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Baneken
Gallente
The New Knighthood
Apocalypse Now.
Posted - 2010.11.02 15:35:00 - [31]
 

Originally by: Matalino
Edited by: Matalino on 02/11/2010 15:00:14

I haven't tested this myself, but wouldn't the ship explode immediately if you wait until your are in deep structure before ejecting?

IE, if you have Mechanic 5 and you eject when your ship has less than 20% structure, then the ship would have negitive structure after you eject as it no longer gains the bonuses from your skills.

This is largely a moot point, as has been noted earlier it is generally not worth it to eject. However, with tech 3 ships it becomes relevant again.


Depends how badly it's damaged beyond what you get as extra from hull upgrades it should go pop from what I've been told.
A Dominix has 8310hull hp in with Mechanic V and 6641 without the skill so if the theory is correct your Dominix should explode once you have 1669 hull hp left when you exit the ship.
Someone with spare time should log on to sisi and check if the theory is correct.


Mazlow Shartain
Omega Wing
Snatch Victory
Posted - 2010.11.02 16:55:00 - [32]
 

Edited by: Mazlow Shartain on 02/11/2010 18:11:59
Originally by: DeMichael Crimson
Originally by: Mazlow Shartain
Edited by: Mazlow Shartain on 01/11/2010 16:07:33
Originally by: DeMichael Crimson
Self destruct countdown will continue after you eject. If you wait til last 20 or 30 seconds of timer and then eject and warp away, other players won't have enough time to board ship and cancel self destruct.

I know someone who does that during PvP in low sec systems when he knows his ship tank won't last and he can't get away. Robs the other player of the Killmail.


Your friend sucks at pvp. He still loses a ship, but his only concern is his epeen and someone getting a killmail? Thats about as lame as it gets.

If you are about to go down, pick an object like a planet and spam warp to, you should be clicking it as fast as you can and your pod will instantly warp there once you pop. Then just warp around for the 30 secs till you can get out of system or dock up. It's about as simple as it gets. I have lost one pod in empire in 2 years and it was due to jita lag (thats my story and im sticking to it dammit).

If you're going to lose a ship, just lose it, learn from it, get out, and move on. No need to try to come up with all kinds of plans and strategies around denying people killmails or saving your pod.

As far as "warping away in the confusion", what confusion? They will see your pod on the overview as soon as you eject anyway, and no pvp'er worth a crap is going to be "confused" by that.


And you sir are either a PvP who wants to gain those Killmails by saying that or you are still flying by old outdated ideas about PvP combat.

Probably just a troll who doesn't understand about PvP Killmail stats. Also my friend has gained more ship kills than ship loss.

I don't remember saying anything about "warping away in the confusion" which means you've also mixed my replies up with somebody else.

Bottom line:
Go flash your Epeen somewhere else.


Not sure why you got all butthurt man, I wasn't saying anything about you. All I said was that self destructing to try and deny a killmail is lame and that anyone that does it sucks at pvp. Unless you are the "friend" you were talking about?

*edit*
What I mean is, I have never known anyone who was good at pvp who ever, and I mean ever self destructed to avoid a mail. (In fact, I dont know anyone who ever has) In my opinion, it amounts to the same thing as posting fake killmails. You still lost right? It just doesn't show on your stats, though it should. The epeen problem is with whoever does that in my opinion. If you have to self destruct regularly to save your stats, well, then they must be pretty bad to begin with. And seriously, I really really want to know what "old outdated ideas" you are talking about. If self destructing is something new and exciting in pvp, I wasn't aware of it.

I also think I have a decent understanding of killboard stats, though I have no idea why that is important.
And yes, my comment about "warping off in the confusion" was obviously directed at another post. Didn't know I needed to specify that.

KaarBaak
Minmatar
Seatec Astronomy
Posted - 2010.11.02 16:59:00 - [33]
 

Originally by: Baneken
Originally by: Matalino
Edited by: Matalino on 02/11/2010 15:00:14

I haven't tested this myself, but wouldn't the ship explode immediately if you wait until your are in deep structure before ejecting?

IE, if you have Mechanic 5 and you eject when your ship has less than 20% structure, then the ship would have negitive structure after you eject as it no longer gains the bonuses from your skills.

This is largely a moot point, as has been noted earlier it is generally not worth it to eject. However, with tech 3 ships it becomes relevant again.


Depends how badly it's damaged beyond what you get as extra from hull upgrades it should go pop from what I've been told.
A Dominix has 8310hull hp in with Mechanic V and 6641 without the skill so if the theory is correct your Dominix should explode once you have 1669 hull hp left when you exit the ship.
Someone with spare time should log on to sisi and check if the theory is correct.




This makes more sense than the SD option. In my (limited) experience, I've never had a pirate wait for me to abandon my ship. If I've made the decision to SD/eject, my ship is so damaged that it'll blow before the timer runs out anyway.

I guess you could be stalling with ransom talk.

I wish collisions caused damage...I like the idea of taking my flaming ship and executing the suicide "ramming speed" option.

KB


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