Author |
Topic |
 Fade Toblack |
Posted - 2010.10.18 12:51:00 - [ 31]
Oh yeah, I meant to ask. On the T2 ammo changes the drawbacks are being removed from short-range variants (if I read the blog correctly) - how about the long-range variants?
|
 amarian arch |
Posted - 2010.10.18 12:51:00 - [ 32]
whats going to be done with conflag? I currently see no difference between the one on tranquility and the one on singularity? |
 Merqurius |
Posted - 2010.10.18 12:58:00 - [ 33]
Real nice seeing this improvements coming to Incursions  I do all races but Gallente seems to need the boost more urgent than the other races (or rather hybrids). Lazors = Good range and dps. No ammo cost, fast switching. Perfect for POS bashing. Projectiles = Can't be neuted and good range. Missiles = Perfect for PvE |
 Schmell Russian Thunder Squad Against ALL Authorities |
Posted - 2010.10.18 13:01:00 - [ 34]
I want my phoon with ****^W rage torpedoes nowwwww!
Little concerned about faction ammo tho, dont make it completely obsolete plz |
 CCP Chronotis

 |
Posted - 2010.10.18 13:06:00 - [ 35]
Originally by: Deva Blackfire 1. You forgot about larger clip sizes in rocket launchers (unless that change was reverted).
2. How do new FBs work now? Like normal turrets (tracking/sig)? Like missiles (exploV, exploR)? Could you drop their stats here please (just the ones needed for damage).
1. Didn't forget, just did not list every single change in the blog but the gist of the main changes. 2. Similar to turrets now, so tracking speed is being used to balance their effectiveness versus sub-caps (for eg, they will no longer be able to hit battlecruises in most scenarios). Their raw stats are lower to reflect the damage spread in hit quality which affects actual damage. |
 CCP Chronotis

 |
Posted - 2010.10.18 13:09:00 - [ 36]
Originally by: Rocius
Who cruises around Yulai anymore??? 
It's where the cool kids hang, you hippies all went to jita. The scotch and gentleman's lounge is at yulai. |
 CCP Chronotis

 |
Posted - 2010.10.18 13:10:00 - [ 37]
Originally by: H3llHound You forgot to mention that all T2 dmg missiles get nerfed CCP Chronotis 
you need to check again, most likely you saw the tail end of when we switched static branches on sisi and things were borked for a week or two. |
 CCP Chronotis

 |
Posted - 2010.10.18 13:11:00 - [ 38]
Originally by: Xituqtra does this mean that the fighterbomber torps can't be smartbombed now that they work like turrets?
correct, although given their velocity, not really effective beforehand either. |
 Schmell Russian Thunder Squad Against ALL Authorities |
Posted - 2010.10.18 13:11:00 - [ 39]
Ah, btw, do you consider later revamping all missile weapon types to turret like mechanic? |
 CCP Chronotis

 |
Posted - 2010.10.18 13:14:00 - [ 40]
Originally by: Fade Toblack Oh yeah, I meant to ask. On the T2 ammo changes the drawbacks are being removed from short-range variants (if I read the blog correctly) - how about the long-range variants?
The short range ammo were the ones which had ship effects on them. The rest affected your turrets themselves rather than the ship. The ship effects were the ones which were removed. The definitely will make them directly competitive with the faction variants for sure. These changes are not on sisi yet, a thread will appear in test server feedback forum when they hit there for specific feedback. |
 Dar Wento |
Posted - 2010.10.18 13:16:00 - [ 41]
Thank you for restoring my faith in you, bit by bit. These changes are definetly worth waiting for. Keep up the good work CCP!
/Dar.
|
 CCP Chronotis

