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Dharh
Gallente
Ace Adventure Corp
Posted - 2010.10.14 15:58:00 - [31]
 

Originally by: CCP Optimal
I'm very glad to hear that people in general seem to be excited about the changes. Keep the feedback coming, especially when it comes to actions that are currently not possible to bind shortcuts to.


Speaking of which. Id like to see a small drone revamp that allows binding keys to groups of drones so we can deploy/recall/etc that specific group and not others.

Any chance that warp to might include warp to 0 _and_ warp within X distance?

Tippia
Caldari
Sunshine and Lollipops
Posted - 2010.10.14 16:05:00 - [32]
 

Edited by: Tippia on 14/10/2010 16:13:09
Originally by: CCP Optimal
There is bad news...

To be able to do shortcuts properly, we saw no other option than discontinuing the current "set-chat-focus-on-any-key" functionality. Annoying as it might be for the chatty of you to begin with, this will by far be outweighed by the benefit of freeing up the entire keyboard, which has in a sense been held ransom by the chat focus functionality. Instead, there will be a special "set chat focus" command that can be bound to any key (SPACE by default).
So, where is the bad news? There is nothing under this heading that is remotely bad. Shocked

Quite the opposite: the current "any accidental keypress goes into chat" is bad; removing that functionality bug … ehm … unfortunate design decision is good.
Quote:
Bind shortcuts to any key

Yes, that. It is now possible to bind shortcuts to almost any key on your keyboard (with the exception of some reserved keys like ENTER, ESC, etc.). No longer will you be forced to include mod keys (CTRL, ALT and SHIFT) in your shortcuts (even though you still can of course).
This, however, is bad news. Pressing ENTER to… well… enter chat mode is pretty much standard for a crapton of MMOs, and it also creates a good "UI rhythm": <enter> lol n00b <enter>

But from this and the previous paragraph, it sounds like we won't be able to map the "focus on chat" function to the ENTER key, where it actually belongs… ugh …or am I reading this wrong?

That said, I can see an immediate need for additional binding: the ability to quickly (as in, with one key) switch the focus between different chat windows, and being able to do so even after you've pressed the "focus chat" key (because it's not until then that you'll notice you're in the wrong window). Alternatively (or, preferably, additionally) you could solve this by adding (gasp!) good old slash-commands for the most common channels: /local for local, /corp for corp, etc.
Quote:
Check it out on SISI
I wish I could, but the current Mac build won't start. Crying or Very sad


Other than that, good news! It's about time we could actually make use of the keyboard.

Koshiko Murakami
Posted - 2010.10.14 16:05:00 - [33]
 

Someone else already mentioned it, but shortcuts for selecting next/previous active targets would be good. Ideally I'd be able to bind up/down to select a target from overview and left/right to pick the active target to use for modules activations.

Dar Wento
Posted - 2010.10.14 16:08:00 - [34]
 

Finally!

Been waiting for this for a loooong time. I'm really looking forward to this change.

Keep up the good work CCP!


/Dar.

Daneel Trevize
Gallente
Posted - 2010.10.14 16:12:00 - [35]
 

Is Reloading All an option, probably per rack? One for ammo & probes, another I think would only cover cap boosters, and nothing reloads in lows?

Clayton Legion
Posted - 2010.10.14 16:16:00 - [36]
 

how about shortcuts for the Jump-Menu or enter starbase forcefield password (include a remeber function for that)

Don Pellegrino
Pod Liberation Authority
HYDRA RELOADED
Posted - 2010.10.14 16:16:00 - [37]
 

And by the way, pressing Tab and Shift-Tab to move through locked targets would be amazing.

Maxsim Goratiev
Gallente
Imperial Tau Syndicate
POD-SQUAD
Posted - 2010.10.14 16:17:00 - [38]
 

Originally by: Faolan Fortune
First AA and now this!? I have been waiting for these things since the first time picked up Eve years a go. Oh hell yes!

This is quite possibly the best update in the entire eve history.Very HappyShocked
Excellent job. Awesome!

Commoner
Caldari
The Tuskers
Posted - 2010.10.14 16:17:00 - [39]
 

Focus on chat == ENTER in about 99.99% of all MMO's....make it happen. The chat system for example in WoW is excellent in regard to functionality and extendability.

Mashie Saldana
Minmatar
Veto Corp
Posted - 2010.10.14 16:18:00 - [40]
 

Can we bind fleet warp now?

