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Wiu Ming
Wrecking Shots
Posted - 2010.10.30 02:57:00 - [31]
 

Edited by: Wiu Ming on 30/10/2010 03:01:42
Originally by: MotherMoon
Originally by: Jelena MacGuire
I still don't see a fix for the 7-year old UI bug where clicking in the scrollbar trough away from the thumb makes the thumb advance to the click position, instead of advancing one page-worth toward the click position. With proportional thumb/trough sizes in the scrollbar, the logical behaviour for at least one type of mouse click, ideally left-mouse, would be to do this - allowing for rapid and precise paging through long scrollable window content. It's mostly what happens in Windows, MacOSX, most Unix/Linux apps, so why not Eve?


how is that a bug. do you even know what a bug means?

Wiu Ming
Wrecking Shots
Posted - 2010.10.30 03:00:00 - [32]
 

Edited by: Wiu Ming on 30/10/2010 03:02:31
Originally by: MotherMoon
how is that a bug. do you even know what a bug means?


Moon, you're right, if it's done intentionally that way, it's not a bug. However, the original poster has a valid point - More precise page control, you can quickly scan down without the fear of missing anything. Take a look at your C: drive, then click on the Windows folder and start scrolling down. Excel does the same thing, so does PDF and the list goes on...

Tiger's Spirit
Caldari
Posted - 2010.10.30 05:05:00 - [33]
 

Edited by: Tiger''s Spirit on 30/10/2010 05:09:22
This is a Ctrl+C, Ctrl+V patch ? :DDDDDD
Feel the different.

Patch notes for Tyrannis 1.1
Deployed Saturday, October 2, 2010

User Interface
* When opening the scanner the alert sound is no longer played.
* Windows will now retain their correct size when you open and close them.
* You can now view member hangars through the corporate hangar as intended.
* Hiding passive modules in the HUD no longer hides all modules.
* In the sovereignty dashboard only the first word in the location name was displayed. This has been fixed and the full name is shown correctly.
* Resolved an issue where corporations who were part of an alliance had blue alliance stars against corporation members. The correct green star will show for corporation members.
* If you moved a window half way off the screen it would bounce back into full view when you opened a new window. This has been fixed.
* Certifications now show the level required for component skills.
* Chat channels will no longer reset to the default positions every time the client is restarted.
* Chat channel logs now show the channel name again as originally intended.


Patch notes for Tyrannis 1.2
Deployed Tuesday, November 2, 2010

User Interface
* When opening the scanner the alert sound is no longer played.
* Windows will now retain their correct size when you open and close them.
* You can now view member hangars through the corporate hangar as intended.
* Hiding passive modules in the HUD no longer hides all modules.
* In the sovereignty dashboard only the first word in the location name was displayed. This has been fixed and the full name is shown correctly.
* Resolved an issue where corporations who were part of an alliance had blue alliance stars against corporation members. The correct green star will show for corporation members.
* If you moved a window half way off the screen it would bounce back into full view when you opened a new window. This has been fixed.
* Certifications now show the level required for component skills.
* Chat channels will no longer reset to the default positions every time the client is restarted.
* Chat channel logs now show the channel name again as originally intended.

Blurtmaster
Gallente
Aperture Harmonics
Posted - 2010.10.30 05:57:00 - [34]
 

It is nice to see CCP fixes things now and then - and not just implement new stuff that is broken.

More fixes like this would be wonderful keep it up!

SgtRaider
Caldari
Blue Moon Ventures
Posted - 2010.10.30 06:24:00 - [35]
 

Hehe I thought I was going to be able to play a little this weekend. Was looking forward to it anyway. Crying or Very sad

Call of Duty sounding good againRolling Eyes

Ganzorig
Amarr
Pico Industries
Posted - 2010.10.30 06:44:00 - [36]
 


Dasola
Minmatar
Posted - 2010.10.30 07:17:00 - [37]
 

Sacrifices fully t2 fitted Drake to ancient gods of eve in hope that 1.2 will work and we dont need more then 4 patches for it to be usefull...

