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blankseplocked Shutting down PI
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Ikserak tai
Posted - 2010.10.13 04:15:00 - [1]

After hundreds of runs in and out of lo-sec, restarting extractors 3 times a day, 4 on weekends, the time has come to let it all grind to a halt.

The market value of coolant and enriched uranium continues to fall, and being tied to my planets just doesn't merit the effort any longer.

I've always liked the spontaneous nature of Eve, load up some industrials, shuttle a group of ships to a distant system, and set up exploration and other operations using my 3 characters as a team. With PI this isn't possible, one has to be chained to the constant cycle of tending extractors and hauling production items. It has become a job, and a tedious one at that.

I think the market will be healthier when PI players such as myself who started it as a challenge, enjoyed the boom, and now tire of the diminished returns leave to do other things.

PI improvements still won't diminish the runs to customs stations and need to be in somewhat close proximity.

So, good on all you players who stick with it, and now I can go back to the more spontaneous version of Eve I enjoyed before.

Big Head Want Dolly
Posted - 2010.10.13 04:22:00 - [2]

PI is only good if you have a planet in 0.0 and can piggy back the PI output on an already scheduled/existing jump to high sec.

Even an infinite supply of free PI materials in 0.1 space isn't worth hauling out IMO.

Posted - 2010.10.13 04:28:00 - [3]


Posted - 2010.10.13 06:05:00 - [4]

Depends how you do it.

Single planet P2 chains in low sec (possible on most planets) are relatively easy to manage on 24 hour times. Max cargo blockade runner only needs to go pick up all the P2 once every 3 days and then it's only 1 trip.

Comes to about 300mil a month for very little effort.

Otherwise, your better off doing production planets in high sec otherwise.

Posted - 2010.10.13 08:39:00 - [5]

in 0.0 PI is only alternative if your system is clocky ***ot in system

Posted - 2010.10.13 08:47:00 - [6]

It's true that PI does need a few tweaks (for god's sake, stop the endless clicking), but I think the continued fall in price in due to a number of factors.

Firstly, a lot of people bought stupid amounts of the product to fill out stockpiles before the NPC streams were removed. I've heard some people bought enough to last them 25 years of game time (a little over the top, if you ask me). Of course, because there are currently such huge stockpiles in private ownership, there is practically no demand. There are a few fields where there is hardly any activity at all. Fortunately, this will change over time, as the stockpiles deplete (depending on just how much there is).

Secondly, the closer the prices get to the old NPC prices, the more those with giant stockpiles will panic and try to sell them, realising that they are not worth as much as before. The bigger the stockpile, the bigger the loss they could make. We could be seeing an influx from these stockpiles as well, which would depress prices.

Finally, when PI was new, anyone with any interest dipped their toe in to see what it was like, so there was an initial burst of production. Now they are deciding that it isn't worth the effort and leaving, which narrows the supply, and when there is a smaller supply, there is an inflationary pressure. Of course, because the market started with zero supply, prices were also artifically high, and the reduction over time was to be expected as supply outstrips demand.

I think prices will stabilise over the coming months and, as time goes on, they might even increase. Such is the way of markets. If you're looking for a quick profit, then you're not going to make much from PI, but with a little patience, as well as choosing the right place to sell, you can still do alright.


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