paragraph and it messes everything up and duplicates part of the message. The delete key does the same thing.

gonesideways
Posted - 2010.11.03 11:36:00 - [112]
 

Originally by: Izuzira
Edited by: Izuzira on 03/11/2010 11:24:44
Dear sirs,
I have now tried just about everything to get eve back, online downloader - corrupt, manual downloader - corrupt.
Tried both 3 times now, still corrupt.
I had to uninstall game as after aplying the patch it worked fine, but after restarting the game, nothing happened, got the start image, then nothing.

So all attempt to make a fresh install has failed.

Update : found several windows updates had failed install, after getting these installed correctly, installer for Eve worked fine and all is running well now.



might sound like a crappy answer but have you defragged lately?

good luck i feel for ya

Evil Angel69
Posted - 2010.11.03 11:39:00 - [113]
 

1.Afterburner/Microwarp drive/Salvager/other modules are not showing the cycle time correctly. At times the stay lit and do not turn(spin?), untill turned off.

2.Eve-mail Copy-Paste function not functioning properly. Usually misses the first or last 4-5 characters coppied.

Corp hanger window in station does not re-appear as it used to before the patch.(open corp hanger, undock, redock, corp hanger is not open)
Directional Scanner does not re-open after undocking. It muct be manually re-oppened everytime I undock.

Sturmwolke
Posted - 2010.11.03 11:54:00 - [114]
 

Auto-patcher for Tyrannis 1.2 barfs with a user32.dll, in the middle of patching files (after it downloaded what's needed). Nothing interesting there, except that the same exact thing happened for Tyrannis 1.1 for my XP SP3. The patch's GUI API calls isn't robust enough for non-exclusive running - i.e. concurrent with Firefox web browsing and other things.

Another Tyrannis 1.1 deja-vu. So with a failed auto-patch, it automatically means you need to run the repir tool. Fortunately, v3.06 worked as it should and I have no patching further issues.

Wreck drop cans (not the wrecks) still reset to the center of the screen, can't be stacked (my god man, fix this long standing issue since 1.1 already!). The S&I corp blueprints viewing stalls/refuse to load.

Rutger Janssen
Posted - 2010.11.03 11:55:00 - [115]
 

Originally by: JAQUE ALERA
My MWD on my stabber wouldn't work after an engagement where I was warp scrammed while I docked up.

I understand it doesn't work while I'm scrammed, but it wasn't working afterwards, when I was undocked and in space with no one around, nor after I'd docked/undocked multiple times and changed systems.

It only started working again after I hopped out and back into the ship in station. Evil or Very Mad

A stabber is pretty damn useless the way I had it fit wihout the MWD (yeah, I know I was stupid to have it caught on an undock Confused)

Bug report ID is 102811


This bug existed before 1.2.

Alicina Goodbody
Posted - 2010.11.03 12:32:00 - [116]
 

Moving stuff from planet to hangar still fails with error "you exported n but only n-x is available".

Bar0th
Gallente
Industrial Forge Works Inc
Posted - 2010.11.03 12:43:00 - [117]
 

Chat Channel MOTD
- Auto Linking items in channel MOTD's doesn't work properly
- Backspacing / deleting text messes up (Edit the MOTD, backspace some existing stuff)
- Inserting new text into an existing MOTD also messes up..

Inspi Ron
Posted - 2010.11.03 12:49:00 - [118]
 

Auto and manual update try to update from an older version.
All my 3 comps run on a newer version than 185699
resulting in a failure to update and corrupt files

Victor Valka
Caldari
The Kairos Syndicate
Transmission Lost
Posted - 2010.11.03 13:06:00 - [119]
 

Originally by: Dr BattleSmith
64bit apps chew twice as much memory for the same code.
Neat eh. I've never been able to justify running 64bit servers due to this.

Say what? Laughing

If you believe that, I don't think you'd be able to justify your way out of a wet paper bag.

Chopper69
Posted - 2010.11.03 13:08:00 - [120]
 

Game Mechanics - Targeting Range Problem

Before patch targeting range was as described and worked fine. However now I cannot target anything over 12.9km.

I found this error when mining in a Hulk with 3 t1 strip miners however I later discovered that it is also a problem when trying to haul cans from 70km using an Orca and tractor beam. Must be a general targeting range issue as I cannot lock onto anything over 12.9km.

Server - Tranquility (6.32.197121)

Operating System: Windows 7 Professional 32-bit (6.1, Build 7600) (7600.win7_gdr.100618-1621)
Processor: Intel(R) Core(TM) i7 CPU 965 @ 3.20GHz (8 CPUs), ~3.2GHz
Memory: 3072MB RAM
Available OS Memory: 3064MB RAM

Card name: NVIDIA GeForce GTX 280
Display Memory: 2283 MB
Dedicated Memory: 1007 MB
Shared Memory: 1275 MB
Current Mode: 1920 x 1080 (32 bit) (60Hz)
Monitor Name: Acer H243H
Native Mode: 1920 x 1080(p) (59.934Hz)
Output Type: DVI
Driver Name: nvd3dum.dll,nvwgf2um.dll,nvwgf2um.dll
Driver File Version: 8.17.0012.5896 (English)


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