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blankseplocked [PRIORITIZATION] Possibly Practical POS Performance Progress
 
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Trebor Daehdoow
Gallente
Sane Industries Inc.
Posted - 2010.10.17 16:53:00 - [1]
 

Edited by: Trebor Daehdoow on 24/10/2010 18:09:59
Proposal passed 7.5-0, with some items deleted (of which some may be re-raised as specific proposals). See link below for details.

A formal proposal has been posted on the wiki: Possibly Practical POS Performance Proposal (CSM)

This is the prioritization thread for the Possibly Practical POS Performance Progress Proposal.

Listed below are a number of small suggested tweaks to POS mechanics, intended to "reduce the pain".

The next step is to prioritize them so CCP and CSM know which tweaks are most important to the players.

Select the items you think are most important, and reply to this thread with a single line indicating your choices in the following format:

<player name>,<choice1>,<choice2>,<choice3>,<choice4>,<choice5> ...

For example:

Trebor Daehdoow,5,7,13,1,4,10

Order is not important. If you vote for more than 5 items, the weight of your votes will be reduced proportionately. If you vote for less than 5, you will be wasting some voting "juice". Duplicate/repeated votes will not be counted.

Voting will end at Downtime on Friday, October 22nd. Thank you in advance for your thoughtful participation.

  1. Relax range restrictions inside POS shields; if you're in the POS, you can interact with all the POS modules, move stuff between them, etc. If possible, this would include onlining and offlining.

  2. POS fuel warning evemails should tell you how many hours of each fuel component you are running out of.

  3. Fuel pellets -- perhaps as a new output of PI (but requiring some components that cannot be produced on planets).

  4. Remote refuel - grabs stuff from corp hangars; limit to regional range (or system in WH-space).

  5. All POS modules should be nameable (or at least a damn code number on them so we can tell corp hangars apart).

  6. Manufacturing modules should be able to accept inputs from, and deliver outputs to other modules. Even something as simple as "If there are insufficient materials in my hangar, grab them from this module" would permit simpler pipelines and easier remote management. Or more simply, some sort of remote-move-between-modules interface.

  7. Anchoring/Unanchoring Queue.

  8. Fix Ship Hangar Bug that sometimes leaves original ship in space.

  9. View blueprints that are in structures in space via corp assets and science & industry interfaces.

  10. Review and revamp POS permissions, please.

  11. Jump Bridge Tolls.

  12. Reduced time for anchoring, onlining and offlining.

  13. Update reaction linking interface to be more PI-like.

  14. Repackaging in corp and ship hangars.

  15. Personal divisions in corp and ship hangars; corp divisions in ship hangars.

  16. Access controls at tower-granularity.

  17. Access and use controls based on standings.

  18. Improved anchoring UI.

  19. Courier contracts to and from POS locations.

  20. Menu and UI improvements to make dangerous actions harder to do by accident (aka, "Ooops, I offlined it again...")

  21. Improved reactions UI; show timers, what silo stores, etc.

  22. Show POS cycle timer.

  23. List of ammo in all guns.

  24. Make refining arrays and T2 ship arrays useful.

  25. Don't show items in fuel screen that the POS doesn't use.

  26. Allow CSMAs to be anchored without sov (or at least in WH space). Note that CSMA != CSAA!

  27. Cache passwords on client.

  28. Allow multiple players to anchor and online at a POS at the same time (aka "Wham! Bam! Thank-you, Gang!")

  29. Indicate on Production screen that everything is properly linked or indicate when reactor is not linked.

  30. Corp hangar access for alliance members.


Sepi
Wiyrkomi Supplies LTD
Posted - 2010.10.17 17:25:00 - [2]
 

Sepi - 1/6/7/10/28

Greg Huff
Posted - 2010.10.17 17:40:00 - [3]
 

Greg Huff, 7, 12, 14, 28, 29

Veldar Reku
Minmatar
Wu Xi Holdings
Posted - 2010.10.17 17:58:00 - [4]
 

Veldar Reku, 6, 6, 6, 6, 6, 6, 11, 14

Dierdra Vaal
Caldari
Veto.
Veto Corp
Posted - 2010.10.17 17:59:00 - [5]
 

Dierdra Vaal,10,1,7,16,6

darius mclever
Posted - 2010.10.17 18:02:00 - [6]
 

darius mclever,6,2,11,1,10,6,6,6

Trebor Daehdoow
Gallente
Sane Industries Inc.
Posted - 2010.10.17 18:22:00 - [7]
 

