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Draco Argen
Posted - 2010.10.15 21:48:00 - [211]

Edited by: Draco Argen on 15/10/2010 21:49:36
*Runs around exited*

I've been preaching this for YEARS. Thank you.

Keyboard control combined with Overview, GREAT. Multi Modal interface use with combing mouse, GREAT.
Warp to, GREAT.

Keyboard shortcuts always take a little getting used to, shortly though you will all see how much faster and intuitive regular use becomes! but no right click features should disappear so if you dont like them. Ignore them.

Things that have not been mentioned (By CCP) i'd like to see have shortcuts:

  • Jump through JumpBridge

  • Ctrl click on broadcast (user mentioned)

  • Moving/cycle through selected targets (user mentioned)

  • Odd one, but. Empty targeted Cargo container to cargo hold.

  • Cease all aggressive acts/mods (Weapons, scrams, nos, etc)

Thank you sooo much CCP. Going to try on sisi now (if its there)!

Anulla Bequin
Posted - 2010.10.15 22:27:00 - [212]

I'd like to see an 'Unlock Target/All' option.
A 'Scan' hotkey.
A 'toggle Tactical Overhead' hotkey.

Draco Argen
Posted - 2010.10.15 23:24:00 - [213]

Edited by: Draco Argen on 15/10/2010 23:28:50
Edited by: Draco Argen on 15/10/2010 23:26:08
Ok instant/early review. Focusing on KB only use for now.
Its good. Once you start getting used to the key placements the defaults make sense. Navigation between systems or belts is going to be much easier now.

Few early glitches, but thats to be expected.

A quible was Alt space was hard to hit quickly, so i personally changed it to END key.

After jumping into a system the Overview key doesn't do anything and I cant use any keyboard only shortcuts. Have BugReported this one. The Mouse+KB combo takes two goes, then it listens. Presume its an uninitialized state of some kind. After moving or clicking the keys and overview select start to work. Really ruined my race through systems :)

The "Overview mode" needs to be indicated more clearly. I pulled up the info option "T" and the overview still appeared to hi-light the selected item, but it took me a few moments to realize i'd naturally fallen out of "Overview" mode. Perhaps a coloured border around the whole overview, or something cooler and more inline with your UI.
This began happening more an more as i used it. In the end i got more comfortable with preceding my actions with a "Hit END/Overview" key every time to be sure, but it would be nice to have a clearer visual que.

D - Dock jump, etc. If im not selecting the nearest jump gate, it still figures out i want to jump through the gate im in range of. EXCELLENT. thankyou CCP.

Feature request: Could we have left right keys when in Overview mode move left and right between overview tabs. Would be super useful if you've split your tabs into types, celestials seperate from BS targets, etc

This is all REALLY good stuff. Im enjoying Eve Again!

NQX Innovations
Posted - 2010.10.15 23:27:00 - [214]

Bind Shortcuts To Any Key

Oh, hell yeah. Very Happy

Tonto Auri
Vhero' Multipurpose Corp
Posted - 2010.10.16 00:08:00 - [215]

Edited by: Tonto Auri on 16/10/2010 00:09:38

Another pass about Ctrl+Unlock.
It could be something of a compromise, if Ctrl+Click in overview would only lock targets.
Then to unlock target, you'll Ctrl+Click locked portrait (as currently).

Originally by: Anulla Bequin
A 'toggle Tactical Overhead' hotkey.

Do you need a screenshot to prove it's slready there?

Dissonance Corp
Posted - 2010.10.16 00:12:00 - [216]

'Launch first group of drones' 'Launch second group of drones'...
would be awesome. Though it would also need some understandable order to drone groups. Alphabetically comes to mind.

Blue Republic
RvB - BLUE Republic
Posted - 2010.10.16 00:25:00 - [217]

Originally by: CCP Optimal
I'm very glad to hear that people in general seem to be excited about the changes. Keep the feedback coming, especially when it comes to actions that are currently not possible to bind shortcuts to.

Some important stuff is still missing:
  • Keys must bind to more than one command

  • Approach is the same as align, as in the overview

  • Warp should be by default

  • Unlock should be different from lock

  • And the most important one....
  • TAB NEEDS TO BE A POSSIBLE SHORTCUT, and I must be able to switch overview tabs with it

  • Is this last one too difficult? Does it need a lot of resources to get it done? CCP,

Draco Argen
Posted - 2010.10.16 00:25:00 - [218]

ok given our ships fly by keys now.
I've two requests, one realistic, one not.

