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Dzil
Caldari
Caldari Independent Navy Reserve
The Fourth District
Posted - 2010.10.15 12:19:00 - [181]
 

This is awesome and exciting. One thing I'd really like to see is a more GUI / intuitive method to set your orbit/keep at range distance: something like a slider that could let you quickly adjust from say, 5k to 25k based on changing combat dynamics, without needing to take your hand off the mouse to type in a number, or chase down the value in a sub-sub-sub menu.

Tsubutai
The Tuskers
Posted - 2010.10.15 12:27:00 - [182]
 

Copypasta for truth & justice & all that jazz, especially the bits about ctrl-q and ctrl-click to unlock.

Originally by: Raimo
Edited by: Raimo on 15/10/2010 10:15:31


Partially copypasting my post from the test server forum, and I have not read this thread but this needs to be voiced:

Approach and Align should be the same key shortcut for logical reasons (both are approaching the object, also the on screen button location)

Also, I haven't tested on SISI but read that align and warp default next to each other (A and S), this *will* get people killed, why not use A (approach *AND* align) and W (warp) (more logical as well?) (And swap S for orbit maybe)

And if it's true that CTRL- clicking also *unlocks* targets(devblog said "toggle" so it must be) it's probably one of the better CCP trolls ever, that should obviosly be changed as most people spam CTRL when acquiring targets, as well as misclick on already locked targets... Shift-click for unlock and keep CTRL just for lock or something?

Then there's this hilarious bit that also supports something to be done to the approach key

Quote:
I foresee a few accidents as pilots try to approach and lock a target at the same time (Ctrl+Q by default).


Pharnex1
Posted - 2010.10.15 12:30:00 - [183]
 

Haven't been able to check this out on SiSi to see if it's included, but the biggest shortcut I want is to switch active locked target. That way I can click an module such as a gun or neut at the bottom of the screen, and switch to another target I already have locked without having to mouse up to the top and click before activating say a scram on a different target.

Raimo
Genos Occidere
HYDRA RELOADED
Posted - 2010.10.15 12:42:00 - [184]
 

Edited by: Raimo on 15/10/2010 12:46:36

Thanks for the support thar Tsubutai, nice to see I'm not the only one questioning CCP Optimal's reasoning in regards to CTRL-lock toggle.

Originally by: CCP Optimal
There is no need to worry about the new toggle target lock functionality, since it will only unlock the target if you have finished locking, so spam clicking while targeting will not unlock.


So, what about the Align & Approach defaults? If you really want to troll new players by leaving CTRL-Q as a very probable misclick, can you at least make sure that a single key can be assigned to perform several commands "at once" (which some could think as ******ed but would allow us to manually combine Align and Approach if your coding or sense of humour somehow prohibits pre-combining them in the shortcut settings)

The DRUDGE
Posted - 2010.10.15 12:50:00 - [185]
 

Does anybody know if this will work for tagging targets in the overview? As a w/h FC, right-clicking 20 sleepers and tagging them is not fun when your also dualboxing :p

Tonto Auri
Vhero' Multipurpose Corp
Posted - 2010.10.15 13:10:00 - [186]
 

Originally by: Xenuchrist

Create BM



This, a million times.

Originally by: Isbe
Haven't seen it posted yet, so my shortcuttable command wish is: All Drones: Mine Repeatedly.


"All drones - Engage" should work for mining drones that way.
Why it does not - ask CCP...

Originally by: Tippia
Yes, this means hitting <enter> before and after any message, but it's a small price to pay, and as mentioned, it creates a nice rhythm for your muscle memory.


This is F! tedious price. Thanks I've had enough of this idiocy in other games.

Quote:
I foresee a few accidents as pilots try to approach and lock a target at the same time (Ctrl+Q by default).


If you didn't removed that shortcut yet, accept my deepest condolence.

Originally by: CCP Optimal
There is no need to worry about the new toggle target lock functionality, since it will only unlock the target if you have finished locking, so spam clicking while targeting will not unlock.


If you have lock time under 2 seconds ('ceptors, recons), you will unlock target spamming lock.
It's nice to have unlock hotkey, but please separate it from lock.

