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Tippia
Caldari
Sunshine and Lollipops
Posted - 2010.10.14 17:16:00 - [61]
 

Edited by: Tippia on 14/10/2010 17:19:28
Originally by: Hordi LaGeorge
That said, with the new system will there be a UN-FOCUS from chat command, for when I want to start flying vs chatting?
Good point!

It's another one of those things that the whole "<enter> to chat" method has fixed (almost) automatically: the default state is not to have chat focused, and as soon as you send your message, you go back to that state.

Yes, this means hitting <enter> before and after any message, but it's a small price to pay, and as mentioned, it creates a nice rhythm for your muscle memory.

I'm guessing that since <enter> is currently tied to "Accept current dialog window", and this bind can't be changed, they feel that the two would collide, but meh… If you have such an urgent need to enter something into chat, that buy order window you have open can probably be cancelled and left for later: <esc><enter>omgz, wartargets!!<enter>

I would imagine that they don't want people to just press enter and accidentally accept some half-finished market/industry/do-you-really-want-to-jump-into-lowsec warning…


edit: Oh, and another wish list item: could we please be given the ability to unbind "double-click to approach" function, or at least change it to some other mouse/kb combo?

Erdiere
Minmatar
Erasers inc.
Controlled Chaos
Posted - 2010.10.14 17:27:00 - [62]
 

The new shortcut system is awesome, but having shortcuts for launching different drone groups would be great.

Brusaoiri
Posted - 2010.10.14 17:28:00 - [63]
 

What i would like to see is a way to move all the exploration probes simultaneously one handed. I'm frequently holding a baby when scanning.. makes it hard to hit shift to move them all at once. (ie. use middle button as modifier instead of shift?)

Shandir
Minmatar
Brutor Tribe
Posted - 2010.10.14 17:31:00 - [64]
 

A few options I would like:

Allow us to disable Double-click to approach in overview, especially now we can do A+Click

Give a seperate shortcut for 'Cancel locking', as is - if you accidentally lock a target, you have to wait for the lock to complete before you can unlock them - pain in a battleship. Furthermore a shortcut for cancel all locks

Shortcut for 'disgorge flying deathbots (drones)'

Align and Approach do exactly the same thing, make it a single fuction.

Agree with everyone in saying 'Enter' is the chat key of choice.

Shortcut key for 'Yes/OK', 'No/Cancel' on every dialog box, please.

Allow us to assign multiple commands to one button sequence, eg: Drones Out and Drones Engage assigned to Ctrl+Shift+E. Only one is useful at a time, and you'll usually want to do A then B, so saves keyboard space and find-the-button time.

I don't know if you do this already, but number keys, and numpad keys should be treated seperately, so we could assign 1-9+click to Keep at Distance and NumPad1-9+click to Orbit, for example.

Is it possible to add a jump/dock/activate NEAREST gate command that does not require you to select the gate first?

PS: Shortcut for jump! I love you guys.

Gnulpie
Minmatar
Miner Tech
Posted - 2010.10.14 17:35:00 - [65]
 

AWESOME!! Wooooot!

It is these (little) things, the stuff behind the scenes, the non-shiny stuff that makes the difference between good and awesome.

Very good changes!



Originally by: Chribba
Ctrl+QUAFE ftw Laughing

I see what you did there!

London
Imminent Ruin
Dirt Nap Squad.
Posted - 2010.10.14 17:37:00 - [66]
 

Best change ever... yay to less clumsy combat. Surprised

Shandir
Minmatar
Brutor Tribe
Posted - 2010.10.14 17:37:00 - [67]
 

Also - please don't 'only' give us a toggle lock key, spamming Ctrl+lock is a required action in some circumstances and this would be quite inconvenient. Having toggle lock as an option is fine, just not as the only option.

Tippia
Caldari
Sunshine and Lollipops
Posted - 2010.10.14 17:40:00 - [68]
 

Originally by: Shandir
Shortcut key for 'Yes/OK', 'No/Cancel' on every dialog box, please.
I think the idea is that <enter> and <esc> will fill this need. Whether it will work as universally as that is a different question though.

…and as mentioned, I suspect that this, coupled with an inability or unwillingness to provide dual functions for keys is what has led to the unfortunate "space to chat" decision. Neutral

Mr LaForge
Posted - 2010.10.14 17:41:00 - [69]
 

Question: Can i finally ctrl-right click to UNLOCK a target?

