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Marchocias
Posted - 2010.10.14 08:51:00 - [61]
 

Originally by: Jaqel Broadside
I used PI for about 3 months but have stopped and doubt [a]ny changes you make will bring me back.


BAAAAAAAAAAAAAWWWWWWW!!!!!

"I dont like the design so I dont use it."
"Oh you're changing the design? Well I still probably aint gonna use it!"

You know the good thing about Eve...? Its got lots of little things that you can choose to do, or not do, as you wish. If you choose not to do it, then its not a problem, as other people are happy to do it for you provided you pay them.
Planetary Interaction is obviously one of those things you should be paying someone else to do for you.
Also, forum posting... I think you should get someone else to do that for you aswell.

Kendar
Gallente
4S Corporation
Morsus Mihi
Posted - 2010.10.14 10:19:00 - [62]
 

One question:

When my planet gets invaded by dust 514 idiots, can i drop extractors on them? Twisted Evil

Naga Tokiba
Posted - 2010.10.14 10:34:00 - [63]
 

Finally Very Happy

Aeo IV
Amarr
Xomic OmniCorporation
Posted - 2010.10.14 12:22:00 - [64]
 

Could we have some sort of system to transport materials between storage units, without using ex. transfers?

Tonto Auri
Vhero' Multipurpose Corp
Posted - 2010.10.14 15:00:00 - [65]
 

Originally by: Aeo IV
Could we have some sort of system to transport materials between storage units, without using ex. transfers?

And you need it - for?

Daneel Trevize
Gallente
Posted - 2010.10.14 16:22:00 - [66]
 

Just pointing out that moving PI stuff in w-space/anywhere, even between planets, should have some risk. A POS running whatever PvE can be attacked, I don't believe PI stuff is vulnerable except when a squishy hauler ventures out of their FF over to the customs office/planet.

OzDeaDMeaT
Gallente
StarForged Universal Assembly
Posted - 2010.10.14 16:28:00 - [67]
 

This part of the game needs a SET ALL Extractors button. It takes 30 minutes to reset 5 elite command centers full of extractors and its as boring as bat ****. Looking forward to someone working out that menu's are not a game mechanic. If i wanted to play with menu's i would go play with excel.

FIX THE TEDIUM!!!!!FIX THE TEDIUM!!!!!FIX THE TEDIUM!!!!!FIX THE TEDIUM!!!!!FIX THE TEDIUM!!!!!FIX THE TEDIUM!!!!!FIX THE TEDIUM!!!!!FIX THE TEDIUM!!!!!FIX THE TEDIUM!!!!!FIX THE TEDIUM!!!!!FIX THE TEDIUM!!!!!FIX THE TEDIUM!!!!!FIX THE TEDIUM!!!!!FIX THE TEDIUM!!!!!FIX THE TEDIUM!!!!!FIX THE TEDIUM!!!!!FIX THE TEDIUM!!!!!FIX THE TEDIUM!!!!!FIX THE TEDIUM!!!!!FIX THE TEDIUM!!!!!FIX THE TEDIUM!!!!!FIX THE TEDIUM!!!!!

Other than that, great job. Look forward to the new addon.

Shandir
Minmatar
Brutor Tribe
Posted - 2010.10.14 18:09:00 - [68]
 

Oz...read the deblog before you post.

Brusaoiri
Posted - 2010.10.14 18:37:00 - [69]
 

I'm looking forward to the changes, So far I actually like the PI aspect, created an alt to do just that and research missions. All I'm concerned with making is POS fuel for our future needs. (It's called being a team player, finding a need and filling it.) So it takes me a half hour to click all those bloody extractors, in the end, we will be able to run our own POS for research and manufacturing, as there don't ever seem to be any openings in the citadel region's labs.

Beani Kliadi
Caldari
Arekin Piggy Bank
Posted - 2010.10.14 20:13:00 - [70]
 

Really like this, as of writing this im going through all my extractors n surveying. These changes will give me alot more gaming time in the evenings with my corp mates.