Aera Aiana
Amarr
Posted - 2010.10.15 13:18:00 - [187]
 

Originally by: Tippia
But yes, you're right. In order for the enter-chat to work well, you'd need esc-cancel to work well, and you can't do that with the option menu being tied to esc as well (since esc-esc-esc-esc to clear any queued up dialogs would just have a 50/50 chance of sending you to the menu, where you don't want to be).


Alternatively, why not go the standard way (on Windows anyway) and use SPACE to activate the currently selected ui element (aka space to accept). Better yet, give us the option to use space or any other key.

Originally by: Tippia
Whose idea was it to set ESC as the options button anyway? Razz


It's a pretty bad one. In that other fantasy mmo, ESC either cancels your current action, closes open windows or opens the menu. So if you want to cancel your current action but hit ESC a split second too late and there was nothing to cancel, you end up in the options menu - usually in the most "inconvenient" situation....

Blythar
Posted - 2010.10.15 14:16:00 - [188]
 

Originally by: Tippia
The problem with a "Launch drones" shortcut is, how do you tell which drones to launch?


one button is launch default. A second key is launch held down till you select a, b, c, d, corresponding to the groups you have assigned is one way. Some ships only carry one flight of drones. Doesn't seem to be a deal breaker to me.

Arkady Sadik
Minmatar
Electus Matari
Posted - 2010.10.15 14:20:00 - [189]
 

Originally by: CCP Optimal
There is no need to worry about the new toggle target lock functionality, since it will only unlock the target if you have finished locking, so spam clicking while targeting will not unlock.


The issue is that you might want to lock other targets while you have someone already locked. Ctrl-click on the overview on the other targets can easily cause a misclick, making you unlock the original target. Bad.

Would it be possible to have a second action, "only lock, don't unlock" that people can bind to ctrl-left to avoid that interface problem?

Shasz
Angels of Anarchy
Posted - 2010.10.15 14:50:00 - [190]
 

Edited by: Shasz on 15/10/2010 14:52:11
Originally by: Zin Mercher
Originally by: Tippia
The problem with a "Launch drones" shortcut is, how do you tell which drones to launch?


Quite simply... shortcut key + click - on the appropriate drone group in the drone window

Zin


THIS! A thousand times, THIS!

Also seconded, hotkeys to:
  • Select/scroll items on overview (up/down arrows)

  • Activate different overview tabs (left/right arrows?)

  • Change active target (tab to cycle through them?)

  • Allow removal/rebind of double-click to move!

  • Create bookmark at current location


And while you're at it - stop shifting the target list around every time one dies. The mechanic of click on target, then click/press module has had me remote rep and/or shoot at the wrong target at the wrong time more than once. Leave the third thing I targeted in the third slot and leave the 2nd slot open if target two blows up. Fill slot two with whatever I target next.

Please? :)

Koshiko Murakami
Posted - 2010.10.15 15:19:00 - [191]
 

Originally by: CCP Optimal
There is no need to worry about the new toggle target lock functionality, since it will only unlock the target if you have finished locking, so spam clicking while targeting will not unlock.


Uh, yeah, about that. In fleet fights I routinely ctrl-click broadcasted targets to make sure I have them all locked up. Toggle-lock is seriously going to screw me up. It's a great idea, but please, please give us a lock-only button or just separate out the unlock functionality entirely. I know that's a bit painful after you've worked on implementing and debugging a new feature, but people really do know what they're talking about here.

Koshiko Murakami
Posted - 2010.10.15 15:48:00 - [192]
 

Originally by: Shasz

And while you're at it - stop shifting the target list around every time one dies. The mechanic of click on target, then click/press module has had me remote rep and/or shoot at the wrong target at the wrong time more than once. Leave the third thing I targeted in the third slot and leave the 2nd slot open if target two blows up. Fill slot two with whatever I target next.



Actually, this is a pretty good point. If you could switch targets to fill the next available gap in the target list instead of having the target icons always compressing, that would lead to fewer errors of this sort. I could see people wanting that behavior toggle-able however.

Raimo
Genos Occidere
HYDRA RELOADED
Posted - 2010.10.15 15:56:00 - [193]
 

Edited by: Raimo on 15/10/2010 16:11:24

Originally by: Koshiko Murakami
Originally by: CCP Optimal
There is no need to worry about the new toggle target lock functionality, since it will only unlock the target if you have finished locking, so spam clicking while targeting will not unlock.


