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Ragnar256
Minmatar
Posted - 2010.10.28 06:09:00 - [1]
 

About 20 minutes ago, I got caught and Pod killed in a Low-sec gate camp while transferring blueprints from Jita.

Most of my isk lost (about 2 mil lost, 180K left) but I only used a frigate, and still possess my expensive ships.

So, is there a sure way to run a gate camp without giving them time to lock on my ship before warping?

Culmen
Caldari
Culmenation
Posted - 2010.10.28 06:26:00 - [2]
 

Edited by: Culmen on 28/10/2010 06:27:28
So you were running in blue prints ins a frigate?
That was your first and a major mistake.

The cheapest and most obvious counter is flying a shuttle.

Those ship go to warp practially instantly.

leaving you vunerable only to extremely remote sensor boosted ship and smart bombs.

so bigger does not equal better, shuttles are much better suited for BPO hauling.

other then that, use ships that can fit covert-ops cloaks, those are extremely diffucult to catch in low-sec.


All that being said, I like the way you approaching this.

Take this as an example all you noob, this is the way to ask questions.

Don't whine, ask for counter.

Ragnar256
Minmatar
Posted - 2010.10.28 06:39:00 - [3]
 

Edited by: Ragnar256 on 28/10/2010 06:41:05
Edited by: Ragnar256 on 28/10/2010 06:40:29
In all honesty, I never had plans on buying blueprints in the first place. I just happened upon them for decent prices

My corp is still new, and the systems we call home have very little in the way of Med projectile ammo. Since my corp is about mining, this venture could have potentially made us a lot of isk in the long run.

But lesson learned, plan out my trips beforehand and choose the fastest vessel for cargo runs.

Tau Cabalander
Posted - 2010.10.28 06:43:00 - [4]
 

Edited by: Tau Cabalander on 28/10/2010 06:49:06

Anything with a Covert Ops Cloaking Device will get you through most any lowsec gate camp: Covert Ops, Stealth Bomber, Blockade Runner, Force Recon, Strategic Cruiser.

Strategic Cruisers can also get through many nulsec bubble camps thanks the the Interdiction Nullifier subsystem.

Avoid Rancer and other PvP losec hotspots where smartbomb camps are common.

Shanur
Minmatar
Republic Military School
Posted - 2010.10.28 07:56:00 - [5]
 

Interesting. I always thought that you'd only start running the risk of being tackled before aligning when you flew at least a cruiser sized ship. I thought that pretty much all frigates aligned faster than a ship could lock into them.

What changed there?

Abdiel Kavash
Caldari
Paladin Order
Fidelas Constans
Posted - 2010.10.28 08:15:00 - [6]
 

Originally by: Tau Cabalander
Edited by: Tau Cabalander on 28/10/2010 06:49:06

Anything with a Covert Ops Cloaking Device will get you through most any lowsec gate camp: Covert Ops, Stealth Bomber, Blockade Runner, Force Recon, Strategic Cruiser.

Strategic Cruisers can also get through many nulsec bubble camps thanks the the Interdiction Nullifier subsystem.

Avoid Rancer and other PvP losec hotspots where smartbomb camps are common.


Excellent advice to give to someone whose most valuable item is a frigate.


OP: There is a lot of things that can lock a frigate way before it goes to warp. Even a shuttle isn't completely safe. And in 0.0 space, warp disruption bubbles can completely prevent you from warping. Your first mistake was probably taking the ship through lowsec at all. Are you sure there isn't a safer route to get to your corp?

If you really have to go through lowsec, get someone else to scout one system ahead of you in a cheap ship (you can get an infinite supply of rookie ships for free) and back off if you see any trouble. Do not warp directly from one gate to another, pirates can set up area of effect weapons (smartbombs) to catch any incoming ships and kill small stuff (shuttles, frigates) in one blow. Instead, warp to the sun or one of the planets, and only from there warp to the outgoing gate.

Louis deGuerre
Gallente
Malevolence.
Posted - 2010.10.28 08:57:00 - [7]
 

Originally by: Shanur
Interesting. I always thought that you'd only start running the risk of being tackled before aligning when you flew at least a cruiser sized ship. I thought that pretty much all frigates aligned faster than a ship could lock into them.

What changed there?


An Ares with Sensor Booster has a frigate lock time of about 1 sec. Few ships will escape that.
Now if you remote boost that with another ship it's practically zero. Only ships that escape that have extreme skilled pilot or you have lag.