 |
Posted - 2010.10.18 13:19:00 - [ 42]
Originally by: Schmell Ah, btw, do you consider later revamping all missile weapon types to turret like mechanic?
Not quite in this manner but yes it is talked about a lot (note talked!). This was a bandaid due to the extreme but focused nature of the problem. Eventually we desire to not use turret effects as such but make it so missiles are truly "fake" but still behave like missiles today. It would be and is a massive project though so not something on the horizon as such. We have made a lot of advancements in tech we can utilize like new particle systems and such which will help with this in the future but very much not yet planned for any release whatsoever currently. |
 Loki Nahat Skyforger Tactical Narcotics Team |
Posted - 2010.10.18 13:19:00 - [ 43]
Great feedback here,
Random sudo-off topic question:
Will there ever be stats published about the amount of tax the SSC generates from market sales/PI im/export/construction or concord structure maintenance fees or indeed empire corp tax?
Because (I think) these are never included in the Economic reports, would be (slightly) interesting to see the 'profit' said NPC organisations reap from the capsuleer economy. (alternative a rough figure would suffice)
/end random
Loki
|
 Catari Taga Centre Of Attention Middle of Nowhere |
Posted - 2010.10.18 13:21:00 - [ 44]
Good stuff. Keep the fixes coming. |
 Deva Blackfire Viziam
|
Posted - 2010.10.18 13:24:00 - [ 45]
Originally by: CCP Chronotis
Originally by: Fade Toblack Oh yeah, I meant to ask. On the T2 ammo changes the drawbacks are being removed from short-range variants (if I read the blog correctly) - how about the long-range variants?
The short range ammo were the ones which had ship effects on them. The rest affected your turrets themselves rather than the ship. The ship effects were the ones which were removed.
The definitely will make them directly competitive with the faction variants for sure.
These changes are not on sisi yet, a thread will appear in test server feedback forum when they hit there for specific feedback.
When we are at conflagration - can you make it deal, say, more EM damage than EMP ammo? Something similiar to scorch damage profile. Its weird that for EM race (which amarr is) they can be easily outmatched in EM damage type department by minmatar or caldari (obvious). |
 adriaans Amarr Ankaa. Nair Al-Zaurak |
Posted - 2010.10.18 13:26:00 - [ 46]
SWEET!!! This expansion is getting good   |
 Grideris Gallente Fleet Coordination Command Fleet Coordination Coalition |
Posted - 2010.10.18 13:29:00 - [ 47]
|
 Zarnak Wulf |
Posted - 2010.10.18 13:33:00 - [ 48]
It's been so long since I even looked at Quake I had to pull up EFT to get a comparison. My Tempest would have it's alpha go from 9940 to 10084 if I switched from RF Fusion to Quake. It would lose half it's optimal and 25% tracking - which probably would negate much more then that 184 alpha gain. I'll hold judgement until I see the final product but the faction ammo still would appear more attractive even w/o the cap or speed penalties. |
 Tester128 Fremen Sietch DarkSide. |
Posted - 2010.10.18 13:51:00 - [ 49]
you should nerf the freaking supers, not boost them. and please remove any possibility of fbs scoring a perfect hit on subcapitals. also would be nice to have fbs blow up on critical miss |
 Nareg Maxence Gallente |
Posted - 2010.10.18 13:55:00 - [ 50]
Spike and Javelin names are the wrong way around. Spike should be short range and Javelin should be long range. |
 Trebor Whettam |
Posted - 2010.10.18 14:11:00 - [ 51]
Originally by: Nareg Maxence Spike and Javelin names are the wrong way around. Spike should be short range and Javelin should be long range.
Even better, either the hybrid Javelins or missile Javelins need a name change. It'd be nice to just have to say Javelin and have everyone know what you're talking about. I'd vote for renaming the hybrid javs, because people have actually used the missile javs, so people will assume a missile context. |
 LegendaryFrog Caldari GoonWaffe Goonswarm Federation |
Posted - 2010.10.18 14:26:00 - [ 52]
The fighterbomber rebalance is a good first step toward making battleships useful again, keep it up! |
