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Author Topic

Nex apparatu5
Posted - 2010.10.27 21:24:00 - [31]
 

Edited by: Nex apparatu5 on 27/10/2010 21:25:24
Fail

Exordium8
Minmatar
Brutor Tribe
Posted - 2010.10.27 21:25:00 - [32]
 

Originally by: TeaDaze
Originally by: Exordium8
Edited by: Exordium8 on 27/10/2010 21:24:14
Looks good

Orly?

Don't know what you're talking about Embarassed

TeaDaze
Agony Unleashed
Agony Empire
Posted - 2010.10.27 21:26:00 - [33]
 

Originally by: Exordium8

Don't know what you're talking about Embarassed

We'll fix that in the dub Wink

Lev Aeris
United Amarr Templar Legion
Fidelas Constans
Posted - 2010.10.27 21:32:00 - [34]
 

I'm glad to see that CCP is finally taking all those thread-naughts a little more seriously. :)

Also glad to see that Dominion (aka Failminion, The expansion that broke eve) made it into the discussion. In regards to player retention I personally saw a mass exodus of long time players after the release, and in the weeks and months afterward when the game(product) remained in a crippled state. What only added insult to this was that CCP was openly beta testing the bugs with player assets. For example when the Provi Blob got slaughtered by AAA and friends in DG-, 95% desynced and blackscreened while they were killed. All the time CCP was actively keeping the node alive, data-mining our misfortune. That kind of gameplay experience isn't something many people will pay money for, especially when the chips being gambled take hundred of manhours to produce in game. Old news I know, but that still sticks out in my mind to this day.

I'm hoping the admission that PI was been released with 45% of its expectation realized means that more time will be spent producing all that shiny content that the Dev blogs have promised over the years, then never delivered. This game has TONS of great content that just need a little bit of love. Finishing Dominion (treaties, AF buffs, actually balancing SC and Titans as promised) or polishing the WH / T3 would generate some of that player retention CCP needs.

Tyranis was a bad joke to me. I went on SiSi as soon as PI was mentioned, played with the pin cushions, and waited for the final release. I was saddened to find the final release was the same pin cushion skeleton of content, only with bluish auto cad icons for my buildings. Wow. I can't comment on the eve gate content, as I have yet to need or use it.

Thanks for admiting you fell short CCP. That can only mean for a better product in the future if you really have taken all this to heart.

Mashie Saldana
Minmatar
Veto Corp
Posted - 2010.10.27 21:38:00 - [35]
 

Quote:
When an infestation get stronger or isn‟t cleaned out several negative things will happen on a system wide scale. There will be a bounty tax applied to all bounties acquired in the system, the Sansha fleets will cyno-jam the system, and other annoying things will happen. The idea is to create a strong incentive to clean up the system. The infestation will however not be permanent to the system, it will move after one week restoring the system to normal. There will most likely be one Incursion per region at any given time.

Just let them spread like a wild fire, add one more system per week until they are cleared out. Imagine massive swats of macro controlled 0.0 becoming sansha taxed so they get 0 bounties. Laughing

Bluefix
Gnu Terror Corps
Posted - 2010.10.27 21:38:00 - [36]
 

Edited by: Bluefix on 27/10/2010 21:46:15
Originally by: Don Pellegrino
Edited by: Don Pellegrino on 27/10/2010 21:07:05
My thoughts on the minutes:


  • It is absolutly a shame that no serious lag fixing was deployed prior to the player outrage in June. I understand that it takes time, but things as basic as forming a team to fight the lag should have been done the day right after Dominion.



  • About microtransactions: The Eve player base is older and more educated than the average First person shooter or MMO playerbase. As such, I don't think that "vanity-only" items will be worth the massive drawbacks:


    • A change of "atmosphere", of "feeling". Eve won't look/feel the same if microtransactions are introduced. It won't feel like a high class and mature game anymore, it will feel like a cheap browser game that is trying to suck money out of its players by charging them for both a monthly subscription and items that let players distinguish themself from each others. Please... don't ruin the eve experience.


    • Final blow to the players that have been frustrated by CCP's behavior since Dominion (many veterans).


    • Going against the opinion of the player base. Frustrating your entire player base for vanity items IS NOT WORTH THE RISK. I remember some CCP suit saying: "Eve is our baby, we are very careful about it".