1. Can we have a button to "View from behind" essentially swing the view of your ship to from behind. Kind of like reset view is now, except from behind your ship (or just give us reset view on hotkey, for now).

2. Can you let us move the direction of our ship with keys? Preeeeety please. Number pad strikes me as the best default. 8 degrees of direction, and accellerate and decellerate are already mapped to + and -.

Oh go on, preeeeety please.

Yours living in hope.

North Eastern Swat
Pandemic Legion
Posted - 2010.10.16 00:56:00 - [219]

Another pass on the lock/unlock toggle.

That being said I could live with it being a toggle if (and only if) unlocking only worked on locked ship portraits and NOT the overview, broadcast window, or anywhere in space.

Not sure how every one else would feel about that though, probably just smarter to seperate it into two commands.

PS - align/approach should be the same key, q should not be involved, w should be warp and i'd like an option to bind the generic 'fly to' double click in space command to a key as well as a shortcut to set drones to assist.

Occams Legwax
Posted - 2010.10.16 01:12:00 - [220]

Edited by: Occams Legwax on 16/10/2010 01:13:35

Changes look good however one thing I'd love to see is separate shortcuts for the default warp to and orbit distances, eg:

q = orbit 500m
w = orbit 1,000m
e = orbit 2,500m
r = orbit 5,000m
t = orbit 7,500m
y = orbit 10km

When flying frigates especially the decision about what distance to orbit at is often split second and the clunky right click UI is a total travesty.

EG, I'm in a rifter with EMP ammo loaded and default orbit set to 500m. I'm warping to a belt and see a merlin on scan and guess that he's blaster fit. I now have to:

right click my guns -> left click barrage ammo -> left click on any object so that the orbit button becomes visible -> right click on the orbit button -> left click 'select default orbit distance' -> type 7500 in to the box -> press enter

Alternatively I'm in a rifter with EMP ammo loaded and default orbit set to 500m. A merlin warps in and lands 10km away. I now have to either:

a) right click overview -> scroll to orbit sub menu -> click 7,500m
b) sod the UI and manually pilot

Being able to use different shortcuts for various orbit or warp to distances would make a huuuuuuuuuge difference, please do it Very Happy

Vir Hellnamin
Electus Matari
Posted - 2010.10.16 05:32:00 - [221]

Edited by: Vir Hellnamin on 16/10/2010 06:15:15
Edited by: Vir Hellnamin on 16/10/2010 06:14:48
Edited by: Vir Hellnamin on 16/10/2010 05:43:05
Edited by: Vir Hellnamin on 16/10/2010 05:36:27
Originally by: Tertiacero
Another pass on the lock/unlock toggle.

That being said I could live with it being a toggle if (and only if) unlocking only worked on locked ship portraits and NOT the overview, broadcast window, or anywhere in space.

Not sure how every one else would feel about that though, probably just smarter to seperate it into two commands.



(Like shift = negation?!?!)

Also, about TAB usage: Yes, freely assignable! Overview tabs, or move active target to one locked-target left/right (again that TAB/Alt+TAB duality-thing-**** - no I don't want your stupid illogical next active window, I can use mouse-click for it.)

CCP Optimal; might want to read about HOTAS (Hands on Throttle and Stick) systems - like ones used in fighter planes (or have they developed finally something better?) - you want to be able to set the game up so that you can use just mouse (right hand) and the left side of keyboard with ctrl (and/or) alt (and/or) shift+key combos. Like in FPS games. :)

... or about HOTAS, maybe not, that dial-thing you had with right mouse-button kept pressed and then dragged... keep that too optional.

Yeah, make some defaults you (CCP) like, then give us full toggleability (is that a word?) so we can customize the controls to be the same old that is now all "mechanical"-memory instead of thought actions (terms bad?).

Originally by: Anulla Bequin
I'd like to see an 'Unlock Target/All' option.
A 'Scan' hotkey.
A 'toggle Tactical Overhead' hotkey.

Yes. Finally could turn off that button-bar left of the ship-control dial. Clear comms even more. (Everything else but the Tact. Overlay is short-cuttable, thus you need to keep it all open - nice logic...)

One more thing...

"CCP Optional" would've been more ballsy nick-name. Laughing

Capital Enrichment Services
Posted - 2010.10.16 08:51:00 - [222]

But...but...I've gotten VERY GOOD at rightclickmenu navigation during stress! My hard-won skill, USELESS!!!!

Damn you CCP! Daaaaammmmnnnn Yyyyyooouuuuuuu!

Chainsaw Plankton
Posted - 2010.10.16 09:40:00 - [223]

There is bad news...

