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blankseplocked Bumping is a broken mechanic
 
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Xeross155
Minmatar
NED-Clan
Goonswarm Federation
Posted - 2010.10.26 20:35:00 - [91]
 

A corp mate mentioned that they managed to bump someone outside of the gate gun range and killed him, yeah this feature should not be removed, too much fun.

Mag's
the united
Negative Ten.
Posted - 2010.10.27 07:06:00 - [92]
 

It's better than it used to be, but I don't see it as a problem.

Diomedes Calypso
Aetolian Armada
Posted - 2010.10.27 07:18:00 - [93]
 

Edited by: Diomedes Calypso on 27/10/2010 08:00:48
either 1/10 or you're .. err editted out some based on intelligent responses.


My take.. first of all, the ships have shields.. which are sort of like magnetic fields you'd get if you tried to push two magnets to each other with the samed charged ppole forward.

So, thats the rubberband sort of bounce...

But mass is still involved but that isn't as much an issue with things floating,,...

I live by san francisco bay and see those immense cargo containers ships.. stacked 14 above deck and who knows how many below.... must be a thousand or more.

anyway, tug boats of perhaps1/100ths or less the mass can maneuver the large ships significantly....... not nearly on a dime but with the right forces they do a lot..

I agree that making a ship spin makes far more sense than bouncing the ship in the opposite direction unless hit absolutely perfectly on a flat edge.. but well. i'll leave the specifics to engineers.

but the bounce and lack of damage due to the shiled fields makes sense to me and so does the ablity of a smaller ship to alter a course.

N Ano
Caldari
Templars of Space
Posted - 2010.10.27 10:14:00 - [94]
 

Originally by: Tyraeil
Edited by: Tyraeil on 23/10/2010 21:13:56
Quote:
Yeah, other MMOs don't have collision on the players. It's really just a griefing tactic so it makes the game less enjoyable for the majority of players.


QFT

In WoW you can just go through players without any collision, should be the same here.


GTFO.

This isnt wow, the playerbase isnt 12 and shouldnt need to whine about this kinda crap.

Dr Fighter
Posted - 2010.10.27 10:39:00 - [95]
 

Bumping has become an art, you wouldnt want to destroy art now would you? .......

Joe Forum
Amarr
Posted - 2010.10.27 11:42:00 - [96]
 

I so want to 'damn the torpedoes full speed ahead' ram people!

Peter XZ
Gallente
Posted - 2010.10.27 11:44:00 - [97]
 

Edited by: Peter XZ on 27/10/2010 11:45:50
Originally by: Lady Spank
I AGREE THEY ALSO ALLOW GUNS TO USE AS A GRIEF TACTIC THEY SHOULD MAKE GUNS ONLY SHOOT CONSENTING PEOPLE ITS NOT FAIR EVE IS TOO HARD


Youve posted in EVERY thread Ive read so far, and ALL your posts are FIERY, Dude relax, just a game ;)

Surogate
Posted - 2010.10.27 11:54:00 - [98]
 

Edited by: Surogate on 27/10/2010 11:57:00
If there was a damage from bumping this game would fail the day it was implemented, imagine if you will a fleet fight in todays New Eden, super cap fleets, hundreds of guys in sub caps, all warp to one possition. Durring warp they all bunch up together like we all know and love, when leaving the warp tunnel how many would simply be destroyed by taking dmg from bumping his team mates.Rolling Eyes

Then think about the undocking ramps in jita 4-4.ugh

Siko lawk
Posted - 2010.10.27 14:06:00 - [99]
 

lol... world of Evecraft

Syn Callibri
Minmatar
21st Eridani Lighthorse
Posted - 2010.10.27 14:18:00 - [100]
 

Ramming damage...it could happen...but it won't.



Barakkus
Posted - 2010.10.27 15:39:00 - [101]
 

Ships should just asplode when you bump them.

captain foivos
Posted - 2010.10.27 15:46:00 - [102]
 


Zia Aiz
Amarr
Imperial Shipment
Posted - 2010.10.28 09:03:00 - [103]
 

Edited by: Zia Aiz on 28/10/2010 09:04:44
Maybe bumping should do damage.

Damage inflicted depends on:
Ships speed (both ships)
Ships direction (head to head would do most damage)
Ship mass

Other then that, the bump effect should stay, knowing that if you want to bump a very big ship with a small ship, that the small ship would explode.

Of course, with all these people trying to bump capitals of station dock of points, i don't think this would get a lot of support Rolling Eyes.

Brandrsun
Caldari
Posted - 2010.10.28 16:34:00 - [104]
 

Edited by: Brandrsun on 28/10/2010 16:36:55
Originally by: Kesshisan

To be fair, Eve physics are pretty fail when it comes to ship bumping. Battleships getting bumped out of the way by frigates 1/10th their size? That, sir, is what you call "fail physics."



Fail... Speed + mass = force

smaller ship goes fast enough to overcome bigger ships inertia

omgfreemoniez
Posted - 2010.10.28 16:40:00 - [105]
 

Perhaps the fact that 2 kilometer long battleships weigh only 500,000 tons is the realism problem here. That gives us a density of something like 2kg/m3.
Of course, it also explains how ships are packaged and repackaged - they are inflatable balloons!