  • Quote:
    CSM: Has it occurred to CCP to simply raise the subscription cost instead of dabbling in micro-transactions? CCP: CCP is not necessarily doing this to make more money, but to offer a greater and broader range of service to players.


    How is introducing microtransactions better for the average player than not introducing them? If you need more money, raise the subscription cost, do not create a difference between the players that have money and those who don't, even if it's only vanity items.




I was going to mention the seemingly approval of vanity items and how stupid I think it is, but you said it perfectly. I hope it will never become part of Eve as I hate being able to see in any way that someone payed $ to be different. Even vanity should be payed with ISK and not real money.

Edit: Just for the record: I can afford microtransactions, but would not buy it. Items not achievable ingame is an immersion breaker, which I would not like to be reminded about by having it myself.

Liang Nuren
Posted - 2010.10.27 21:43:00 - [37]
 

Questions/Comments:
- Concord LP store: Are they going to be in low sec? Will poor sec status players be able to dock and partake? :P
- Supercaps being excluded: Good, that would have been exceedingly difficult to balance.
- Supercarrier BPC: Man are you ****ing kidding me? JUST WHAT EVE NEEDS - faction ****ing supercarriers. Rolling Eyes
- Not being able to support Sansha: Sigh.
- Are the Sansha invaders going to be warping to other anomalies/missions and ****ing people up with sniper HAC fleets and such? Just how annoying are things going to get?
- Are there going to be Sansha invasions into Sansha space?
- Are you going to at least upgrade the Sansha LP store to have some goodies to help compensate those of us who can't partake?

-Liang

PC l0adletter
Posted - 2010.10.27 21:47:00 - [38]
 

So, good show and all. I know if I had to sit down for 3 meetings over a day and a half about the exact same topic hearing the same arguments from different people, I'd pull my hair out.

I really don't find CCP's claim that microtransactions aren't about the money to be credible. Uh yeah, we're trying to be on the cutting edge of... new ways to get your money? It kind of insults the intelligence.

I would consider paying more per month, but honestly, it seems like the problem is that a lot of what's currently being spent is being used to develop DUST and WoD. If subs have only gone down 0.9%, then that strategy is working about as well as anyone could reasonably hope for, and we should expect them to continue to pursue it.

Case in point: it sounds like nothing has gotten done on Incarna. How can you say with a straight face that these 70 devs are working on EVE when you don't have answers to basic questions like how will incarna interact with eve, will people have to participate, what will people be able to do, etc., etc.?

CCP Explorer

Posted - 2010.10.27 21:51:00 - [39]
 

Originally by: Don Pellegrino
  • It is absolutly a shame that no serious lag fixing was deployed prior to the player outrage in June. I understand that it takes time, but things as basic as forming a team to fight the lag should have been done the day right after Dominion.

While CCP did not have a focus on these issues as a company until late June this year, then CCP Atlas had started to work on those issues in December last year with a team of senior programmers using all available spare time they had.

The "Dominion lag" has since then been determined to have multiple causes. The first one were memory leaks that were fixed in December last year. The second was a database session starvation issue that was fixed in January this year.

CCP Atlas wrote a dev blog in early Feb about the grid loading issue when the fix to the database session starvation issue had been confirmed. We continued to work on the grid loading issue and deployed a fix in July this year, see CCP GingerDude's dev blog, that we had been working on since February. At that time we had established a team to work on those issues.

As you will note from CCP GingerDude's dev blog, the code we were fixing was not from Dominion. It was old code that through some changed behaviour had exposed issues. So this was not the final piece of the puzzle of "Dominion lag". What we hope is the final piece was identified as fighter bombers, see CCP Chronotis' dev blog.

Is this all? And is it all related to Dominion? Probably not. As an example, missiles are very expensive weapons in terms of server load since they are items that are tracked through space. What we have noticed is that about 6 months before Dominion then Drakes started to get more popular in fleet fights. That trend has continued and added to the load.

Don Pellegrino
Pod Liberation Authority
HYDRA RELOADED
Posted - 2010.10.27 21:53:00 - [40]
 

Quote:
I really don't find CCP's claim that microtransactions aren't about the money to be credible. Uh yeah, we're trying to be on the cutting edge of... new ways to get your money? It kind of insults the intelligence.


this.

You want to be edgy and follow the wave, but WHY? WHY would you want to introduce microtransactions AT ALL if it's not to squeeze more money out of the players?

Quote:
Hilmar commented that “We love when people call bull**** on us”.


I'm calling bull**** on you.

