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sue denim
Posted - 2010.10.18 17:11:00 - [241]
 

Originally by: Kismeteer
I can't stress the importance of unlock. Control-shift-portrait left click sounds perfect.

Need better method for figuring out overlap though. It's kind of a mess if you start remapping like crazy to get back some functionality.


I'd prefer ctrl right click :|

VonKolroth
Gallente
Dreddit
Test Alliance Please Ignore
Posted - 2010.10.19 02:52:00 - [242]
 

Originally by: sue denim
Originally by: Kismeteer
I can't stress the importance of unlock. Control-shift-portrait left click sounds perfect.

Need better method for figuring out overlap though. It's kind of a mess if you start remapping like crazy to get back some functionality.


I'd prefer ctrl right click :|


I don't give a damn what the default is, as long as it can be remapped.

Ffreyn Moonflower
Caldari
Lead Farmers
Kill It With Fire
Posted - 2010.10.19 12:26:00 - [243]
 

Not seen this mentioned yet, but please make sure that focus is given to the first data entry field of any popup dialogs. Doing shift+drag to move a partial stack and then having to click (or multiple tab) to get focus in the quantity box is madness.

- Ffreyn

Dav Varan
Posted - 2010.10.19 14:08:00 - [244]
 

So CTRL click to lock
Q click to Approach

How many gate campers will be disconnecting with CTRL Q Question


Eraggan Sadarr
Comply Or Die
Posted - 2010.10.19 14:20:00 - [245]
 

HAHA After 4 years of whining about it... we get both proper keyboard shortcuts AND Anti-aliasing in one go.

I really wonder why these 2 essential things in a modern game was lacking for so long. But glad that CCP finally woke up and got around to it.

Keep up the delayed good work Very Happy

Cresalle
Posted - 2010.10.19 15:09:00 - [246]
 

Mouse shortcut for 'Active Module in Overloaded State' please. It would rock to be able to one-click a mod and have it turn on overloaded rather than having to try to click on the skinny little green bit and then activate the mod. Especially since for some bizzare reason you can't toggle overload while cloaked, so when you jump into a camp and decide to burn out you have to move, then click the tiny thing then click the mod, so it's easy to miss the overload or to click it twice instead of turning the mod on. ugh

Aquilonian
Posted - 2010.10.20 04:20:00 - [247]
 

Edited by: Aquilonian on 20/10/2010 04:25:08
Hi,

I have no idea if this has been suggested earlier in this thread or some other, but a great idea would for players having the ability to bind an ammo slot.
Suppose every player has 5 ammo slots for each ship that can be bound to a key. The player loads an ammo into the ammo slot, and that will then correspond to the keybind they have for it. For example let's say you can bind stuff like so;
Ammo slot 1 - bound to "g" - Barrage S loaded
Ammo slot 2 - bound to "f" - Republic Fleet Phased Plasma S
etc..
This gives the player the click-free(assuming they use a shortcut to start/stop firing) action of switching the ammo for their module. This would be much more easier, and could save quite some time for a skilled player.

So my action chart to switch ammo would be like so;
-Press F1 to stop module fire.
-Press f to load Republic Fleet Phased Plasma S
-Wait the 10 seconds
-Press F1 to continue module fire.

Opposed to;
-Press F1 to stop module fire.
-*click on weapon*
-*look for ammo type*
-*click ammo type*
-Wait 10 seconds
-Press F1 to continue module fire.

This could possibly be applied to midslot items such as eccm or w/e, but I would really like to see this for high-slot module ammo. This improvement as I would call it, would increase the pace of the game in some way, and make it much more fluid. Just a suggestion.




Ishuku
Amarr
Dark Star Industries
Posted - 2010.10.21 02:51:00 - [248]
 

Good to hear. So my naga mouse will get more usage in Eve.

Rip Minner
Gallente
ARMITAGE Logistics Salvage and Industries
Posted - 2010.10.21 06:16:00 - [249]
 

Originally by: Koshiko Murakami
Very Nice, but a couple of comments:

'Focus on chat window' should probably be 'Enter' by default if possible. Lots of people will already have that muscle memory from other MMOs (I know, not really a reason to do it here, but...)

Can we navigate the Overview using arrow keys? If so, targeting via keyboard is going to rock.

Can we get a 'lock' ONLY key? Having a toggle key is great and all, but I'm sure I'm going to accidentally unlock targets in the heat of my next fleet fight (throw in normal lag, etc).


I am going to second this. If nothing alse plz do the Overview using arrow keys and put in a lock Only key plz and thx u :)

Menyet Ikeemoo
Posted - 2010.10.21 08:59:00 - [250]
 

The new shortcuts on Sisi are great, i would love two little additions:

1. Make the shortcuts to close the window if it's open. Like the fitting window. If you push the button, or the shortcut twice, it opens and closes. It's half work if you have a shortcut to open a window, then you have to use the mouse to close it.