Jaak 242
Posted - 2010.10.28 11:11:00 - [8]
 

TY, Louis. That explains a few of my losses.

DeMichael Crimson
Minmatar
Republic University
Posted - 2010.10.28 11:38:00 - [9]
 

Evasive_Maneuvering, Navigation and Spaceship_Command skills trained up as well as the ship class skill will help a lot. Then there is also Nanofiber_Internal_Structure_I and Warp_Core_Stabilizer_I basic modules (Higher Meta level versions are better) that can be fitted.

Always 'Warp to 0' whenever you have important cargo loaded in your ship.

Also check Star_map statistics such as amount of ships active, ship and pod kills in last 1/2 hr, etc. before you enter into dangerous systems.

Last but not least, another corp mate acting as scout and making Safe_spot's will also help a lot.

Rookie_Lowsec_Survival_Guide

Avoiding_scan_probes

There's probably more guides and info that can be listed and some of this info will take some time to master.

Good luck and don't give up.

tagen young
Caldari
The Night Witch
Posted - 2010.10.28 12:30:00 - [10]
 


You got killed by a United gate camp in rancer. They and that system is well known for that.

Checked the kill on battleclinic. Seems you encountered a broadsword (HIC) which was likely heavily remote sensor boosted. Possibly the worst ship for you to encounter as it naturally has cruiser locking speed with the ability to tank gate guns.

Interceptors are generally not used by pirates on gates simply because they get murdered by those gate guns once they attack you.

The mistake you made was not planning your route more carefully. Once you jumped into them you were in a world of trouble.


Baneken
Gallente
The New Knighthood
Apocalypse Now.
Posted - 2010.10.28 13:14:00 - [11]
 

Places to avoid in FW are Tama, Rancer, Kamela and I think there are few other systems as well but those three I can remember right of the bat for a good reason. YARRRR!!
Also Caldari is plaqued by "high sec islands" so always check where that "cheap offer" is being sold before you buy it.

Ragnar256
Minmatar
Posted - 2010.10.28 14:34:00 - [12]
 

Edited by: Ragnar256 on 28/10/2010 14:46:22
Edited by: Ragnar256 on 28/10/2010 14:43:02
Looking at isk destroyed, I saw that one of those Blueprints I bought for 200K (original too) has a value of nearly 5 million! I'm really kicking myself in the @$$ for not having better judgment on this run.

Looking at United's recent kills, I'd say they use smarties plenty against shuttles.

Also, can stealth cloaks be equipped on frigates, or are they only useful on stealth bombers.

Louis deGuerre
Gallente
Malevolence.
Posted - 2010.10.28 15:08:00 - [13]
 

Edited by: Louis deGuerre on 28/10/2010 15:11:02
Prices in killmails are not to be trusted.
You want to compare with real market value or check EVE-Central.
Some things are only tradeable in contracts, so you'd have to check there, but that might change soon.

Cloaks can be fitted on anything but they make your ship pretty useless for fighting.
Covert Ops cloaks can be fitted to covop ships and are awesome.

Abbot Laarkin
Order Of Mystical Mountain Monks
Posted - 2010.10.28 15:33:00 - [14]
 

Lots of good advice in this thread.

From the sounds of it those BP's were intended to benefit your corp, great. In cases like this consider making Logistics/ purchasing runs a corp-wide "event". This would allow you to have a few scouts out ahead. Social play is fun Cool

Cloaks etc. are all good, but it's hard to beat a decent scout when trying to move around low/ null sec safely.
Make sure your scouts know what a Heavy Interdictor is, and what the various races ones are called. Also ensure your scouts have effects turned on in Esc. menu and keep an eye open for sensor booster/ smart bomb graphics.

You/ your corpies may consider this kind of op dull, but it would make very good practice for when/ if you decide to get more into PvP.

Did I mention scouts are good?Wink

Ragnar256
Minmatar
Posted - 2010.10.28 15:34:00 - [15]
 

Originally by: Louis deGuerre
Edited by: Louis deGuerre on 28/10/2010 15:11:02
Prices in killmails are not to be trusted.
You want to compare with real market value or check EVE-Central.
Some things are only tradeable in contracts, so you'd have to check there, but that might change soon.

Cloaks can be fitted on anything but they make your ship pretty useless for fighting.
Covert Ops cloaks can be fitted to covop ships and are awesome.

Well, now I know what I'm training for. I can probably get one in a few days.