Genosha
Posted - 2010.10.14 17:42:00 - [70]
 

Yay! World of EvEcraft! Rolling Eyes

Looking forward to my Goblin-powered Tempest...if it isn't already of course....

Callic Veratar
Posted - 2010.10.14 17:43:00 - [71]
 

While Enter may be standard to talk in MMOs (or / in some) most FPS games are T for talk and Y for team talk (and some are U for squad talk). It may be awkward at first, but you'll get the hang of it really quickly, no matter what you map it to.

Ideally, I'd like to be able to navigate the galaxy and fight without needing to touch the mouse.

Xaen
Caldari
Aperture Harmonics
K162
Posted - 2010.10.14 17:45:00 - [72]
 

So, it only took you FOUR YEARS to listen to reason.



<3

Aera Aiana
Amarr
Posted - 2010.10.14 17:53:00 - [73]
 

"Enter" to enter chat should be a "must-have" point on your list. Please don't release the patch without "enter" being a viable hotkey option.

Matthew
Caldari
BloodStar Technologies
Posted - 2010.10.14 17:58:00 - [74]
 

Originally by: Tippia
…and as mentioned, I suspect that this, coupled with an inability or unwillingness to provide dual functions for keys is what has led to the unfortunate "space to chat" decision. Neutral


I wouldn't class the reason as inability or unwillingness. I'd class it as a very good UI design decision.

Yes, players of many other MMO's may be used to "<enter> to chat", but the playerbase for Eve will be used to "<enter> for accept". It would be a horrible accident-prone time trying to train that out of the existing playerbase, and new players should expect to have to learn control variations when starting a new game (once they've got over wsad not being forward, backward, left and right, for example).

In theory your <esc><enter>omgz, wartargets!!<enter> sequence would work. However, in theory putting "Make Active" and "Trash it" next to each other on the right-click menu would also work. But both are design decisions that yield the potential for the consequence of an error to be disproportionate to the error in input that was made. Otherwise known as bad design.

Rheige Bladewhisper
Posted - 2010.10.14 17:59:00 - [75]
 

Originally by: CCP Optimal
I'm very glad to hear that people in general seem to be excited about the changes. Keep the feedback coming, especially when it comes to actions that are currently not possible to bind shortcuts to.


Excited nothing. Did you all seriously just get rid of all the clunkiness I've had problems with since I started? Well played, good sirs, well played indeed.

/slowclap

Die Warzau
Posted - 2010.10.14 18:08:00 - [76]
 

Key binds for "Tag Target" would be awesome too. It'd make that useful in fleet battles.

Malcanis
Caldari
Vanishing Point.
The Initiative.
Posted - 2010.10.14 18:12:00 - [77]
 

This is the kind of stuff we want to see. It's late in the day but better late than never...

Kile Kitmoore
Posted - 2010.10.14 18:15:00 - [78]
 

This is great news.

2 quick questions:
1. Is there a new compressive list of ALL actions that can be key-bind? Maybe highlight the new.
2. What will happen to existing key-binding when this finally makes it to TQ?

OmegaTwig
Firebird Squadron
Terra-Incognita
Posted - 2010.10.14 18:17:00 - [79]
 

Edited by: OmegaTwig on 14/10/2010 18:21:20
Originally by: Dharh
Originally by: CCP Optimal
I'm very glad to hear that people in general seem to be excited about the changes. Keep the feedback coming, especially when it comes to actions that are currently not possible to bind shortcuts to.


Speaking of which. Id like to see a small drone revamp that allows binding keys to groups of drones so we can deploy/recall/etc that specific group and not others.


This. If I can finally bind all those groups of drones I have in my carrier to keys, that would be so awesome that... Well I cant comprehend how awesome it would be right now but if I were to ballpark it: It would be pretty dang close to THE GREATEST F*N THING EVER (If not the actual greatest thing ever [sofar]).

Elhym
Posted - 2010.10.14 18:21:00 - [80]
 

Quote:
we saw no other option than discontinuing the current "set-chat-focus-on-any-key" functionality.


This is great news indeed, as that's one thing that really bugs the heck out of me. I'm looking forward to it.

Baron Deathicon
Caldari
Posted - 2010.10.14 18:22:00 - [81]
 

LAUNCH DRONES SHORTCUT PLEASE!!!