2. Scanning shortcuts. Analyze, recall probes, etc.

Otherwise its great stuff.

Raimo
Genos Occidere
HYDRA RELOADED
Posted - 2010.10.21 13:37:00 - [251]
 

So, where do we stand currently, CCP?

Are you still hell bent on breaking the game with undisableable CTRL-unlock/toggle, CTRL-Q default and all that, ruining a potentially *magnificent* UI improvement?

UGWidowmaker
Caldari
freelancers inc
Imperial 0rder
Posted - 2010.10.21 20:42:00 - [252]
 

id love to see fully suport tologitechs g series keyboards....

Aegis Stormborn
UNKN0WN ENTITY
Posted - 2010.10.22 01:06:00 - [253]
 

AWESOME

CCP Disregard the negativity in this thread, great job on the new and very much needed improvements. That being said, I am pleased but not satisfied. Keep up the good work, don't stop it here!

Probably already mentioned but:

-Shortcuts for drone control
-PLEASE PLEASE PLEASE short cut for overloading modules and racks, ctrl/alt + Fkey would be awesome for this I never ever, ever use them for their current function of activating a 15th module and the spot to over load them is incredibly tedious to click.

Raimo
Genos Occidere
HYDRA RELOADED
Posted - 2010.10.22 07:23:00 - [254]
 

Edited by: Raimo on 22/10/2010 07:25:36

Originally by: Aegis Stormborn
AWESOME

CCP Disregard the negativity in this thread, great job on the new and very much needed improvements. That being said, I am pleased but not satisfied. Keep up the good work, don't stop it here!

Probably already mentioned but:

-Shortcuts for drone control
-PLEASE PLEASE PLEASE short cut for overloading modules and racks, ctrl/alt + Fkey would be awesome for this I never ever, ever use them for their current function of activating a 15th module and the spot to over load them is incredibly tedious to click.


Bolded the stupid (The functionality you're asking for has existed for years, as have *some* useful drone shortcuts)


Now, how about that CTRL- toggle issue, CCP (Optimal)?

onyu
Posted - 2010.10.22 18:50:00 - [255]
 

Originally by: CCP Fallout
Shortcuts are getting a complete makeover in EVE Online: Incursion. CCP Optimal's new dev blog gives all the details. Read it here.



wishes!

1) Drone attack and return to drone bay shortcuts

2) weapon reload shortcut.

(if we can't get a reload shortcut for some reason, please at least make it so the weapon tooltip doesn't overlay the right click menu for x seconds...)

3) retarget shortcut after you got jammed... automatically retargeting the same ships you had targetted before.

4) ammo shortcuts for specific ammo you want to switch to...


CCP Optimal

Posted - 2010.10.23 00:51:00 - [256]
 

Originally by: Raimo
Now, how about that CTRL- toggle issue, CCP (Optimal)?


I'm happy to announce that the "Toggle lock target" functionality has been replaced by "Lock target" [CTRL] and "Unlock target" [CTRL+SHIFT]. The "Toggle lock target" functionality is still going to available, but is by default not bound to any shortcut.

We've also moved the "Quit game" command to a new, harder-to-accidentally-trigger shortcut and introduced "select next/previous locked target" commands.

+ a bunch of other smaller tweaks and improvements!

Matriarch Em'ashu
Posted - 2010.10.23 01:21:00 - [257]
 

Originally by: CCP Optimal
I'm happy to announce that the "Toggle lock target" functionality has been replaced by "Lock target" [CTRL] and "Unlock target" [CTRL+SHIFT]. The "Toggle lock target" functionality is still going to available, but is by default not bound to any shortcut.

We've also moved the "Quit game" command to a new, harder-to-accidentally-trigger shortcut and introduced "select next/previous locked target" commands.

+ a bunch of other smaller tweaks and improvements!


This is excellent news! Thank you very much for separating the two locking functionalities, and again for the entirely new target-browsing keys! Very Happy

Xenophylactic
Caldari
Exystance.
Posted - 2010.10.23 10:50:00 - [258]
 

I have a suggestion for hotkeys pertaining to menus. Allow for 3 type's of a menu hotkey.

The first and normal one that's used for almost all menus in Eve:
Menu Always On (this really annoys me)

- This annoys me and I hate it. When you press a key, the menu comes up and pressing the key again doesn't do anything.

The second one that seems to only pertain to the fitting window:
Toggle Menu

- This is easy to explain since it works for the fitting window, depressing the menu hotkey again exits the menu.

And the third suggestion for a menu hotkey:
It brings the menu up until the key is no longer depressed.

- So for example if I want to assign a hotkey to my fitting window that only appears as long as I'm holding the "A" button down.. I can press it, look at my fittings, let go of the key and the menu goes away. Of course the caveat is this button could then not be assigned to a mouse click hotkey (as it would think I would be trying to align to something in the menu unless you make menus ignore hotkey events unless a link is clicked on).