Uh, yeah, about that. In fleet fights I routinely ctrl-click broadcasted targets to make sure I have them all locked up. Toggle-lock is seriously going to screw me up. It's a great idea, but please, please give us a lock-only button or just separate out the unlock functionality entirely. I know that's a bit painful after you've worked on implementing and debugging a new feature, but people really do know what they're talking about here.


Yep. Sensor boosted Interceptors are going to have troubles as well, they're bound to still be spamming lock when a larger sig target is already locked.


Also

Originally by: Shasz

Activate different overview tabs (left/right arrows?)
Change active target (tab to cycle through them?)
Create bookmark at current location


Good ideas. (Additional drone key commands would be great as well)
Originally by: Shasz

Select/scroll items on overview (up/down arrows)


Not sure if that's good or confusing
Originally by: Shasz

Allow removal/rebind of double-click to move!


WTF why? Manual flying/ aligning is very important.

Edit: Though if it is a question of dev time I'm very much against adding anything before at least the toggle-lock mistake is fixed or made optional.

Fade Toblack
Posted - 2010.10.15 16:14:00 - [194]
 

Not checked the test server yet (the stuff wasn't working properly last week when I was last on there) - but are these server-stored settings or client-stored settings?

I play on a couple of different computers, and it would be nice to not have to reconfigure everything twice.

Raivi
Sniggerdly
Pandemic Legion
Posted - 2010.10.15 16:14:00 - [195]
 

Originally by: Raimo
Edited by: Raimo on 15/10/2010 10:15:31


Partially copypasting my post from the test server forum, and I have not read this thread but this needs to be voiced:

Approach and Align should be the same key shortcut for logical reasons (both are approaching the object, also the on screen button location)

Also, I haven't tested on SISI but read that align and warp default next to each other (A and S), this *will* get people killed, why not use A (approach *AND* align) and W (warp) (more logical as well?) (And swap S for orbit maybe)

And if it's true that CTRL- clicking also *unlocks* targets(devblog said "toggle" so it must be) it's probably one of the better CCP trolls ever, that should obviosly be changed as most people spam CTRL when acquiring targets, as well as misclick on already locked targets... Shift-click for unlock and keep CTRL just for lock or something?

Then there's this hilarious bit that also supports something to be done to the approach key

Quote:
I foresee a few accidents as pilots try to approach and lock a target at the same time (Ctrl+Q by default).



Quoting this like a boss.

As a logistics pilot I'm really happy about the idea of a shortcut for unlocking, but please please please separate it from the lock shortcut, or let us separate it ourselves by changing the defaults.

This shortcut change is one that a lot of pilots are going to get really excited about. We love you for adding it and lots of us have already been spending time testing it. You can expect to get all the feedback you could possibly hope for on this change, so I hope you take advantage of the resource offered by people like Raimo who know their stuff.

I already use a Belkin Nostromo to control modules and overloading, so this change is going to literally redefine the way I play eve for the better.

TheLostPenguin
Posted - 2010.10.15 16:51:00 - [196]
 

Firstly it's great to see shortcuts getting some attention, these are the sort of small details that make a huge diference to the day-to-day usage of any piece of software so it's nice to see attention here, and also that you're asking us about stuff you're going to change BEFORE you do it rather than springing stuff out of the blue, please listen and act on what you get here.
Now, a couple of suggestions from myself:
Having ctrl-click to unlock as well as lock is just hideous, please don't give us an unlock shortcut but break things this badly, listen to everyone here and at the very least make sure we can remap the unlock key to something else.

Secondly as was mentioned a while back shortcuts should toggle windows rather than just open them, and ideally we should be able to set whether this toggles between open/closed or open/minimised for each window. Why open/minimised? Well I'm sure I'm not the only person that routinely has several windows open at all times and minimised at all times (for me usually char sheet, market and wallet) as this keeps the data displayed loaded, closing and re-opening means the client has to refetch all data again (ie for wallet you have to manually reclick LOAD to see entries) whereas keeping them open means you can switch back and forth quickly with no loads. Basicly think of the current fittings screen operation where second press of shortcut closes again, but expanded to allow minimising.