Just wondering why they cant for example release fix on rockets balasing same way as small patches to iterate it to level where devs feel theyre balanced....

Lors Dornick
Caldari
Posted - 2010.10.30 11:14:00 - [38]
 

Originally by: Ken Kyoukan
Originally by: Palovana
I wonder if the wider numbers will require updates for programs such as EVEMon and EFT.


Yes it will.
Especially EFT as it will need to add all the faction items to it's list,
and hopefully every item will also have it's game description listed too.


Erh? Are there more faction items than the ones listed when you click the faction tab at the bottom of the list?

Buckaroo Kamakazee
Caldari
State War Academy
Posted - 2010.10.30 12:36:00 - [39]
 

Hmm, another patch with no lag fixes. Why am I not surprized Rolling Eyes

Any bets that this patch wasn't fully tested either? Laughing

Urga Urhuga
Amarr
Los Primitivos
United Pod Service
Posted - 2010.10.30 14:44:00 - [40]
 

since they're major-updating their database logic i don't expect a smooth patchday. (was there any?)
they're changing the way the server handles YOUR assests.
the kacke might hit the fan if ccp messes this job up.
i'll plug a longtime skill, and ... relax Cool

Arrendis
Posted - 2010.10.30 15:37:00 - [41]
 

While this is being listed as a change to the inventory system, I'm forced to wonder, just in case, whether this will effect the max D-scan range as well, considering it's currently limited by max-integer.

Xyn Armanne
Posted - 2010.10.30 18:39:00 - [42]
 

Edited by: Xyn Armanne on 30/10/2010 18:40:41
CCP dev team, please see the following bug before rolling out 1.2.

http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1398565&page=7#181

Pandas cumbucket
Posted - 2010.10.30 19:25:00 - [43]
 

Please make the bugs go away CCP!!! I dont like clicking a link in game and having my overview disappear... and plz fix the overview... that thing hasnt worked correctly in awhile... ty for the hard work ccp

CCP Explorer

Posted - 2010.10.31 00:33:00 - [44]
 

Originally by: rufeno
will the bug with the editor (evemail and bulletin) will be fixed also? didn't see it in the patch note.
Not in this release, we are still testing those fixes.

CCP Explorer

Posted - 2010.10.31 00:34:00 - [45]
 

Originally by: Rainus Max
Am I being nooby?
Quote:
API
* Group and Category IDs in the Static Data Dump are now 32-bit.

I thought you were going to 64bit?
We are doubling the bit sizes. Item ID's go from 32-bit to 64-bit, group and category ID's go from 16-bits to 32-bits.

Xercodo
Amarr
Xovoni Directorate
Posted - 2010.10.31 08:44:00 - [46]
 

new item hint sais
Quote:
Remember to set a long skill training!

Cool

Ephemeral Waves
Silver Snake Enterprise
Posted - 2010.10.31 17:13:00 - [47]
 

Have you actually tested this release? Unlike the last one?

Jackie Fisher
Syrkos Technologies
Joint Venture Conglomerate
Posted - 2010.10.31 18:12:00 - [48]
 

Originally by: Xercodo
new item hint sais
Quote:
Remember to wish your corp mates a Happy New Year as you probably won't see them again until then.

Cool


bitities
Posted - 2010.10.31 18:54:00 - [49]
 

well judging by CCP perfectly flawed track record this patch will more then likely break something because we all know how well CCP doesn't test their stuff.

Cresalle
Posted - 2010.10.31 22:29:00 - [50]
 

Edited by: Cresalle on 31/10/2010 22:31:19
Patch notes failed to mention upgrades to the planets UI.

* Selecting a process from an industry facility no longer uses a crappy drop-down list, but simply a scrolling list as is sensible.

* You can now create an outgoing route directly from an incoming route (go the the routes menu and select an incoming route) rather than waiting for the first load of materials to land and then routing from inventory.