Hawk TT
Caldari
Bulgarian Experienced Crackers
Posted - 2010.10.27 21:58:00 - [41]
 

Edited by: Hawk TT on 27/10/2010 22:04:05
Edited by: Hawk TT on 27/10/2010 22:03:05

CCP's openenss is just unprecedented in the game industry.
The sole CSM existence is a precedent by itself.
The job done by all CSMs so far, and especially the built-upon progress of CSM5 is just a fantastic achievement

The EVE community is different from any other MMO community, but still there are the usual suspects - "hardcore whiners" who love to criticize in a non-constructive manner, insulting Devs and other players, predicting the Doom's day etc.
Those vocal whiners (a.k.a. Drama Queens) pollute the environment with noise, so lots of constructive feedback / criticism is being lost and I am sure, that some of the CCP's staff gets frustrated and disgruntled.

Raising RED FLAGS is generally good if the feedback is constructive, which means less emotions, but more objective arguments.

So, let's see if could add my 2 cents

1. Microtransactions for game-influencing stuff would kill EVE's magic - that MUST be clear to CCP.

2. Microtransactions for vanity-items could be GREAT if they don't generate ISK inflation.

3. More income generated for CCP through micro-transcations for vanity-items WOULD BE GREAT! I would like CCP to have as much cash as possible, because that would mean LONG TERM STABILITY, INDEPENDANCE and AVAILABILITY OF MORE RESOURCES (QA, Core, Support, Devs, Art etc.).

4. Raising the subscription fee IS NOT AN ALTERNATIVE to micro-transactions or other additional income channels, because raising the monthly subscription fee WILL RAISE THE BARRIER TO ENTER AND/OR PLAY THE GAME FOR THE WHOLE PLAYER BASE! ISK/PLEX inflation will follow as well. This would be the COMMUNIST/SOCIALIST APPROACH. Having micro-transactions for vanity-items, paid API services, App Store for 3rd party apps as income generators for CCP, WOULD BENEFIT THE WHOLE PLAYER BASE @ the expense of the players with deeper RL pockets, WITHOUT UNFAIR IN-GAME COMPETITIVE ADVANTAGE. This would be much more MARKET ORIENTED APPROACH!

My 2 cents...Cool

MotherMoon
Huang Yinglong
Posted - 2010.10.27 21:59:00 - [42]
 

Edited by: MotherMoon on 27/10/2010 22:01:46
Quote:
(but stations in New Eden don‟t have windows!),


ccp, please don't shoot your self in the foot. what is the serious reason for not having windows in stations? I'm not talking about "real" windows, but windows artistically.

From the outside of a station you can see hundreds of thousands of windows. Are you guys ready to retexture every station in eve online to remove these windows? Is that what I'm hearing? Because I don't want want to play a game where when I'm outside a station all I see is a giant brick without little sci-fi lights.


Are you really going to model environments without windows? isn't that going against the idea of the ultimate sci-fi simulator?

Whats outside the winds can be as basic as NOTHING but a sky box. Come on, no one is going to question why they can't see the ships outside as much as they will question why stations are suddenly submarines.

I' just awe stuck, I know a lot of work has already gone into incarna, and such the art is already done. Which means you might already have no windows, and it's impossible to look back.

But come on I've never seen a sci-fi show in my life that didn't have an observation deck. And if eve doesn't have windows on the promenade of my bar, i will be very disappointed.

Plus it would make it easier to someone put that sort of thing into the game, but really you have to have windows, even if they are fake no?

I just want to know the not joking reason for this :( and why isn't fake windows aren't in.

And how to explain all the windows on the outside of the stations.

What are we jem'a'dar?

edit: also I love the openness of CCP, they are a great company and even if I disagree with little things I'm sure the core of the game will always be one of the strongest in the industry.

Don Pellegrino
Pod Liberation Authority
HYDRA RELOADED
Posted - 2010.10.27 22:01:00 - [43]
 

Originally by: CCP Explorer
Originally by: Don Pellegrino
  • It is absolutly a shame that no serious lag fixing was deployed prior to the player outrage in June. I understand that it takes time, but things as basic as forming a team to fight the lag should have been done the day right after Dominion.