Tonto Auri
Vhero' Multipurpose Corp
Posted - 2010.10.14 20:20:00 - [71]
 

Edited by: Tonto Auri on 14/10/2010 20:21:38
Originally by: Beani Kliadi
Really like this, as of writing this im going through all my extractors n surveying. These changes will give me alot more gaming time in the evenings with my corp mates.


Don't be so sure. Last time I checked the new extractors UI, it was hell of a frustration. I gave up after 30 or 40 min trying to figure it out. Can't check it now as the CC seems to be not seeded.

P.S.
Regarding CC's, separation to Barren/Terrain/Ocean/Whatever CC was a mistake, IMO. Cluttering design without clear advantage by any means.

PC l0adletter
Posted - 2010.10.14 22:26:00 - [72]
 

Originally by: CCP Omen
Planetary Interaction is good, but it isn't excellent.


Well, you're half right!

I don't see much recognition of the actual, literal, real, physical pain that the current interface induces. Double clicking twice on 8-10 extractors for 4-5 colonies is excruciating. We're talking 100 doubleclicks here. God help you if you have multiple characters or accounts -- unless you're a macrobot.

The original UI is about as big a failure as I can conceive of. Does anyone else know another game where you're encouraged to double click 100 times (or more) in a row? It's really pitiful that it escaped beta testing, and downright pathetic that fixing it so our hands don't bleed is supposed to be this great new feature that we're supposed to be excited about.

Camios
Minmatar
Sebiestor Tribe
Posted - 2010.10.14 23:57:00 - [73]
 

Originally by: CCP Tuxford
Originally by: Gnulpie
Any news on player-player interaction on PI stuff?
I can't really comment on it but I can say that we actually did some prototype work before this release. The team didn't really feel comfortable with doing the PvP part and the usability improvements we have done for this release so we opted for focusing on the usability issues and just gently test the water with claiming space... no I mean land.


Can you elaborate on this statement about claiming land on planets?

Destination SkillQueue
Are We There Yet
Posted - 2010.10.15 13:02:00 - [74]
 

Originally by: PC l0adletter
Originally by: CCP Omen
Planetary Interaction is good, but it isn't excellent.


Well, you're half right!

I don't see much recognition of the actual, literal, real, physical pain that the current interface induces. Double clicking twice on 8-10 extractors for 4-5 colonies is excruciating. We're talking 100 doubleclicks here. God help you if you have multiple characters or accounts -- unless you're a macrobot.

The original UI is about as big a failure as I can conceive of. Does anyone else know another game where you're encouraged to double click 100 times (or more) in a row? It's really pitiful that it escaped beta testing, and downright pathetic that fixing it so our hands don't bleed is supposed to be this great new feature that we're supposed to be excited about.


I don't think it is something we are supposed to be that excited about. Their choice was either to fix the current mess or to just start piling new things on it. They didn't think they could do both with the constraints they had. I can't say I'm not a bit disapointed, but it was the sound thing to do at this point, so I understand it. It's no loss to people not doing PI, but a necessary improvement for the people who do use PI.

Jim Luc
Caldari
Rule of Five
Vera Cruz Alliance
Posted - 2010.10.15 15:27:00 - [75]
 

Originally by: Camios
Originally by: CCP Tuxford
Originally by: Gnulpie
Any news on player-player interaction on PI stuff?
I can't really comment on it but I can say that we actually did some prototype work before this release. The team didn't really feel comfortable with doing the PvP part and the usability improvements we have done for this release so we opted for focusing on the usability issues and just gently test the water with claiming space... no I mean land.


Can you elaborate on this statement about claiming land on planets?


YES! I think claiming territory and industry rights to regions on planets is the direction I was expecting from the very beginning. Also, are you elaborating on the polution/population angle that was teased at fanfest? I know there won't be many people populating a lava planet, but there will have to be cities of people needed to power and operate the extractors and everything. I want to see a production increase with happy people, and a way to make them happy. The larger the operation, the harder it is to keep people happy. Over time though. For instance, it takes a very long time to raise happiness, and a very long time to reduce happiness (unless someone conquers your PI structures, like if you capture a city in Civ 5). My .02 ISK ugh

Kralizek Kharr
Posted - 2010.10.15 16:48:00 - [76]
 

When Dust514 will hit the eve world, will we be allowed to build defensive/offensive structures on the planets to have more 'complex' gameplay on PI or is it going to be limited (roughly) to what we have at the moment - extractors-factories-launchpads??

