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CCP Adida


C C P
C C P Alliance
Posted - 2010.11.02 17:24:00 - [1]
 

EVE Online Tyrannis 1.2 has been deployed. This thread is for any issues you experience on Tranquility. We will be keeping an eye on this thread for any issues. Please specify which client you are using (Mac or PC).

If you have general feedback please use this thread.

Known Issues

If you have a smaller-than-needed stack in your cargo bay and a large stack in your fuel bay, the entire fuel bay stack and a part of the small stack will be removed.

Workaround: Have all of your fuel in a single stack.
This will be addressed in a hotfix planned for tomorrow.

Update: This issue has been fixed.


Issue:
Under certain circumstances windows listing Corp Blueprints will fail to list the blueprints contained in the station.

Workaround:
Dock at the station the corp blueprints are loaded in and open the office hangar to view the blueprints. Once this is done blueprints at the station can be used both in station and remotely.

Update: This issue has been fixed.

Karia Sur
Posted - 2010.11.02 17:28:00 - [2]
 

Edited by: Karia Sur on 02/11/2010 17:30:01
Windows still not keeping to where ive moved them and re-open in default position. Evil or Very Mad

edit: PC Vista 32 bit

PNQ Stationholder
Posted - 2010.11.02 17:32:00 - [3]
 

Same Evemail Error bevor additional Patch Tyrannis 1.1 (the last one).


Drake Draconis
Minmatar
Shadow Cadre
Shadow Confederation
Posted - 2010.11.02 17:40:00 - [4]
 

Edited by: Drake Draconis on 02/11/2010 17:44:51
EVE Mail still fraks up.

Still can't link.

Still can't copy/paste/cut from notes/evemails.

I wonder how many other surprises await me.

IceNuc
Posted - 2010.11.02 17:41:00 - [5]
 

Edited by: IceNuc on 02/11/2010 17:48:45
Edited by: IceNuc on 02/11/2010 17:46:26
CTRL + click spam in overview to target something still not working, now works by clicking one or two second delay
....Crying or Very sad

Freyr Ashen
the Organ Grinder and Company
Posted - 2010.11.02 17:51:00 - [6]
 

started eve, pressed ok in eve cient to start download of patch, comp froze, bsod pfn_list_corrupt..

pc vista 32

Karia Sur
Posted - 2010.11.02 17:52:00 - [7]
 

Any action, clicking on asteroid, PI clicking etc. has a distinct lag before operating, 2-3 seconds.

Gerardd
Caldari
ABBSIDEEIN HORDS OF DARKLIGHT
Posted - 2010.11.02 18:23:00 - [8]
 

installation starts. gets till Create folder c:\....\CCP then nothing
folder is there filled with Eve folder, that has two other folders with content
nothing happens. Windows

Gaia Ma'chello
Posted - 2010.11.02 18:26:00 - [9]
 

CCP: If I find a bug in 1.2;
And its the same bug as in 1.1;
And I have bug reported it before;

Should I:
1) Do nothing as its already reported
2) Report it again
3) Close the old bug report and open a new one
4) Update the old report?

What if the bug report has been filtered? What if has not been filtered?

Just trying to not be a bug reporting troll

Thanks

Abbador
Posted - 2010.11.02 18:31:00 - [10]
 

The update has been downloaded. The client will now close and the update process begin.

Press 'OK' to continue

hit ok and client just stops and nothing happens

Pharexia
Posted - 2010.11.02 18:37:00 - [11]
 

Edited by: Pharexia on 02/11/2010 18:48:40
Edited by: Pharexia on 02/11/2010 18:41:15
When Using A Ship Maintenance Array If you move Any module to another slot it appears to de-active. When you try to re-activate it you get a "This module is already active" error message even though if you try and use it it says "This module is currently offline"

This occurs across all three slot types and was tested and found across the following modules..
Salvager, Cloaking Device, Mag Scatt Amp II, Shield Power Relay II

Workaround: Fixed if you move module completely off ship(place in cargo) you can then refit it in the desired spot.