These fix my 2 biggest gripes with the planet UI. Looking forward to learning to deal with the ECU/depletion mechanic.

Good work.

Ephemeral Waves
Silver Snake Enterprise
Posted - 2010.11.01 00:11:00 - [51]
 

Originally by: Cresalle


* You can now create an outgoing route directly from an incoming route (go the the routes menu and select an incoming route) rather than waiting for the first load of materials to land and then routing from inventory.




You've always been able to do this. I've been doing since day one (well, day two when I figured out I could do that).


Chibisuke
Gallente
Children of Avalon
Posted - 2010.11.01 08:25:00 - [52]
 

Edited by: Chibisuke on 01/11/2010 08:27:35
Originally by: CCP Explorer
Originally by: rufeno
will the bug with the editor (evemail and bulletin) will be fixed also? didn't see it in the patch note.
Not in this release, we are still testing those fixes.


So did I understand correctly:
the eve-mail editor stays to be an unusable feature, and we continue to have to rely on notepad as an eve-mail editor?

When can we expect the fix to happen then? Never as with some other bugs?

Cozmik R5
Minmatar
Dock 94
Posted - 2010.11.01 09:26:00 - [53]
 

*sigh*

Alright vikings, here's a little piece of advice:

IF IT SOMETHING ISN'T BROKEN, PLEASE DO NOT FIX IT !!!!

Ran Khanon
Amarr
Swords Horses and Heavy Metal
Posted - 2010.11.01 12:53:00 - [54]
 

Originally by: Cozmik R5
IF IT SOMETHING ISN'T FIXED BROKEN DO NOT PLEASE IT!!!!


That's what some people said about replacing the horse and carriage with cars.

We've got be moving on, bro. Even if that means having some transition issues.

*prays to fluid patch deployment without unforeseen circumcisions*

aratillion
Posted - 2010.11.01 13:32:00 - [55]
 

Well CCP be giving skill points to all the pilots in eve for this every long dt for the patch?And is there a plan to buy skill points with plex cards in the future or will it be in this patch?
thanks
Aratillion

Hemmo Paskiainen
Gallente
Posted - 2010.11.01 14:38:00 - [56]
 


Phenethylamine
Posted - 2010.11.01 15:57:00 - [57]
 

Wagering 10 million isk that this downtime will follow the usual pattern of taking 3 times longer than estimated.

WACKAWACKAWOO
Posted - 2010.11.01 16:22:00 - [58]
 

Edited by: WACKAWACKAWOO on 01/11/2010 16:27:14
I personally have faith in CCP. They make mistakes in their patches, but what developer doesn't? The constant updates annoy me but it gets fixed eventually.

There hasn't been one online MMO or FPS I've played (that gets updated reguarly), that never has bugs one way or another when it gets patched.


I seriously hope the editors (bio, evemail and bulletins) get fully fixed soon. My last bulletin took a good 20 minutes and I had to keep posting it, essentially to "save" it, to avoid ****ing it up completely.

COMM4NDER
Amarr
Posted - 2010.11.01 16:59:00 - [59]
 

Originally by: Dasola
Sacrifices fully t2 fitted Drake to ancient gods of eve in hope that 1.2 will work and we dont need more then 4 patches for it to be usefull...

Just wondering why they cant for example release fix on rockets balasing same way as small patches to iterate it to level where devs feel theyre balanced....


Because the small patches was client side just affecting us clients. The rocket balancing would need to be server-side meaning a lot of more time taken to release and testing it before launch.

The issues that some may have gotten during patches was not game breaking or something that would destroy a database like a server side upgrade may do.

Rikki Sals
Caldari
Posted - 2010.11.01 17:14:00 - [60]
 

Originally by: CCP Zymurgist

Players are reminded that it is important to populate your skill queue with enough skills to cover the extended downtime



*Gets ready for all the complaints from people who will lose SP due to forgetting to set long skill queues* Twisted Evil


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