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blankseplocked why do i suck so bad at lv 4's?
 
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thatrandom
Posted - 2010.10.16 22:53:00 - [1]
 

ok so recently ive been doing some lv 4 missions in a raven using t2 defensive modules and a t1 offensive system. i have about 9 million sp's and those t2's, so i thought id do decent on the missions, but it seems like on average whenever i get a kill mission i either cannot do it or it takes me 45mins-1hr to complete it. the rewards are very nice (for me at least) but theyre so hard for me to do. what am i doing wrong? what can i do to optimize my mission performance using a raven? thanks.

Lu Hsun
Caldari
Blood Phage Syndicate
Posted - 2010.10.16 22:55:00 - [2]
 

Edited by: Lu Hsun on 16/10/2010 23:08:47
We need a little more information

When you are encountering problems with mission, half the time it's due to a poor fitting.

Can you post your raven fit?

Otherwise it's just the standard advice of fit rat specific hardeners and do rat specific damage.

thatrandom
Posted - 2010.10.16 23:13:00 - [3]
 

o lol didnt even post the fit here it is:

highs:
-xt-9000 cruise launcher (6 of them)

meds:
-mission specific t2 shield hardeners (3 of them)
-x-large shield booster II
-shield boost amplifier II (2 of them)

lows:
-ballisitc control system II
-capacitor flux coil II (2 of them)
-power diagnostic system II (2 of them)
also i have 3 capacitor control circuit I's. i think one of my main problems is running out of capacitor quickly which makes me have to warp in and out of the mission multiple times. i have energy grid upgrades and energy managment both at lv 4 and about 2 mins 40s of cap time.



Cousin Tom
Posted - 2010.10.16 23:22:00 - [4]
 

Most likely your missile support skills are awful or your drone skills are awful (at least, that's the common theme with 'wtf L4 = hard' posting these days).

thatrandom
Posted - 2010.10.16 23:36:00 - [5]
 

Originally by: Cousin Tom
Most likely your missile support skills are awful or your drone skills are awful (at least, that's the common theme with 'wtf L4 = hard' posting these days).


well for drones, i have a little over 800k sp's and can use t2 drones, and for missiles, i have 870k sp'd with cruise missiles and all except 1 support skill at lv 4 (that exception is at 5).

Cousin Tom
Posted - 2010.10.16 23:54:00 - [6]
 

Well if you want to optomize..

Use a cap booster
Use rigor catalysts over the cap rigs
Use 4 bcu's in the lows with a pdu or dc to taste
Minimize your tank with a faction shield booster and add a target painter
Read up on mission reports, blitz when appropirate
Fit an AB when travel time to gates is a drag

If you're comfortable doing all that, you should be ready for a CNR (just a matter of a few weeks farming L4s) and more expensive faction gear, which will increase your mission speed significantly. Having said all that, you're going to want to link your eveboard profile if you want help tailored to your character and not general (less useful) advice that may or may not be applicable to your situation.

Akita T
Caldari Navy Volunteer Task Force
Posted - 2010.10.16 23:58:00 - [7]
 

Edited by: Akita T on 17/10/2010 00:09:37

What's dead doesn't need to be tanked.
What relevant (damage-related) skills levels do you have - Caldari Battleship, Cruise Missiles, Rapid Launch, Warhead Upgrades ?
Any damage-related implants ? There's two of them, one for cruise missile damage, one for all launcher RoF.
Heck, consider switching your fit to torpedoes and missile range rigs... but maybe only later.
You'll probably want near-max-range for missiles skill-wise first, and T2 torp launchers so you could use Javelin ammo when needed.

What drones are you using ? Tech2 combat drones are not that hard to skill for.
Use a mix of 5 lights (vs frigates) and 5 meds (vs anything else).
What other relevant drone-related skills do you have - Drone Interfacing, Combat Drone Operation ?

Most mission-runners would be using at least 2, preferably 3 damage mods.
Take out the flux coils and pulse the booster instead of letting it perma-run.
HINTS : it's best if you only shield-boost when at around 50% shield, preferably lower, even as low as 25%. The idea is to hover around 30% shield as much as possible, where the passive shield recharge is highest, to supplement tank that way. Same story with capacitor, the closer to 30%, the better. If you can keep BOTH shield and capacitor between 25% and 50%, that would be peachy.

Arbalest cruise launchers, they're not THAT expensive compared to XR, so until you get skills to use the T2 versions or maybe ISK to buy the CN versions, just use arbalest.

CCC rigs huh ? Might want to try missile explosion rigs instead. Again - what's dead doesn't need to be tanked.
Also, consider using one target painter.
Meanwhile, what capacitor-related skill levels do you have - Energy System Operation, Energy Management, Shield Compensation ?
Any capacitor-related implants ? Again, two of them, one max cap, one cap recharge.
EDIT: like the above poster said, you can use "emergency capboosters" meanwhile if you're still having moments where you need to run the booster longer.


Tau Cabalander
Posted - 2010.10.17 01:17:00 - [8]
 

Edited by: Tau Cabalander on 17/10/2010 01:26:18

Try this. Keep moving; range is your friend. Use the right hardeners for the mission.

Build you own cap charges from reprocessed mission junk. Buy the BPO; it is cheap. If you can't fit the T2 cap booster, use the meta 4 Heavy Electrochemical Capacitor Booster (it only holds 4 cap charges though).