Miilla
Minmatar
Hulkageddon Orphanage
Posted - 2010.11.02 18:37:00 - [12]
 

Edited by: Miilla on 02/11/2010 18:41:08


The update was downloaded but it failed verification indicating that the file is corrupt. Would you like to download the file again?

You will not be able to enter the game until you download the update


I am unable to patch this. I have all the previous optional patches.

I have tried 4 times already.


Can CCP please link a direct download to this patch, your autoupdate system is not working.


Can you also in future always post DIRECT link's to the patch downloads, it is very well known that your auto update system fails a lot.



I can always stop paying the subscription :) If you prefer that CCP.


Sindek Yarivov
Posted - 2010.11.02 18:43:00 - [13]
 

Edited by: Sindek Yarivov on 02/11/2010 18:52:30
Auto Patching failed.

Went to repair tool and get the error:
*************
Error:
Traceback (most recent call last):
File "repairPanel.pyc", line 179, in Start
File "repair.py", line 244, in RunTask
File "repair.py", line 165, in TaskRestoreFolder
File "zsync\zsync.pyc", line 150, in RestoreFolder
File "zsync\zsync.pyc", line 279, in GetDownloadRangeSet
File "zsync\zsync.pyc", line 240, in GetFileRestorers
File "progress.pyc", line 40, in __init__
ZeroDivisionError: float division

**********

The repair client then hangs at 0.0% checksumming client.

Tried repair tool six times with the same result.

Win7 with all updates,
Nvidia GTX 260 x2 (Driver version 8.17.12.5896)

Edit: Updated with full error message.


CCP Adida


C C P
C C P Alliance
Posted - 2010.11.02 18:45:00 - [14]
 

Removed off topic replies

Solitudo Servantes
Posted - 2010.11.02 18:45:00 - [15]
 

Edited by: Solitudo Servantes on 02/11/2010 18:48:13
Edited by: Solitudo Servantes on 02/11/2010 18:47:17
1) Downloaded patch
2) Restarded PC
3) Cant launch game, get Verification failure window:

" There are extra files in your Eve client installation. If you recently applied a patch you may need to restart your computer."

And than a list of few files for which ( verification failed or they are unknown )

4) Restarted 10x, same thing

( Windows 7, PC ), no problems before. And I am not reinstalling game untill I get some answer, thanks

Miilla
Minmatar
Hulkageddon Orphanage
Posted - 2010.11.02 18:48:00 - [16]
 

Edited by: Miilla on 02/11/2010 18:55:03
Edited by: Miilla on 02/11/2010 18:52:20

CCP. Please post a link to the patch, autopatching does not work.

It's not hard, its easy, it will solve a lot of problems reported here.

Do you want us to play eve? or not? If you don't want us to play, then no sense in paying then is there.


We have reported the issue, so, are you going to give us a link to the patch download or not? I think this "support" from CCP (posting the direct link) will decide whether they are listening to this thread or not.


CCP RubberBAND

Posted - 2010.11.02 18:52:00 - [17]
 

Originally by: Gaia Ma'chello
CCP: If I find a bug in 1.2;
And its the same bug as in 1.1;
And I have bug reported it before;

Should I:
1) Do nothing as its already reported
2) Report it again
3) Close the old bug report and open a new one
4) Update the old report?

What if the bug report has been filtered? What if has not been filtered?

Just trying to not be a bug reporting troll

Thanks


If its the same issue that existed prior to 1.2 then 1.2 didn't break it and there is no need to report it again. We will get to it and narrow down on where the issue comes from.

We appreciate any bugs you (everyone) report though, better it get reported twice than not at all.

Ifly Uwalk
Caldari
Concentrated Evil
Posted - 2010.11.02 18:54:00 - [18]
 

Can-stacking is broken again: Cargo Containers open in the middle of the screen and won't auto-stack.

This had been fixed in the last "optional" patch pre-1.2

Please fix again.

ASAP.

Thanks!