Culmen
Caldari
Culmenation
Posted - 2010.10.28 15:51:00 - [16]
 

Originally by: Ragnar256

Also, can stealth cloaks be equipped on frigates, or are they only useful on stealth bombers.


There are basically two kinds of cloaking devices.

The normal cloaks (improved, prototype and all the faction cloaks) these can be fitted to any ship, but for the most part, nerf your speed and prevent you from warping.

The covert-ops cloak on the other hand, can only be fitted to certain ships, cov-ops and stealth bombers are examples of this.

The most important feature of the cov-ops cloaking device is the ability to warp cloaked.
Making any ship fitted with one extremely difficult to catch.

Ragnar256
Minmatar
Posted - 2010.10.28 17:00:00 - [17]
 

Originally by: Abbot Laarkin
Lots of good advice in this thread.

From the sounds of it those BP's were intended to benefit your corp, great. In cases like this consider making Logistics/ purchasing runs a corp-wide "event". This would allow you to have a few scouts out ahead. Social play is fun Cool

Cloaks etc. are all good, but it's hard to beat a decent scout when trying to move around low/ null sec safely.
Make sure your scouts know what a Heavy Interdictor is, and what the various races ones are called. Also ensure your scouts have effects turned on in Esc. menu and keep an eye open for sensor booster/ smart bomb graphics.

You/ your corpies may consider this kind of op dull, but it would make very good practice for when/ if you decide to get more into PvP.

Did I mention scouts are good?Wink

Great advice. My corp is also fairly small, so finding an optimal time where a sufficient number of members are on will be difficult, but if successful, can really help our corp grow in the long run.

Minarete
Amarr
Posted - 2010.10.28 19:04:00 - [18]
 

Since you are Minmatar,

Train up to use a Cheetah Cov Op Frigate with a Cov Op cloak in High Slot

Use 2 Rigs - Small Low Friction Nozzle Joints I & Small Polycarbon Engine Housing I

In low slots use a NanoFiber Internal Structure II and/or Inertia Stabilizers II (careful with Inertia Stabilizers as it increases sig radius ALOT)
Add a Core Stabilizer in low if you want, but usually not needed, if you get caught at all, you are prolly dead lol.
Train up to use a Micro Warp drive in Mid slot

Most modules to add shields / armor are just a waste, you wont be tanking anything anyway and they will just slow ya down.

You want what I call a "Turn and Burn" or GTFO Fit, so you can run like a scared little girl!!

Run Sally Run!!



ishi ryu
Minmatar
Atlantic Solutions
Posted - 2010.10.30 04:17:00 - [19]
 

What minarete said Very Happy

If you want to do it cheap and expendable, slap a speed fit on a vigil (yes VIGIL lol)... that thing is halfway the next gate before it finally decloacks Twisted Evil

Downside however is that its paperthin, it could pop just by targetting it, they dont actually need to shoot at it hehe. All in all its a great deal of fun to run camps in that lil one and yes... every now and then i wake up in a fresh podEmbarassed

Ragnar256
Minmatar
Posted - 2010.10.30 21:56:00 - [20]
 

Instead of running away, we should throw them a Disco party.
Please visit your user settings to re-enable images.


Smarties are required.
Please visit your user settings to re-enable images.
CoolLaughingYARRRR!!Razz

Louis deGuerre
Gallente
Malevolence.
Posted - 2010.10.31 01:05:00 - [21]
 

Originally by: ishi ryu
...it could pop just by targetting it...


RazzRazzRazz

Hauler Darby
Veerhouven Logistics
Posted - 2010.10.31 11:06:00 - [22]
 

What Ishi said. But they're so much fun for so little training time. Very Happy

I use them a lot for hanging out in systems where people have . . . irritated me. Eventually it will drive them crazy.

Dante Cowboy
Posted - 2010.11.01 19:37:00 - [23]
 

Edited by: Dante Cowboy on 01/11/2010 19:38:34
Originally by: Louis deGuerre
Originally by: Shanur
Interesting. I always thought that you'd only start running the risk of being tackled before aligning when you flew at least a cruiser sized ship. I thought that pretty much all frigates aligned faster than a ship could lock into them.

What changed there?


An Ares with Sensor Booster has a frigate lock time of about 1 sec. Few ships will escape that.
Now if you remote boost that with another ship it's practically zero. Only ships that escape that have extreme skilled pilot or you have lag.


Would using a t1 frigate and the cloacking/mwd trick escape an Ares?


 

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