Third thing I really want to see is an option to preserve the "any key focus on chat" functionality as it is at present (and indeed fix it so that it works all the time not just sometimes as at present, for me it's been very refreshing that EVE doesn't use an annoying "press key <whatever> to chat" function and at at present this seems like a huge nerf to client behaviour, as this should be a fairly easy option to include why not add it, most people in here and maybe across EVE in general may prefer it changed but why not give those of us that like things as they are the option to keep them that way? Everyone is happy and can set up their client to work how they likeVery Happy Ok this means I have to use command keys in all shortcuts but I'll be doing this anyway to avoid inputting random commands by mistake when chat is unfocused and I haven't realised (going to be a potentially major issue in future if using single-stroke shortcuts).

Matthew
Caldari
BloodStar Technologies
Posted - 2010.10.15 17:09:00 - [197]
 

Originally by: CCP Optimal
There is no need to worry about the new toggle target lock functionality, since it will only unlock the target if you have finished locking, so spam clicking while targeting will not unlock.


Unfortunately, that does not address the main situation where this becomes a problem.

Lets say you have a whole horde of similar targets on your overview (quite common in fleet fights and missions). You don't particularly care what order you lock them in, you just want to make sure that you have a full stack of targets locked ready for your guns to work through. So you just run the cursor down the overview ctrl-clicking like mad. Voila, you now have 8 targets locked, and what you said above held true.

Now, fast-forward 30 seconds. You've now worked through 6 of the 8 targets, so you need to lock some more of the horde before your guns run out of locked targets to shoot.

Currently on TQ, you just do exactly the same as the first time - run the cursor down the overview spamming ctrl-click. It will lock any target you haven't already locked, and ignore it if you ctrl-click on something you already have a target lock on.

With the new system on Sisi, if you try the same thing, your ctrl-click will inevitably hit something that you already have a completed target lock on. As a result, you end up un-locking the target you are half-way through killing, which is not really optimal.

Hence, I would definitely vote for ctrl-click to lock and <something else>-click to unlock.

Cresalle
Posted - 2010.10.15 17:32:00 - [198]
 

Edited by: Cresalle on 15/10/2010 17:38:43
Originally by: Raimo
Edited by: Raimo on 15/10/2010 11:42:22

Originally by: CCP Optimal
There is no need to worry about the new toggle target lock functionality, since it will only unlock the target if you have finished locking, so spam clicking while targeting will not unlock.


Still unacceptable, sorry.


Agreed.

Also, that kind of response makes me start to wonder if I'm really comfortable with you guys doing this....

But you're going to do what you want anyway, so whatever.

While we're on the subject, You should put a new button on chat windows so that you can toggle that chat window (one at a time) on/off as a focus-grabber for when you just want to talk and not have to hit enter for every line.
--------------------------------
Edit: That was vague. Okay, so say you had three chat windows on screen. Each one has a button on it that looks like a little grey sphere. You click that button on one of them and it lights up green. That window is now focus-greedy, the way they work now. You click that button on the second window. The first window button greys back out and the second window's button goes green, etc. The second window is now the focus grabber. You click that button again on the second window (the active one) it greys out. Now no chat window will grab focus unless enter (or w/e) is pressed.

Alternatively you could just have a single button on the sidebar that toggles all chat windows as focus-greedy and the grabbing one is just the last one used (like it is now). Like a "chat mode" vs "flight mode" button.

TheLostPenguin
Posted - 2010.10.15 17:55:00 - [199]
 

Edited by: TheLostPenguin on 15/10/2010 17:59:10
Originally by: Cresalle
Okay, so say you had three chat windows on screen. Each one has a button on it that looks like a little grey sphere. You click that button on one of them and it lights up green. That window is now focus-greedy, the way they work now. You click that button on the second window. The first window button greys back out and the second window's button goes green, etc. The second window is now the focus grabber. You click that button again on the second window (the active one) it greys out. Now no chat window will grab focus unless enter (or w/e) is pressed.

Alternatively you could just have a single button on the sidebar that toggles all chat windows as focus-greedy and the grabbing one is just the last one used (like it is now). Like a "chat mode" vs "flight mode" button.


