open All Channels
seplocked Features and Ideas Discussion
blankseplocked Have fire extinguishers ready cause these ideas will get flamed. lol
This thread is older than 90 days and has been locked due to inactivity.

Author Topic

Creepy Monster
Posted - 2010.10.24 09:39:00 - [1]

The first thing i would like to see added to EVE is a remote repping POS module that allows corp and alliance members ( as well as anyone else with the POS password ) use it. Have one for Hull,Armor,and Shields you could lock the tower and right click and select repair. If you wanted you could have the module require nanites in its bay for repairs or nano paste.

The second idea is for a area of effect logistics module, have it either function like a repping smart bomb or even have a repair bubble like a Heavy Interdictor for use on carriers and super carriers and maybe a smaller version for logistics ships that would work like the interdiction sphere lauchers where it would shoot out a repping bubble that can either be destroyed or allowed to run outta time. now the repper amounts could be altered to balance out the mechanics, aswell as enemy ships flying thru would be repped also.

Groovey D
Posted - 2010.11.26 06:00:00 - [2]

CCP should put this guy on their payroll with ideas like this.

Vertisce Soritenshi
Posted - 2010.11.26 06:04:00 - [3]

The repping "smart bubble" would really change PvP...that would be interesting. I like the POS remote repper idea. Very useful for WH and nullsec peeps with no nearby station.

Kabaal S'sylistha
Caldari Provisions
Posted - 2010.11.26 06:19:00 - [4]

I actually like these. POS modules dictate either you won't have a mass of these, or you'll have no station guns. The utility itself could come in handy.

The smartbomb heal is one of those iffy things. I like it in principle, as it should be possible to balance, but like smartbombs it could have those unforeseen applications (like firewalls). Not a bad thing, but something to consider.

Alara IonStorm
Posted - 2010.11.26 06:35:00 - [5]

I like it, mostly the first one.

Add in Cap Recharge Bubbles and Cap batteries and it would be even more interesting.

Glyken Touchon
Independent Alchemists
Posted - 2010.11.26 10:42:00 - [6]

I like the pos remote repper array.

Not sure about the bubble though- may be a bit OP (spidertank with these?) and make other ships/mods obsolete.

Lemmy Kravitz
Posted - 2010.11.26 10:51:00 - [7]

I like the first idea. The second one is weird... All i see bad happening is the enemy getting within your bubble and neither side being able to kill the other. assuming there are multiple bubbles etc.. etc..

Posted - 2010.11.26 11:01:00 - [8]

I like them, particularly the POS module... would be extra handy in remote 0.0 and wormhole locations.

I dont play with capitals enough to know if the bubble idea is balanced though - pretty cool though.

Posted - 2010.11.26 14:11:00 - [9]

The repper bubble would need to be less effective then a dedicated repper.

It would also repair both friend and foe (invulnerable hostile tacklers anyone?)

And maybe there should be a minimum distance between bubbles, allowing some overlap but not 10 marauders with 4 of those repsmartbombs and full guns (in teh case of marauders anyway)

As for the rep-pos-gun idea, maybe you'd need someone in the tower using it like a POS gun. and/or it would just decide to rep anyone randomly for itself. CCP should be careful though, that the POS doesn't accidentally start shooting the things it's trying to rep.

Creepy Monster
Posted - 2010.11.30 12:54:00 - [10]

Edited by: Creepy Monster on 30/11/2010 13:16:34
Edited by: Creepy Monster on 30/11/2010 12:56:14
Ok the first idea i think we can all agree would be welcomed by null sec and wormhole corps. It might need some balancing by the game designers to make it acceptable.

Now to move on to the repper bubble. I don't want it to replace modules already in game, or have a carrier blob be indestructable in it. Since the bubble would rep enemies as well as fleet members they would have to be turned off to attack close range attackers,drones, and tacklers or you would have to out dps your own bubbles. In that instance targeted reppers would still be needed. Now if 2 fleets are in such close range its up to the fleet's fc to either order the mods turned off and fight to open up distance or try to retreat. Cap ships would be pointed by this time so they can't just jump out. maybe at this point the winner will be the guys who brought the most ammo. I was just looking to add another factor to fleet engagements.

Has the idea of allowing 0.0 Sov. holders to have control of or limit gate access in there systems or post a gate tax based on standings. Maybe only covert/black ops/and cloaky haulers can pass thru gates freely. Maybe gates could be turned off to create pipelines thru the alliances space. Or used to trap hostile fleets roaming thru. two alliances the can decide to shut off the gates at there borders if both alliances agree as a negotation tactic. maybe this could force the use of wormholes to get around shut off gates or to move supplies in if your enemies have you surrounded. This is an idea in progress it will need a lot of thought before its ready to launch.

Posted - 2010.11.30 18:21:00 - [11]

For the repair bubble - why not make it charge based, like cap charges?

OZ industries and Technology
Posted - 2010.11.30 20:42:00 - [12]

the repair bubble is a bad idea imo, enemies are just going to get in the bubble with you so the outcome is not going to change anything except creat more needless lag.

Adunh Slavy
Ammatar Trade Syndicate
Posted - 2010.11.30 20:53:00 - [13]

Like the first idea.

a newbie
d o o m
Posted - 2010.11.30 21:30:00 - [14]

I support all non-bubble affiliated notions in OP.

Nerad Tendo
Posted - 2010.11.30 22:35:00 - [15]

I love the remote repping pos module idea!

Another POS module I'd like to see is a POS fighter bay. A POS gunner can take control of this module to launch fighters/fighter-bombers to defend the POS. When the fighters dock, they auto-repair(which carrier fighters SHOULD do IMHO). You'd only use this module at monitored POS as it is expensive and usually targeted early and can potentially down an enemy capital or two before running out of fighters. Dunno what you'd think of the idea of letting a gunner in that module assign the fighters to other players but that would make system defense a bit easier.

the oNe Academy
Posted - 2010.12.01 01:12:00 - [16]


Abdiel Kavash
Paladin Order
Fidelas Constans
Posted - 2010.12.01 01:21:00 - [17]

Make the RR bubble have a very small range. Watch all the enemy ships cuddle up together. Launch the bombs. Twisted Evil

I believe CCP said a long time ago there will not be a dedicated POS repping module. But I can be mistaken on this, or they might change their mind. As a workaround, put a couple of reppers in the CHA for people to fit on their ships when they need repairs.


This thread is older than 90 days and has been locked due to inactivity.


The new forums are live

Please adjust your bookmarks to

These forums are archived and read-only