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Fist1
Hostile Alcoholic Commanders
Posted - 2010.10.17 16:01:00 - [1]
 

Edited by: Fist1 on 17/10/2010 16:02:53
http://store.steampowered.com/sub/6330/


Never played them before and was wondering if they are good games and worth the $. Are they anything like Freelancer?

Sazkyen
Posted - 2010.10.17 16:14:00 - [2]
 

Edited by: Sazkyen on 17/10/2010 16:32:30

Not necessarily bad games but I had a lot of problems with them. Take the last instalment for instance. Small ship battles can be fun. When you switch to huge ships the game becomes ridiculous. Basically, capital ship fights mostly last for a few seconds. Whomever stats firing first wins. You also have to move your ship in awkward ways to escape salvos.

Also, fitting stuff on ships is a pain in the butt. You constantly have to switch through a lot of screens to check available stuff and then check what you actually have installed. Repeat for all components.

Some missions can be fun.

Traffic collision is a real problem. You jump a gate, someone flies into you (accidentally) in the target system. It can have several consequences:

- you blow up (since the other ship is huge)
- the other ship blows up (you are declared an enemy of the sector)
- you blow up and lose some prestige with the system (still sucks)

The game has a LOT of glitches. It has a nice mood to it, and small-to-medium ships are generally fun to fly.

There's a cool premise, namely that you can fly a fleet. A PAIN IN THE BUTT. A MAJOR ONE! To configure behaviour you have to switch through several screens (just like with configuration) and it kills the whole idea.

Also, ships in the fleet tend to crash into you sometimes or may damage innocent ships (which, again, has consequences).

Otherwise it has some nice features and looks okayish in general.

It's not a bad game but it certainly has a lot of problems. It's the kind of game that you WANT to play but eventually you realize that you have to let go and sigh.

Also, you cannot evade capital ships fighting forever. There are sectors that you cannot hope to conquer without serious firepower. That's where few-second battles enter the picture.

You can also capture ships which sounds AWESOME but is actually very hard to do when it comes to capital ships. Smalls ships you can take easily, sometimes enemy pilots eject when the ship is about to blow. I have never seen capital ships surrendering (which does not mean that it cannot happen) but to actually capture them: LOL!!!! That's freakishly hard! Evil hard! You need specialized equipment, soldiers and stuff and usually takes several game reloads to actually start the capture process because you can be pwned in seconds (remember the few second battles?).

You also have to produce your ammunition yourself (missile ships rock) because ammo is scarce for these type of ships. You can fly through the whole universe and find perhaps a few dozen missiles. So you have to place missile factories. Okay... but these need resources to produce... so you need to plant those as well... you got the picture. They also need time to produce so it's not like you place them, bring resources and take the ammo. Nope. You have to go on your merry way and drop in a day later (assuming you left the game running for the night in an accelerated state).

Elukka
Posted - 2010.10.17 16:34:00 - [3]
 

Edited by: Elukka on 17/10/2010 16:37:51
X3 (and probably the earlier games, never played them) perhaps has more than its share of flaws but I've still played them for like 400 hours and counting over the past few years because it's the best singleplayer space sandbox there is.

It's a bit like Freelancer, but there's a lot more potential for growth. In Freelancer you get the best fighter or freighter and then it's pretty much over. In X3TC I've currently played a game for 40 hours and have moved from trading myself (dynamic economy by the way, not as intricate as Eve's but way superior to Freelancer's) to building factories and trade fleets. I have a small trading empire stretching some six sectors over that mostly manufactures food products to support the local high tech industries. A pirate destroyer group annihilated a couple sectors south of me and now the Teladi wage this war against them to drive them back and rebuild. It's just cool. Way more alive, way more meaningful "real" stuff happening than in other games. Well, these wars are courtesy of a player-made script. Scripts and mods add a hell of lot to the game but you don't really have to worry about them when you're just learning the game since any script can be installed onto an ongoing save.

I dunno if I'd get the games other than X3 Terran Conflict. The plots are weak and the voice acting terrible and they're generally the weakest parts of the game.

Grimpak
Gallente
Midnight Elites
Echelon Rising
Posted - 2010.10.17 16:52:00 - [4]
 

Edited by: Grimpak on 17/10/2010 16:54:58
Originally by: Sazkyen
Basically, capital ship fights mostly last for a few seconds. Whomever stats firing first wins. You also have to move your ship in awkward ways to escape salvos.


considering that "energy shields" of the stuff like we know is pretty much impossible to create (according to physics), that's pretty much how spacebattles should be.

ReaperOfSly
Gallente
Underworld Protection Agency
South Pole Dancers
Posted - 2010.10.17 16:56:00 - [5]
 

I heartily recommend the X3 games. Yes, it has its issues, but it's a vast sandbox in space, and it's great fun working your way up to a position where all the spades belong to you.

You start off in some tiny little crapboat that won't survive an insect splatting into it, and the game is very punishing and unforgiving at this point. Eventually, you can end up with a fleet of destroyers, effortlessly obliterating entire sectors, and shrugging off local police fleets like they're nothing.

Lance Fighter
Amarr
Posted - 2010.10.17 17:15:00 - [6]
 

The x-universe games since the dawn of time have had their issues, yet that hasnt stopped me from putting hundreds of hours into each of them.

Many mods aim to fix the issues of vanilla, and they do so fairly well. Modding is as integral a part of x3tc as being unsharded is to eve.

Sazkyen
Posted - 2010.10.17 18:56:00 - [7]
 

Originally by: Grimpak
Edited by: Grimpak on 17/10/2010 16:54:58
Originally by: Sazkyen
Basically, capital ship fights mostly last for a few seconds. Whomever stats firing first wins. You also have to move your ship in awkward ways to escape salvos.


considering that "energy shields" of the stuff like we know is pretty much impossible to create (according to physics), that's pretty much how spacebattles should be.


It's supposed to be a game and not a simulator. If we follow your logic then it should have no sound in space, it should follow Newtonian physics, not to mention the impossiblity of traversing wormholes.

So, I believe, it's unfortunate to bring reality into the equation.

It's a game. Which is supposed to be fun.

Grimpak
Gallente
Midnight Elites
Echelon Rising
Posted - 2010.10.17 23:13:00 - [8]
 

Originally by: Sazkyen
Originally by: Grimpak
Edited by: Grimpak on 17/10/2010 16:54:58
Originally by: Sazkyen
Basically, capital ship fights mostly last for a few seconds. Whomever stats firing first wins. You also have to move your ship in awkward ways to escape salvos.


considering that "energy shields" of the stuff like we know is pretty much impossible to create (according to physics), that's pretty much how spacebattles should be.


It's supposed to be a game and not a simulator. If we follow your logic then it should have no sound in space, it should follow Newtonian physics, not to mention the impossiblity of traversing wormholes.

So, I believe, it's unfortunate to bring reality into the equation.

It's a game. Which is supposed to be fun.

never said it wasn't. Just provided a perfectly plausible explanation, that's all.


 

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