To be able to do shortcuts properly, we saw no other option than discontinuing the current "set-chat-focus-on-any-key" functionality.

that is some AWESOME NEWS!

Posted - 2010.10.16 12:09:00 - [224]

great work for the shortcut when do we get active real time orbits for the planets and we now have for orbiting stations and jumpgates.can CCP get to that.......

Hell's Revenge
Posted - 2010.10.16 13:41:00 - [225]

Edited by: Syekuda on 16/10/2010 13:42:25
To CCP: How about keys (arrows ?) to navigate your ship manually ? This could be useful for ships that are better when flown manually. I could think of a kitting type of ship that requires an orbit of 15km let say and needs to be at that range. With automatic orbiting it's very hard if it's too fast or needs more agility but manually it is possible to do so.

In either case, manual orbiting seems to be a good option since you might want to keep range of 2 ships together and with automatic one you won't be able too.

Also, how about a command (like keep orbit) which should be possible to "lock" on 2 ships. For example, you want to orbit 2 ships that you lock on too. That could be useful if you want to keep range and not get closer to webbing range. Lots of pilot could find this useful. Especially snipers.

Posted - 2010.10.17 06:27:00 - [226]

Edited by: Zarxoniuz on 17/10/2010 06:34:14
Test server feed-back:

Since you have to focus text window to enter text,
You either need to focus text box in SPLITTING ITEMS window to enter splitting value. That is really annoying.
Can we have default focus on it?

Test Alliance Please Ignore
Posted - 2010.10.17 08:03:00 - [227]

Edited by: VonKolroth on 17/10/2010 08:12:22
Best ideas I've seen and stuff I'd like to see the way I'd like to see it.

Drone Business

  • Re-factor the "Drone Management" window to for numbered groups as tabs (example: 1. [Group Name), 2. [Group Name], etc.) and drag drones into groups like folders, or better yet let us sort all/unassigned drones and "Tag" drones with a group like GMail labels. Then just make assignable hotkeys for each group.

  • Make another window almost exactly like the fleet watchlist for active drones in space and put a queue at the bottom that we can drag locked targets into and draging the priorities about. Something like that wouldn't be very obtrusive since we wouldn't have to have the "Drone Management" window open the vast majority of the time.

At Range Business

  • A slider similar to the "degrees" in the scanning window that lets us adjust current range on the fly. This could be placed on the bottom of the "Selected Item" window. (preferably not a "sticky" one that locks to ranges, but one that brings up a tooltip of the range of it's current position)

  • When using a navigation hotkey (such as Keep At Range, Warp To, and Orbit) allow us to hold down the assigned hot key for the navigation command and simultaneously hold down the mouse button at the same time to bring up a selection of ranges.


  • I STRONGLY agree with many others that the best way to do individual unlocking of targets would be to hold CTRL and click on the targeted ships portrait with the only exception being an "Unlock All" hotkey we can assign.

  • An "Unlock All" hotkey would also address another users suggestion for a "de-aggression" hotkey as all mods targeting another ship would shut down after their last targeted cycle. The only thing a user would have to do after that is de-aggress their drones which a a couple of hotkeys already exist for. A actual "de-aggress" hotkey would be redundant.


  • Hotkeys for selecting and cycling through tabs in "Active Window"

  • Seperate hotkeys specificaly for tabs in a hotkeyed window, or at the very least, The overview. This could be done in most windows by holding down the hot key for the desired window and pressing a number key

  • To make these changes more palatable for all of us who have gotten used to playing EvE a certain way, put the hotkeys for Windows (If assigned) at the end of the windows title or aligned to the right side of the title bar in the window. (Former preferably). Also allow us to assign these hot keys on-the-fly by right clicking on the reminder. That way we wouldn't have to go through the process of pressing escape, clicking the shortcuts tab, then hunting down that business in the shortcuts tab. This would also work very well in the individual window tabs and the right-click menu, example:

Approach (W)
Align (A)
Orbit (O)
Warp To (S)
Dock (CTRL-D)
Add Station to Overview
Add Waypoint [Why is this here anyway?]
Bookmark Location... (ALT-B)
Show Info (ALT-I)

Other thoughts

  • I would like to see bookmarks and scanning results in the overview and brackets like we can in the system map so we can take advantage of these new navigation shortcuts for them as well. You know, as long as we're adding functionality to bookmarks (like align to bookmark).

  • I believe the default range for warping should always be 0km, unless otherwise stated in the right-click menu or by the method I described above (With the exception of autopilot, of course). This eliminates the need for a slider like I suggested for active range. I also don't see a speed slider as anything but redundant, there is one right below the capacitor.

