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CCP Explorer

Posted - 2010.11.02 22:19:00 - [61]
 

Originally by: Zagdul
When jumping a capital, typically we're used to having extra fuel in cargo and that allowing for a reserve.

It no longer sees the fuel in cargo as a reserve and you now need to have it in the fuel bay.

During an op, some pilots (particularly Amarr) mentioned that they left with more than enough fuel, however when on the field, that fuel had "gone missing".
We have fixed this and will deploy the fix in DT tomorrow.

Dariah Stardweller
Gallente
NO U111 Enterprises
Posted - 2010.11.02 22:22:00 - [62]
 

Originally by: Ender Shadow
A new "Bug/feature" in Asset SEARCH tab window,

Items found and displayed, like assembled containers and ships that have been named, do not show the actual name but only the generic item name, and you can NOT view the contents if its a ship or a container.

Example I have several small containers in various stations named TAGS that I store NCP ship Tags, I used to just go to asset search window enter "container" and get a result of all containers in various stations, and by just picking out the named "Tags" ones rick click to view content of the container.

Not so post 1.2 patch the ALL ITEMS/REGION/CONSTELLATION/SOLAR SYSTEM/STATION tabs do correctly show all named items and allow to right click to display content, only found items in the SEARCH tab does not.


Experiencing the same bug, if you use 'search' ships will not be named. Highly annoying. Evil or Very Mad

Urgg Boolean
Posted - 2010.11.02 22:28:00 - [63]
 

Wreck cargo window still opens in the middle of my screen and will remember where I positioned the previous wreck window. PC client, Windows 7; tried this on two different machines.

Omara Otawan
Posted - 2010.11.02 22:33:00 - [64]
 

Patch failed, tried repair.exe which also failed.

Quote:
Traceback (most recent call last):
File "repair.py", line 14, in <module>
File "zipextimporter.pyc", line 82, in load_module
File "wx\__init__.pyc", line 45, in <module>
File "zipextimporter.pyc", line 82, in load_module
File "wx\_core.pyc", line 4, in <module>
File "zipextimporter.pyc", line 98, in load_module
ImportError: MemoryLoadLibrary failed loading wx\_core_.pyd


None of the prior 'optional' patches have been applied, Windows 2000 (yea I know) with latest SP.

CCP Explorer

Posted - 2010.11.02 22:40:00 - [65]
 

Originally by: Urgg Boolean
Wreck cargo window still opens in the middle of my screen and will remember where I positioned the previous wreck window. PC client, Windows 7; tried this on two different machines.
Can you clarify a bit:

Are you opening wrecks, or have you salvaged all the wrecks and are opening the remaining loot cans? Note that wreck windows and "salvaged wreck loot can" windows are two different types and we want to be sure which type you are experiencing issues with.

Kathleen Mercury
Gallente
The Scope
Posted - 2010.11.02 22:52:00 - [66]
 

Hi!

Just seen a respond by CCP Explorer. Please while you taking a look at those wreck windows, please also have a look at the cargo container windows. All freshly jettisoned cargo containers appears at the center of the screen and not where you placed the previous one.

Good luck!

Best regards...
Kath

Beauregard Jackson
Minmatar
GRUMPS RESEARCH TEAM
Army of Dark Shadows
Posted - 2010.11.02 22:53:00 - [67]
 

Originally by: Monistat Seven

When I remove wrecks from overview... all Minmatar ships disappear.


That's not a bug, it's a feature... Very HappyVery Happy

Nodrog Chisoch
Posted - 2010.11.02 23:48:00 - [68]
 

Originally by: CCP Explorer
Originally by: Urgg Boolean
Wreck cargo window still opens in the middle of my screen and will remember where I positioned the previous wreck window. PC client, Windows 7; tried this on two different machines.
Can you clarify a bit:

Are you opening wrecks, or have you salvaged all the wrecks and are opening the remaining loot cans? Note that wreck windows and "salvaged wreck loot can" windows are two different types and we want to be sure which type you are experiencing issues with.


Issue is with "salvaged wreck loot can", it opens in the middle of the screen every time, no matter where you moved previous window.

Ifly Uwalk
Caldari
Concentrated Evil
Posted - 2010.11.02 23:55:00 - [69]
 

Originally by: Nodrog Chisoch
Originally by: CCP Explorer
Originally by: Urgg Boolean
Wreck cargo window still opens in the middle of my screen and will remember where I positioned the previous wreck window. PC client, Windows 7; tried this on two different machines.
Can you clarify a bit:

Are you opening wrecks, or have you salvaged all the wrecks and are opening the remaining loot cans? Note that wreck windows and "salvaged wreck loot can" windows are two different types and we want to be sure which type you are experiencing issues with.


Issue is with "salvaged wreck loot can", it opens in the middle of the screen every time, no matter where you moved previous window.


It also happens with regular jet cans.