While CCP did not have a focus on these issues as a company until late June this year


I'm not critisizing the quality of your work at all and I have read all the devblogs and dev posts about about lag. What I'm trying to point out is how CCP doesn't seem to be able to adapt itself without massive player outrage and bad PR. If lag fixing would have had the same kind of attention in December - May, the average 0.0 pilot would not be as frustrated right now, Eve would not have been flamed as much outside of these forums and the game would be much more enjoyable right now.

LHA Tarawa
Posted - 2010.10.27 22:06:00 - [44]
 

Micro-transactions BETTER not be:
Swap a plex for 1 million SP, or $15 real for a faction cruiser.

Virtuozzo
The Collective
Against ALL Authorities
Posted - 2010.10.27 22:15:00 - [45]
 

Edited by: Virtuozzo on 27/10/2010 22:17:48
Originally by: Don Pellegrino
Originally by: CCP Explorer
Originally by: Don Pellegrino
  • It is absolutly a shame that no serious lag fixing was deployed prior to the player outrage in June. I understand that it takes time, but things as basic as forming a team to fight the lag should have been done the day right after Dominion.



While CCP did not have a focus on these issues as a company until late June this year


I'm not critisizing the quality of your work at all and I have read all the devblogs and dev posts about about lag. What I'm trying to point out is how CCP doesn't seem to be able to adapt itself without massive player outrage and bad PR.


You'd almost think it's an organisational challenge. Something to tackle without falling prey to little kingdom cases or reaching for the obvious in abstract. While only in part relational, CCP may very well have benefit from an internal version of CSM. Without the soap, obviously.



ArchenTheGreat
Caldari
Pulsar Nebulah
Army of Lovers.
Posted - 2010.10.27 22:19:00 - [46]
 

Microtransacions are not necessary. Just put those items in NPC shops and let people buy them with ISK. If someone wants to they can always convert $ to PLEX to ISK.

I am not happy to see PLEX in game but I accept it as a way to fight macroers. For microtransactions I can't see a reason at all. Other than more money for CCP of course - byt you stated it's not a reason.

MotherMoon
Huang Yinglong
Posted - 2010.10.27 22:29:00 - [47]
 

Edited by: MotherMoon on 27/10/2010 22:31:49
One last post. In regards to micro transactions.

CCP says they don't want to fall behind, but... name one mmo that has NON-vanity micro-transactions and sub model that has not failed.

APB tried this and it went down hard. Even though it was a great game with what has been the considered the best character creator to date in the industry.

Even with excellence and 10,000 man hours of work, can be brought down by Micro-transactions. The fact is, simply, that if eve was 10$ or 5$ a month, and then you could pay more to get more it would be "more" ok. But I really don't see the advantage of micro-transactions when you already get 15 a month.

remember were talking non-vanity items.

One thing I would like would be if in ircana, what if as a shop owner you could buy a new game (like an arcade machine) or new clothing type. However the idea being that you can place this in your shop, and EVERYONE can use it?

so one palyer can pay ccp, or I guess whitewolf maybe in these case to make a new boardgame for eve online. Then one person could buy it for real money, and 1000s of people could play in at that bar/shop.

Or for colthing, I could sell a new type of pants (and hopefully put my own textures on it like in APB) but the pattern itself I had to buy with micro-transactions. Now I can sell that item.

thus micro-transactions are sell gaining something for yourself, and more, an investment into something that can make YOU a profit. But players that just want a new hat don't have to every reach out their own pockets.

I wouldn't mind paying 5$ to get a 2nd floor for my bar for example. As long it meant I could get more people in it.

Thus you consolidate your customer from everyone, to business people. I mean sure if you wanted you could buy the new shirt for your shop just to make one of them and then close it down but that would be stupid :P





also, remaps are a terrible idea, why not jsut make it for isk?

but even then rich people could remap like crazy...

so here is an idea.

What if.. drum roll

remaps cost isk AND SP? you would have to give up SP for your mistake, if you think it's wroth it. and that SP cost could go down as you wait. so one free remap a year, but it would cost say, 1000sp the day before the year is up.

sp for remap? it would make it so remaping like crazy would not be good for your character at least :P

Quote:
Microtransacions are not necessary. Just put those items in NPC shops and let people buy them with ISK. If someone wants to they can always convert $ to PLEX to ISK.


actually why not this? isk for vanity items would mean more people want isk. And people know they can buy more isk with plex. and it's not alienating. In fact it's different and CCP you guys seem to like different. Push forward with your own vision not with others

Harsh Craver
Posted - 2010.10.27 22:43:00 - [48]
 

I have to comment on this one regarding microtransactions:
"CCP: CCP is not necessarily doing this to make more money, but to offer a greater and broader range of service to players."