Tork Norand
Mechanical Eagles Inc.
The Ancients.
Posted - 2010.10.14 16:19:00 - [41]
 

Originally by: Daneel Trevize
Is Reloading All an option, probably per rack? One for ammo & probes, another I think would only cover cap boosters, and nothing reloads in lows?


Control-R (by default) does this already....unless the module is active.

Or just set it for "auto reload".

Natalia Kovac
Minmatar
Stimulus
Rote Kapelle
Posted - 2010.10.14 16:26:00 - [42]
 

So if i click somewhere other than the chat box, I have to click it again to say something?

Sounds really irritating.

Illwill Bill
Svea Crusaders
Posted - 2010.10.14 16:26:00 - [43]
 

This is nice, but seriouly, why no "Launch drones" command?

Stupid McStupidson
Gallente
Hoek Lyne and Sinker
Posted - 2010.10.14 16:28:00 - [44]
 

/weeps with joy

hfo maan
Posted - 2010.10.14 16:28:00 - [45]
 

Can i bind my arrow keys left-right to browse to my already targeted targets (top of the screen, basicly move that rotating thing)?

Cresalle
Posted - 2010.10.14 16:29:00 - [46]
 

Someone said something about a launch drones shortcut? I don't recall there being one, but I've wanted one for some time. I like the idea about being able to assign groups of drones to different launch shortcuts as well. I especially like the idea of having a 'unlock all targets' option since currently unlocking multiple targets quickly is simply not possible without doing something like cloaking or leaving the grid.

Anyway, while you're playing with the UI PLEASE take a look at the default keep-range-at settings (they are stupid) and also expand the options available as default orbit-at ranges. For instance, if I right-click on someone or something and mouse over 'keep-at-range' I get something like - 50m, 200m, 500m, 'current' - as options. This is obviously goofy as a simple 'approach' would pretty much do the exact same thing as any of those options. Also, the highest default range for orbit is 30km. For many ships and situations that's simply not sufficient so in order to orbit farther out the only way to do so is to r-click the button and manually enter a range (while the whole UI is paralyzed by the modal input dialog) and then click orbit on the target and then r-click orbit and set it back (while the whole UI is paralyzed by the modal input dialog).

Finally it would be nice to have a static 'orbit at 500m' shortcut in addition to the 'orbit' shortcut. A lot of times I set the orbit button to the orbital strike range of the ship I'm in (ie 17km or 18km for a crow, etc, etc) but when I want to orbit a gate within jump range I can't use the orbit button because it's set to the combat distance. Dig?

Chribba
Otherworld Enterprises
Otherworld Empire
Posted - 2010.10.14 16:43:00 - [47]
 

Ctrl+QUAFE ftw Laughing

Koshiko Murakami
Posted - 2010.10.14 16:43:00 - [48]
 

Confirming that the built-in keep at range options are dumb. Should be something like 2km (Titan bridge range), 20km, 30km? Dunno about these last two, but you can hardly do worse than where it's at now. Ideally it would be 2km, optimal for your guns, optimal+falloff, but I have no good idea how to figure which are the main guns, etc.

Zagdul
Gallente
Clan Shadow Wolf
Fatal Ascension
Posted - 2010.10.14 16:46:00 - [49]
 

Edited by: Zagdul on 14/10/2010 16:49:43
Edited by: Zagdul on 14/10/2010 16:49:07

Originally by: Tippia

Quite the opposite: the current "any accidental keypress goes into chat" is bad; removing that functionality bug … ehm … unfortunate design decision is good.
Quote:
Bind shortcuts to any key

Yes, that. It is now possible to bind shortcuts to almost any key on your keyboard (with the exception of some reserved keys like ENTER, ESC, etc.). No longer will you be forced to include mod keys (CTRL, ALT and SHIFT) in your shortcuts (even though you still can of course).
This, however, is bad news. Pressing ENTER to… well… enter chat mode is pretty much standard for a crapton of MMOs, and it also creates a good "UI rhythm": <enter> lol n00b <enter>

But from this and the previous paragraph, it sounds like we won't be able to map the "focus on chat" function to the ENTER key, where it actually belongs… ugh …or am I reading this wrong?

That said, I can see an immediate need for additional binding: the ability to quickly (as in, with one key) switch the focus between different chat windows, and being able to do so even after you've pressed the "focus chat" key (because it's not until then that you'll notice you're in the wrong window). Alternatively (or, preferably, additionally) you could solve this by adding (gasp!) good old slash-commands for the most common channels: /local for local, /corp for corp, etc.
Quote:
Check it out on SISI
I wish I could, but the current Mac build won't start. Crying or Very sad


Other than that, good news! It's about time we could actually make use of the keyboard.
Please this...