I was thinking a toggle in esc menu somewhere that you set, having buttons as you suggest so you could change the behaviour on the fly would be great, and it would preserve the possibility for "OMG i thought i had chat mode on and accidentally into middle of their fleet" style moments if you don't concentrate for a few seconds, surely this means it's the way to go Very Happy

Edited to correct my typoing fail

Draco Rosso
Caldari
Draconian Armada
Posted - 2010.10.15 18:07:00 - [200]
 

The clunky combat interface is one my main complaints with eveonline. Even to the point that keeping I’ am very close eye other space mmos like black prophecy/jump gate revolution. This upcoming patch is good step in the right direction but, please ccp listen to your fan base. Make the unlock short cut different from the lock short cut. I add weight to everyone’s comments by asking for the following:

Let us cycle through targets via the overview/otherwise.
Short cut for launching drones
Short cut for dropping bookmarks.
Allow control-click for broadcasted targets in fleet history window.
Short cut for tagging targets, I would love make more use this feature in pvp fleet warfare.

Future wish list:
Add manual space flight, I really loath having to double click every time I want my fat space pixel to move somewhere. I can’t stress enough how much I hate double clicking! Plus this will weed out the “pvpers” in this game that can barely manage to lock primary and press f1.

Pon Teyuen
EVE University
Posted - 2010.10.15 18:15:00 - [201]
 

Edited by: Pon Teyuen on 15/10/2010 18:24:33
Will key commands extend to the in-space clicking contextual menus? I use bookmarks a lot -- and right now you select a bookmark (either clicking the starfield or the People and Places), then have to go through a nested menu to align/warp etc. When trying to run gatecamps, escape etc. this clunkiness can be an issue. HOWEVER, if you could select/highlight an item in the menu then say hit your ALIGN or WARP TO shortcut with that item highlighted, this would be awesome.

Pon Teyuen
EVE University
Posted - 2010.10.15 18:19:00 - [202]
 

Edited by: Pon Teyuen on 15/10/2010 18:29:52
Edited by: Pon Teyuen on 15/10/2010 18:29:16
Edited by: Pon Teyuen on 15/10/2010 18:23:12
P.S.: Add my support to:

(a) being able to TAB (or custom key)/cycle target *and* a customizable shortcut (I'd use the arrow keys for example) for browsing the active focus reticles for targeted items.

(b) assign different keystrokes to launch diff. drone groups.

(c) Having the ability to set diff. shortcuts for *combat* vs. *non-combat/std* orbit/warp to/approach (aka having two sets accessed via either a custom keys or customizable key+modifiers). I'd add that if its modifiers, making some visual indication which is active in the palette wouldn't hurt.

(d) Make a shortcut for dropping bookmarks bindable to something (aka open up that function to a keystroke).

Matriarch Em'ashu
Posted - 2010.10.15 18:24:00 - [203]
 

Originally by: CCP Optimal
There is no need to worry about the new toggle target lock functionality, since it will only unlock the target if you have finished locking, so spam clicking while targeting will not unlock.


Except there are many cases where you may continue to spam, such as when you're not sure if you've started targeting quite yet, and the target becomes locked before you realize it.

Furthermore, there are many reasons to attempt to lock targets that are already targeted. One of my previous examples was a Logistics Pilot clicking through the watch list to make sure everyone targeted, especially in cases where some fleet members were previously untargetable. Doing this with Toggle Target would result in losing current targets, and probably dead fleet members. Losing points on other players in PvP due to mass targeting would be similarly embarrassing.

Ultimately, adding all these new (awesome) hotkeys, including Unlock Target, is to increase the usability of the game. Why make things less usable and convenient by adding "half" a shortcut that also drags down one of the most successful keys in the game?

Snakes Eye
Posted - 2010.10.15 18:39:00 - [204]
 

Ctrl + Click should be lock and lock only, There will be a few tears if you try to get lock again of a target if you got damped or Jammed.

I tend to spam the lock button as the jammer timer is close to the end to ensure i tried my best to get point/reps back on as soon as possible.

Binding it to another like Shift + Click for unlocking might be the better idea then taking a chance and slapping both on same binding and depending on amount of complaints leave it or "fix" it.

Very Happy

Slithysss
Minmatar
Voracious Endeavors
Posted - 2010.10.15 18:49:00 - [205]
 

I can`t believe how excited I am about this !!!
But I also can`t stress enough that DRONE HOTKEYS must be included ugh

Better late than never seems to be your strategy CCP, but that revives my love for you on a regular basis !

Tippia
Caldari
Sunshine and Lollipops
Posted - 2010.10.15 18:55:00 - [206]
 

Originally by: Slithysss
But I also can`t stress enough that DRONE HOTKEYS must be included ugh
What kinds are you looking for (beyond what we already have)?