Loerich
Posted - 2010.10.28 16:56:00 - [106]
 

Originally by: Mastertz
Edited by: Mastertz on 23/10/2010 20:27:13
CCP needs to fix ship collision. Running a ship into another shouldn't move your ship away from a gate or station, it should just go right through. I've lost too many ships to being knocked away from the gate or station I wanted to get to.

At the least CCP should make bumping a petitionable exploit.


CCP needs to fix weapons. Shooting a weapon at a ship shouldn't cause damage to sheids, armour or structure, it should go right through. I've lost too many ships to being shot while sitting at a gate or station I wanted to get to.

At the least CCP should make playing the game a petitionable exploit.

Jack West
Gallente
Posted - 2010.10.28 21:02:00 - [107]
 

Are you kidding? This is a great feature. Sometimes its the only way you can stop those cowardly scumbags who dock-undock and try to use the station proximity to their advantage, so they can strafe their enemy under the constant safety of a perma-spawn-despawn point. Nothing greater than a well aimed ram to push that bugger out of "barleys" and into the real world!

Ramming should be an exploit/removed? It should be ENHANCED : )Perhaps worked on to make it more realistic for ship mass*speed vs the other ship's mass. There's no damage, i figure, cos the ships never touch.. Just sort of magnetically bounce off each others fields. I think that's fair enough..

I'd suggest ramming skills and modules but that might make a few people really angry.. So i wont ; )

Kesshisan
Minmatar
Posted - 2010.10.29 07:50:00 - [108]
 

Originally by: Brandrsun
Edited by: Brandrsun on 28/10/2010 16:36:55
Originally by: Kesshisan

To be fair, Eve physics are pretty fail when it comes to ship bumping. Battleships getting bumped out of the way by frigates 1/10th their size? That, sir, is what you call "fail physics."



Fail... Speed + mass = force

smaller ship goes fast enough to overcome bigger ships inertia


Actually, Force is a product (not a sum) of mass and acceleration. Although you are correct that a a faster moving ship will move a bigger ship out of the way, however you don't understand the physics behind it.

Lets compare two ships:

Minmatar Rifter.
Mass: 1,067,000 kg
Max Speed (stock) 353 m/s

Caldari Dominix.
Mass: 97,100,000 kg
Max Speed (stock) 99 m/s

The Minmatar may be 4 times as fast as the Dominix, but the Dominix weighs over 91 times as much as the Dominix. Even if you got the Rifter up to an insane velocity, the amount of Force transferred into the the larger ship would be mitigated by the fact that the bigger ship is 91 times more massive.

Would a Rifter still be able to move a Dominix? Yes. Should A Rifter move a dominix 35 degrees off angle? Hell no.

Tippia
Caldari
Sunshine and Lollipops
Posted - 2010.10.29 09:17:00 - [109]
 

Originally by: Kesshisan
Would a Rifter still be able to move a Dominix? Yes. Should A Rifter move a dominix 35 degrees off angle? Hell no.
Of course it should, since it is the Dominix that does the moving. It's all there in the manual: seeing the frigate on a collision course and noticing that the silly pod pilot is asleep at the wheel, the Domi automatically fires its thrusters to avoid a collision, as does the Rifter when it finally figures out that its pilot is being a complete pillock.

The physics of the collision doesn't matter because there is no collision — that's what bumping is for: to avoid collisions.

(…from an RP sense. From a mechanics sense, it's there to keep people away from certain spots, and would have to be replaced by some other mechanic that allowed the exact same thing should bumping itself be removed — I have yet to see a good suggestion of what this replacement would be.)

Aurora Aujii
Gallente
Genesis of Cosmic Grace
Posted - 2010.10.29 13:07:00 - [110]
 

Since this game is NOT a space simulation, but rather a neo-economics simulation - the internet space ship bumping mechanic falls into the same category as spaceships slowing down without external forces acting upon them, with spaceships flying through space stations, planets, or other massive objects, along with an arms-length list of other physically inconceivable events within the game.

However, bumping is definitely not as dramatic as it used to be. I guess someone decided to simulate a bit of mass vs. momentum, but the end result is still the same.

This is not a space simulation game.

Of course you can explain the lack of simulated physics through 'RP', back stories, etc - but the fact remains that what we're actually playing is a game which has deep socio-economics framed within a military backdrop.

If you understand economics, you can win this game - and many have.

Personally I'd love to see CCP put in some true simulated physics.

No more shooting a laser cannon through an asteroid, or flying through a planet, would be a nice touch but would also require a complete reworking of their game engine. Too much to ask at this point in the game.

Enjoy the game for what it is, even with all its little qwerks, it is still a very fine MMO.

Aurora

Yldrad
The Dandy KillerS
Posted - 2010.10.29 13:17:00 - [111]
 

Originally by: Kesshisan
Caldari Dominix.
Shocked

Kesshisan
Minmatar
Posted - 2010.10.29 16:41:00 - [112]
 

Originally by: Yldrad
Originally by: Kesshisan
Caldari Dominix.
Shocked


Hah whoops. :P

Sorry about that, I'm still a newbie to Eve. However, I'm no newbie to physics. :)

Ultim8Evil
Ministry Of Eternal Disorder
Posted - 2010.10.29 16:48:00 - [113]
 

*Bump*

Bumping working as intended.


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