ZokRadonh
Posted - 2010.11.02 23:57:00 - [70]
 

After starting eve.exe after reboot there was a child process named rundll.exe that targeted the Win 7 GameExplorer. This process hanged up and used one core completely. So EVE didn't start.
After killing the rundll.exe process eve.exe also died but after starting eve again everything worked but there was a thread created in explorer.exe that runs in gameux.dll all the time and uses one core completely again.

I had the GameExplorer open during patch installation. He asked me to reboot after installation what I did as stated above.

Windows 7 64bit

OBCBubbaGumpJCS
Entity.
Posted - 2010.11.02 23:59:00 - [71]
 

Originally by: Miilla
Edited by: Miilla on 02/11/2010 18:41:08


The update was downloaded but it failed verification indicating that the file is corrupt. Would you like to download the file again?

You will not be able to enter the game until you download the update


I am unable to patch this. I have all the previous optional patches.

I have tried 4 times already.


Can CCP please link a direct download to this patch, your autoupdate system is not working.


Can you also in future always post DIRECT link's to the patch downloads, it is very well known that your auto update system fails a lot.



I can always stop paying the subscription :) If you prefer that CCP.



same here..... i smell a refund

Omara Otawan
Posted - 2010.11.03 00:02:00 - [72]
 

Originally by: Omara Otawan
Patch failed, tried repair.exe which also failed.

Quote:
Traceback (most recent call last):
File "repair.py", line 14, in <module>
File "zipextimporter.pyc", line 82, in load_module
File "wx\__init__.pyc", line 45, in <module>
File "zipextimporter.pyc", line 82, in load_module
File "wx\_core.pyc", line 4, in <module>
File "zipextimporter.pyc", line 98, in load_module
ImportError: MemoryLoadLibrary failed loading wx\_core_.pyd


None of the prior 'optional' patches have been applied, Windows 2000 (yea I know) with latest SP.


Replaced the install with unpatched client from my 2nd PC, a winXP. Same patchstate as on my other PC (none of the optional patches), tried the autopatch again which used the already downloaded patch, resolved the issue.

Merende Macaco
Posted - 2010.11.03 00:12:00 - [73]
 

Patch worked fine, But still experiencing some missed clicks when selecting targets for salvaging/tractoring, and the " unable to do anything while there is an open bookmark dialog " bug is still present.

Silus Tirol
Posted - 2010.11.03 00:12:00 - [74]
 

Edited by: Silus Tirol on 03/11/2010 00:14:39
Anyone else notice that the API is "behind" and not reporting all skills that completed during the extended downtime? For example I completed at least two skills to level 3 and they both report as being at Level 2 in the API. One of the skills I am now training to level 4 still shows as being at Level 2 in the api. In game, the levels are correct, so there's no in-game problem. API browsers such as evemon, etf and capsuleer all show this "gap" in training however.

LoRDa RaMOs
Art of War Alliance
Posted - 2010.11.03 00:52:00 - [75]
 

I'm having an exponentially increased ExeFile.exe (x2 and leeching memory as time progresses)

Is this supposed to be like that with all the 64bit stuff or is there a new memory leak?

No, i didn't open the mail. Haven't done much since 1.1

Dr BattleSmith
PAX Interstellar Services
Posted - 2010.11.03 01:15:00 - [76]
 

Originally by: LoRDa RaMOs
I'm having an exponentially increased ExeFile.exe (x2 and leeching memory as time progresses)

Is this supposed to be like that with all the 64bit stuff or is there a new memory leak?

No, i didn't open the mail. Haven't done much since 1.1


64bit apps chew twice as much memory for the same code.
Neat eh. I've never been able to justify running 64bit servers due to this.

drinking12many
Minmatar
Nine Inch Ninja Corp
Posted - 2010.11.03 01:24:00 - [77]
 

Edited by: drinking12many on 03/11/2010 01:26:50
Modules arent showing the cycle progress. I activate ab shows no progress for the cycle click again says its already active. Same with a shield booster. did this for two systems. Then on third jumps started working again.

345678769
Posted - 2010.11.03 01:41:00 - [78]
 

CCP Exefile has stopped working... happens right before chars are loaded. WTF?!

Modanadom
Posted - 2010.11.03 01:41:00 - [79]
 

I'm not sure if this is new but adding resistance units seems to have no affect on resistances displayed in the fitting gui.
Adding "Damage Control II" has no visible affect. Adding "Armor Explosive Hardener I" bumps me from 10% to 11% and adding a second "Armor Explosive Hardener I" bumps me from 11% to 12%.
I don't know if this is actually affecting real resistances but the fitting gui is messed up.

PC client

Lab Chimp
Posted - 2010.11.03 01:59:00 - [80]
 

Edited by: Lab Chimp on 03/11/2010 02:02:49
I've been having some problems with my (very large - 40k+ BPCs) corp hanger since Tyrannis was released, and it's been getting worse with every patch.

With Tyrannis 1.0, loading the corp hangar got to be slow (20-30+ seconds). I could live with that - I opened it once while initially setting up my invention jobs and left it open. With 1.1, clicking (and right-clicking) on items in the hangar got *really* slow in 'normal' view. I've tried using search and the other views, but it's still been pretty sluggish.