Solra Wolfe
GunStars
Posted - 2010.10.15 16:50:00 - [77]
 

CCP Omen. Welcome.

If you are going to be popular with the playerbase, I would suggest you upgrade your blog writing abilities. Your blog really didn't say anything more than what people already knew by logging onto Sisi. You show some pretty pictures, but say nothing about the new mechanics.

How about discussing the nice hex grid in one of your pictures? Is that going to be in Incursion? It sure would help with layout.. How about discussing how the new extractors work? Would that be too much to ask?


Ottman
Amarr
LoneWolf Mining
Veni Vidi Vici Alliance
Posted - 2010.10.15 16:56:00 - [78]
 

hmm...
what will happen to existing colonies when incursion hits the fan ? i mean there are ppl that used a 23 h duration and 30 minutes cycle time and configurated their colony that way, means they place extractors and look that they get the needed ressources per cycle out of them.
what will happen when incursion comes ? do we have to place those ecu and make the ressource gathering configuration again ?
or is there a way to keep the current extractor locations on planet surface ?
i like ofc the changes that come about PI, all i want to know is if i have a very long day on patch day or the day after it, depending how good patching will work hehe.
and about the command center upgrades, it sounds like i need only to place the first one on plant surface and i can upgrade them up to elite command center ? and can i go and convert cpu on an elite command center into powergrid ? the dev blog is not so clear for me about that, i would welcome clear information about that.

MfG Ottman

SXYGeeK
Gallente
do you
Posted - 2010.10.15 19:57:00 - [79]
 

This looks awesome.

I might suggest giving a look at a few of the stats on the primae though.
It has a 1600 m/3 command center bay that is rather pointless now that all command centers are 1000m/3
perhaps up it to hold 2-3 command centers ?

A buff to its planetary commodities bay would be awesome as well.
If it where possible to have cargo hold fittings affect the commodities bay on the primae rather than the cargohold, that would be really cool.

De'Vadder
Minmatar
Dissonance Corp
BLACK-MARK
Posted - 2010.10.15 23:46:00 - [80]
 

Originally by: CCP Omen
and my previous work includes Dreamlords, Battlefield: Heroes


YOU LIED AT US!!!! You promised to keep it free. And wow, was costumer support bad on Heroes. The best think about it was that it made me appreciate CCP's information policy.

Borgholio
Minmatar
Quantum Industries
Prime Orbital Systems
Posted - 2010.10.16 00:44:00 - [81]
 

Originally by: Kendar
One question:

When my planet gets invaded by dust 514 idiots, can i drop extractors on them? Twisted Evil



Since a common battleship carries weapons with the yield of large nuclear weapons, I would rather enjoy nuking dusters from orbit. (it's the only way to be sure)


I can see it now:

Dusters : "Borgholio's command center has been captured, sir. Find good camping spots and wait for him to try and recapture it."

Me (from orbit) : "Commence primary ignition..."

Tonto Auri
Vhero' Multipurpose Corp
Posted - 2010.10.16 01:47:00 - [82]
 

Edited by: Tonto Auri on 16/10/2010 01:50:59

Well, thanks for seeding CC's... now, when I got the feeling of it (finally, to say), I have to say, that 10/90 principle is a good excuse (and a nice joke) for lazy programmer, but villingly implement it in program (in GAME!) is a bad design decision. VERY bad.
http://yfrog.com/ml20101016013121j

The first peak, when extractors yield are fixed, would overload even upgraded links, when the 90% of the time the money spent on link upgrades would be totally useless.