I carry 5 cap charges in the module, 15 in my cargohold, and the rest cruise missiles (3700). This is tons. Use the right missiles for the mission (see link above).

As soon as you can, buy a Caldari Navy or Dread Guristas X-Large shield booster, and replace the Co-Processor II with a Signal Amplifier II, or the meta 4 version: Type-D Attenuation Signal Augmentation.


[Raven, Basic vs. Guristas]
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Co-Processor II

100MN Afterburner II
Ballistic Deflection Field II
Heat Dissipation Field II
Invulnerability Field II
Heavy Capacitor Booster II, Cap Booster 800
X-Large Shield Booster II

[empty high slot]
Small Tractor Beam I
'Arbalest' Cruise Launcher I, Wrath Cruise Missile
'Arbalest' Cruise Launcher I, Wrath Cruise Missile
'Arbalest' Cruise Launcher I, Wrath Cruise Missile
'Arbalest' Cruise Launcher I, Wrath Cruise Missile
'Arbalest' Cruise Launcher I, Wrath Cruise Missile
'Arbalest' Cruise Launcher I, Wrath Cruise Missile

Large Warhead Rigor Catalyst I
Large Warhead Rigor Catalyst I
Large Warhead Rigor Catalyst I


Hammerhead II x5
Hobgoblin II x5

thatrandom
Posted - 2010.10.17 01:45:00 - [9]
 

thanks for the suggestions.

Lost Greybeard
Gallente
Posted - 2010.10.18 04:29:00 - [10]
 

It's also worth noting that there are a decent number of level 4s where 30-45 minutes is almost a speed run, so don't freak out if you can't knock them off in 10 minutes apiece like l3s.

Sergeant Spot
Galactic Geographic BookMark Surveying Inc.
Posted - 2010.10.18 16:32:00 - [11]
 

Not sure if its been mentioned, but make sure to switch out ammo types so you are loaded with what the NPCs are not resistant to.

And don't forget to also switch your drones as well as your missile ammo. I keep a can with 5 lights and 5 mediums of each T2 drone type, makes switching em fast.

Limdood
Posted - 2010.10.18 17:59:00 - [12]
 

Highslots:
6x Cruise Missile Launchers (most expensive you feel like buying)
1x Tractor beam (makes certain missions faster to not have to slowboat 20km)

Midslots:
1x Large or X-Large Shield booster (if you forget to turn your booster off sometimes, use the large)
1x Shield boost amplifier (you don't need 2)
3 or 4x mission specific hardeners (2 of the main, 1 or 2 of the secondary)
0 or 1x cap recharger or 100mn afterburner

lowslots: (this is the one where you messed up your original fit)
3x Ballistic control system II (tech 2 is important here, THIS is where your kill power comes from. it is the ONLY thing that makes ravens better than drakes = killpower)
1x Damage Control Unit II (non-stacking-penalized shield resists in a lowslot!)
1x Power Diagnostic system (to help your cap) or ANOTHER Ballistic control

Rigs:
some combination of CCCs and Rigor catalysts - rigors will kill sub-BS ships faster, CCCs will support your tank. I'd suggest 2 CCCs and 1 rigor for a starting L4 runner

drones: 5 hob IIs, 5 Hammerhead IIs (if you can't use T2 drones, use more rigors and get T2 drones trained!!)

-Flux coils in the lows won't do much
-ballistic controls are where most of your damage multipliers come from, 3 is almost a must-have.
-Train your capacitor skills: energy management and energy systems operation, they're a rank 1 and a rank 3 skill....train them to at least both level IV, get them to V sooner rather than later (they help on ALL ships)
-even with a large shield booster, you can't leave it on 24/7, you have to pulse it - you aren't in danger until your cap AND your shields are below 33% (peak recharge for both).
-some missions (sanshas pirate invasion, for example) often require you to warp out in a normal, partially T2 raven.
- when you warp into a mission that looks like it will be tough, start flying away from the rats....rats have 50m ranges max, you have 90+ km range (more with a sensor booster in that last midslot)
- use eve mission guides. That will key you to which rats are triggers, which groups to kill first, etc.

Merouk Baas
Gallente
Posted - 2010.10.19 00:03:00 - [13]
 

Not all L4 missions are the same.

Usually you need to increase your damage to speed up the mission, and this applies to the missions where you're able to pull each group of 5-8 NPCs without aggroing the rest. Some resists and one shield booster should be sufficient, and you want to use all available slots to increase your damage (which, BTW, increases a lot if you have T2 weapons, so you should train for those).

However, there are some missions where everything attacks you at once, as soon as you enter, and for those you'll need to be able to tank, usually with a dual-repair (dual shield boost?) setup, which requires huge capacitor recharge rates and lots of juice. In this case, you need to withstand the onslaught for long enough to kill a few of the bigger damage dealers. Basically, if they eat your tank before you even kill one of them, that's a problem.

DPS doesn't increase linearly in EVE; there are huge jumps up once you get past certain thresholds. I use Gallente ships, so I'll give this as an example: I use T2 drones (so that's a boost in damage), but my skills are high enough that my Heavy (battleship) drones can track and kill cruisers, so if I enter a room and get swarmed, I can very quickly reduce the incoming DPS by killing all the cruisers and battlecruisers (which are typically glass cannons). I start with a full overview and am left with only 4 battleships to tank, which is a much easier job than having to tank the whole room.

Not everything applies, but I think your biggest problem is you need to incrase your DPS.


 

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