Please at least consider giving all hotkeys for menu the toggle functionality.

Xenophylactic
Caldari
Exystance.
Posted - 2010.10.23 10:57:00 - [259]
 

(I can't verify if this is already default behavior on SiSi because I'm deployed (IRL), if so please disregard, nothing is mentioned of this in the article).

Consider giving the option to assign hotkeys to right click or left click (basically giving right click the same hotkey functionality as left click). This way people can assign how they toggle their modules how they wish. I'm not sure how feasible this is. I really like the idea of being able to use left click for certain things and then use right click for another set of hotkey assigned things.

Wonderful changes! I'm excited the backend being modularized allows for this sort of creative work.

Nypheas Azurai
Posted - 2010.10.24 01:33:00 - [260]
 

Edited by: Nypheas Azurai on 24/10/2010 01:35:10
This is an excellent start and much needed improvement for usability.
I'm not sure how the shortcuts work or whether they require a target, but if there's anything in combat that we need it's a
WARP ME THE HELL OUTTA HERE
shortcut. So please allow the new warp shortcut to warp anywhere even when no target is selected.

Shandir
Minmatar
Brutor Tribe
Posted - 2010.10.24 04:49:00 - [261]
 

Nypheus, as much as that sounds like a good idea on paper - in practice it gives those fleeing combat far too much of an advantage. At the moment, a prepared pilot can get out of harms way quickly, an unprepared pilot has good odds of getting clear if he's got fast reflexes.
If they make it a single keypress to initiate warpout, it will be that much harder to make any pilot commit to a fight they do not start.

Raivi
Sniggerdly
Pandemic Legion
Posted - 2010.10.25 01:44:00 - [262]
 

Originally by: CCP Optimal
Originally by: Raimo
Now, how about that CTRL- toggle issue, CCP (Optimal)?


I'm happy to announce that the "Toggle lock target" functionality has been replaced by "Lock target" [CTRL] and "Unlock target" [CTRL+SHIFT]. The "Toggle lock target" functionality is still going to available, but is by default not bound to any shortcut.

We've also moved the "Quit game" command to a new, harder-to-accidentally-trigger shortcut and introduced "select next/previous locked target" commands.

+ a bunch of other smaller tweaks and improvements!


I love you.

AlastarB Frost
Posted - 2010.10.25 14:51:00 - [263]
 

A very nice thing for most pilots, and especially for drone heavy ships like gallente, would be to have keys assigned to drone actions. There is already the standard commands for controlling drones in space, but it would be nice to assign start commands directly to the drone groups.

This issue is not as straigt forward as others, as drone groups are customizable. I tend to have standard groups (like small, medium, heavy, mining, ewar ...) and would like to start them via hotkey.

To do this, it would be nice to have an ingame window (not through esc) with dragable hotkey items. Drag them to the UI-Item you want to set the hotkey for and select the action from the context menue. This would also make it easy to assign hotkeys to the modules. No more Functionkey + Fx, just dragging your favorite hotkey on the module and select "activate" or "overheat" or even "activate once". The key combinations could be set via esc-menue and then given some order/description/color/icon in the ingame menue to make the assiging on a new ship fast and straight forward.

This would also mean to have two groups of ingame shortcuts. Ones that stay until unassigned (like align, warp to, etc wich are the same for all ships) and ones that only apply to one ship (key for your repper, gun, drone group). So there is a need to indicate wich key is already assigned and wich are unassigned in the ingame menue.

Those hotkeys, once set, should operate without focus on a window. if i have selected a hotkey for orbit from the toolbar, it should work always if the chosen target supports the action without setting the focus to the toolbar with an explicit key.

Citizen 1121347
Posted - 2010.10.25 15:16:00 - [264]
 

Edited by: Citizen 1121347 on 25/10/2010 15:18:08
(crap, ze forum settings...)

Vir Hellnamin
Gradient
Electus Matari
Posted - 2010.10.25 15:18:00 - [265]
 

Originally by: CCP Optimal

I'm happy to announce that the "Toggle lock target" functionality has been replaced by "Lock target" [CTRL] and "Unlock target" [CTRL+SHIFT]. The "Toggle lock target" functionality is still going to available, but is by default not bound to any shortcut.


Shocked

Quote:

... introduced "select next/previous locked target" commands.


Holy double-Shocked, Batman!

Quote:

+ a bunch of other smaller tweaks and improvements!

Tease. Laughing

Come on, spill the tweaks!

Sister Fein
Posted - 2010.10.25 15:35:00 - [266]
 

Originally by: CCP Optimal
Originally by: Raimo
Now, how about that CTRL- toggle issue, CCP (Optimal)?