CCP Adida


C C P
C C P Alliance
Posted - 2010.11.02 18:54:00 - [19]
 

Direct links to the patch can be found here:

PC version

MAC version

Miilla
Minmatar
Hulkageddon Orphanage
Posted - 2010.11.02 18:55:00 - [20]
 

Originally by: CCP RubberBAND
Originally by: Gaia Ma'chello
CCP: If I find a bug in 1.2;
And its the same bug as in 1.1;
And I have bug reported it before;

Should I:
1) Do nothing as its already reported
2) Report it again
3) Close the old bug report and open a new one
4) Update the old report?

What if the bug report has been filtered? What if has not been filtered?

Just trying to not be a bug reporting troll

Thanks


If its the same issue that existed prior to 1.2 then 1.2 didn't break it and there is no need to report it again. We will get to it and narrow down on where the issue comes from.

We appreciate any bugs you (everyone) report though, better it get reported twice than not at all.



So, where is the direct patch download link please?

Sindek Yarivov
Posted - 2010.11.02 18:56:00 - [21]
 

Originally by: CCP Adida
Direct links to the patch can be found here:

PC version

MAC version



The direct link to the PC version simply links this thread. Please correct that link. The Mac link works properly.

CCP Adida


C C P
C C P Alliance
Posted - 2010.11.02 18:57:00 - [22]
 

Removed a reply questioning a moderator's action. If you have an issue with a moderator please submit a petition.

CCP Adida


C C P
C C P Alliance
Posted - 2010.11.02 18:58:00 - [23]
 

Originally by: Sindek Yarivov
Originally by: CCP Adida
Direct links to the patch can be found here:

PC version

MAC version



The direct link to the PC version simply links this thread. Please correct that link. The Mac link works properly.


Updated copy and paste fail Embarassed

Haunting Widow
SKEET ELITE
Posted - 2010.11.02 19:02:00 - [24]
 

Originally by: Pharexia
Edited by: Pharexia on 02/11/2010 18:48:40
Edited by: Pharexia on 02/11/2010 18:41:15
When Using A Ship Maintenance Array If you move Any module to another slot it appears to de-active. When you try to re-activate it you get a "This module is already active" error message even though if you try and use it it says "This module is currently offline"

This occurs across all three slot types and was tested and found across the following modules..
Salvager, Cloaking Device, Mag Scatt Amp II, Shield Power Relay II

Workaround: Fixed if you move module completely off ship(place in cargo) you can then refit it in the desired spot.


I experienced this prior to the latest patch. But it is indeed an issue.

Miilla
Minmatar
Hulkageddon Orphanage
Posted - 2010.11.02 19:04:00 - [25]
 

Originally by: CCP Adida
Originally by: Sindek Yarivov
Originally by: CCP Adida
Direct links to the patch can be found here:

PC version

MAC version



The direct link to the PC version simply links this thread. Please correct that link. The Mac link works properly.


Updated copy and paste fail Embarassed


Ok that is interesting, the patch is 15mb on that link, and the autopatch reports 1.6mb download and fails on verification.


Sindek Yarivov
Posted - 2010.11.02 19:04:00 - [26]
 

Edited by: Sindek Yarivov on 02/11/2010 19:14:10
Originally by: CCP Adida
Originally by: Sindek Yarivov
Originally by: CCP Adida
Direct links to the patch can be found here:

PC version

MAC version



The direct link to the PC version simply links this thread. Please correct that link. The Mac link works properly.


Updated copy and paste fail Embarassed


It happens :)

Given I ran the repair tool and tried the autopatch before, attempting to get the client patched from the direct link provided results in the following:

"The installed client is already compatible with the build number in this update file (197121) Please select another folder."

So I decided to take a flyer and launched EvE and it had me download a patch "fix" and things are ok.