...



enuf said

Efraya
Minmatar
Posted - 2010.10.14 18:24:00 - [82]
 

Shortcut to dscan! \0/


Abdiel Kavash
Caldari
Paladin Order
Fidelas Constans
Posted - 2010.10.14 18:25:00 - [83]
 

Could I humbly ask for a shortcut to "Autopilot - clear all waypoints"? For when I change my mind mid-route and don't want the yellow gates to confuse me. Currently you have to dig through two different menus to get at that.

Zin Mercher
Posted - 2010.10.14 18:29:00 - [84]
 

I really like the reorganization of the "shortcuts" tab in the Escape Menu. Great job!

I also really like the addition of the new combat shortcuts! Great job again!

A few suggestions/requests...

Drones:

- How about a click + Launch Drones shortcut like the combat shortcuts except the click will be in the drone window.

Markets: (For those of us who make our living on the markets of Eve, how about some market shortcuts)

- Click + buy items shortcut - or even a double click in the buy window or buying pane in your wallet (it defaults to the show info, which makes no sense)
- Click + sell items shortcut - or even a double click in the sell window or selling pane of your wallet (it defaults to show info, again making no sense)
- Click + sell items in hanger - double click would not work here, but this could be the same shortcut as above

Just a couple of other market options that would really spare the repetitive stress click disorder problem...Wink

- When someone clicks to sell or buy, have the market window automatically open up to that item. Give it a toggle option to turn it off in the market/wallet settings.
- Add the magnifying glass icon to the modify order window that is on the buy order window.

This would be a great plus for us marketeers.

Thanks for listening.
Zin

Fortune Taker
Caldari
Posted - 2010.10.14 18:31:00 - [85]
 

so what you implemented CCP is a way for the macroers to fight back?

Dwindlehop
Stimulus
Rote Kapelle
Posted - 2010.10.14 18:44:00 - [86]
 

/me starts slow clap

Well done, CCP Optimal. I shall undock once more.

Freidrich Nietchize
Gallente
Capitalist Pigs Inc.
Posted - 2010.10.14 18:46:00 - [87]
 

Will the key binds be exportable/importable via xml like fittings and overview settings?
I'd love to be able to type out my key bindings and import them in rather than go though 1000 mouse clicks to set up everything through the menu. It'd also make it great for updating all my accounts with one binding file.

-Seconding
launch drones button
cancel targeting
untarget all
user defined for all orbit/warp to/keep at distance selection

Did you move the 'trash' option away from 'make active'?
Can we have a shortcut for 'open container'?
a shortcut for 'enter starbase password' would be nice too.

Tippia
Caldari
Sunshine and Lollipops
Posted - 2010.10.14 18:46:00 - [88]
 

Originally by: Matthew
I wouldn't class the reason as inability or unwillingness. I'd class it as a very good UI design decision.
Giving me the ability to dual-map is not bad design; not giving me the ability to do so is.
Quote:
Yes, players of many other MMO's may be used to "<enter> to chat", but the playerbase for Eve will be used to "<enter> for accept". It would be a horrible accident-prone time trying to train that out of the existing playerbase,
Not really. Right now enter does not mean "accept"; enter means "do whatever is in focus", which can be anything from "cancel" to "modify" to "accept" to "nothing". If they actually make it "<enter> for accept", then that's as much of a departure as "<enter> for …" well, anything.

Or, conversely, if they keep it as the current "do whatever is in focus", then <enter> for chat would simply be another of those things to do… so the extra training would be close to nil.
Quote:
In theory your <esc><enter>omgz, wartargets!!<enter> sequence would work.
It also works in practice, as shown in numerous cases elsewhere.

Shadow's Caress
Lone Sword Production
Posted - 2010.10.14 18:46:00 - [89]
 

Edited by: Shadow''s Caress on 14/10/2010 18:49:46
*WARNING*

There is an inherent problem that MUST be fixed before this goes live.

If you hit <enter> to switch to chat, you may accidentally will accept any dialog box that is currently open. This can be remedied by using <esc> to close said boxes, but <esc> is currently in use. The current options menu that <esc> opens up would have to be moved elsewhere, and <esc> would have to be dedicated to closing the current dialog box or window.

Without this change, massive frustration and possibly scamming may occur.

Liang Nuren
Posted - 2010.10.14 18:53:00 - [90]
 

Originally by: CCP Optimal
I'm very glad to hear that people in general seem to be excited about the changes. Keep the feedback coming, especially when it comes to actions that are currently not possible to bind shortcuts to.


Here you go:
- "Unlock target"
- "Loot all from wreck"
- "Recall damaged drones" (Semi optional. :P)

-Liang


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