That's just stupid to be honest. If it wasn't about money they would add it as buy for ISK (which is what should be done)

Kyoko Sakoda
Caldari
Veto.
Veto Corp
Posted - 2010.10.27 22:45:00 - [49]
 

Micro-transactions could certainly become lucrative if enough thought was put into them. I can certainly envision a system similar to Valve's Steam Wallet that can share financial resources between all of CCP's games; along with vanity item crafting with sales on an intra-IP basis.

Gerazon Kaern
Posted - 2010.10.27 23:05:00 - [50]
 

I was saddened to see that the CSM didn't really fight the concept of vanity items to any significant degree. It has always been a stepping stone to more than that, for the simple reason that vanity items will not provide any significant income. A lot of games that started out with vanity items ended up with full blown microtransactions.

I also hate the fact that you'll be denying features to people who already pay a subscription. I'd rather pay a subscription of 30$ than a subscription of 15+average 5$ on vanity. The reason? I really dont like to see people have different things that are purely based on out of game circumstances ($)ugh

Trebor Daehdoow
Gallente
Sane Industries Inc.
Posted - 2010.10.27 23:18:00 - [51]
 

Originally by: Zarnak Wulf
I was hoping to see more about the CSM list and progress being made on it. (Assault Frigates, Destroyers, Faction Warfare, ect.) It was a good read though.


This was a special meeting, mainly about CSM meta-issues (how both players and CCP can better use CSM -- and improved CSM processes -- to get what they want).

The topics listed above are the kinds of things that get discussed both on the internal forums and at regular summits.

Originally by: Mashie Saldana
Just let them spread like a wild fire, add one more system per week until they are cleared out. Imagine massive swats of macro controlled 0.0 becoming sansha taxed so they get 0 bounties.


After the June summit, I suggested they model the dynamics using some equations in that famous paper about Zombie infestations. Twisted Evil

Artemis Rose
Clandestine Vector
THE SPACE P0LICE
Posted - 2010.10.27 23:20:00 - [52]
 

Just say no to micro-transactions. The community won't hold it against you if you aren't "cutting edge" in the MMO market.

Destination SkillQueue
Are We There Yet
Posted - 2010.10.27 23:25:00 - [53]
 

Originally by: Don Pellegrino
Quote:
I really don't find CCP's claim that microtransactions aren't about the money to be credible. Uh yeah, we're trying to be on the cutting edge of... new ways to get your money? It kind of insults the intelligence.


this.

You want to be edgy and follow the wave, but WHY? WHY would you want to introduce microtransactions AT ALL if it's not to squeeze more money out of the players?

Quote:
Hilmar commented that “We love when people call bull**** on us”.


I'm calling bull**** on you.


Wow, I can't believe they are trying to shovel that and expect people to swallow it. It is exactly to get increased revenue per account. I bet they are seeing the extra revenue other MMOs are gaining from selling vanity items and the popularity of F2P games with hybrid pay models and want to dip their hand in the same honeyjar. It is understandable, but don't try to pretend it isn't about the money.

All the content you will create for the new money shop could be just as well be created in a sub model. The difference is, that you(CCP) would have a harder time justifying spending dev and art resources on such projects without getting additional revenue out of the players with it. I'm just interested in knowing, do you plan to hire new people to create the cash shop and content for it or are you diverting current devs from more important projects(important for us) to build your little milking machine?

Arklan1
Dunedain Rangers
Posted - 2010.10.27 23:25:00 - [54]
 

Originally by: ArchenTheGreat
Microtransacions are not necessary. Just put those items in NPC shops and let people buy them with ISK. If someone wants to they can always convert $ to PLEX to ISK.


this. i can't really figure out why another method of injecting real world cash is needed, when there's plex.

Commissar Kate
Revenent Defence Corperation
Ishuk-Raata Enforcement Directive
Posted - 2010.10.27 23:28:00 - [55]
 

CSM: Will there be micro-transactions in the initial Incarna release?
CCP: CCP is open to diversifying its business model, and exploring virtual goods is neither evil nor bad. However the idea of only the rich kids being the best does not sit well with CCP and that situation will be prevented through any means necessary.


Dang Right, rich kids don't deserve to be better than me or anyone else.

randomToon987
Posted - 2010.10.27 23:40:00 - [56]
 

Originally by: Artemis Rose
Just say no to micro-transactions. The community won't hold it against you if you aren't "cutting edge" in the MMO market.