I'm happy to announce that the "Toggle lock target" functionality has been replaced by "Lock target" [CTRL] and "Unlock target" [CTRL+SHIFT]. The "Toggle lock target" functionality is still going to available, but is by default not bound to any shortcut.

We've also moved the "Quit game" command to a new, harder-to-accidentally-trigger shortcut and introduced "select next/previous locked target" commands.

+ a bunch of other smaller tweaks and improvements!


This is great news! I don't think I've ever looked forward to an expansion as much as I look forward to this one, and all because of a few (much needed!!!) keyboard shortcuts. Cheers guys!

/Sis

Vincent Athena
Posted - 2010.10.25 17:44:00 - [267]
 

OK, I got one: When the sleepers shoot up my drones I want to RR them, so I look at whats damaged in the drone window, ctrl-click on the damaged ones.... and nothing happens. Please add the function of being able to lock a drone by ctrl-clicking on it in the drone window. Us carrier pilots will really be happy with that, along with anyone who remote reps their drones.

While you are at it, could you make the drones in the drone window blink red when they are being shot at, like the people in the "watch list" do?

Minarete
Amarr
Posted - 2010.10.26 15:59:00 - [268]
 


Any chance of an "Assist" option being added?

Mainly useful for PvE I guess, what I mean is the ability to assist on same target as Fleet/Wing/Squad leader? or some person set as "Main Assist"

Most other MMOs have this, I have been surprised Eve does not.

Raimo
Genos Occidere
HYDRA RELOADED
Posted - 2010.10.27 08:57:00 - [269]
 

Edited by: Raimo on 27/10/2010 08:59:57

Originally by: CCP Optimal
Originally by: Raimo
Now, how about that CTRL- toggle issue, CCP (Optimal)?


I'm happy to announce that the "Toggle lock target" functionality has been replaced by "Lock target" [CTRL] and "Unlock target" [CTRL+SHIFT]. The "Toggle lock target" functionality is still going to available, but is by default not bound to any shortcut.

We've also moved the "Quit game" command to a new, harder-to-accidentally-trigger shortcut and introduced "select next/previous locked target" commands.

+ a bunch of other smaller tweaks and improvements!


Great news, I'm definitely agreeing with Raivi! Very Happy

Thanks a lot for listening. Sorry for my harsh tone on the matter but you devs have to admit for a history of ignoring feedback at times, I'm glad it was not the case here. ;)

Now the only issue remaining for me would be, can we combine approach and align to the same key at least as an option? Surprised

Aidan Patrick
Aldebaran Foundation
Tauri Federation
Posted - 2010.10.27 19:33:00 - [270]
 

Edited by: Aidan Patrick on 28/10/2010 02:01:13
Edited by: Aidan Patrick on 28/10/2010 01:59:02
Edited by: Aidan Patrick on 27/10/2010 19:35:48
I am ECSTATIC about hot keys coming to eve in a more pronounced fashion!

My biggest concern right now however is drones and hotkeys. The existing drone hotkeys are fantastic and I use them religiously whether I'm fighting NPC's or players. There is on thing missing dearly. A hotkey to launch your drones.

I propose this (already suggested, but here is my idea of implimentation):

Add a hotkey to launch your drones, infact add TWO. One for your "Primary Group" and one for your "Secondary Group".

I know the initial reaction that is going to be "But I don't want to lose my customized groupings!". The fix for this is easy. Keep all the drone groups client side just like they are now. Simply add a context menu for your right click on a group 'folder' stating "Mark Primary" and one "Mark Secondary". Once you mark a group one of those two options, the corresponding hotkey launches your drones from that group. If you have more than you can launch, it treats the launch just like you right clicked the group and selected launch. (Basically the hotkey just makes the call exactly like if it was selected from the context menu.

Hopefully this should be relatively simple. As drones are a core function of EVE (imho) a hotkey for this should not be left out when "Cutting it Short".

--
Some other functions that I would like to see added to hotkeys:

Unlock All - Unlocks all current targets
Next Locked Target - Already suggested, but still reiterating.
Previous Locked Target - The above.
Select/Scroll Up/Down - Binding to highlight the overview item above/below the currently selected item. (To be seperate from the "locked target" keys.
Overload Rack/Module - Hotkeys to overload a single module/rack.
Focus Local\Constellation\Corp\Alliance Chat - Meaning, bring that tab to the front. Seperate keys for each tab.


Also, please default the chat focus to enter.. It just makes more sense. Not to mention if it's defaulted to space our age long "Space to stop" hotkey that everyone uses is going to go bye bye to a different key... This is not good. What will happen is everyone will load in and IMMEDIATELY rebind space back to stop ship. Those who don't realise the change are going to be jamming space the second they get into space and wind up losing ships and quitting because they wound up locking themselves into chat not realising what was happening and all their new hotkeys won't be working. Prevent this.


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