SXYGeeK
Gallente
do you
Posted - 2010.10.15 18:56:00 - [207]
 

"Don't like clicking?

Fine. In that case you might be interested to know that you can execute the combat shortcuts explained above through your keyboard alone. Simply set focus to the overview (there is even a new shortcut to do that; ALT+SPACE) and press one of the combat shortcut keys.
"

Playing with this on the test server I am really liking it.

when you have a selected target you can just press one of the hotkeys (no clicking at all) to execute the command.
you can even use Alt-Space to focus on the overview and use the arrow up and down keys to select a target.

one trouble I have with it currently is that when you session change there is no selected item in the overview, the up and down arrows will not work in the overview until a target is selected with the mouse.


this concept could be expanded a few ways that would really rock.

overview tabs (after setting focus to overview use left and right arrow to change tabs, up and down arrow to select targets)

overview filter hotkey and fields (google style filter fields for each column in the overview that can be used to filter)
pressing the hotkey or clicking a filter button in the overview header would make filter textboxes apeer in the header for each column. click into the field or using left right arrows to select the field would allow text to be entered into the filter field. as text is entered the overview would be filtered to rows containing the entered text in that column.
the up/down arrow keys would then select overview rows within that list
finally the filter hotkey or button would close the filters and return the overview to an unfiltered state.
(this could be used to filter for specific ship types, corps/alliances, character names, radial velocities, ext)

selected target hotkey,
when keying through rows in the overview the selected target does not change, a hotkey to set the selected target via the overview hotkeys would be great.

locked target selection,
hotkeys to toggle through the locked targets as the selected target, or even to select specific locked target numbers.



this concept could be taken into other windows as well.
such as the fleet broadcasts window.
a hotkey to set focus to the broadcast history window and the most recent broadcast there, then arrow up down could go down through broadcast history.
hotkeys we expect should then work for those broadcast items.
Ctrl to lock and select, A to approch, whatever to select, ext...

or the drones window,
a refactor of the drone window would go well with this.
I would default the drones in space to be always open, merge drones in distant, and abandonend/recovereable or whatever into one.
So the drone window would simply show all launched drones, and their status.
by clicking a launch a launch drones button, or pressing a hotkey, the list of drones in bay organized by groups would display in the drone window. the arrow up/down keys could select the drone group, then the launch hotkey would launch them. arrow right could expand groups allowing individual drones to be launched. space or clicking out would close the launch window.

Raimo
Genos Occidere
HYDRA RELOADED
Posted - 2010.10.15 20:52:00 - [208]
 

Edited by: Raimo on 15/10/2010 20:55:19

Originally by: Snakes Eye
Ctrl + Click should be lock and lock only, There will be a few tears if you try to get lock again of a target if you got damped or Jammed.

I tend to spam the lock button as the jammer timer is close to the end to ensure i tried my best to get point/reps back on as soon as possible.

Binding it to another like Shift + Click for unlocking might be the better idea then taking a chance and slapping both on same binding and depending on amount of complaints leave it or "fix" it.

Very Happy


Seems like quite a bit of people agree that the CTRL- lock *toggle* is suboptimal compared to the current behaviour (or the OPTIMAL solution of using separate modifier keys for lock and unlock)


Ahem. Embarassed


But seriously and with respect to the hard working devs, this seems like a truly wonderful UI progression overall but please listen to us and don't break existing things in the progress! (This is the only major thing "going wrong" here, tho combining Align and Approach would be sensible, as well as revisiting the defaults IMHO)

Iam Widdershins
Project Nemesis
Moar Tears
Posted - 2010.10.15 21:27:00 - [209]
 

Edited by: Iam Widdershins on 16/10/2010 05:44:38
This is one of the best things ever to happen to EVE ever. In that light, ways to make it better:

* IMPORTANT: Include some keys for changing the ranges of orbit/keep at range.


Changing these mid-fight is something that is often needed, and is the WORST, SLOWEST part of any PVP UI I have heard of.