I second that!
I hope that CSM will continue to act in the best interest of the player base(that is - they will do everything to prevent micro-transactions from becoming part of Eve)

Yldrad
The Dandy KillerS
Posted - 2010.10.27 23:45:00 - [57]
 

Originally by: ArchenTheGreat
Microtransacions are not necessary. Just put those items in NPC shops and let people buy them with ISK. If someone wants to they can always convert $ to PLEX to ISK.

I am not happy to see PLEX in game but I accept it as a way to fight macroers. For microtransactions I can't see a reason at all. Other than more money for CCP of course - byt you stated it's not a reason.
This.
You already have all the tools.
You want to be a leader? Don't copy, innovate! Make indirect micro-transaction with vanity services for a high amount of isk (few hundred millions).
You stay only with PLEX. The major risk is inflation but you can play on prices if really needed.

Playing Eve
Posted - 2010.10.27 23:48:00 - [58]
 

Originally by: Don Pellegrino
Quote:
I really don't find CCP's claim that microtransactions aren't about the money to be credible. Uh yeah, we're trying to be on the cutting edge of... new ways to get your money? It kind of insults the intelligence.


this.

You want to be edgy and follow the wave, but WHY? WHY would you want to introduce microtransactions AT ALL if it's not to squeeze more money out of the players?



I don't think it's necessarily "about the money."

If CCP says, "Hey, how can we make money." "Oooh, microtransactions!" then I'd agree it's about the money.

If CCP says, "No, we're not paying a developer to make 100 different pairs of shoes for incarna." "But wait if we used microtransactions to pay for them?" "Cool!" then I'd say that's not really about the money. Instead, it's about adding features that wouldn't otherwise be made.

It's a fine line and I can see how people would say that the second _is_ about the money, but I don't agree. So it depends on what CCP is thinking of using microtransactions for.

Mynxee
Veto.
Veto Corp
Posted - 2010.10.27 23:53:00 - [59]
 

Originally by: Mashie Saldana
Just let them spread like a wild fire, add one more system per week until they are cleared out. Imagine massive swats of macro controlled 0.0 becoming sansha taxed so they get 0 bounties. Laughing


Based on what was said during the meetings, I don't think the spawn mechanics will support that. But it would be pretty funny. Wink


Camios
Minmatar
Sebiestor Tribe
Posted - 2010.10.27 23:54:00 - [60]
 

Edited by: Camios on 28/10/2010 00:09:25
My philosophy: CCP should not call bull**** "evolution".
Some points:

1. PLEXes are, in my opinion, THE EVOLUTION of microtransactions. CCP does not need to go backwards I think. Thus, I fully support the CSM against micro transactions.
The only problem with plexes is that they cost 17 dollars /14 euros each, and it could be too much for a casual player that wants just a new e-t-shirt. But we have no t-shirts in game. WHEN we'll have t-shirts, microtransactions (or another form of plexes) could do the trick. Now, it does not make any sense.

1.b I think that character progression in EVE is one of the factor of player retention. CCP should be very cautios about playing with it. Skillpoints must only be acquired over time, by skill training. This is EVE, it's an RPG, if you want a pre skilled character buy plexes, sell them for isks and go to the character bazaar. You have these two possibilities (I consider the latter lame, but it's only me), and it's ok.

2. In my opinion the CSM should be more hard with CCP. Remember Kruscev saying "Niet" at the UN?
I see that some of the CSM members have done a tremendous amount of work to give directions to CCP, but there are some big things that just need the CSM hammering with their shoes like Kruscev (items are in random order):

  • Fix lag (you yelled at CCP and it worked)
  • Fix nullsec warfare and listed to the community about it
  • Fix missions and PVE: see what they are going to do there (and I hate STO)
  • Make PI a multiplayer game
  • Fix the bounty system
  • Possibly look at mining (when you cannot tell the difference between a macro and a real player then there is something wrong with gameplay)
  • Save time for these things scrapping useless ones. Incursion is good, ok, but we have 10/10s and lvl5 missions (despite the lies "we don't cooperative PVE anymore" in this blog)
  • Keep balancing ships and modules
  • /begin{joke} Listen to my proposals! /end{joke}


These are all core systems in the game, seriously. Fixing these will change this game deeply, more than expanding it with new stuff.


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