WTB:
/reloadUI

/capnav


Personally, <enter> and the / key should enter chat. Spacebar is bad... Spacebar is for... accelerating or maybe zooming... jumping for the MAJORITY of other MMO's. I know CCP doesn't want to follow the route other MMO's do, but simple keyboard commonalities will help make this game easier to use.

Space = Jump through gate/Dock?

+/- keys = accelerate/decel

I'm so excited this change is being made. When I first started EVE, from other games... loooong list, I was very disappointed with the lack of keyboard usage and bind-ability.

Koshiko Murakami
Posted - 2010.10.14 16:48:00 - [50]
 

If we ever get a working accelerate key, I think I'll cry tears of joy.

Jimmy Duce
Chaotic Tranquility
Posted - 2010.10.14 16:51:00 - [51]
 

It is wildly important that we get feedback on the changes before moving on to Tranquility.

I see what you did there :D, also good idea, also WI[DOT] Thread. I'll hop on SiSi later but any improvements for drone control? Esp logistics drones, maybe even mining drones but screw mining... Potentially a way if u launch multiple attack or assist drones and u issue attack command only the attacking drones go, and if you so repair command then only the repairing drones go. Very useful for Carriers but still useful for Gila, Domi, Vexor, Etc

Leiass Duo
Posted - 2010.10.14 16:56:00 - [52]
 

I am also in the "Where was the bad news?" camp. In fact the "bad" news sounded like the best news of all in the midst of a bunch of great news.

No more accidentally typing urls into my browser, or so I think, only to have them appear in chat instead. I can imagine situations where that might become a bit ...dangerous.Rolling Eyes

Hordi LaGeorge
Posted - 2010.10.14 16:56:00 - [53]
 

Am I missing something? Any key focuses on chat now? Many times Ive started typing a chat message, looked down at the chat window, and nothing is there, I needed to click in the chat window first. Does the Mac client work differently, or what?

That said, with the new system will there be a UN-FOCUS from chat command, for when I want to start flying vs chatting?

Also: I'm a little worried that I will start typing a chat comment, only to find Ive actually commanded my ship to do all sorts of unintended stuff. Any way too keep such accidents from occurring? Like and option "Text, with and without shift, always goes to chat" that I could check? (And yes, that would mean I could not use single key presses for shortcuts, but I would like that option).

If I'm focused on chat and use a shortcut with modifier keys, will it activate the shortcut in this new system? It does now.

Jason Edwards
Internet Tough Guy
Spreadsheets Online
Posted - 2010.10.14 16:59:00 - [54]
 

The iWin shortcut is my favourite.

Shadow's Caress
Lone Sword Production
Posted - 2010.10.14 17:00:00 - [55]
 

This is going to sound burdensome. Just make a list of every shortcut menu option as an available option for custom bindings. They don't have to be bound by default, but it would be impressive to have anything available to be bound to a key.

Denuo Secus
Posted - 2010.10.14 17:01:00 - [56]
 

YES \o/ This alone is the best feature of the new expansion! Many thanks for this.

Some notes/questions in addition:

- I'm not able to test it on Sisi (the Mac client does not work atm)...so if it's not implemented yet: a launch drones shortcut would be VERY useful. The context menu is pure pain imho. In best case different shortcuts for different drone groups.

- somewhere in the forum I read that ctrl-click on an anready locked target will unlock this target? Is this true?

- And this:

Originally by: Don Pellegrino
And by the way, pressing Tab and Shift-Tab to move through locked targets would be amazing.

Sgt Blade
Caldari
Save Yourself Inc.
Posted - 2010.10.14 17:09:00 - [57]
 

awesome! but now I get used to doing things differently after 5 years of playing Embarassed

Velyah
Posted - 2010.10.14 17:10:00 - [58]
 

Edited by: Velyah on 14/10/2010 17:17:47
Set Full Speed seems to be implemented

"Also noticed a new warp effect and a shortcut for setting full speed (ctrl+alt+space)"


Phyridean
LEGION OF PROFESSOR CHAOS
Darkmatter Initiative
Posted - 2010.10.14 17:11:00 - [59]
 

AWESOME.

I echo the requests for a shortcut for "Launch Drones" and the ability to ctrl-click on broadcasts (see if you can find the logi pilots in this thread...).

I am super happy about the ability to ctrl-click to unlock targets as well.

amarian arch
Posted - 2010.10.14 17:12:00 - [60]
 

ccp thank you so much. No more god damn accidental accelerating with a sensitive mouse. **** yeah


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