 Makko Gray Pheno-Tech Industries Crimson Wings. |
Posted - 2010.10.18 14:52:00 - [ 53]
Originally by: CCP Chronotis
Originally by: Fade Toblack Oh yeah, I meant to ask. On the T2 ammo changes the drawbacks are being removed from short-range variants (if I read the blog correctly) - how about the long-range variants?
The short range ammo were the ones which had ship effects on them. The rest affected your turrets themselves rather than the ship. The ship effects were the ones which were removed.
The definitely will make them directly competitive with the faction variants for sure.
These changes are not on sisi yet, a thread will appear in test server feedback forum when they hit there for specific feedback.
Considering the tracking penalty for short range T2 ammos (particularly short range weapon one - I'd like to see it reduced myself) and not huge difference in damage might be nice to have some other tactical descisions for T2 ammos. Perhaps ideas like increasing damage but with rate of fire penalty (or the inverse) so the damage over time remains similar to the equivalent faction ammos but one has the potential for higher alpha or less cap or ammo usage. Still I'm just speculating in the anticipation of seeing it on the test server. |
 Indeterminacy THORN Syndicate BricK sQuAD. |
Posted - 2010.10.18 14:56:00 - [ 54]
I see that you are making changes to short range T2 ammo but I see nothing regarding T2 short range missiles (precision missiles). Those missiles have specific drawbacks on a ship which loads them making them very undesirable in combat. Have they been overlooked in this blog post? Or are they not being looked at in this T2 ammo re-work? If the later, why? |
 ChrisIsherwood |
Posted - 2010.10.18 15:07:00 - [ 55]
Thank you for the info and the changes. It will take a very skilled QQ to find anything to complain about in this! The faction market changes were a very pleasant surprise. I greatly prefer to see the history from EVE Central/metrics/markets/etc. More stuff on market please. Originally by: Trebor Whettam
Even better, either the hybrid Javelins or missile Javelins need a name change. It'd be nice to just have to say Javelin and have everyone know what you're talking about. I'd vote for renaming the hybrid javs, because people have actually used the missile javs, so people will assume a missile context.
While your changing database entries anyway, this would make sense. |
 Gypsio III Dirty Filthy Perverts
|
Posted - 2010.10.18 15:10:00 - [ 56]
So, no comment about Scorch L yet?  |
 H3llHound Nex Exercitus Raiden. |
Posted - 2010.10.18 15:17:00 - [ 57]
|
 Gogela Freeport Exploration |
Posted - 2010.10.18 15:25:00 - [ 58]
Edited by: Gogela on 18/10/2010 15:27:56 Quote: ...allow the trade of all faction ships.
Does this change include unique ships like the Guardian Vex, Freki, Mimir, Adrista, Interbus Shuttle, etc... and odd balls like the Gurristas Shuttle, Apothiosis, Zephyr, Civ Shuttles, etc...?  |
 DJWiggles Gallente Eve Radio Corporation
|
Posted - 2010.10.18 15:34:00 - [ 59]
Edited by: DJWiggles on 18/10/2010 15:39:25 Originally by: Gogela Edited by: Gogela on 18/10/2010 15:27:56
Quote: ...allow the trade of all faction ships.
Does this change include unique ships like the Guardian Vex, Freki, Mimir, Adrista, Interbus Shuttle, etc... and odd balls like the Gurristas Shuttle, Apothiosis, Zephyr, Civ Shuttles, etc...?

currently the "odd balls" are not on there that i can see but the freki etc are Ships 1ships 2also the ships are aranges in a much smaller layout so faster to look stuff up imho ships 3ships 4also the type of an item has a new style tag New tag style |
 John Zorg Caldari The Damned Legion
|
Posted - 2010.10.18 15:54:00 - [ 60]
Nice Blog post!
Two requests/questions please regarding Super Carriers. Could you please make the Drone bay a bit bigger for the Aeon and the Wyvern. We cannot fit a full rack of fighters and Fighter Bombers + other smaller drones. Just another 15 000m3 please.
Will we be seeing the completion of the fix to the bonus of the Hel this expansion? It was promised with the last expansion and we were told it is under review? Still nothing said about it...
n1 on the Bomber lag fix! |