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blankseplocked Are POS assembly arrays less efficient than building in NPC stations?
 
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Intergalactic Ethan
Posted - 2010.10.14 19:29:00 - [1]
 

Example: If I were to build a Battleship in a high-sec POS Ship Assembly Array, my char has average skills and there is waste. If I take the same average skills to NPC station will the waste be more/less/same?

In one of the POS guides it says that building in high-sec POS is less efficient than building in NPC stations. I wasn't able to determine if that was because there is the POS fuel cost to consider, or whether it was because the assembly arrays are just that much worse to use due to increased waste.

Thanks.

Lady Ayeipsia
Posted - 2010.10.14 19:39:00 - [2]
 

I could be wrong, but I think it's just the fuel costs. From the item database for a Medium Ship Assembly Array:

5 Manufacturing slots
Base time multiplier: 0.75
Base material multiplier: 1
(Note: To use a ship from a Ship Assembly Array a Ship Maintenance Array with enough free storage space needs to be in range that the ship can be moved there)

So no, no material change. It's just fuel costs. Also, I thought, but could be wrong, there is a slight ISK cost for using NPC assembly lines. As for the time multiplier, I forget if the number means better or worse.

Greg Huff
Posted - 2010.10.14 19:45:00 - [3]
 

Originally by: Lady Ayeipsia
Base time multiplier: 0.75
...
As for the time multiplier, I forget if the number means better or worse.

The multiplier means the job will finish faster.

I'm pretty sure the only advantage to using an NPC station is that you don't have to purchase/fuel a POS.
NPC stations do have fees for using them.
Depending where you are and what you're trying to do there can be quite a wait to use an NPC station.

Akita T
Caldari Navy Volunteer Task Force
Posted - 2010.10.14 21:41:00 - [4]
 

SOME assembly arrays also have built-in waste.
Like, say, for instance, all T2 ship "advanced" assembly arrays have a 10% waste (1.1 multiplier), and the rapid equipment assembly array with 20% waste (1.2 multiplier).
And yeah, the fuel cost too.

Helles Belles
Posted - 2010.10.15 00:44:00 - [5]
 

For resale production, what functionally matters is access to NPC slots versus additional considerations. If you build in 0.0, options and security is limited. In Empire, you are at the demands available slots to maintain a certain volume. If the cost of a tower outweighs all of the above, then you have your honest answer.

Tau Cabalander
Posted - 2010.10.15 06:07:00 - [6]
 

Originally by: Akita T
SOME assembly arrays also have built-in waste.
Like, say, for instance, all T2 ship "advanced" assembly arrays have a 10% waste (1.1 multiplier), and the rapid equipment assembly array with 20% waste (1.2 multiplier).

I think they are only useful for T2 BPO holders, as the invention penalty (ME -4 = 50% more materials) is harsh enough without another 10%.

Lets hope CCP gets the message: Make Advanced Ship Assembly Arrays useful (CSM)

TraderAlt117
Posted - 2010.10.16 13:00:00 - [7]
 

Edited by: TraderAlt117 on 16/10/2010 13:02:33
Edited by: TraderAlt117 on 16/10/2010 13:02:10
Originally by: Tau Cabalander
Originally by: Akita T
SOME assembly arrays also have built-in waste.
Like, say, for instance, all T2 ship "advanced" assembly arrays have a 10% waste (1.1 multiplier), and the rapid equipment assembly array with 20% waste (1.2 multiplier).

I think they are only useful for T2 BPO holders, as the invention penalty (ME -4 = 50% more materials) is harsh enough without another 10%.

Lets hope CCP gets the message: Make Advanced Ship Assembly Arrays useful (CSM)


Sort of off topic for the OP, but advanced ship assembly arrays are useful for invented BPCs, some particular ships you can make using the advanced arrays wil increase your isk/hour profit for that particular job line despite reducing overall profit for the item. I.e. less profit but the speed you can shove them out makes up for it.

Aldor
Posted - 2010.10.16 16:09:00 - [8]
 

Edited by: Aldor on 16/10/2010 16:19:46
Now I haven't tried this. I primarily use the POS for research. But doing research on the items DB I found this:

Component Assembly Array
A mobile assembly facility where Construction Components such as Capital Ship, Tech II and Hybrid (Tech III) Components of all sorts can be manufactured.

10 manufacturing slots
Base time multiplier: 0.75
Base material multiplier: 1.0

But I assume this is for RAM, and the components rather than the item itself. Now as others have mentioned if you manufacture tech II ships then you have the 1.1 multiplier to materials. However, I would assume you would still manufacture modules and ammo with the regular assembly arrays.

The biggest issue I can see from using a POS for manufacturing is needing multiple structures. So if your building ammo, modules, and drones. You'll need 3 different structures. Granted you can just online/offline as you need them, however you still have the cost to purchase. So the cost to buy would have to offset the savings you gained from not using station services.

Edit: One thing that you would gain is that you could split your operations a little easier. Currently I use a station to manufacture all my goods. I manufacture tech I and tech II goods and it is a pain the neck to keep track of inventory to keep the lines running. I use containers to seperate materials but I always run out at inopportune times. Perhaps with the seperate structures you can divide out materials to each dedicated product line. But like I said earlier its hard to see it being worth the cost of buying the structure.

Dasola
Minmatar
Posted - 2010.10.16 17:53:00 - [9]
 

Originally by: Aldor


Component Assembly Array
A mobile assembly facility where Construction Components such as Capital Ship, Tech II and Hybrid (Tech III) Components of all sorts can be manufactured.




Conforming this is for t2 components atleast, nos sure about rams toug, i usually just buy those from market in quantities...

Tau Cabalander
Posted - 2010.10.16 20:35:00 - [10]
 

Originally by: Dasola
Originally by: Aldor
Component Assembly Array
A mobile assembly facility where Construction Components such as Capital Ship, Tech II and Hybrid (Tech III) Components of all sorts can be manufactured.

Conforming this is for t2 components atleast, nos sure about rams toug, i usually just buy those from market in quantities...

R.A.M. are built in a Component Assembly Array.

Here's a list of what arrays are for:
* Fits on a ship (rigs + modules): equipment array
* Goes in a module (ammo, cap charges, scripts, etc.): ammunition array
* Fighters: small ship array
* T3 Subsystems + T3 Hulls: subsystem array
* Ship: use a ship array
* Drones: drone array
* Starbase and sovereignty structures can only be built at a station or outpost.
* None of the above: component array

Component Assembly Arrays also use 50% of the grid of a Corporate Hangar Array (CHA), and provide 71% of the storage. You can't build stuff with a CHA either! CHA do have one feature no other array does: you can Trash items.


Agent Known
Posted - 2010.10.18 03:09:00 - [11]
 

I usually produce my T2 modules using a POS because there is no additional waste. Waste does not apply to BPCs that have all "special materials" (like modules), so you get a nice time reduction for the cost of POS fuel (which I'm using for invention anyway!). This is with the Rapid Equipment Assembly Array.


 

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