Now with 1.2, my hangars all appear *empty*, even the divisions without much in them. I think the items are still there, as I can see them via the corporation assets window, I just can't see them via the normal window while I'm docked in that station, even for the hangars with relatively few items.

I've cleared my cache a few times and had someone else check to make sure it wasn't a character/client issue, and they see the same empty hangar divisions.

Has anyone else been having problems like this with large corporate hangars?

Brennivargur
Posted - 2010.11.03 02:01:00 - [81]
 

Please fix the MOTD.

EVE Online Tyrannis 1.2 has been deployed for more information click here.

Kastor Vaine
Posted - 2010.11.03 02:22:00 - [82]
 

Edited by: Kastor Vaine on 03/11/2010 02:53:06
Installed Patch
Verification failure Extra files
Uninstalled
Internet installation: Archive Extraction Failed
Deleted files
Downloaded Manually
Installation failed: Archive Extraction Failed.

This is the only time ive had problems with an eve client, but now i cant even get it installed.

Edit: 4th re-installation worked.

Nilppez Del
Posted - 2010.11.03 02:24:00 - [83]
 

Edited by: Nilppez Del on 03/11/2010 02:43:24
Since installing the patch I cannot log in. My server status is reported as unknown and I get the message: Could not connect to the specified address. Odds are that you have not established an internet connection, the server isn't running, or the server address or port number was wrong. I have a good internet connection so what is up?

Win7

r33f4b
Ex Coelis
The Bantam Menace
Posted - 2010.11.03 02:25:00 - [84]
 

Originally by: Modanadom
I'm not sure if this is new but adding resistance units seems to have no affect on resistances displayed in the fitting gui.
Adding "Damage Control II" has no visible affect. Adding "Armor Explosive Hardener I" bumps me from 10% to 11% and adding a second "Armor Explosive Hardener I" bumps me from 11% to 12%.
I don't know if this is actually affecting real resistances but the fitting gui is messed up.

PC client


Those are all active modules that can't be activated in hangar. Undock, switch them on and you'll see the correct numbers in the fitting window.

Larren Veden
Amarr
Surreal corp
Stain Empire
Posted - 2010.11.03 02:39:00 - [85]
 

Report

--------------------------------------------------------------------------------

Since installing the patch I cannot log in. My server status is reported as unknown and I get the message: Could not connect to the specified address. Odds are that you have not established an internet connection, the server isn't running, or the server address or port number was wrong.

WinXP SP3 x86

Modan Ydennek
Posted - 2010.11.03 02:42:00 - [86]
 

Originally by: r33f4b
Originally by: Modanadom
I'm not sure if this is new but adding resistance units seems to have no affect on resistances displayed in the fitting gui.
Adding "Damage Control II" has no visible affect. Adding "Armor Explosive Hardener I" bumps me from 10% to 11% and adding a second "Armor Explosive Hardener I" bumps me from 11% to 12%.
I don't know if this is actually affecting real resistances but the fitting gui is messed up.

PC client


Those are all active modules that can't be activated in hangar. Undock, switch them on and you'll see the correct numbers in the fitting window.


Thanks r33f4b...i gotta say, I'm feeling a bit stupid at the moment.

Xyn Armanne
Posted - 2010.11.03 03:16:00 - [87]
 

Problem mentioned below (Market "Buy/View Details" buttons disappearing entirely when scrolling the window) is now present in Tyrannis 1.2. Technical details:

http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1398565&page=7

This one should definitely end up in the Issues/Workaround section maintained here. The workaround is simple but unintuitive.

Major Kaboomski
Posted - 2010.11.03 03:17:00 - [88]
 

EVEMail is terribly buggy when composing mails, **** really ****s up.

Muddy Undies
Minmatar
Posted - 2010.11.03 04:00:00 - [89]
 

after salvaging wrecks (which do keep positions when opening wrecks that contain loot), the remaining cans still open in the middle of the screen no matter what.

when docking, corp hangar is always closed and I have to click the button on the bottom right tab of station window (it used to be open each time I docked if I had it open when undocking)

whenever I go to my POS labs, each lab window still opens on top of the previous one. Before all this patching nonsense, I could go out there, put all my lab windows side-by-side, and each time I would go back out there, they would open in the proper position.

JAQUE ALERA
Quafe Company Logistics
Posted - 2010.11.03 04:04:00 - [90]
 

My MWD on my stabber wouldn't work after an engagement where I was warp scrammed while I docked up.

I understand it doesn't work while I'm scrammed, but it wasn't working afterwards, when I was undocked and in space with no one around, nor after I'd docked/undocked multiple times and changed systems.

It only started working again after I hopped out and back into the ship in station. Evil or Very Mad

A stabber is pretty damn useless the way I had it fit wihout the MWD (yeah, I know I was stupid to have it caught on an undock Confused)

Bug report ID is 102811


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