Sotha
Carebear Factory
Posted - 2010.11.02 19:05:00 - [27]
 

auto patch failed and I tried repair two times with the same message (running on Windows XP) :

patch url: http://content.eveonline.com/PatchData_197121.dat
Checksumming client: 0.0%, 0.0 bytes/5.76 GB, 0.0 bytes/s, 00m00s
Downloading index: 0.0%, 0.0 bytes/130.64 KB, 0.0 bytes/s, 00m00s
Downloading index: 100.0%, 130.64 KB/130.64 KB, 17.71 KB/s, 00m02s
Downloading Patch Data: 0.0%, 0.0 bytes/4.73 MB, 0.0 bytes/s, 00m00s
Downloading Patch Data: 100.0%, 4.73 MB/4.73 MB, 56.42 KB/s, 01m23s
Patching known files: 0.0%, 0.0 bytes/4.68 MB, 0.0 bytes/s, 00m00s
Patching "repair.exe"
Patching "start.ini"
Patching known files: 100.0%, 4.68 MB/4.68 MB, 959.03 KB/s, 00m00s
repair url: http://content.eveonline.com/RepairData_197121.dat
client directory: C:\Jeux\CCP\EVE
Downloading index: 0.0%, 0.0 bytes/345.67 KB, 0.0 bytes/s, 00m00s
Downloading index: 100.0%, 345.67 KB/345.67 KB, 38.03 KB/s, 00m05s
Checksumming client: 0.0%, 0.0 bytes/5.75 GB, 0.0 bytes/s, 00m00s
Checking files: 0.0%, 0.0 bytes/4.3 MB, 0.0 bytes/s, 00m00s
Downloading rollsums: 0.0%, 0.0 bytes/3.17 KB, 0.0 bytes/s, 00m00s
Downloading rollsums: 100.0%, 3.17 KB/3.17 KB, 644.98 bytes/s, 00m03s
Error:
Traceback (most recent call last):
File "repairPanel.pyc", line 179, in Start
File "repair.py", line 244, in RunTask
File "repair.py", line 165, in TaskRestoreFolder
File "zsync\zsync.pyc", line 150, in RestoreFolder
File "zsync\zsync.pyc", line 279, in GetDownloadRangeSet
File "zsync\zsync.pyc", line 253, in GetFileRestorers
File "zsync\fileSync.pyc", line 339, in __init__
File "zsync\fileSync.pyc", line 120, in IsComplete
File "zsync\fileSync.pyc", line 103, in GetFoundRanges
File "zsync\fileSync.pyc", line 147, in _UpdateRanges
File "zsync\fileSync.pyc", line 219, in _UpdateCurrentData
File "zsync\fileSync.pyc", line 228, in _ReadChunk
OverflowError: long int too large to convert to int

Hordi LaGeorge
Posted - 2010.11.02 19:08:00 - [28]
 

Originally by: Pharexia

When Using A Ship Maintenance Array If you move Any module to another slot it appears to de-active. When you try to re-activate it you get a "This module is already active" error message even though if you try and use it it says "This module is currently offline"

Workaround: Fixed if you move module completely off ship(place in cargo) you can then refit it in the desired spot.


Confirmed

Aditia Holdem
Rionnag Alba
Northern Coalition.
Posted - 2010.11.02 19:08:00 - [29]
 

Discovered the following bug while shooting a tower:

- When you shoot a target, unlock, then relock before the gun cycles off, then the weapons will continue firing on that target without showing the active icons next to the target. Previously a gun would just automatically cycle off when unlocking a target, regardless of the player relocking that target

Ygrim
Posted - 2010.11.02 19:10:00 - [30]
 

Edited by: Ygrim on 02/11/2010 19:15:39
Edited by: Ygrim on 02/11/2010 19:12:06
Same thing strange error after patch and repair show this
Error:
Traceback (most recent call last):
File "repairPanel.pyc", line 179, in Start
File "repair.py", line 244, in RunTask
File "repair.py", line 165, in TaskRestoreFolder
File "zsync\zsync.pyc", line 150, in RestoreFolder
File "zsync\zsync.pyc", line 279, in GetDownloadRangeSet
File "zsync\zsync.pyc", line 240, in GetFileRestorers
File "progress.pyc", line 40, in __init__
ZeroDivisionError: float division

system win 7 64bit


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