Overall I love the new way of doing things and I commend the EvE devs for taking the plunge to bringing it.

Ervol Libra
Pinky and the Brain corp
Posted - 2010.10.17 08:45:00 - [228]

So new windows not focussing is intentional?

I was quite annoyed when trying to move certain amounts of ammo around i had to actually click in the window again before i could give in the number.

Paragon Fury
Cascade Imminent
Posted - 2010.10.17 09:28:00 - [229]

Edited by: Avernus on 17/10/2010 09:52:49
Shortcut functionality request:

In addition to the current shortcuts being added, I'd very very much like to see you take it a step further using the mouse wheel to enhance a few functions.

Default orbit is 'W'
While holding down the 'W' key, you can use the mouse wheel to alter set orbit range in 1000m intervals.

Could also be used for Keep at Range, Warp to Distance, and Set Speed.

It would need some sort of on screen indicator for what ranges are getting set to ofc, hopefully doesn't complicate things overly much too develop this function.

Posted - 2010.10.17 09:42:00 - [230]

Originally by: xXxCCxXx
Originally by: Xaen
So, it only took you FOUR YEARS to listen to reason.


yeh 4 years...

... ccp got owned big time.

good changes though

Kylar Tzu
Wildland Privateers
New-Eden Republic
Posted - 2010.10.17 10:14:00 - [231]

Edited by: Kylar Tzu on 17/10/2010 10:18:33
A launch drones would be very useful.

Posted - 2010.10.17 12:50:00 - [232]

OMG Go CCP!!!!!!!Very Happy

Just a couple of things ... yes plz can we hava a launch drones button?
Can the arrow keys be binded to the overview and current targets without having to click the overview maining that up down does the OV and left right through targets and then have them alter phocus on each other if applicable,this could then be disabled when another window has focus.
Orbit and keep at distance could be done by holding down there short cut ket and then you could either have saved preferances so "Q+1" through to 9 or maybe just bash in the desired range... in KM

Love U CCP x x

Posted - 2010.10.17 12:54:00 - [233]

Edited by: cyclobs on 17/10/2010 12:58:46
oh god no! not my auto focus!! :(

can there be a little option in the shortcut menus that lets us change from 'specific key focus' to 'any key focus' for those of us that actually do prefer to use the mice

Posted - 2010.10.17 17:52:00 - [234]

Will PVP become like a game of Streetfighter 2?

Coz I'd like to shortcut: circle down to forward, hard punch for my Hadukens.

Serious though, dont make pvp too easy.

Destination SkillQueue
Are We There Yet
Posted - 2010.10.17 18:08:00 - [235]

Edited by: Destination SkillQueue on 17/10/2010 18:10:04
Originally by: wizard87
Will PVP become like a game of Streetfighter 2?

Coz I'd like to shortcut: circle down to forward, hard punch for my Hadukens.

Serious though, dont make pvp too easy.

That doesn't make any sense. If the combat was "hard" because how difficult it was to get your ship to do what you wanted it to do, it wasn't hard in the first place, it was the exact same combat with crappy controls. If anything your fighting will now come with 23% added PvP, since you will actually be focusing more on fighting the other player and outmanouvering him, and spend less time and effort on fighting the UI controls.

Posted - 2010.10.17 18:34:00 - [236]

How about ctrl-LMB on items in your cargohold/hargar to move it to your hangar/cargohold. There is plenty of stuff done in station that might be worth a look.

Posted - 2010.10.18 00:29:00 - [237]

Originally by: Min Qa
We need key binds for:

-next/prev target
-select xth targeted ship
-lock last broadcast target
-unlock current target
-launch drones

pipe dream: allow WASD+QE let you fly the ship manually =p
+1 for this :)

Oh and please have some way to prevent/disable double clicking in space to cause you to start moving in that direction. I can't tell you the number of times I've ended up dead because I didn't know i was flying in a random direction away from the person repping me.

Posted - 2010.10.18 04:59:00 - [238]

request feature:

allow multiple shortcuts for different ranges:

warp to zero
warp to 100
warp to 76... etc.

That would be awesome. Really awesome.

Posted - 2010.10.18 12:04:00 - [239]

This is probably the best thing to happen to EvE since 2003. It will improve playability 10 fold. I hope this is the start of many more UI improvements.Razz

Goonswarm Federation
Posted - 2010.10.18 16:42:00 - [240]

I can't stress the importance of unlock. Control-shift-portrait left click sounds perfect.

Need better method for figuring out overlap though. It's kind of a mess if you start remapping like crazy to get back some functionality.

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