There was already a suggestion to use CPU/PG duality to control throughput. Define link length by powergrid and control links throughput by CPU remaining (exponentially increase CPU load for higher throughput). Upgrading link will increase PG usage slightly and flatten the throughput/CPU curve.

Max Kolonko
Caldari
Worm Nation
Ash Alliance
Posted - 2010.10.16 15:38:00 - [83]
 

thanks for posting this blog

i have been testing new PI on sisi for two days now.

I like basic changes you made to core of surveying for resources but....

i dont like the drastic reduction of mineral output

right now i can place 2 RCU with around 8 drills each (after that cpu/pg ends) on my lvl 4 CC (skill level 3)

two of those RCU working on shortest time program (1h) have problem to fill more than one basic processor each 30 minutes (im not counting the first peak - which as stated by previous poster can instantly overload links)

and that is on a sweetspot on 0.3 planet

i really hope its just a desing presentation and not final balance of time vs reward

Deviana Sevidon
Gallente
Panta-Rhei
Butterfly Effect Alliance
Posted - 2010.10.16 16:32:00 - [84]
 

Edited by: Deviana Sevidon on 16/10/2010 16:50:17
Regarding PI and a link to Dust514 I have to say that I do not even want to defend the colonies, I abandoned every single one 2 month ago and it makes me sick to even think about possibly returning to that aspect of the game.

Edit:
Oh and the whole concept of PI was flawed to the extreme. It is a game mechanic without any game involved, easily exploitable by Bots and mind numbing dull for a human being. The colony management of any 3X game is better than this.

It also looks like the development missed the point of planetary interaction or why players were looking forward to it.

CCP I am asking you right now, stop any development effort on PI its current form and start over. That Bot-Using is so widespread on this should tell you everything about it. Yes the UI is a horrible clickfest, but that was only the second mistake and is a result of the first one to make PI something like a POS 2.0.

Jaqel Broadside
Posted - 2010.10.16 20:10:00 - [85]
 

Originally by: Marchocias
Originally by: Jaqel Broadside
I used PI for about 3 months but have stopped and doubt [a]ny changes you make will bring me back.


BAAAAAAAAAAAAAWWWWWWW!!!!!

"I dont like the design so I dont use it."
"Oh you're changing the design? Well I still probably aint gonna use it!"

You know the good thing about Eve...? Its got lots of little things that you can choose to do, or not do, as you wish. If you choose not to do it, then its not a problem, as other people are happy to do it for you provided you pay them.
Planetary Interaction is obviously one of those things you should be paying someone else to do for you.
Also, forum posting... I think you should get someone else to do that for you aswell.


Hmm well I can see you are barely out of the play ground ? Had a bad day or something ? Someone steal your pocket money ?

Ah da poor iddy biddy Eve char cant take someone telling the truth about PI, don't worry run to your mommy she'll kiss it better.

Vedenhenki
Posted - 2010.10.17 07:06:00 - [86]
 

Edited by: Vedenhenki on 17/10/2010 07:08:32
Just because you think it's bad or flawed, doesnt make it the truth... Even if you think it's horrible, others may very much like it. I like the current PI, and i know other who do also. The new changes will make it even better. Thank's CCP for making PI, and thanks for making it better on coming expansion:)

Reiisha
Veto Corp
Posted - 2010.10.17 17:12:00 - [87]
 

Now i know why BC2 isn't getting patched anymore.

( had to be said ;p )

Franga
NQX Innovations
Posted - 2010.10.17 23:09:00 - [88]
 

Just rereading this thread after a few days and I see that Tuxford is on the job. Mmmmmm ... Tuxfordy goodness.

Thermoss Devlin
Minmatar
StarFleet Enterprises
BricK sQuAD.
Posted - 2010.10.19 00:19:00 - [89]
 

Kul med lite svenskar som jobbar på CCP :)

An interesting blog, I hope to see some great improvements in the future.

JitaPriceChecker2
Posted - 2010.10.20 08:57:00 - [90]
 

First : PI is no good , it is terribly bad.

Second : No PVP over or on planets - it means another fail expansion ( in PI regard )


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