Have 5 preset (and customizable) value sets for orbit and keep at range (I might set them to 500/1500, 5000/7000, 12000/15000, 20000/22000, 35000/50000). Have 5 shortcuts, such as the number keys 1-5, set orbit and keep-range to these values (so 1W would be orbit 500m; 4E would be keep range 22km). This allows you to fly where you want, how you want, lightning fast, without scrounging around in sub-sub-sub menus or TYPING NUMBERS IN MID-COMBAT.

edit:

* IMPORTANT: Hotkeys don't work with objects not in the overview.


If you have an object selected but it is not in your overview, you can't just click "approach" or "orbit" or "warp to"; you have to hold down the button and click on it. EVERY TIME.

* Allow groups of drones to be assigned to preset groups, and have hotkeys launch these groups.


If I set my launch-drone hotkeys to number keys 6-0, it'd be good for the UI to reflect this. I should be able to configure my drone groups to have groups named "Warrior" launch on 6, "Bouncer" on 8, and "Bots" on 0 (for example). When you assign drones to groups, you should be able to see what keys the groups are bound to -- for example, a list of drone groups might look like this:

Dronegroup2
(9) Heavy
infiltrators
(7) Medium
(8) Sentry
Tech1
(0) Utility
terrible
Valkyrie
(6) Warrior

* Consider a Select Next Autopilot Gate command.


Being able to warp to the next gate with two keypresses without needing to troll to the bottom of a long overview looking for the gate would be wonderful. It would also make replacing the ingame autopilot with one that warps to 0 using external macros maybe a bit too easy. I still think it's a good idea.

edit:

* Lock and unlock target keys, not just toggle lock.


Some way to quickly and surely lock something the instant it appears with a single command is definitely needed. Currently, you move to a filtered overview and hold down CTRL while spam-clicking near the top of the overview where the object will appear. Requiring that selecting and locking always two different actions is undesirable.

Something to change the currently active target would be nice too. I'm not as worried about this.

* Set max speed hotkey


We already have Stop Ship. Can we have this too? It's such a tiny little arrow to have to click on.

* Open cargo of selected object


This is conspicuously missing, as one of the more frequently-used commands available in the selected-object window.

* Toggle tactical overlay


I only want this occasionally... but then I always say ARGH I wish there was a button for this. I don't know what toggle combat view is supposed to do, but that's not it.

* And, of course, merge Align and Approach hotkeys.


They're the same damn thing, even on the selected item window.

Iam Widdershins
Project Nemesis
Moar Tears
Posted - 2010.10.15 21:34:00 - [210]
 

Edited by: Iam Widdershins on 15/10/2010 21:53:38
Originally by: SXYGeeK
overview filter hotkey and fields (google style filter fields for each column in the overview that can be used to filter)
pressing the hotkey or clicking a filter button in the overview header would make filter textboxes apeer in the header for each column. click into the field or using left right arrows to select the field would allow text to be entered into the filter field. as text is entered the overview would be filtered to rows containing the entered text in that column.
the up/down arrow keys would then select overview rows within that list
finally the filter hotkey or button would close the filters and return the overview to an unfiltered state.
(this could be used to filter for specific ship types, corps/alliances, character names, radial velocities, ext)


Oh god that is so many buttons and things. I think I'd much rather just have a revamped states filter for the overview; I wouldn't want my right hand to have NOTHING to do (except occasional manual flight). Basically this is a bit too much.

Originally by: SXYGeeK
selected target hotkey,
when keying through rows in the overview the selected target does not change, a hotkey to set the selected target via the overview hotkeys would be great.

locked target selection,
hotkeys to toggle through the locked targets as the selected target, or even to select specific locked target numbers.


Excellent idea. This, TBH.

Originally by: SXYGeeK
or the drones window,
a refactor of the drone window would go well with this.
I would default the drones in space to be always open, merge drones in distant, and abandonend/recovereable or whatever into one.
So the drone window would simply show all launched drones, and their status.
by clicking a launch a launch drones button, or pressing a hotkey, the list of drones in bay organized by groups would display in the drone window. the arrow up/down keys could select the drone group, then the launch hotkey would launch them. arrow right could expand groups allowing individual drones to be launched. space or clicking out would close the launch window.


This seems like WAY too much UI complicated refactoring for what could turn out to be a clunky interface. I would much rather the preexisting standard of drone groups could simply each be bound to one of a few launch-drones hotkeys.



In other news, those of you crying out for a Create Bookmark hotkey...

...yeah, the CCP database team will do murder to you for even suggesting that. HIDE.


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