Repeated votes for the same item will not be counted, guys. Nice try but that got figured out last time we did this. Cool

So all those 6,6,6 votes won't count extra (pity because if they did, I'd do the same thing)

Brengholl
Posted - 2010.10.17 18:25:00 - [8]
 

brengholl,15,10,1,4,28

Bunyip
Gallente
Center for Advanced Studies
Posted - 2010.10.17 18:28:00 - [9]
 

Bunyip,24,14,6,15,8

Doggy Dogwoofwoof
Posted - 2010.10.17 18:35:00 - [10]
 

Doggy-7,12,1,23,15 Twisted EvilVery Happy

Brock Nelson
Posted - 2010.10.17 18:51:00 - [11]
 

Brock Nelson,2,7,10,16,21

Not in any particular order

count sporkula
Posted - 2010.10.17 18:51:00 - [12]
 

Edited by: count sporkula on 17/10/2010 18:58:07
count sporkula,1,5,30,28,10

Induc
Amarr
Posted - 2010.10.17 20:19:00 - [13]
 

Induc, 7, 14, 15, 23, 10

EvisRaptor
Posted - 2010.10.17 20:51:00 - [14]
 

EvisRaptor, 1, 2, 4, 5, 6, 7, 8, 9, 10, 12, 13, 14, 15, 16, 17, 21, 22, 23, 24, 25, 28, 29, 30

Kazuo Ishiguro
House of Marbles

Posted - 2010.10.17 21:03:00 - [15]
 

Kazuo Ishiguro 5, 7, 10, 15, 20

Kazuo Ishiguro
House of Marbles
Posted - 2010.10.17 21:08:00 - [16]
 

Originally by: Trebor Daehdoow
Repeated votes for the same item will not be counted, guys. Nice try but that got figured out last time we did this. Cool

So all those 6,6,6 votes won't count extra (pity because if they did, I'd do the same thing)


It could still be useful if you wanted to give some items less than 1 vote each and others slightly more (but not more than 1 full vote), e.g. 1, 2, 3, 4, 5, 6, 7, 8, 9, 9. In this scenario 9 would get 1 vote and 1-8 would get half a vote each.

Darveses
Fantastulousification Inc.
Posted - 2010.10.17 21:28:00 - [17]
 

Darveses, 1, 6, 8, 24, 7

Kai Lomu
Posted - 2010.10.17 21:54:00 - [18]
 

Kai Lomu: 10, 4, 22, 12, 3

Brother Philbert
Posted - 2010.10.17 22:33:00 - [19]
 

Brother Philbert,2,24,30,1,5

Agent Known
Posted - 2010.10.17 23:59:00 - [20]
 

Agent Known,2,3,6,10,4

Lykouleon
Wildly Inappropriate
Goonswarm Federation
Posted - 2010.10.18 00:18:00 - [21]
 

Lykouleon, 2,7,10,15,20

wr3cks
Reliables Inc
BricK sQuAD.
Posted - 2010.10.18 00:19:00 - [22]
 

wr3cks, 1, 3, 4, 6, 28

Syberbolt8
Gallente
The Scope
Posted - 2010.10.18 02:33:00 - [23]
 

Syberbolt8 7,10,1,5,6

Seirkanis
Posted - 2010.10.18 04:21:00 - [24]
 

Edited by: Seirkanis on 18/10/2010 04:22:10
Seirkanis,1,6,10,23,15

Grozdan Boyadijev
Posted - 2010.10.18 04:57:00 - [25]
 

Grozdan Boyadijev,5,9,10,21,28,30

Abdiel Kavash
Caldari
Paladin Order
Fidelas Constans
Posted - 2010.10.18 05:21:00 - [26]
 

Abdiel Kavash,7,10,14,15,21

Note that some proposals are already a subset of others: I would consider 10 to already include 17, 21 to include 22 and 29, etc.

The Breadmaster
Posted - 2010.10.18 05:28:00 - [27]
 

The Breadmaster, 1, 3, 7, 22, 24

Kelestria
Posted - 2010.10.18 06:59:00 - [28]
 

Kelestria - 1,6,9,7,12

Irmaus
Posted - 2010.10.18 07:18:00 - [29]
 

Irmaus,1,7,14,22,15

GreGh Rakrot
Rionnag Alba
Posted - 2010.10.18 07:30:00 - [30]
 

Edited by: GreGh Rakrot on 18/10/2010 07:32:05
GreGh Rakrot 7, 1, 10, 18, 21


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